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Minor cleanup.

Vladimír Vondruš 14 years ago
parent
commit
5956082ba7
  1. 2
      src/AbstractTexture.cpp

2
src/AbstractTexture.cpp

@ -86,7 +86,7 @@ GLfloat AbstractTexture::maxSupportedAnisotropy() {
AbstractTexture::~AbstractTexture() { AbstractTexture::~AbstractTexture() {
/* Remove all bindings */ /* Remove all bindings */
std::vector<GLuint>& bindings = Context::current()->state()->texture->bindings; std::vector<GLuint>& bindings = Context::current()->state()->texture->bindings;
for(auto it = Context::current()->state()->texture->bindings.begin(); it != bindings.end(); ++it) for(auto it = bindings.begin(); it != bindings.end(); ++it)
if(*it == _id) *it = 0; if(*it == _id) *it = 0;
glDeleteTextures(1, &_id); glDeleteTextures(1, &_id);

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