Why did we need to include <vector> for scene graph transformations?!
@ -28,11 +28,7 @@
* @brief Class Magnum::SceneGraph::AbstractTransformation, alias Magnum::SceneGraph::AbstractBasicTransformation2D, Magnum::SceneGraph::AbstractBasicTransformation3D, typedef Magnum::SceneGraph::AbstractTransformation2D, Magnum::SceneGraph::AbstractTransformation3D, enum Magnum::SceneGraph::TransformationType
*/
#include <vector>
#include "DimensionTraits.h"
#include "SceneGraph.h"
#include "SceneGraph/SceneGraph.h"
#include "SceneGraph/magnumSceneGraphVisibility.h"
namespace Magnum { namespace SceneGraph {
@ -28,6 +28,7 @@
* @brief Class Magnum::SceneGraph::AbstractBasicTranslationRotation2D, typedef Magnum::SceneGraph::AbstractTranslationRotation2D
#include "Math/Vector2.h"
#include "AbstractTransformation.h"