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@ -39,9 +39,9 @@ namespace Magnum { namespace Shaders {
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/**
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@brief Phong shader |
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Uses ambient, diffuse and specular color or texture. You need to provide |
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@ref Position and @ref Normal attributes in your triangle mesh and call at |
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least @ref setTransformationMatrix(), @ref setNormalMatrix(), |
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Uses ambient, diffuse and specular color or texture. For colored mesh you need |
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to provide @ref Position and @ref Normal attributes in your triangle mesh and |
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call at least @ref setTransformationMatrix(), @ref setNormalMatrix(), |
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@ref setProjectionMatrix(), @ref setDiffuseColor() and @ref setLightPosition(). |
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If you want to use texture instead of color, you need to provide also |
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