From 5c5da2b2f3259949a550836414712f88a16aceac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 9 Aug 2012 00:59:00 +0200 Subject: [PATCH] Clarified required OpenGL versions for queries. Query depends on 3.0/EXT_transform_feedback (also PRIMITIVES_GENERATED, even if it wasn't in the specs), only part of SampleQuery requires 3.0/NV_conditional_render, the rest is in 2.1 already. --- src/Query.h | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/src/Query.h b/src/Query.h index de768b09e..38d4d1cf1 100644 --- a/src/Query.h +++ b/src/Query.h @@ -101,6 +101,7 @@ if(!q.resultAvailable()) { GLuint primitiveCount = q.result(); @endcode @requires_gl +@requires_gl30 Extension @extension{EXT,transform_feedback} */ class MAGNUM_EXPORT Query: public AbstractQuery { public: @@ -109,8 +110,6 @@ class MAGNUM_EXPORT Query: public AbstractQuery { /** * Count of primitives generated from vertex shader or geometry * shader. - * - * @requires_gl31 (no extension providing this functionality) */ PrimitivesGenerated = GL_PRIMITIVES_GENERATED, @@ -182,7 +181,6 @@ q.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait); q.endConditionalRender(); @endcode @requires_gl -@requires_gl30 Extension @extension{NV,conditional_render} */ class MAGNUM_EXPORT SampleQuery: public AbstractQuery { public: @@ -199,7 +197,11 @@ class MAGNUM_EXPORT SampleQuery: public AbstractQuery { AnySamplesPassed = GL_ANY_SAMPLES_PASSED }; - /** @brief Conditional render mode */ + /** + * @brief Conditional render mode + * + * @requires_gl30 Extension @extension{NV,conditional_render} + */ enum class ConditionalRenderMode: GLenum { /** * If query result is not yet available, waits for it and @@ -236,12 +238,20 @@ class MAGNUM_EXPORT SampleQuery: public AbstractQuery { /** @copydoc Query::end() */ void end(); - /** @brief Begin conditional rendering based on result value */ + /** + * @brief Begin conditional rendering based on result value + * + * @requires_gl30 Extension @extension{NV,conditional_render} + */ inline void beginConditionalRender(ConditionalRenderMode mode) { glBeginConditionalRender(query, static_cast(mode)); } - /** @brief End conditional render */ + /** + * @brief End conditional render + * + * @requires_gl30 Extension @extension{NV,conditional_render} + */ inline void endConditionalRender() { glEndConditionalRender(); }