From 54f7824f2dd5d78ae03ebaa03c06b97980105423 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 7 Mar 2023 02:57:53 +0100 Subject: [PATCH] doc: update changelog. --- doc/changelog.dox | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/doc/changelog.dox b/doc/changelog.dox index cd6d693f7..54e0be015 100644 --- a/doc/changelog.dox +++ b/doc/changelog.dox @@ -227,6 +227,9 @@ See also: and @ref MeshTools::transformTextureCoordinates2D() APIs for converting positions, normals, tangents, bitangents and texture coordinates directly in @ref Trade::MeshData instances +- New @ref MeshTools::compileLines() utility for creating meshes compatible + with the new @ref Shaders::LineGL. See also + [mosra/magnum#601](https://github.com/mosra/magnum/pull/601). @subsubsection changelog-latest-new-platform Platform libraries @@ -270,6 +273,10 @@ See also: @subsubsection changelog-latest-new-shaders Shaders library +- New @ref Shaders::LineGL shader for rendering wide anti-aliased lines with + configurable join and cap rasterization. See also + [mosra/magnum#601](https://github.com/mosra/magnum/pull/601) and + [mosra/magnum#610](https://github.com/mosra/magnum/pull/610). - All builtin shaders now have opt-in support for uniform buffers on desktop, OpenGL ES 3.0+ and WebGL 2.0, including multi-draw functionality for massive driver overhead reduction. The @ref shaders overview page was