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@ -363,7 +363,8 @@ The main purpose of windowless contexts is threaded OpenGL, used for example
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for background data processing. The workflow is to create the windowless |
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context on the main thread, but make it current in the worker thread. This way |
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the main thread state isn't affected so it can have any other GL context |
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current (for example for the main application rendering). |
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current (for example for the main application rendering). See also |
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@ref MAGNUM_BUILD_MULTITHREADED. |
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@note Context creation is not thread safe on all platforms, that's why it still |
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has to be done on the main thread. |
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