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@ -521,7 +521,7 @@ FloatShader::FloatShader(const std::string& type, const std::string& conversion) |
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"#if !defined(GL_ES) && __VERSION__ == 120\n" |
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"#if !defined(GL_ES) && __VERSION__ == 120\n" |
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"#define mediump\n" |
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"#define mediump\n" |
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"#endif\n" |
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"#endif\n" |
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"#if defined(GL_ES) || __VERSION__ == 120\n" |
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"#if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120\n" |
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"#define in attribute\n" |
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"#define in attribute\n" |
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"#define out varying\n" |
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"#define out varying\n" |
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"#endif\n" |
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"#endif\n" |
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@ -535,12 +535,12 @@ FloatShader::FloatShader(const std::string& type, const std::string& conversion) |
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"#if !defined(GL_ES) && __VERSION__ == 120\n" |
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"#if !defined(GL_ES) && __VERSION__ == 120\n" |
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"#define mediump\n" |
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"#define mediump\n" |
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"#endif\n" |
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"#endif\n" |
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"#if defined(GL_ES) || __VERSION__ == 120\n" |
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"#if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120\n" |
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"#define in varying\n" |
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"#define in varying\n" |
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"#define result gl_FragColor\n" |
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"#define result gl_FragColor\n" |
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"#endif\n" |
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"#endif\n" |
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"in mediump " + type + " valueInterpolated;\n" |
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"in mediump " + type + " valueInterpolated;\n" |
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"#if !defined(GL_ES) && __VERSION__ >= 130\n" |
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"#if (defined(GL_ES) && __VERSION__ >= 300) || (!defined(GL_ES) && __VERSION__ >= 130)\n" |
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"out mediump vec4 result;\n" |
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"out mediump vec4 result;\n" |
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"#endif\n" |
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"#endif\n" |
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"void main() { result = " + conversion + "; }\n"); |
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"void main() { result = " + conversion + "; }\n"); |
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