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Shaders: this SKIP was too early.

pull/518/head
Vladimír Vondruš 5 years ago
parent
commit
52c6c30fdf
  1. 8
      src/Magnum/Shaders/Test/VertexColorGLTest.cpp

8
src/Magnum/Shaders/Test/VertexColorGLTest.cpp

@ -311,10 +311,6 @@ template<class T> void VertexColorGLTest::render2D() {
template<class T> void VertexColorGLTest::render3D() {
setTestCaseTemplateName(T::Size == 3 ? "Color3" : "Color4");
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32,
Primitives::UVSphereFlag::TextureCoordinates);
@ -338,6 +334,10 @@ template<class T> void VertexColorGLTest::render3D() {
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* AMD has one different pixel compared to Intel, SwiftShader has
differently rasterized edges on five pixels. Apple A8 some more. */

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