mirror of https://github.com/mosra/magnum.git
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* De-inlined most of the code * Reduced includes in headers * Formatting * Global variables don't need to be exposed publiclypull/255/head
10 changed files with 284 additions and 199 deletions
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2015 Jonathan Hale <squareys@googlemail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Playable.h" |
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#include "Magnum/Audio/PlayableGroup.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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namespace Magnum { namespace Audio { |
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template<UnsignedInt dimensions> Playable<dimensions>::Playable(SceneGraph::AbstractObject<dimensions, Float>& object, PlayableGroup<dimensions>* group): SceneGraph::AbstractGroupedFeature<dimensions, Playable<dimensions>, Float>(object, group), _fwd{}, _gain{1.0f} { |
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SceneGraph::AbstractFeature<dimensions, Float>::setCachedTransformations(SceneGraph::CachedTransformation::Absolute); |
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_fwd[dimensions - 1] = -1; |
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} |
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template<UnsignedInt dimensions> Playable<dimensions>::~Playable() = default; |
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template<UnsignedInt dimensions> Playable<dimensions>& Playable<dimensions>::setGain(const Float gain) { |
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_gain = gain; |
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cleanGain(); |
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return *this; |
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} |
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template<UnsignedInt dimensions> void Playable<dimensions>::clean(const MatrixTypeFor<dimensions, Float>& absoluteTransformationMatrix) { |
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Vector3 position = Vector3::pad(absoluteTransformationMatrix.translation()); |
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if(playables()) |
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position = playables()->soundTransformation().transformVector(position); |
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_source.setPosition(position); |
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_source.setDirection(Vector3::pad(absoluteTransformationMatrix.rotation()*_fwd)); |
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/** @todo velocity */ |
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} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>* Playable<dimensions>::playables() { |
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return static_cast<PlayableGroup<dimensions>*>(this->group()); |
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} |
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template<UnsignedInt dimensions> const PlayableGroup<dimensions>* Playable<dimensions>::playables() const { |
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return static_cast<const PlayableGroup<dimensions>*>(this->group()); |
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} |
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template<UnsignedInt dimensions> void Playable<dimensions>::cleanGain() { |
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_source.setGain(playables() ? _gain*playables()->gain() : _gain); |
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} |
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/* On non-MinGW Windows the instantiations are already marked with extern
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template */ |
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#if !defined(CORRADE_TARGET_WINDOWS) || defined(__MINGW32__) |
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#define MAGNUM_AUDIO_EXPORT_HPP MAGNUM_AUDIO_EXPORT |
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#else |
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#define MAGNUM_AUDIO_EXPORT_HPP |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template class MAGNUM_AUDIO_EXPORT_HPP Playable<2>; |
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template class MAGNUM_AUDIO_EXPORT_HPP Playable<3>; |
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#endif |
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}} |
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@ -0,0 +1,109 @@ |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2015 Jonathan Hale <squareys@googlemail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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|
copy of this software and associated documentation files (the "Software"), |
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|
to deal in the Software without restriction, including without limitation |
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|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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|
and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "PlayableGroup.h" |
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#include "Magnum/Audio/Playable.h" |
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#include "Magnum/Audio/Source.h" |
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#include "Magnum/SceneGraph/AbstractObject.h" |
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namespace Magnum { namespace Audio { |
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namespace { |
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template<UnsignedInt dimensions> std::vector<std::reference_wrapper<Source>> sources(PlayableGroup<dimensions>& group) { |
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std::vector<std::reference_wrapper<Source>> srcs; |
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srcs.reserve(group.size()); |
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for(std::size_t i = 0; i != group.size(); ++i) |
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srcs.push_back(group[i].source()); |
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return srcs; |
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} |
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} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>::PlayableGroup(): SceneGraph::FeatureGroup<dimensions, Playable<dimensions>, Float>(), _gain{1.0f} {} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>::~PlayableGroup() = default; |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>& PlayableGroup<dimensions>::play() { |
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Source::play(sources(*this)); |
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return *this; |
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} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>& PlayableGroup<dimensions>::pause() { |
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Source::pause(sources(*this)); |
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return *this; |
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} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>& PlayableGroup<dimensions>::stop() { |
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Source::stop(sources(*this)); |
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return *this; |
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} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>& PlayableGroup<dimensions>::setGain(const Float gain) { |
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_gain = gain; |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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(*this)[i].cleanGain(); |
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return *this; |
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} |
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template<UnsignedInt dimensions> PlayableGroup<dimensions>& PlayableGroup<dimensions>::setSoundTransformation(const Matrix4& matrix) { |
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_soundTransform = matrix; |
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/* I cannot come up with a use case for which the sound transformation
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would be set frequently, so we are setting objects dirty whether the |
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matrix changed or not. */ |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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(*this)[i].object().setDirty(); |
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return *this; |
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} |
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template<UnsignedInt dimensions> void PlayableGroup<dimensions>::setClean() { |
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std::vector<std::reference_wrapper<SceneGraph::AbstractObject<dimensions, Float>>> objects; |
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objects.reserve(this->size()); |
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for(UnsignedInt i = 0; i < this->size(); ++i) |
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objects.push_back((*this)[i].object()); |
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SceneGraph::AbstractObject<dimensions, Float>::setClean(objects); |
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} |
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/* On non-MinGW Windows the instantiations are already marked with extern
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template */ |
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#if !defined(CORRADE_TARGET_WINDOWS) || defined(__MINGW32__) |
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#define MAGNUM_AUDIO_EXPORT_HPP MAGNUM_AUDIO_EXPORT |
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#else |
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#define MAGNUM_AUDIO_EXPORT_HPP |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template class MAGNUM_AUDIO_EXPORT_HPP PlayableGroup<2>; |
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template class MAGNUM_AUDIO_EXPORT_HPP PlayableGroup<3>; |
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#endif |
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}} |
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