Text: fall back to full RGBA on WebGL 1 or ES2 w/o EXT_texture_rg.
RGB was a hopeful intention that never really worked in practice. Or, if
it worked, it couldn't be queried back, and the driver used RGBA
internally anyway.
Warning()<<"Text::DistanceFieldGlyphCache:"<<GL::Extensions::EXT::texture_rg::string()<<"not supported, using inefficient RGB format for glyph cache texture";
Warning()<<"Text::DistanceFieldGlyphCache:"<<GL::Extensions::EXT::texture_rg::string()<<"not supported, using a full RGBA format for the distance field texture";