Browse Source

external: remove extension functions that are not in GLES2.

Moreover iOS GLES2 header doesn't have these defined, breaking the
build.
pull/157/head
Vladimír Vondruš 10 years ago
parent
commit
598b5fdc1b
  1. 36
      src/MagnumExternal/OpenGL/GLES2/extensions.txt
  2. 18
      src/MagnumExternal/OpenGL/GLES2/flextGL.cpp
  3. 36
      src/MagnumExternal/OpenGL/GLES2/flextGL.h
  4. 30
      src/MagnumExternal/OpenGL/GLES2/flextGLNaCl.h
  5. 18
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp
  6. 39
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp
  7. 3
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template

36
src/MagnumExternal/OpenGL/GLES2/extensions.txt vendored

@ -90,3 +90,39 @@ extension OES_mapbuffer optional
extension OES_stencil1 optional
extension OES_stencil4 optional
extension OES_texture_stencil8 optional
begin functions blacklist
# These are listed in EXT_separate_shader_objects with only the comment
# saying "Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices". No way to
# parse that so I have to disable them manually. iOS extension header
# doesn't provide these for GLES2.
ProgramUniform1uiEXT
ProgramUniform2uiEXT
ProgramUniform3uiEXT
ProgramUniform4uiEXT
ProgramUniform1uivEXT
ProgramUniform2uivEXT
ProgramUniform3uivEXT
ProgramUniform4uivEXT
ProgramUniformMatrix2x3fvEXT
ProgramUniformMatrix3x2fvEXT
ProgramUniformMatrix2x4fvEXT
ProgramUniformMatrix4x2fvEXT
ProgramUniformMatrix3x4fvEXT
ProgramUniformMatrix4x3fvEXT
# These are listed in EXT_texture_storage with a comment saying "Not clear
# all of these enums should be here for OpenGL ES. Many are only defined if
# other extensions also requiring them are supported". iOS extension header
# doesn't provide this one and TexStorage3DEXT, however I need the 3D for
# OES_texture_3D so I'm having an ugly workaround in flextGLPlatformIOS.cpp.
TexStorage1DEXT
# These are listed in EXT_texture_storage with a comment saying "Supported
# only if GL_EXT_direct_state_access is supported". Again impossible to
# parse so I have to disable them manually. iOS extension header doesn't
# provide these for GLES2.
TextureStorage1DEXT
TextureStorage2DEXT
TextureStorage3DEXT
end functions blacklist

18
src/MagnumExternal/OpenGL/GLES2/flextGL.cpp vendored

@ -96,35 +96,21 @@ FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint) = nullptr;
@ -139,12 +125,8 @@ FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIivEXT)(GLenum, GLenum, const G
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuivEXT)(GLenum, GLenum, const GLuint *) = nullptr;
/* GL_EXT_texture_storage */
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1DEXT)(GLenum, GLsizei, GLenum, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr;
/* GL_KHR_blend_equation_advanced */
FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrierKHR)(void) = nullptr;

36
src/MagnumExternal/OpenGL/GLES2/flextGL.h vendored

@ -1347,10 +1347,6 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, G
#define glProgramUniform1iEXT flextglProgramUniform1iEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform1ivEXT flextglProgramUniform1ivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint);
#define glProgramUniform1uiEXT flextglProgramUniform1uiEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform1uivEXT flextglProgramUniform1uivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
#define glProgramUniform2fEXT flextglProgramUniform2fEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
@ -1359,10 +1355,6 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, G
#define glProgramUniform2iEXT flextglProgramUniform2iEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform2ivEXT flextglProgramUniform2ivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint);
#define glProgramUniform2uiEXT flextglProgramUniform2uiEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform2uivEXT flextglProgramUniform2uivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
#define glProgramUniform3fEXT flextglProgramUniform3fEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
@ -1371,10 +1363,6 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, G
#define glProgramUniform3iEXT flextglProgramUniform3iEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform3ivEXT flextglProgramUniform3ivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint);
#define glProgramUniform3uiEXT flextglProgramUniform3uiEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform3uivEXT flextglProgramUniform3uivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
#define glProgramUniform4fEXT flextglProgramUniform4fEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
@ -1383,28 +1371,12 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, G
#define glProgramUniform4iEXT flextglProgramUniform4iEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform4ivEXT flextglProgramUniform4ivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
#define glProgramUniform4uiEXT flextglProgramUniform4uiEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform4uivEXT flextglProgramUniform4uivEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint);
#define glUseProgramStagesEXT flextglUseProgramStagesEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint);
@ -1431,18 +1403,10 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuivEXT)(GLenum, GLenum,
/* GL_EXT_texture_storage */
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1DEXT)(GLenum, GLsizei, GLenum, GLsizei);
#define glTexStorage1DEXT flextglTexStorage1DEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#define glTexStorage2DEXT flextglTexStorage2DEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
#define glTexStorage3DEXT flextglTexStorage3DEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei);
#define glTextureStorage1DEXT flextglTextureStorage1DEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#define glTextureStorage2DEXT flextglTextureStorage2DEXT
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
#define glTextureStorage3DEXT flextglTextureStorage3DEXT
/* GL_KHR_blend_equation_advanced */

30
src/MagnumExternal/OpenGL/GLES2/flextGLNaCl.h vendored

@ -1554,10 +1554,6 @@ GL_APICALL void GL_APIENTRY GLES2ProgramUniform1iEXT(GLuint, GLint, GLint);
#define glProgramUniform1iEXT GLES2ProgramUniform1iEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1ivEXT(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform1ivEXT GLES2ProgramUniform1ivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uiEXT(GLuint, GLint, GLuint);
#define glProgramUniform1uiEXT GLES2ProgramUniform1uiEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uivEXT(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform1uivEXT GLES2ProgramUniform1uivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fEXT(GLuint, GLint, GLfloat, GLfloat);
#define glProgramUniform2fEXT GLES2ProgramUniform2fEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
@ -1566,10 +1562,6 @@ GL_APICALL void GL_APIENTRY GLES2ProgramUniform2iEXT(GLuint, GLint, GLint, GLint
#define glProgramUniform2iEXT GLES2ProgramUniform2iEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2ivEXT(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform2ivEXT GLES2ProgramUniform2ivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uiEXT(GLuint, GLint, GLuint, GLuint);
#define glProgramUniform2uiEXT GLES2ProgramUniform2uiEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uivEXT(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform2uivEXT GLES2ProgramUniform2uivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat);
#define glProgramUniform3fEXT GLES2ProgramUniform3fEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
@ -1578,10 +1570,6 @@ GL_APICALL void GL_APIENTRY GLES2ProgramUniform3iEXT(GLuint, GLint, GLint, GLint
#define glProgramUniform3iEXT GLES2ProgramUniform3iEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3ivEXT(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform3ivEXT GLES2ProgramUniform3ivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uiEXT(GLuint, GLint, GLuint, GLuint, GLuint);
#define glProgramUniform3uiEXT GLES2ProgramUniform3uiEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uivEXT(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform3uivEXT GLES2ProgramUniform3uivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
#define glProgramUniform4fEXT GLES2ProgramUniform4fEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
@ -1590,28 +1578,12 @@ GL_APICALL void GL_APIENTRY GLES2ProgramUniform4iEXT(GLuint, GLint, GLint, GLint
#define glProgramUniform4iEXT GLES2ProgramUniform4iEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4ivEXT(GLuint, GLint, GLsizei, const GLint *);
#define glProgramUniform4ivEXT GLES2ProgramUniform4ivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uiEXT(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
#define glProgramUniform4uiEXT GLES2ProgramUniform4uiEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uivEXT(GLuint, GLint, GLsizei, const GLuint *);
#define glProgramUniform4uivEXT GLES2ProgramUniform4uivEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix2fvEXT GLES2ProgramUniformMatrix2fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix2x3fvEXT GLES2ProgramUniformMatrix2x3fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix2x4fvEXT GLES2ProgramUniformMatrix2x4fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix3fvEXT GLES2ProgramUniformMatrix3fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix3x2fvEXT GLES2ProgramUniformMatrix3x2fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix3x4fvEXT GLES2ProgramUniformMatrix3x4fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix4fvEXT GLES2ProgramUniformMatrix4fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix4x2fvEXT GLES2ProgramUniformMatrix4x2fvEXT
GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
#define glProgramUniformMatrix4x3fvEXT GLES2ProgramUniformMatrix4x3fvEXT
GL_APICALL void GL_APIENTRY GLES2UseProgramStagesEXT(GLuint, GLbitfield, GLuint);
#define glUseProgramStagesEXT GLES2UseProgramStagesEXT
GL_APICALL void GL_APIENTRY GLES2ValidateProgramPipelineEXT(GLuint);
@ -1682,8 +1654,6 @@ GL_APICALL void GL_APIENTRY GLES2TexParameterIuivEXT(GLenum, GLenum, const GLuin
/* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
GL_APICALL void GL_APIENTRY GLES2TexStorage1DEXT(GLenum, GLsizei, GLenum, GLsizei);
#define glTexStorage1DEXT GLES2TexStorage1DEXT
GL_APICALL void GL_APIENTRY GLES2TexStorage2DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#define glTexStorage2DEXT GLES2TexStorage2DEXT
GL_APICALL void GL_APIENTRY GLES2TexStorage3DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);

18
src/MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp vendored

@ -100,35 +100,21 @@ void flextGLInit() {
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT"));
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT"));
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT"));
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1uiEXT"));
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uivEXT"));
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT"));
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT"));
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT"));
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT"));
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2uiEXT"));
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uivEXT"));
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT"));
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT"));
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT"));
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT"));
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3uiEXT"));
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uivEXT"));
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT"));
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT"));
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT"));
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT"));
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4uiEXT"));
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uivEXT"));
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT"));
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fvEXT"));
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fvEXT"));
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT"));
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fvEXT"));
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fvEXT"));
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT"));
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fvEXT"));
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fvEXT"));
flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStagesEXT"));
flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipelineEXT"));
@ -143,12 +129,8 @@ void flextGLInit() {
flextglTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuivEXT"));
/* GL_EXT_texture_storage */
flextglTexStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTexStorage1DEXT"));
flextglTexStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2DEXT"));
flextglTexStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3DEXT"));
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1DEXT"));
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2DEXT"));
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3DEXT"));
/* GL_KHR_blend_equation_advanced */
flextglBlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrierKHR"));

39
src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp vendored

@ -59,35 +59,21 @@
#undef glProgramUniform1fvEXT
#undef glProgramUniform1iEXT
#undef glProgramUniform1ivEXT
#undef glProgramUniform1uiEXT
#undef glProgramUniform1uivEXT
#undef glProgramUniform2fEXT
#undef glProgramUniform2fvEXT
#undef glProgramUniform2iEXT
#undef glProgramUniform2ivEXT
#undef glProgramUniform2uiEXT
#undef glProgramUniform2uivEXT
#undef glProgramUniform3fEXT
#undef glProgramUniform3fvEXT
#undef glProgramUniform3iEXT
#undef glProgramUniform3ivEXT
#undef glProgramUniform3uiEXT
#undef glProgramUniform3uivEXT
#undef glProgramUniform4fEXT
#undef glProgramUniform4fvEXT
#undef glProgramUniform4iEXT
#undef glProgramUniform4ivEXT
#undef glProgramUniform4uiEXT
#undef glProgramUniform4uivEXT
#undef glProgramUniformMatrix2fvEXT
#undef glProgramUniformMatrix2x3fvEXT
#undef glProgramUniformMatrix2x4fvEXT
#undef glProgramUniformMatrix3fvEXT
#undef glProgramUniformMatrix3x2fvEXT
#undef glProgramUniformMatrix3x4fvEXT
#undef glProgramUniformMatrix4fvEXT
#undef glProgramUniformMatrix4x2fvEXT
#undef glProgramUniformMatrix4x3fvEXT
#undef glUseProgramStagesEXT
#undef glValidateProgramPipelineEXT
#undef glGetSamplerParameterIivEXT
@ -98,12 +84,8 @@
#undef glSamplerParameterIuivEXT
#undef glTexParameterIivEXT
#undef glTexParameterIuivEXT
#undef glTexStorage1DEXT
#undef glTexStorage2DEXT
#undef glTexStorage3DEXT
#undef glTextureStorage1DEXT
#undef glTextureStorage2DEXT
#undef glTextureStorage3DEXT
#undef glBlendBarrierKHR
#undef glDebugMessageCallbackKHR
#undef glDebugMessageControlKHR
@ -146,6 +128,9 @@
#include <ES2/glext.h>
void flextGLInit() {
/* Work around missing glTexStorage3D (can't be used anyway because GLES2
on iOS doesn't support OES_texture_3D) */
constexpr void(*glTexStorage3DEXT)() = nullptr;
/* GL_ANGLE_framebuffer_blit */
#if GL_ANGLE_framebuffer_blit
@ -272,35 +257,21 @@ void flextGLInit() {
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform1fvEXT);
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(glProgramUniform1iEXT);
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform1ivEXT);
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(glProgramUniform1uiEXT);
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform1uivEXT);
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(glProgramUniform2fEXT);
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform2fvEXT);
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(glProgramUniform2iEXT);
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform2ivEXT);
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(glProgramUniform2uiEXT);
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform2uivEXT);
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(glProgramUniform3fEXT);
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform3fvEXT);
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(glProgramUniform3iEXT);
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform3ivEXT);
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(glProgramUniform3uiEXT);
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform3uivEXT);
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(glProgramUniform4fEXT);
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform4fvEXT);
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(glProgramUniform4iEXT);
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform4ivEXT);
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(glProgramUniform4uiEXT);
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform4uivEXT);
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2fvEXT);
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x3fvEXT);
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x4fvEXT);
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3fvEXT);
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x2fvEXT);
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x4fvEXT);
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4fvEXT);
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x2fvEXT);
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x3fvEXT);
flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(glUseProgramStagesEXT);
flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glValidateProgramPipelineEXT);
#endif
@ -319,12 +290,8 @@ void flextGLInit() {
/* GL_EXT_texture_storage */
#if GL_EXT_texture_storage
flextglTexStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(glTexStorage1DEXT);
flextglTexStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glTexStorage2DEXT);
flextglTexStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(glTexStorage3DEXT);
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(glTextureStorage1DEXT);
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glTextureStorage2DEXT);
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(glTextureStorage3DEXT);
#endif
/* GL_KHR_blend_equation_advanced */

3
src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template vendored

@ -12,6 +12,9 @@
#include <ES2/glext.h>
void flextGLInit() {
/* Work around missing glTexStorage3D (can't be used anyway because GLES2
on iOS doesn't support OES_texture_3D) */
constexpr void(*glTexStorage3DEXT)() = nullptr;
@for category,funcs in functions:
@if funcs and category not in ['ES_VERSION_2_0']:

Loading…
Cancel
Save