mirror of https://github.com/mosra/magnum.git
Browse Source
Currently just regenerated the stock headers using flextGL, reducing line count a bit. No dynamic extension loading or function pointers yet, trying to make as little changes as possible.pull/68/head
23 changed files with 6363 additions and 3114 deletions
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|
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@require(passthru, functions, enums, options, version, extensions) |
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#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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/* Defensive include guards */ |
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|
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#if defined(__gl2_h_) |
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#error Attempt to include auto-generated header after including gl2.h |
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#endif |
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#if defined(__gl2ext_h_) |
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#error Attempt to include auto-generated header after including gl2ext.h |
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#endif |
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#if defined(__gl2platform_h_) |
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#error Attempt to include auto-generated header after including gl2platform.h |
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#endif |
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#define __gl2_h_ |
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#define __gl2ext_h_ |
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#define __gl2platform_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void flextGLInit(); |
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|
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/* Function declaration macros */ |
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#define APIENTRY |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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|
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/* Data types */ |
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|
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@passthru |
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|
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/* Enums */ |
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|
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@enums |
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|
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/* Function prototypes */ |
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@for cat,funcs in functions: |
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|
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/* GL_@cat */ |
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|
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@for f in funcs: |
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GLAPI @f.returntype gl@f.name\ |
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(@f.param_type_list_string()); |
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@end |
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@end |
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|
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |
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@ -0,0 +1,60 @@
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@require(passthru, functions, enums, options, version, extensions) |
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#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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/* Defensive include guards */ |
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|
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#if defined(__gl2_h_) |
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#error Attempt to include auto-generated header after including gl2.h |
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#endif |
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#if defined(__gl2platform_h_) |
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#error Attempt to include auto-generated header after including gl2platform.h |
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#endif |
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|
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#define __gl2_h_ |
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#define __gl2platform_h_ |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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void flextGLInit(); |
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|
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/* Function declaration macros */ |
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#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
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|
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#define APIENTRY |
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#ifndef GL_APICALL |
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#define GL_APICALL KHRONOS_APICALL |
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#endif |
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#ifndef GL_APIENTRY |
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#define GL_APIENTRY KHRONOS_APIENTRY |
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#endif |
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|
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/* Data types */ |
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|
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@passthru |
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|
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/* Enums */ |
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|
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@enums |
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|
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/* Function prototypes */ |
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@for cat,funcs in functions: |
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|
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/* GL_@cat */ |
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#ifndef GL_@cat |
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#define GL_@cat 1 |
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@for f in funcs: |
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GL_APICALL @f.returntype GL_APIENTRY GLES2@f.name\ |
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(@f.param_type_list_string()); |
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#define gl@f.name GLES2@f.name |
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@end |
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#endif |
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@end |
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|
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#ifdef __cplusplus |
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} |
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#endif |
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|
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#endif |
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@ -0,0 +1,22 @@
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OpenGL header and extension loader is generated using flextGL, get it at |
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[](https://github.com/ginkgo/flextGL). |
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See [](extensions.txt) for requested version and a list of non-core extensions. |
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Call `flextGLgen.py` in this directory with the following arguments to generate |
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files for generic GLES2 implementations: |
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.../flextGLgen.py -D . -t . extensions.txt |
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|
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It will generate `flextGL.h` file. |
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|
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NaCl and Emscripten don't have the ability to manually load extension pointers, |
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thus they have only header files: |
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|
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.../flextGLgen.py -D . -t NaCl/ extensions.txt |
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.../flextGLgen.py -D . -t Emscripten/ extensions.txt |
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This will generate stripped-down `flextGLNaCl.h` and `flextGLEmscripten.h` |
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files. |
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As usual, be sure to check the diff for suspicious changes and |
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whitespace-at-EOL (although there shouldn't be any). |
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@ -0,0 +1,71 @@
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# The following output is taken from `magnum-info` with removed `GL_` prefixes. |
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version 2.0 es |
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|
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extension ANGLE_framebuffer_blit optional |
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extension ANGLE_framebuffer_multisample optional |
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extension ANGLE_instanced_arrays optional |
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extension ANGLE_depth_texture optional |
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extension APPLE_framebuffer_multisample optional |
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extension APPLE_texture_max_level optional |
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extension ARM_rgba8 optional |
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extension EXT_texture_type_2_10_10_10_REV optional |
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extension EXT_discard_framebuffer optional |
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extension EXT_blend_minmax optional |
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extension EXT_shader_texture_lod optional |
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extension EXT_occlusion_query_boolean optional |
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extension EXT_shadow_samplers optional |
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extension EXT_texture_rg optional |
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extension EXT_texture_storage optional |
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extension EXT_map_buffer_range optional |
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extension EXT_instanced_arrays optional |
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extension EXT_draw_instanced optional |
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extension NV_draw_buffers optional |
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extension NV_fbo_color_attachments optional |
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extension NV_read_buffer optional |
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extension NV_draw_instanced optional |
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extension NV_framebuffer_blit optional |
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extension NV_framebuffer_multisample optional |
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extension NV_instanced_arrays optional |
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extension NV_shadow_samplers_array optional |
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extension NV_shadow_samplers_cube optional |
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extension OES_depth24 optional |
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extension OES_element_index_uint optional |
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extension OES_rgb8_rgba8 optional |
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extension OES_texture_3D optional |
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extension OES_texture_half_float_linear optional |
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extension OES_texture_float_linear optional |
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extension OES_texture_half_float optional |
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extension OES_texture_float optional |
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extension OES_vertex_half_float optional |
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extension OES_packed_depth_stencil optional |
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extension OES_depth_texture optional |
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extension OES_standard_derivatives optional |
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extension OES_vertex_array_object optional |
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extension OES_required_internalformat optional |
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extension OES_surfaceless_context optional |
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|
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extension APPLE_texture_format_BGRA8888 optional |
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extension CHROMIUM_map_sub optional |
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extension EXT_texture_filter_anisotropic optional |
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extension EXT_texture_format_BGRA8888 optional |
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extension EXT_read_format_bgra optional |
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extension EXT_multi_draw_arrays optional |
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extension EXT_debug_label optional |
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extension EXT_debug_marker optional |
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extension EXT_disjoint_timer_query optional |
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extension EXT_texture_sRGB_decode optional |
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extension EXT_separate_shader_objects optional |
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extension EXT_sRGB optional |
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extension EXT_multisampled_render_to_texture optional |
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extension EXT_robustness optional |
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extension KHR_debug optional |
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extension NV_read_buffer_front optional |
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extension NV_read_depth optional |
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extension NV_read_stencil optional |
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extension NV_read_depth_stencil optional |
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extension NV_texture_border_clamp optional |
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extension OES_depth32 optional |
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extension OES_mapbuffer optional |
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extension OES_stencil1 optional |
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extension OES_stencil4 optional |
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@ -0,0 +1,86 @@
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@require(passthru, functions, enums, options, version, extensions) |
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#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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|
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/* Defensive include guards */ |
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|
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#if defined(__gl_h_) || defined(__gl2_h_) |
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#error Attempt to include auto-generated header after including gl2.h |
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#endif |
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#if defined(__gl2ext_h_) |
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#error Attempt to include auto-generated header after including gl2ext.h |
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#endif |
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#if defined(__gl2platform_h_) |
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#error Attempt to include auto-generated header after including gl2platform.h |
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#endif |
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|
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#define __gl_h_ |
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#define __gl2_h_ |
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#define __gl2ext_h_ |
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#define __gl2platform_h_ |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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void flextGLInit(); |
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|
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/* Function declaration macros */ |
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|
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#ifdef _WIN32 |
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#ifdef FlextGL_EXPORTS |
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#define FLEXTGL_EXPORT __declspec(dllexport) |
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#else |
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#define FLEXTGL_EXPORT __declspec(dllimport) |
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#endif |
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#else |
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#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
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#endif |
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|
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#define WIN32_LEAN_AND_MEAN 1 |
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#ifndef WINAPI |
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#define WINAPI __stdcall |
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#endif |
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#define APIENTRY WINAPI |
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#endif |
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|
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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|
||||
/* Data types */ |
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|
||||
@passthru |
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|
||||
/* Enums */ |
||||
|
||||
@enums |
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|
||||
/* Function prototypes */ |
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@for cat,funcs in functions: |
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|
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/* GL_@cat */ |
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|
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@if cat in ['ES_VERSION_2_0']: |
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@for f in funcs: |
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GLAPI FLEXTGL_EXPORT @f.returntype APIENTRY gl@f.name\ |
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(@f.param_type_list_string()); |
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@end |
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@else: |
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@for f in funcs: |
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GLAPI FLEXTGL_EXPORT @f.returntype\ |
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(APIENTRY *flextgl@f.name)(@f.param_type_list_string()); |
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#define gl@f.name flextgl@f.name |
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@end |
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@end |
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@end |
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|
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#ifdef __cplusplus |
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} |
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#endif |
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|
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#endif |
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@ -1,523 +0,0 @@
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#ifndef __gl2_h_ |
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#define __gl2_h_ 1 |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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/*
|
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** Copyright (c) 2013 The Khronos Group Inc. |
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** |
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** Permission is hereby granted, free of charge, to any person obtaining a |
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** copy of this software and/or associated documentation files (the |
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** "Materials"), to deal in the Materials without restriction, including |
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** without limitation the rights to use, copy, modify, merge, publish, |
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** distribute, sublicense, and/or sell copies of the Materials, and to |
||||
** permit persons to whom the Materials are furnished to do so, subject to |
||||
** the following conditions: |
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** |
||||
** The above copyright notice and this permission notice shall be included |
||||
** in all copies or substantial portions of the Materials. |
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** |
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
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*/ |
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/*
|
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** This header is generated from the Khronos OpenGL / OpenGL ES XML |
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** API Registry. The current version of the Registry, generator scripts |
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** used to make the header, and the header can be found at |
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** http://www.opengl.org/registry/
|
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** |
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** Khronos $Revision$ on $Date$ |
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*/ |
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|
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#include <GLES2/gl2platform.h> |
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|
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/* Generated C header for:
|
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* API: gles2 |
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* Profile: common |
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* Versions considered: 2\.[0-9] |
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* Versions emitted: .* |
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* Default extensions included: None |
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* Additional extensions included: _nomatch_^ |
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* Extensions removed: _nomatch_^ |
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*/ |
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|
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#ifndef GL_ES_VERSION_2_0 |
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#define GL_ES_VERSION_2_0 1 |
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#include <KHR/khrplatform.h> |
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typedef khronos_int8_t GLbyte; |
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typedef khronos_float_t GLclampf; |
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typedef khronos_int32_t GLfixed; |
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typedef short GLshort; |
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typedef unsigned short GLushort; |
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typedef void GLvoid; |
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typedef struct __GLsync *GLsync; |
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typedef khronos_int64_t GLint64; |
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typedef khronos_uint64_t GLuint64; |
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typedef unsigned int GLenum; |
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typedef unsigned int GLuint; |
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typedef char GLchar; |
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typedef khronos_float_t GLfloat; |
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typedef khronos_ssize_t GLsizeiptr; |
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typedef khronos_intptr_t GLintptr; |
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typedef unsigned int GLbitfield; |
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typedef int GLint; |
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typedef unsigned char GLboolean; |
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typedef int GLsizei; |
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typedef khronos_uint8_t GLubyte; |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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#define GL_STREAM_DRAW 0x88E0 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_BLEND 0x0BE2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_DEPTH_TEST 0x0B71 |
||||
#define GL_SCISSOR_TEST 0x0C11 |
||||
#define GL_POLYGON_OFFSET_FILL 0x8037 |
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
||||
#define GL_SAMPLE_COVERAGE 0x80A0 |
||||
#define GL_NO_ERROR 0 |
||||
#define GL_INVALID_ENUM 0x0500 |
||||
#define GL_INVALID_VALUE 0x0501 |
||||
#define GL_INVALID_OPERATION 0x0502 |
||||
#define GL_OUT_OF_MEMORY 0x0505 |
||||
#define GL_CW 0x0900 |
||||
#define GL_CCW 0x0901 |
||||
#define GL_LINE_WIDTH 0x0B21 |
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
||||
#define GL_CULL_FACE_MODE 0x0B45 |
||||
#define GL_FRONT_FACE 0x0B46 |
||||
#define GL_DEPTH_RANGE 0x0B70 |
||||
#define GL_DEPTH_WRITEMASK 0x0B72 |
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
||||
#define GL_DEPTH_FUNC 0x0B74 |
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
||||
#define GL_STENCIL_FUNC 0x0B92 |
||||
#define GL_STENCIL_FAIL 0x0B94 |
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
||||
#define GL_STENCIL_REF 0x0B97 |
||||
#define GL_STENCIL_VALUE_MASK 0x0B93 |
||||
#define GL_STENCIL_WRITEMASK 0x0B98 |
||||
#define GL_STENCIL_BACK_FUNC 0x8800 |
||||
#define GL_STENCIL_BACK_FAIL 0x8801 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
||||
#define GL_STENCIL_BACK_REF 0x8CA3 |
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
||||
#define GL_VIEWPORT 0x0BA2 |
||||
#define GL_SCISSOR_BOX 0x0C10 |
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
||||
#define GL_COLOR_WRITEMASK 0x0C23 |
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
||||
#define GL_PACK_ALIGNMENT 0x0D05 |
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
||||
#define GL_SUBPIXEL_BITS 0x0D50 |
||||
#define GL_RED_BITS 0x0D52 |
||||
#define GL_GREEN_BITS 0x0D53 |
||||
#define GL_BLUE_BITS 0x0D54 |
||||
#define GL_ALPHA_BITS 0x0D55 |
||||
#define GL_DEPTH_BITS 0x0D56 |
||||
#define GL_STENCIL_BITS 0x0D57 |
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
||||
#define GL_TEXTURE_BINDING_2D 0x8069 |
||||
#define GL_SAMPLE_BUFFERS 0x80A8 |
||||
#define GL_SAMPLES 0x80A9 |
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
||||
#define GL_DONT_CARE 0x1100 |
||||
#define GL_FASTEST 0x1101 |
||||
#define GL_NICEST 0x1102 |
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
||||
#define GL_BYTE 0x1400 |
||||
#define GL_UNSIGNED_BYTE 0x1401 |
||||
#define GL_SHORT 0x1402 |
||||
#define GL_UNSIGNED_SHORT 0x1403 |
||||
#define GL_INT 0x1404 |
||||
#define GL_UNSIGNED_INT 0x1405 |
||||
#define GL_FLOAT 0x1406 |
||||
#define GL_FIXED 0x140C |
||||
#define GL_DEPTH_COMPONENT 0x1902 |
||||
#define GL_ALPHA 0x1906 |
||||
#define GL_RGB 0x1907 |
||||
#define GL_RGBA 0x1908 |
||||
#define GL_LUMINANCE 0x1909 |
||||
#define GL_LUMINANCE_ALPHA 0x190A |
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
||||
#define GL_FRAGMENT_SHADER 0x8B30 |
||||
#define GL_VERTEX_SHADER 0x8B31 |
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC |
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
||||
#define GL_SHADER_TYPE 0x8B4F |
||||
#define GL_DELETE_STATUS 0x8B80 |
||||
#define GL_LINK_STATUS 0x8B82 |
||||
#define GL_VALIDATE_STATUS 0x8B83 |
||||
#define GL_ATTACHED_SHADERS 0x8B85 |
||||
#define GL_ACTIVE_UNIFORMS 0x8B86 |
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
||||
#define GL_CURRENT_PROGRAM 0x8B8D |
||||
#define GL_NEVER 0x0200 |
||||
#define GL_LESS 0x0201 |
||||
#define GL_EQUAL 0x0202 |
||||
#define GL_LEQUAL 0x0203 |
||||
#define GL_GREATER 0x0204 |
||||
#define GL_NOTEQUAL 0x0205 |
||||
#define GL_GEQUAL 0x0206 |
||||
#define GL_ALWAYS 0x0207 |
||||
#define GL_KEEP 0x1E00 |
||||
#define GL_REPLACE 0x1E01 |
||||
#define GL_INCR 0x1E02 |
||||
#define GL_DECR 0x1E03 |
||||
#define GL_INVERT 0x150A |
||||
#define GL_INCR_WRAP 0x8507 |
||||
#define GL_DECR_WRAP 0x8508 |
||||
#define GL_VENDOR 0x1F00 |
||||
#define GL_RENDERER 0x1F01 |
||||
#define GL_VERSION 0x1F02 |
||||
#define GL_EXTENSIONS 0x1F03 |
||||
#define GL_NEAREST 0x2600 |
||||
#define GL_LINEAR 0x2601 |
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
||||
#define GL_TEXTURE_MAG_FILTER 0x2800 |
||||
#define GL_TEXTURE_MIN_FILTER 0x2801 |
||||
#define GL_TEXTURE_WRAP_S 0x2802 |
||||
#define GL_TEXTURE_WRAP_T 0x2803 |
||||
#define GL_TEXTURE 0x1702 |
||||
#define GL_TEXTURE_CUBE_MAP 0x8513 |
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
||||
#define GL_TEXTURE0 0x84C0 |
||||
#define GL_TEXTURE1 0x84C1 |
||||
#define GL_TEXTURE2 0x84C2 |
||||
#define GL_TEXTURE3 0x84C3 |
||||
#define GL_TEXTURE4 0x84C4 |
||||
#define GL_TEXTURE5 0x84C5 |
||||
#define GL_TEXTURE6 0x84C6 |
||||
#define GL_TEXTURE7 0x84C7 |
||||
#define GL_TEXTURE8 0x84C8 |
||||
#define GL_TEXTURE9 0x84C9 |
||||
#define GL_TEXTURE10 0x84CA |
||||
#define GL_TEXTURE11 0x84CB |
||||
#define GL_TEXTURE12 0x84CC |
||||
#define GL_TEXTURE13 0x84CD |
||||
#define GL_TEXTURE14 0x84CE |
||||
#define GL_TEXTURE15 0x84CF |
||||
#define GL_TEXTURE16 0x84D0 |
||||
#define GL_TEXTURE17 0x84D1 |
||||
#define GL_TEXTURE18 0x84D2 |
||||
#define GL_TEXTURE19 0x84D3 |
||||
#define GL_TEXTURE20 0x84D4 |
||||
#define GL_TEXTURE21 0x84D5 |
||||
#define GL_TEXTURE22 0x84D6 |
||||
#define GL_TEXTURE23 0x84D7 |
||||
#define GL_TEXTURE24 0x84D8 |
||||
#define GL_TEXTURE25 0x84D9 |
||||
#define GL_TEXTURE26 0x84DA |
||||
#define GL_TEXTURE27 0x84DB |
||||
#define GL_TEXTURE28 0x84DC |
||||
#define GL_TEXTURE29 0x84DD |
||||
#define GL_TEXTURE30 0x84DE |
||||
#define GL_TEXTURE31 0x84DF |
||||
#define GL_ACTIVE_TEXTURE 0x84E0 |
||||
#define GL_REPEAT 0x2901 |
||||
#define GL_CLAMP_TO_EDGE 0x812F |
||||
#define GL_MIRRORED_REPEAT 0x8370 |
||||
#define GL_FLOAT_VEC2 0x8B50 |
||||
#define GL_FLOAT_VEC3 0x8B51 |
||||
#define GL_FLOAT_VEC4 0x8B52 |
||||
#define GL_INT_VEC2 0x8B53 |
||||
#define GL_INT_VEC3 0x8B54 |
||||
#define GL_INT_VEC4 0x8B55 |
||||
#define GL_BOOL 0x8B56 |
||||
#define GL_BOOL_VEC2 0x8B57 |
||||
#define GL_BOOL_VEC3 0x8B58 |
||||
#define GL_BOOL_VEC4 0x8B59 |
||||
#define GL_FLOAT_MAT2 0x8B5A |
||||
#define GL_FLOAT_MAT3 0x8B5B |
||||
#define GL_FLOAT_MAT4 0x8B5C |
||||
#define GL_SAMPLER_2D 0x8B5E |
||||
#define GL_SAMPLER_CUBE 0x8B60 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
||||
#define GL_COMPILE_STATUS 0x8B81 |
||||
#define GL_INFO_LOG_LENGTH 0x8B84 |
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
||||
#define GL_SHADER_COMPILER 0x8DFA |
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
||||
#define GL_LOW_FLOAT 0x8DF0 |
||||
#define GL_MEDIUM_FLOAT 0x8DF1 |
||||
#define GL_HIGH_FLOAT 0x8DF2 |
||||
#define GL_LOW_INT 0x8DF3 |
||||
#define GL_MEDIUM_INT 0x8DF4 |
||||
#define GL_HIGH_INT 0x8DF5 |
||||
#define GL_FRAMEBUFFER 0x8D40 |
||||
#define GL_RENDERBUFFER 0x8D41 |
||||
#define GL_RGBA4 0x8056 |
||||
#define GL_RGB5_A1 0x8057 |
||||
#define GL_RGB565 0x8D62 |
||||
#define GL_DEPTH_COMPONENT16 0x81A5 |
||||
#define GL_STENCIL_INDEX8 0x8D48 |
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
||||
#define GL_DEPTH_ATTACHMENT 0x8D00 |
||||
#define GL_STENCIL_ATTACHMENT 0x8D20 |
||||
#define GL_NONE 0 |
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||||
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
||||
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glFinish (void); |
||||
GL_APICALL void GL_APIENTRY glFlush (void); |
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void); |
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
#endif /* GL_ES_VERSION_2_0 */ |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
File diff suppressed because it is too large
Load Diff
@ -1,30 +0,0 @@
|
||||
#ifndef __gl2platform_h_ |
||||
#define __gl2platform_h_ |
||||
|
||||
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */ |
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version |
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/ |
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
* |
||||
* Adopters may modify khrplatform.h and this file to suit their platform. |
||||
* You are encouraged to submit all modifications to the Khronos group so that |
||||
* they can be included in future versions of this file. Please submit changes |
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry". |
||||
*/ |
||||
|
||||
#include <KHR/khrplatform.h> |
||||
|
||||
#ifndef GL_APICALL |
||||
#define GL_APICALL KHRONOS_APICALL |
||||
#endif |
||||
|
||||
#ifndef GL_APIENTRY |
||||
#define GL_APIENTRY KHRONOS_APIENTRY |
||||
#endif |
||||
|
||||
#endif /* __gl2platform_h_ */ |
||||
@ -0,0 +1,10 @@
|
||||
OpenGL header and extension loader is generated using flextGL, get it at |
||||
[](https://github.com/ginkgo/flextGL). |
||||
|
||||
See [](extensions.txt) for requested version and a list of non-core extensions. |
||||
Call `flextGLgen.py` in this directory with the following arguments: |
||||
|
||||
.../flextGLgen.py -D . -t . extensions.txt |
||||
|
||||
It will generate `flextGL.h` file. As usual, be sure to check the diff for |
||||
suspicious changes and whitespace-at-EOL (although there shouldn't be any). |
||||
@ -0,0 +1,28 @@
|
||||
# The following output is taken from `magnum-info` with removed `GL_` prefixes. |
||||
|
||||
version 3.0 es |
||||
|
||||
extension APPLE_texture_format_BGRA8888 optional |
||||
extension CHROMIUM_map_sub optional |
||||
extension EXT_texture_filter_anisotropic optional |
||||
extension EXT_texture_format_BGRA8888 optional |
||||
extension EXT_read_format_bgra optional |
||||
extension EXT_multi_draw_arrays optional |
||||
extension EXT_debug_label optional |
||||
extension EXT_debug_marker optional |
||||
extension EXT_disjoint_timer_query optional |
||||
extension EXT_texture_sRGB_decode optional |
||||
extension EXT_separate_shader_objects optional |
||||
extension EXT_sRGB optional |
||||
extension EXT_multisampled_render_to_texture optional |
||||
extension EXT_robustness optional |
||||
extension KHR_debug optional |
||||
extension NV_read_buffer_front optional |
||||
extension NV_read_depth optional |
||||
extension NV_read_stencil optional |
||||
extension NV_read_depth_stencil optional |
||||
extension NV_texture_border_clamp optional |
||||
extension OES_depth32 optional |
||||
extension OES_mapbuffer optional |
||||
extension OES_stencil1 optional |
||||
extension OES_stencil4 optional |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,90 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#ifndef _flextgl_h_ |
||||
#define _flextgl_h_ |
||||
|
||||
/* Defensive include guards */ |
||||
|
||||
#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_) |
||||
#error Attempt to include auto-generated header after including gl3.h |
||||
#endif |
||||
#if defined(__gl2ext_h_) || defined(__gl3ext_h_) |
||||
#error Attempt to include auto-generated header after including gl3ext.h |
||||
#endif |
||||
#if defined(__gl2platform_h_) || defined(__gl3platform_h_) |
||||
#error Attempt to include auto-generated header after including gl2platform.h |
||||
#endif |
||||
|
||||
#define __gl_h_ |
||||
#define __gl2_h_ |
||||
#define __gl3_h_ |
||||
#define __gl31_h_ |
||||
#define __gl2ext_h_ |
||||
#define __gl3ext_h_ |
||||
#define __gl2platform_h_ |
||||
#define __gl3platform_h_ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
void flextGLInit(); |
||||
|
||||
/* Function declaration macros */ |
||||
|
||||
#ifdef _WIN32 |
||||
#ifdef FlextGL_EXPORTS |
||||
#define FLEXTGL_EXPORT __declspec(dllexport) |
||||
#else |
||||
#define FLEXTGL_EXPORT __declspec(dllimport) |
||||
#endif |
||||
#else |
||||
#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
||||
#endif |
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
||||
#define WIN32_LEAN_AND_MEAN 1 |
||||
#ifndef WINAPI |
||||
#define WINAPI __stdcall |
||||
#endif |
||||
#define APIENTRY WINAPI |
||||
#endif |
||||
|
||||
#ifndef APIENTRY |
||||
#define APIENTRY |
||||
#endif |
||||
#ifndef GLAPI |
||||
#define GLAPI extern |
||||
#endif |
||||
|
||||
/* Data types */ |
||||
|
||||
@passthru |
||||
|
||||
/* Enums */ |
||||
|
||||
@enums |
||||
|
||||
/* Function prototypes */ |
||||
@for cat,funcs in functions: |
||||
|
||||
/* GL_@cat */ |
||||
|
||||
@if cat in ['ES_VERSION_2_0', 'ES_VERSION_3_0']: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype APIENTRY gl@f.name\ |
||||
(@f.param_type_list_string()); |
||||
@end |
||||
@else: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()); |
||||
#define gl@f.name flextgl@f.name |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
@ -1,937 +0,0 @@
|
||||
#ifndef __gl3_h_ |
||||
#define __gl3_h_ 1 |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/*
|
||||
** Copyright (c) 2013 The Khronos Group Inc. |
||||
** |
||||
** Permission is hereby granted, free of charge, to any person obtaining a |
||||
** copy of this software and/or associated documentation files (the |
||||
** "Materials"), to deal in the Materials without restriction, including |
||||
** without limitation the rights to use, copy, modify, merge, publish, |
||||
** distribute, sublicense, and/or sell copies of the Materials, and to |
||||
** permit persons to whom the Materials are furnished to do so, subject to |
||||
** the following conditions: |
||||
** |
||||
** The above copyright notice and this permission notice shall be included |
||||
** in all copies or substantial portions of the Materials. |
||||
** |
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
||||
*/ |
||||
/*
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML |
||||
** API Registry. The current version of the Registry, generator scripts |
||||
** used to make the header, and the header can be found at |
||||
** http://www.opengl.org/registry/
|
||||
** |
||||
** Khronos $Revision$ on $Date$ |
||||
*/ |
||||
|
||||
#include <GLES3/gl3platform.h> |
||||
|
||||
/* Generated C header for:
|
||||
* API: gles2 |
||||
* Profile: common |
||||
* Versions considered: [23]\.[0-9] |
||||
* Versions emitted: .* |
||||
* Default extensions included: None |
||||
* Additional extensions included: _nomatch_^ |
||||
* Extensions removed: _nomatch_^ |
||||
*/ |
||||
|
||||
#ifndef GL_ES_VERSION_2_0 |
||||
#define GL_ES_VERSION_2_0 1 |
||||
#include <KHR/khrplatform.h> |
||||
typedef khronos_int8_t GLbyte; |
||||
typedef khronos_float_t GLclampf; |
||||
typedef khronos_int32_t GLfixed; |
||||
typedef short GLshort; |
||||
typedef unsigned short GLushort; |
||||
typedef void GLvoid; |
||||
typedef struct __GLsync *GLsync; |
||||
typedef khronos_int64_t GLint64; |
||||
typedef khronos_uint64_t GLuint64; |
||||
typedef unsigned int GLenum; |
||||
typedef unsigned int GLuint; |
||||
typedef char GLchar; |
||||
typedef khronos_float_t GLfloat; |
||||
typedef khronos_ssize_t GLsizeiptr; |
||||
typedef khronos_intptr_t GLintptr; |
||||
typedef unsigned int GLbitfield; |
||||
typedef int GLint; |
||||
typedef unsigned char GLboolean; |
||||
typedef int GLsizei; |
||||
typedef khronos_uint8_t GLubyte; |
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
||||
#define GL_COLOR_BUFFER_BIT 0x00004000 |
||||
#define GL_FALSE 0 |
||||
#define GL_TRUE 1 |
||||
#define GL_POINTS 0x0000 |
||||
#define GL_LINES 0x0001 |
||||
#define GL_LINE_LOOP 0x0002 |
||||
#define GL_LINE_STRIP 0x0003 |
||||
#define GL_TRIANGLES 0x0004 |
||||
#define GL_TRIANGLE_STRIP 0x0005 |
||||
#define GL_TRIANGLE_FAN 0x0006 |
||||
#define GL_ZERO 0 |
||||
#define GL_ONE 1 |
||||
#define GL_SRC_COLOR 0x0300 |
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
||||
#define GL_SRC_ALPHA 0x0302 |
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
||||
#define GL_DST_ALPHA 0x0304 |
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
||||
#define GL_DST_COLOR 0x0306 |
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
||||
#define GL_SRC_ALPHA_SATURATE 0x0308 |
||||
#define GL_FUNC_ADD 0x8006 |
||||
#define GL_BLEND_EQUATION 0x8009 |
||||
#define GL_BLEND_EQUATION_RGB 0x8009 |
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D |
||||
#define GL_FUNC_SUBTRACT 0x800A |
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
||||
#define GL_BLEND_DST_RGB 0x80C8 |
||||
#define GL_BLEND_SRC_RGB 0x80C9 |
||||
#define GL_BLEND_DST_ALPHA 0x80CA |
||||
#define GL_BLEND_SRC_ALPHA 0x80CB |
||||
#define GL_CONSTANT_COLOR 0x8001 |
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
||||
#define GL_CONSTANT_ALPHA 0x8003 |
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
||||
#define GL_BLEND_COLOR 0x8005 |
||||
#define GL_ARRAY_BUFFER 0x8892 |
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
||||
#define GL_STREAM_DRAW 0x88E0 |
||||
#define GL_STATIC_DRAW 0x88E4 |
||||
#define GL_DYNAMIC_DRAW 0x88E8 |
||||
#define GL_BUFFER_SIZE 0x8764 |
||||
#define GL_BUFFER_USAGE 0x8765 |
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
||||
#define GL_FRONT 0x0404 |
||||
#define GL_BACK 0x0405 |
||||
#define GL_FRONT_AND_BACK 0x0408 |
||||
#define GL_TEXTURE_2D 0x0DE1 |
||||
#define GL_CULL_FACE 0x0B44 |
||||
#define GL_BLEND 0x0BE2 |
||||
#define GL_DITHER 0x0BD0 |
||||
#define GL_STENCIL_TEST 0x0B90 |
||||
#define GL_DEPTH_TEST 0x0B71 |
||||
#define GL_SCISSOR_TEST 0x0C11 |
||||
#define GL_POLYGON_OFFSET_FILL 0x8037 |
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
||||
#define GL_SAMPLE_COVERAGE 0x80A0 |
||||
#define GL_NO_ERROR 0 |
||||
#define GL_INVALID_ENUM 0x0500 |
||||
#define GL_INVALID_VALUE 0x0501 |
||||
#define GL_INVALID_OPERATION 0x0502 |
||||
#define GL_OUT_OF_MEMORY 0x0505 |
||||
#define GL_CW 0x0900 |
||||
#define GL_CCW 0x0901 |
||||
#define GL_LINE_WIDTH 0x0B21 |
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
||||
#define GL_CULL_FACE_MODE 0x0B45 |
||||
#define GL_FRONT_FACE 0x0B46 |
||||
#define GL_DEPTH_RANGE 0x0B70 |
||||
#define GL_DEPTH_WRITEMASK 0x0B72 |
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
||||
#define GL_DEPTH_FUNC 0x0B74 |
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
||||
#define GL_STENCIL_FUNC 0x0B92 |
||||
#define GL_STENCIL_FAIL 0x0B94 |
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
||||
#define GL_STENCIL_REF 0x0B97 |
||||
#define GL_STENCIL_VALUE_MASK 0x0B93 |
||||
#define GL_STENCIL_WRITEMASK 0x0B98 |
||||
#define GL_STENCIL_BACK_FUNC 0x8800 |
||||
#define GL_STENCIL_BACK_FAIL 0x8801 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
||||
#define GL_STENCIL_BACK_REF 0x8CA3 |
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
||||
#define GL_VIEWPORT 0x0BA2 |
||||
#define GL_SCISSOR_BOX 0x0C10 |
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
||||
#define GL_COLOR_WRITEMASK 0x0C23 |
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
||||
#define GL_PACK_ALIGNMENT 0x0D05 |
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
||||
#define GL_SUBPIXEL_BITS 0x0D50 |
||||
#define GL_RED_BITS 0x0D52 |
||||
#define GL_GREEN_BITS 0x0D53 |
||||
#define GL_BLUE_BITS 0x0D54 |
||||
#define GL_ALPHA_BITS 0x0D55 |
||||
#define GL_DEPTH_BITS 0x0D56 |
||||
#define GL_STENCIL_BITS 0x0D57 |
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
||||
#define GL_TEXTURE_BINDING_2D 0x8069 |
||||
#define GL_SAMPLE_BUFFERS 0x80A8 |
||||
#define GL_SAMPLES 0x80A9 |
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
||||
#define GL_DONT_CARE 0x1100 |
||||
#define GL_FASTEST 0x1101 |
||||
#define GL_NICEST 0x1102 |
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
||||
#define GL_BYTE 0x1400 |
||||
#define GL_UNSIGNED_BYTE 0x1401 |
||||
#define GL_SHORT 0x1402 |
||||
#define GL_UNSIGNED_SHORT 0x1403 |
||||
#define GL_INT 0x1404 |
||||
#define GL_UNSIGNED_INT 0x1405 |
||||
#define GL_FLOAT 0x1406 |
||||
#define GL_FIXED 0x140C |
||||
#define GL_DEPTH_COMPONENT 0x1902 |
||||
#define GL_ALPHA 0x1906 |
||||
#define GL_RGB 0x1907 |
||||
#define GL_RGBA 0x1908 |
||||
#define GL_LUMINANCE 0x1909 |
||||
#define GL_LUMINANCE_ALPHA 0x190A |
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
||||
#define GL_FRAGMENT_SHADER 0x8B30 |
||||
#define GL_VERTEX_SHADER 0x8B31 |
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC |
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
||||
#define GL_SHADER_TYPE 0x8B4F |
||||
#define GL_DELETE_STATUS 0x8B80 |
||||
#define GL_LINK_STATUS 0x8B82 |
||||
#define GL_VALIDATE_STATUS 0x8B83 |
||||
#define GL_ATTACHED_SHADERS 0x8B85 |
||||
#define GL_ACTIVE_UNIFORMS 0x8B86 |
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
||||
#define GL_CURRENT_PROGRAM 0x8B8D |
||||
#define GL_NEVER 0x0200 |
||||
#define GL_LESS 0x0201 |
||||
#define GL_EQUAL 0x0202 |
||||
#define GL_LEQUAL 0x0203 |
||||
#define GL_GREATER 0x0204 |
||||
#define GL_NOTEQUAL 0x0205 |
||||
#define GL_GEQUAL 0x0206 |
||||
#define GL_ALWAYS 0x0207 |
||||
#define GL_KEEP 0x1E00 |
||||
#define GL_REPLACE 0x1E01 |
||||
#define GL_INCR 0x1E02 |
||||
#define GL_DECR 0x1E03 |
||||
#define GL_INVERT 0x150A |
||||
#define GL_INCR_WRAP 0x8507 |
||||
#define GL_DECR_WRAP 0x8508 |
||||
#define GL_VENDOR 0x1F00 |
||||
#define GL_RENDERER 0x1F01 |
||||
#define GL_VERSION 0x1F02 |
||||
#define GL_EXTENSIONS 0x1F03 |
||||
#define GL_NEAREST 0x2600 |
||||
#define GL_LINEAR 0x2601 |
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
||||
#define GL_TEXTURE_MAG_FILTER 0x2800 |
||||
#define GL_TEXTURE_MIN_FILTER 0x2801 |
||||
#define GL_TEXTURE_WRAP_S 0x2802 |
||||
#define GL_TEXTURE_WRAP_T 0x2803 |
||||
#define GL_TEXTURE 0x1702 |
||||
#define GL_TEXTURE_CUBE_MAP 0x8513 |
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
||||
#define GL_TEXTURE0 0x84C0 |
||||
#define GL_TEXTURE1 0x84C1 |
||||
#define GL_TEXTURE2 0x84C2 |
||||
#define GL_TEXTURE3 0x84C3 |
||||
#define GL_TEXTURE4 0x84C4 |
||||
#define GL_TEXTURE5 0x84C5 |
||||
#define GL_TEXTURE6 0x84C6 |
||||
#define GL_TEXTURE7 0x84C7 |
||||
#define GL_TEXTURE8 0x84C8 |
||||
#define GL_TEXTURE9 0x84C9 |
||||
#define GL_TEXTURE10 0x84CA |
||||
#define GL_TEXTURE11 0x84CB |
||||
#define GL_TEXTURE12 0x84CC |
||||
#define GL_TEXTURE13 0x84CD |
||||
#define GL_TEXTURE14 0x84CE |
||||
#define GL_TEXTURE15 0x84CF |
||||
#define GL_TEXTURE16 0x84D0 |
||||
#define GL_TEXTURE17 0x84D1 |
||||
#define GL_TEXTURE18 0x84D2 |
||||
#define GL_TEXTURE19 0x84D3 |
||||
#define GL_TEXTURE20 0x84D4 |
||||
#define GL_TEXTURE21 0x84D5 |
||||
#define GL_TEXTURE22 0x84D6 |
||||
#define GL_TEXTURE23 0x84D7 |
||||
#define GL_TEXTURE24 0x84D8 |
||||
#define GL_TEXTURE25 0x84D9 |
||||
#define GL_TEXTURE26 0x84DA |
||||
#define GL_TEXTURE27 0x84DB |
||||
#define GL_TEXTURE28 0x84DC |
||||
#define GL_TEXTURE29 0x84DD |
||||
#define GL_TEXTURE30 0x84DE |
||||
#define GL_TEXTURE31 0x84DF |
||||
#define GL_ACTIVE_TEXTURE 0x84E0 |
||||
#define GL_REPEAT 0x2901 |
||||
#define GL_CLAMP_TO_EDGE 0x812F |
||||
#define GL_MIRRORED_REPEAT 0x8370 |
||||
#define GL_FLOAT_VEC2 0x8B50 |
||||
#define GL_FLOAT_VEC3 0x8B51 |
||||
#define GL_FLOAT_VEC4 0x8B52 |
||||
#define GL_INT_VEC2 0x8B53 |
||||
#define GL_INT_VEC3 0x8B54 |
||||
#define GL_INT_VEC4 0x8B55 |
||||
#define GL_BOOL 0x8B56 |
||||
#define GL_BOOL_VEC2 0x8B57 |
||||
#define GL_BOOL_VEC3 0x8B58 |
||||
#define GL_BOOL_VEC4 0x8B59 |
||||
#define GL_FLOAT_MAT2 0x8B5A |
||||
#define GL_FLOAT_MAT3 0x8B5B |
||||
#define GL_FLOAT_MAT4 0x8B5C |
||||
#define GL_SAMPLER_2D 0x8B5E |
||||
#define GL_SAMPLER_CUBE 0x8B60 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
||||
#define GL_COMPILE_STATUS 0x8B81 |
||||
#define GL_INFO_LOG_LENGTH 0x8B84 |
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
||||
#define GL_SHADER_COMPILER 0x8DFA |
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
||||
#define GL_LOW_FLOAT 0x8DF0 |
||||
#define GL_MEDIUM_FLOAT 0x8DF1 |
||||
#define GL_HIGH_FLOAT 0x8DF2 |
||||
#define GL_LOW_INT 0x8DF3 |
||||
#define GL_MEDIUM_INT 0x8DF4 |
||||
#define GL_HIGH_INT 0x8DF5 |
||||
#define GL_FRAMEBUFFER 0x8D40 |
||||
#define GL_RENDERBUFFER 0x8D41 |
||||
#define GL_RGBA4 0x8056 |
||||
#define GL_RGB5_A1 0x8057 |
||||
#define GL_RGB565 0x8D62 |
||||
#define GL_DEPTH_COMPONENT16 0x81A5 |
||||
#define GL_STENCIL_INDEX8 0x8D48 |
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
||||
#define GL_DEPTH_ATTACHMENT 0x8D00 |
||||
#define GL_STENCIL_ATTACHMENT 0x8D20 |
||||
#define GL_NONE 0 |
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||||
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
||||
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glFinish (void); |
||||
GL_APICALL void GL_APIENTRY glFlush (void); |
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void); |
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
#endif /* GL_ES_VERSION_2_0 */ |
||||
|
||||
#ifndef GL_ES_VERSION_3_0 |
||||
#define GL_ES_VERSION_3_0 1 |
||||
typedef unsigned short GLhalf; |
||||
#define GL_READ_BUFFER 0x0C02 |
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
||||
#define GL_PACK_ROW_LENGTH 0x0D02 |
||||
#define GL_PACK_SKIP_ROWS 0x0D03 |
||||
#define GL_PACK_SKIP_PIXELS 0x0D04 |
||||
#define GL_COLOR 0x1800 |
||||
#define GL_DEPTH 0x1801 |
||||
#define GL_STENCIL 0x1802 |
||||
#define GL_RED 0x1903 |
||||
#define GL_RGB8 0x8051 |
||||
#define GL_RGBA8 0x8058 |
||||
#define GL_RGB10_A2 0x8059 |
||||
#define GL_TEXTURE_BINDING_3D 0x806A |
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D |
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
||||
#define GL_TEXTURE_3D 0x806F |
||||
#define GL_TEXTURE_WRAP_R 0x8072 |
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
||||
#define GL_TEXTURE_MIN_LOD 0x813A |
||||
#define GL_TEXTURE_MAX_LOD 0x813B |
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C |
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D |
||||
#define GL_MIN 0x8007 |
||||
#define GL_MAX 0x8008 |
||||
#define GL_DEPTH_COMPONENT24 0x81A6 |
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C |
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
||||
#define GL_CURRENT_QUERY 0x8865 |
||||
#define GL_QUERY_RESULT 0x8866 |
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
||||
#define GL_BUFFER_MAPPED 0x88BC |
||||
#define GL_BUFFER_MAP_POINTER 0x88BD |
||||
#define GL_STREAM_READ 0x88E1 |
||||
#define GL_STREAM_COPY 0x88E2 |
||||
#define GL_STATIC_READ 0x88E5 |
||||
#define GL_STATIC_COPY 0x88E6 |
||||
#define GL_DYNAMIC_READ 0x88E9 |
||||
#define GL_DYNAMIC_COPY 0x88EA |
||||
#define GL_MAX_DRAW_BUFFERS 0x8824 |
||||
#define GL_DRAW_BUFFER0 0x8825 |
||||
#define GL_DRAW_BUFFER1 0x8826 |
||||
#define GL_DRAW_BUFFER2 0x8827 |
||||
#define GL_DRAW_BUFFER3 0x8828 |
||||
#define GL_DRAW_BUFFER4 0x8829 |
||||
#define GL_DRAW_BUFFER5 0x882A |
||||
#define GL_DRAW_BUFFER6 0x882B |
||||
#define GL_DRAW_BUFFER7 0x882C |
||||
#define GL_DRAW_BUFFER8 0x882D |
||||
#define GL_DRAW_BUFFER9 0x882E |
||||
#define GL_DRAW_BUFFER10 0x882F |
||||
#define GL_DRAW_BUFFER11 0x8830 |
||||
#define GL_DRAW_BUFFER12 0x8831 |
||||
#define GL_DRAW_BUFFER13 0x8832 |
||||
#define GL_DRAW_BUFFER14 0x8833 |
||||
#define GL_DRAW_BUFFER15 0x8834 |
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
||||
#define GL_SAMPLER_3D 0x8B5F |
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB |
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
||||
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
||||
#define GL_FLOAT_MAT2x3 0x8B65 |
||||
#define GL_FLOAT_MAT2x4 0x8B66 |
||||
#define GL_FLOAT_MAT3x2 0x8B67 |
||||
#define GL_FLOAT_MAT3x4 0x8B68 |
||||
#define GL_FLOAT_MAT4x2 0x8B69 |
||||
#define GL_FLOAT_MAT4x3 0x8B6A |
||||
#define GL_SRGB 0x8C40 |
||||
#define GL_SRGB8 0x8C41 |
||||
#define GL_SRGB8_ALPHA8 0x8C43 |
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
||||
#define GL_MAJOR_VERSION 0x821B |
||||
#define GL_MINOR_VERSION 0x821C |
||||
#define GL_NUM_EXTENSIONS 0x821D |
||||
#define GL_RGBA32F 0x8814 |
||||
#define GL_RGB32F 0x8815 |
||||
#define GL_RGBA16F 0x881A |
||||
#define GL_RGB16F 0x881B |
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
||||
#define GL_R11F_G11F_B10F 0x8C3A |
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
||||
#define GL_RGB9_E5 0x8C3D |
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
||||
#define GL_RASTERIZER_DISCARD 0x8C89 |
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D |
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
||||
#define GL_RGBA32UI 0x8D70 |
||||
#define GL_RGB32UI 0x8D71 |
||||
#define GL_RGBA16UI 0x8D76 |
||||
#define GL_RGB16UI 0x8D77 |
||||
#define GL_RGBA8UI 0x8D7C |
||||
#define GL_RGB8UI 0x8D7D |
||||
#define GL_RGBA32I 0x8D82 |
||||
#define GL_RGB32I 0x8D83 |
||||
#define GL_RGBA16I 0x8D88 |
||||
#define GL_RGB16I 0x8D89 |
||||
#define GL_RGBA8I 0x8D8E |
||||
#define GL_RGB8I 0x8D8F |
||||
#define GL_RED_INTEGER 0x8D94 |
||||
#define GL_RGB_INTEGER 0x8D98 |
||||
#define GL_RGBA_INTEGER 0x8D99 |
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
||||
#define GL_INT_SAMPLER_2D 0x8DCA |
||||
#define GL_INT_SAMPLER_3D 0x8DCB |
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC |
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
||||
#define GL_BUFFER_MAP_LENGTH 0x9120 |
||||
#define GL_BUFFER_MAP_OFFSET 0x9121 |
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC |
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD |
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
||||
#define GL_DEPTH_STENCIL 0x84F9 |
||||
#define GL_UNSIGNED_INT_24_8 0x84FA |
||||
#define GL_DEPTH24_STENCIL8 0x88F0 |
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
||||
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
||||
#define GL_READ_FRAMEBUFFER 0x8CA8 |
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA |
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB |
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC |
||||
#define GL_COLOR_ATTACHMENT13 0x8CED |
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE |
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
||||
#define GL_MAX_SAMPLES 0x8D57 |
||||
#define GL_HALF_FLOAT 0x140B |
||||
#define GL_MAP_READ_BIT 0x0001 |
||||
#define GL_MAP_WRITE_BIT 0x0002 |
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
||||
#define GL_RG 0x8227 |
||||
#define GL_RG_INTEGER 0x8228 |
||||
#define GL_R8 0x8229 |
||||
#define GL_RG8 0x822B |
||||
#define GL_R16F 0x822D |
||||
#define GL_R32F 0x822E |
||||
#define GL_RG16F 0x822F |
||||
#define GL_RG32F 0x8230 |
||||
#define GL_R8I 0x8231 |
||||
#define GL_R8UI 0x8232 |
||||
#define GL_R16I 0x8233 |
||||
#define GL_R16UI 0x8234 |
||||
#define GL_R32I 0x8235 |
||||
#define GL_R32UI 0x8236 |
||||
#define GL_RG8I 0x8237 |
||||
#define GL_RG8UI 0x8238 |
||||
#define GL_RG16I 0x8239 |
||||
#define GL_RG16UI 0x823A |
||||
#define GL_RG32I 0x823B |
||||
#define GL_RG32UI 0x823C |
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
||||
#define GL_R8_SNORM 0x8F94 |
||||
#define GL_RG8_SNORM 0x8F95 |
||||
#define GL_RGB8_SNORM 0x8F96 |
||||
#define GL_RGBA8_SNORM 0x8F97 |
||||
#define GL_SIGNED_NORMALIZED 0x8F9C |
||||
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
||||
#define GL_COPY_READ_BUFFER 0x8F36 |
||||
#define GL_COPY_WRITE_BUFFER 0x8F37 |
||||
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
||||
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
||||
#define GL_UNIFORM_BUFFER 0x8A11 |
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
||||
#define GL_UNIFORM_BUFFER_START 0x8A29 |
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
||||
#define GL_UNIFORM_TYPE 0x8A37 |
||||
#define GL_UNIFORM_SIZE 0x8A38 |
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
||||
#define GL_UNIFORM_OFFSET 0x8A3B |
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu |
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
||||
#define GL_OBJECT_TYPE 0x9112 |
||||
#define GL_SYNC_CONDITION 0x9113 |
||||
#define GL_SYNC_STATUS 0x9114 |
||||
#define GL_SYNC_FLAGS 0x9115 |
||||
#define GL_SYNC_FENCE 0x9116 |
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
||||
#define GL_UNSIGNALED 0x9118 |
||||
#define GL_SIGNALED 0x9119 |
||||
#define GL_ALREADY_SIGNALED 0x911A |
||||
#define GL_TIMEOUT_EXPIRED 0x911B |
||||
#define GL_CONDITION_SATISFIED 0x911C |
||||
#define GL_WAIT_FAILED 0x911D |
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
||||
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
||||
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
||||
#define GL_SAMPLER_BINDING 0x8919 |
||||
#define GL_RGB10_A2UI 0x906F |
||||
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
||||
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
||||
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
||||
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
||||
#define GL_GREEN 0x1904 |
||||
#define GL_BLUE 0x1905 |
||||
#define GL_INT_2_10_10_10_REV 0x8D9F |
||||
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
||||
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
||||
#define GL_COMPRESSED_R11_EAC 0x9270 |
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
||||
#define GL_COMPRESSED_RG11_EAC 0x9272 |
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
||||
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
||||
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
||||
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); |
||||
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); |
||||
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
||||
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
||||
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); |
||||
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); |
||||
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
||||
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
||||
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
||||
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
||||
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); |
||||
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
||||
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); |
||||
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
||||
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
||||
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
||||
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
||||
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); |
||||
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); |
||||
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); |
||||
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
||||
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
||||
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
||||
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
||||
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); |
||||
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); |
||||
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
||||
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
||||
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
||||
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
||||
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
||||
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
||||
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); |
||||
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
||||
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
||||
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
||||
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
||||
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); |
||||
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
||||
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); |
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); |
||||
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); |
||||
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
||||
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
||||
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); |
||||
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
||||
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); |
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
||||
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
||||
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); |
||||
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
||||
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
||||
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
||||
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); |
||||
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); |
||||
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); |
||||
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); |
||||
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
||||
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
||||
#endif /* GL_ES_VERSION_3_0 */ |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
@ -1,30 +0,0 @@
|
||||
#ifndef __gl3platform_h_ |
||||
#define __gl3platform_h_ |
||||
|
||||
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */ |
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version |
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/ |
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
|
||||
* |
||||
* Adopters may modify khrplatform.h and this file to suit their platform. |
||||
* You are encouraged to submit all modifications to the Khronos group so that |
||||
* they can be included in future versions of this file. Please submit changes |
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry". |
||||
*/ |
||||
|
||||
#include <KHR/khrplatform.h> |
||||
|
||||
#ifndef GL_APICALL |
||||
#define GL_APICALL KHRONOS_APICALL |
||||
#endif |
||||
|
||||
#ifndef GL_APIENTRY |
||||
#define GL_APIENTRY KHRONOS_APIENTRY |
||||
#endif |
||||
|
||||
#endif /* __gl3platform_h_ */ |
||||
Loading…
Reference in new issue