From 5cb518a54eac198f163d0deaf72e2d7af1ed7836 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 6 Aug 2018 11:44:08 +0200 Subject: [PATCH] SceneGraph: note the Animation API in the Animable class docs. --- src/Magnum/SceneGraph/Animable.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/Magnum/SceneGraph/Animable.h b/src/Magnum/SceneGraph/Animable.h index 0980af250..d5f38b8bd 100644 --- a/src/Magnum/SceneGraph/Animable.h +++ b/src/Magnum/SceneGraph/Animable.h @@ -65,6 +65,12 @@ MAGNUM_SCENEGRAPH_EXPORT Debug& operator<<(Debug& debug, AnimationState value); Adds animation feature to object. Each Animable is part of some @ref AnimableGroup, which takes care of running the animations. +@note + The Animable feature affects only a single object. In many cases you have + animations affecting multiple objects in a scene. See the @ref Animation + namespace and the @ref Animation::Player class in particular for an + alternative API. + @section SceneGraph-Animable-usage Usage First thing is to add @ref Animable feature to some object and implement