From 55d4d344cf5b9831071befa57ae24a319a69b635 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 27 Apr 2018 10:11:40 +0200 Subject: [PATCH] Avoid linking to APIs that are not named like this anymore. --- src/Magnum/CubeMapTexture.h | 10 +++++----- src/Magnum/Shaders/Phong.h | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/Magnum/CubeMapTexture.h b/src/Magnum/CubeMapTexture.h index 407cee55c..92559183c 100644 --- a/src/Magnum/CubeMapTexture.h +++ b/src/Magnum/CubeMapTexture.h @@ -646,9 +646,9 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture { /** * @brief Read given mip level and coordinate of texture to buffer image * - * See @ref image(Coordinate, Int, Image2D&) for more information. The - * storage is not reallocated if it is large enough to contain the new - * data, which means that @p usage might get ignored. + * See @ref image(CubeMapCoordinate, Int, Image2D&) for more + * information. The storage is not reallocated if it is large enough to + * contain the new data, which means that @p usage might get ignored. * @requires_gl Texture image queries are not available in OpenGL ES or * WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage() * for possible workarounds. @@ -706,8 +706,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture { /** * @brief Read given mip level and coordinate of compressed texture to buffer image * - * See @ref compressedImage(Coordinate, Int, CompressedImage2D&) for - * more information. The storage is not reallocated if it is large + * See @ref compressedImage(CubeMapCoordinate, Int, CompressedImage2D&) + * for more information. The storage is not reallocated if it is large * enough to contain the new data, which means that @p usage might get * ignored. * @requires_gl Texture image queries are not available in OpenGL ES or diff --git a/src/Magnum/Shaders/Phong.h b/src/Magnum/Shaders/Phong.h index 3a4bbd4a4..270ac0313 100644 --- a/src/Magnum/Shaders/Phong.h +++ b/src/Magnum/Shaders/Phong.h @@ -236,7 +236,7 @@ class MAGNUM_SHADERS_EXPORT Phong: public AbstractShaderProgram { * @return Reference to self (for method chaining) * * Has effect only if @ref Flag::SpecularTexture is set. - * @see @ref setTextures(), @ref setSpecularColor() + * @see @ref bindTextures(), @ref setSpecularColor() */ Phong& bindSpecularTexture(Texture2D& texture);