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Because that's what it is, after all. Also mention this naming difference in the Vulkan wrapping overview. I was wondering if I should rename QueueFlag::Graphics too, but since graphics queues are used for (not really rasterization-specific) image copies as well, and ray tracing is actually done on compute queues, I don't think renaming to Rasterization is a good idea. Clarified the comments at least.pull/495/head
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