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Don't use external resources for *two line* shaders, don't setup whole framebuffer pipeline just to use transform feedback.pull/77/head
6 changed files with 20 additions and 51 deletions
@ -1,3 +0,0 @@
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void main() { |
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
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} |
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@ -1,5 +0,0 @@
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attribute lowp vec4 position; |
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void main() { |
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gl_Position = position; |
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} |
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@ -1,7 +0,0 @@
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group=QueryGLTest |
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[file] |
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filename=MyShader.vert |
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[file] |
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filename=MyShader.frag |
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