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@ -28,12 +28,10 @@ |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/Buffer.h" |
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#include "Magnum/Buffer.h" |
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#include "Magnum/Framebuffer.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PrimitiveQuery.h" |
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#include "Magnum/PrimitiveQuery.h" |
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#include "Magnum/Renderbuffer.h" |
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#include "Magnum/RenderbufferFormat.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/Math/Vector2.h" |
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#include "Magnum/Test/AbstractOpenGLTester.h" |
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#include "Magnum/Test/AbstractOpenGLTester.h" |
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namespace Magnum { namespace Test { |
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namespace Magnum { namespace Test { |
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@ -61,28 +59,19 @@ void PrimitiveQueryGLTest::query() { |
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typedef Attribute<0, Vector2> Position; |
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typedef Attribute<0, Vector2> Position; |
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explicit MyShader() { |
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explicit MyShader() { |
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Utility::Resource rs("QueryGLTest"); |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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Shader frag(Version::GL210, Shader::Type::Fragment); |
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vert.addSource(rs.get("MyShader.vert")); |
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frag.addSource(rs.get("MyShader.frag")); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag})); |
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attachShaders({vert, frag}); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.addSource( |
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"attribute lowp vec4 position;\n" |
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"void main() {\n" |
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" gl_Position = position;\n" |
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"}\n").compile()); |
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attachShader(vert); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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} |
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} |
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} shader; |
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} shader; |
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Renderbuffer renderbuffer; |
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32)); |
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Framebuffer framebuffer({{}, Vector2i(32)}); |
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer); |
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constexpr Vector2 data[9]; |
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constexpr Vector2 data[9]; |
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Buffer vertices; |
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Buffer vertices; |
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vertices.setData(data, BufferUsage::StaticDraw); |
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vertices.setData(data, BufferUsage::StaticDraw); |
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@ -97,7 +86,7 @@ void PrimitiveQueryGLTest::query() { |
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PrimitiveQuery q{PrimitiveQuery::Target::PrimitivesGenerated}; |
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PrimitiveQuery q{PrimitiveQuery::Target::PrimitivesGenerated}; |
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q.begin(); |
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q.begin(); |
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framebuffer.bind(FramebufferTarget::ReadDraw); |
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Renderer::enable(Renderer::Feature::RasterizerDiscard); |
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mesh.draw(shader); |
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mesh.draw(shader); |
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q.end(); |
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q.end(); |
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