@ -1,56 +1,81 @@
# ifndef __gl2_h_
# define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
# include <GLES2/gl2platform.h>
# define __gl2_h_ 1
# ifdef __cplusplus
extern " C " {
# endif
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0 . For details , see http : //oss.sgi.com/projects/FreeB/ .
*/
* * Copyright ( c ) 2013 The Khronos Group Inc .
* *
* * Permission is hereby granted , free of charge , to any person obtaining a
* * copy of this software and / or associated documentation files ( the
* * " Materials " ) , to deal in the Materials without restriction , including
* * without limitation the rights to use , copy , modify , merge , publish ,
* * distribute , sublicense , and / or sell copies of the Materials , and to
* * permit persons to whom the Materials are furnished to do so , subject to
* * the following conditions :
* *
* * The above copyright notice and this permission notice shall be included
* * in all copies or substantial portions of the Materials .
* *
* * THE MATERIALS ARE PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND ,
* * EXPRESS OR IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* * MERCHANTABILITY , FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT .
* * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* * CLAIM , DAMAGES OR OTHER LIABILITY , WHETHER IN AN ACTION OF CONTRACT ,
* * TORT OR OTHERWISE , ARISING FROM , OUT OF OR IN CONNECTION WITH THE
* * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS .
*/
/*
* * This header is generated from the Khronos OpenGL / OpenGL ES XML
* * API Registry . The current version of the Registry , generator scripts
* * used to make the header , and the header can be found at
* * http : //www.opengl.org/registry/
* *
* * Khronos $ Revision $ on $ Date $
*/
/*-------------------------------------------------------------------------
* Data type definitions
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
# include <GLES2/gl2platform.h>
typedef void GLvoid ;
typedef char GLchar ;
typedef unsigned int GLenum ;
typedef unsigned char GLboolean ;
typedef unsigned int GLbitfield ;
typedef khronos_int8_t GLbyte ;
typedef short GLshort ;
typedef int GLint ;
typedef int GLsizei ;
typedef khronos_uint8_t GLubyte ;
typedef unsigned short GLushort ;
typedef unsigned int GLuint ;
typedef khronos_float_t GLfloat ;
typedef khronos_float_t GLclampf ;
typedef khronos_int32_t GLfixed ;
/* Generated C header for:
* API : gles2
* Profile : common
* Versions considered : 2 \ . [ 0 - 9 ]
* Versions emitted : . *
* Default extensions included : None
* Additional extensions included : _nomatch_ ^
* Extensions removed : _nomatch_ ^
*/
/* GL types for handling large vertex buffer objects */
# ifndef GL_ES_VERSION_2_0
# define GL_ES_VERSION_2_0 1
# include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte ;
typedef khronos_float_t GLclampf ;
typedef khronos_int32_t GLfixed ;
typedef short GLshort ;
typedef unsigned short GLushort ;
typedef void GLvoid ;
typedef struct __GLsync * GLsync ;
typedef khronos_int64_t GLint64 ;
typedef khronos_uint64_t GLuint64 ;
typedef unsigned int GLenum ;
typedef unsigned int GLuint ;
typedef char GLchar ;
typedef khronos_float_t GLfloat ;
typedef khronos_ssize_t GLsizeiptr ;
typedef khronos_intptr_t GLintptr ;
typedef khronos_ssize_t GLsizeiptr ;
/* OpenGL ES core versions */
# define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
typedef unsigned int GLbitfield ;
typedef int GLint ;
typedef unsigned char GLboolean ;
typedef int GLsizei ;
typedef khronos_uint8_t GLubyte ;
# define GL_DEPTH_BUFFER_BIT 0x00000100
# define GL_STENCIL_BUFFER_BIT 0x00000400
# define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
# define GL_FALSE 0
# define GL_TRUE 1
/* BeginMode */
# define GL_POINTS 0x0000
# define GL_LINES 0x0001
# define GL_LINE_LOOP 0x0002
@ -58,18 +83,6 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_TRIANGLES 0x0004
# define GL_TRIANGLE_STRIP 0x0005
# define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
# define GL_ZERO 0
# define GL_ONE 1
# define GL_SRC_COLOR 0x0300
@ -78,29 +91,15 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_ONE_MINUS_SRC_ALPHA 0x0303
# define GL_DST_ALPHA 0x0304
# define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
# define GL_DST_COLOR 0x0306
# define GL_ONE_MINUS_DST_COLOR 0x0307
# define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
# define GL_FUNC_ADD 0x8006
# define GL_BLEND_EQUATION 0x8009
# define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
# define GL_BLEND_EQUATION_RGB 0x8009
# define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
# define GL_FUNC_SUBTRACT 0x800A
# define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
# define GL_BLEND_DST_RGB 0x80C8
# define GL_BLEND_SRC_RGB 0x80C9
# define GL_BLEND_DST_ALPHA 0x80CA
@ -110,38 +109,19 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_CONSTANT_ALPHA 0x8003
# define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
# define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
# define GL_ARRAY_BUFFER 0x8892
# define GL_ELEMENT_ARRAY_BUFFER 0x8893
# define GL_ARRAY_BUFFER_BINDING 0x8894
# define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
# define GL_STREAM_DRAW 0x88E0
# define GL_STATIC_DRAW 0x88E4
# define GL_DYNAMIC_DRAW 0x88E8
# define GL_BUFFER_SIZE 0x8764
# define GL_BUFFER_USAGE 0x8765
# define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
# define GL_FRONT 0x0404
# define GL_BACK 0x0405
# define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
# define GL_TEXTURE_2D 0x0DE1
# define GL_CULL_FACE 0x0B44
# define GL_BLEND 0x0BE2
@ -152,19 +132,13 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_POLYGON_OFFSET_FILL 0x8037
# define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
# define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
# define GL_NO_ERROR 0
# define GL_INVALID_ENUM 0x0500
# define GL_INVALID_VALUE 0x0501
# define GL_INVALID_OPERATION 0x0502
# define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
# define GL_CW 0x0900
# define GL_CCW 0x0901
/* GetPName */
# define GL_LINE_WIDTH 0x0B21
# define GL_ALIASED_POINT_SIZE_RANGE 0x846D
# define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@ -191,7 +165,6 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_STENCIL_BACK_WRITEMASK 0x8CA5
# define GL_VIEWPORT 0x0BA2
# define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
# define GL_COLOR_CLEAR_VALUE 0x0C22
# define GL_COLOR_WRITEMASK 0x0C23
# define GL_UNPACK_ALIGNMENT 0x0CF5
@ -206,32 +179,18 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_DEPTH_BITS 0x0D56
# define GL_STENCIL_BITS 0x0D57
# define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
# define GL_POLYGON_OFFSET_FACTOR 0x8038
# define GL_TEXTURE_BINDING_2D 0x8069
# define GL_SAMPLE_BUFFERS 0x80A8
# define GL_SAMPLES 0x80A9
# define GL_SAMPLE_COVERAGE_VALUE 0x80AA
# define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
# define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
# define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
# define GL_DONT_CARE 0x1100
# define GL_FASTEST 0x1101
# define GL_NICEST 0x1102
/* HintTarget */
# define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
# define GL_GENERATE_MIPMAP_HINT 0x8192
# define GL_BYTE 0x1400
# define GL_UNSIGNED_BYTE 0x1401
# define GL_SHORT 0x1402
@ -240,44 +199,35 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_UNSIGNED_INT 0x1405
# define GL_FLOAT 0x1406
# define GL_FIXED 0x140C
/* PixelFormat */
# define GL_DEPTH_COMPONENT 0x1902
# define GL_ALPHA 0x1906
# define GL_RGB 0x1907
# define GL_RGBA 0x1908
# define GL_LUMINANCE 0x1909
# define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
# define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
# define GL_FRAGMENT_SHADER 0x8B30
# define GL_VERTEX_SHADER 0x8B31
# define GL_MAX_VERTEX_ATTRIBS 0x8869
# define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
# define GL_MAX_VARYING_VECTORS 0x8DFC
# define GL_FRAGMENT_SHADER 0x8B30
# define GL_VERTEX_SHADER 0x8B31
# define GL_MAX_VERTEX_ATTRIBS 0x8869
# define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
# define GL_MAX_VARYING_VECTORS 0x8DFC
# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
# define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
# define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
# define GL_SHADER_TYPE 0x8B4F
# define GL_DELETE_STATUS 0x8B80
# define GL_LINK_STATUS 0x8B82
# define GL_VALIDATE_STATUS 0x8B83
# define GL_ATTACHED_SHADERS 0x8B85
# define GL_ACTIVE_UNIFORMS 0x8B86
# define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
# define GL_ACTIVE_ATTRIBUTES 0x8B89
# define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
# define GL_SHADING_LANGUAGE_VERSION 0x8B8C
# define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
# define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
# define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
# define GL_SHADER_TYPE 0x8B4F
# define GL_DELETE_STATUS 0x8B80
# define GL_LINK_STATUS 0x8B82
# define GL_VALIDATE_STATUS 0x8B83
# define GL_ATTACHED_SHADERS 0x8B85
# define GL_ACTIVE_UNIFORMS 0x8B86
# define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
# define GL_ACTIVE_ATTRIBUTES 0x8B89
# define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
# define GL_SHADING_LANGUAGE_VERSION 0x8B8C
# define GL_CURRENT_PROGRAM 0x8B8D
# define GL_NEVER 0x0200
# define GL_LESS 0x0201
# define GL_EQUAL 0x0202
@ -286,9 +236,6 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_NOTEQUAL 0x0205
# define GL_GEQUAL 0x0206
# define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
# define GL_KEEP 0x1E00
# define GL_REPLACE 0x1E01
# define GL_INCR 0x1E02
@ -296,35 +243,21 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_INVERT 0x150A
# define GL_INCR_WRAP 0x8507
# define GL_DECR_WRAP 0x8508
/* StringName */
# define GL_VENDOR 0x1F00
# define GL_RENDERER 0x1F01
# define GL_VERSION 0x1F02
# define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
# define GL_NEAREST 0x2600
# define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
# define GL_NEAREST_MIPMAP_NEAREST 0x2700
# define GL_LINEAR_MIPMAP_NEAREST 0x2701
# define GL_NEAREST_MIPMAP_LINEAR 0x2702
# define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
# define GL_TEXTURE_MAG_FILTER 0x2800
# define GL_TEXTURE_MIN_FILTER 0x2801
# define GL_TEXTURE_WRAP_S 0x2802
# define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
# define GL_TEXTURE 0x1702
# define GL_TEXTURE_CUBE_MAP 0x8513
# define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@ -334,8 +267,6 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
# define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_TEXTURE2 0x84C2
@ -369,13 +300,9 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_TEXTURE30 0x84DE
# define GL_TEXTURE31 0x84DF
# define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
# define GL_REPEAT 0x2901
# define GL_CLAMP_TO_EDGE 0x812F
# define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
# define GL_FLOAT_VEC2 0x8B50
# define GL_FLOAT_VEC3 0x8B51
# define GL_FLOAT_VEC4 0x8B52
@ -391,48 +318,34 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_FLOAT_MAT4 0x8B5C
# define GL_SAMPLER_2D 0x8B5E
# define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
# define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
# define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
# define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
# define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
# define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
# define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
# define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
# define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
# define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
# define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
# define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
# define GL_COMPILE_STATUS 0x8B81
# define GL_INFO_LOG_LENGTH 0x8B84
# define GL_SHADER_SOURCE_LENGTH 0x8B88
# define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
# define GL_SHADER_BINARY_FORMATS 0x8DF8
# define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
# define GL_LOW_FLOAT 0x8DF0
# define GL_MEDIUM_FLOAT 0x8DF1
# define GL_HIGH_FLOAT 0x8DF2
# define GL_LOW_INT 0x8DF3
# define GL_MEDIUM_INT 0x8DF4
# define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
# define GL_FRAMEBUFFER 0x8D40
# define GL_RENDERBUFFER 0x8D41
# define GL_RGBA4 0x8056
# define GL_RGB5_A1 0x8057
# define GL_RGB565 0x8D62
# define GL_DEPTH_COMPONENT16 0x81A5
# define GL_STENCIL_INDEX8 0x8D48
# define GL_RENDERBUFFER_WIDTH 0x8D42
# define GL_RENDERBUFFER_HEIGHT 0x8D43
# define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@ -442,179 +355,169 @@ typedef khronos_ssize_t GLsizeiptr;
# define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
# define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
# define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
# define GL_COLOR_ATTACHMENT0 0x8CE0
# define GL_DEPTH_ATTACHMENT 0x8D00
# define GL_STENCIL_ATTACHMENT 0x8D20
# define GL_NONE 0
# define GL_FRAMEBUFFER_COMPLETE 0x8CD5
# define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
# define GL_FRAMEBUFFER_COMPLETE 0x8CD5
# define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
# define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
# define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
# define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
# define GL_FRAMEBUFFER_BINDING 0x8CA6
# define GL_RENDERBUFFER_BINDING 0x8CA7
# define GL_MAX_RENDERBUFFER_SIZE 0x84E8
# define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
/*-------------------------------------------------------------------------
* GL core functions .
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
GL_APICALL void GL_APIENTRY glActiveTexture ( GLenum texture ) ;
GL_APICALL void GL_APIENTRY glAttachShader ( GLuint program , GLuint shader ) ;
GL_APICALL void GL_APIENTRY glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name ) ;
GL_APICALL void GL_APIENTRY glBindBuffer ( GLenum target , GLuint buffer ) ;
GL_APICALL void GL_APIENTRY glBindFramebuffer ( GLenum target , GLuint framebuffer ) ;
GL_APICALL void GL_APIENTRY glBindRenderbuffer ( GLenum target , GLuint renderbuffer ) ;
GL_APICALL void GL_APIENTRY glBindTexture ( GLenum target , GLuint texture ) ;
GL_APICALL void GL_APIENTRY glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ) ;
GL_APICALL void GL_APIENTRY glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha ) ;
GL_APICALL void GL_APIENTRY glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
GL_APICALL void GL_APIENTRY glBlendFuncSeparate ( GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha ) ;
GL_APICALL void GL_APIENTRY glBufferData ( GLenum target , GLsizeiptr size , const GLvoid * data , GLenum usage ) ;
GL_APICALL void GL_APIENTRY glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const GLvoid * data ) ;
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus ( GLenum target ) ;
GL_APICALL void GL_APIENTRY glClear ( GLbitfield mask ) ;
GL_APICALL void GL_APIENTRY glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
GL_APICALL void GL_APIENTRY glClearDepthf ( GLclampf depth ) ;
GL_APICALL void GL_APIENTRY glClearStencil ( GLint s ) ;
GL_APICALL void GL_APIENTRY glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
GL_APICALL void GL_APIENTRY glCompileShader ( GLuint shader ) ;
GL_APICALL void GL_APIENTRY glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
GL_APICALL void GL_APIENTRY glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
GL_APICALL GLuint GL_APIENTRY glCreateProgram ( void ) ;
GL_APICALL GLuint GL_APIENTRY glCreateShader ( GLenum type ) ;
GL_APICALL void GL_APIENTRY glCullFace ( GLenum mode ) ;
GL_APICALL void GL_APIENTRY glDeleteBuffers ( GLsizei n , const GLuint * buffers ) ;
GL_APICALL void GL_APIENTRY glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers ) ;
GL_APICALL void GL_APIENTRY glDeleteProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers ) ;
GL_APICALL void GL_APIENTRY glDeleteShader ( GLuint shader ) ;
GL_APICALL void GL_APIENTRY glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
GL_APICALL void GL_APIENTRY glDepthFunc ( GLenum func ) ;
GL_APICALL void GL_APIENTRY glDepthMask ( GLboolean flag ) ;
GL_APICALL void GL_APIENTRY glDepthRangef ( GLclampf zNear , GLclampf zFar ) ;
GL_APICALL void GL_APIENTRY glDetachShader ( GLuint program , GLuint shader ) ;
GL_APICALL void GL_APIENTRY glDisable ( GLenum cap ) ;
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray ( GLuint index ) ;
GL_APICALL void GL_APIENTRY glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
GL_APICALL void GL_APIENTRY glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
GL_APICALL void GL_APIENTRY glEnable ( GLenum cap ) ;
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray ( GLuint index ) ;
GL_APICALL void GL_APIENTRY glFinish ( void ) ;
GL_APICALL void GL_APIENTRY glFlush ( void ) ;
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer ) ;
GL_APICALL void GL_APIENTRY glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) ;
GL_APICALL void GL_APIENTRY glFrontFace ( GLenum mode ) ;
GL_APICALL void GL_APIENTRY glGenBuffers ( GLsizei n , GLuint * buffers ) ;
GL_APICALL void GL_APIENTRY glGenerateMipmap ( GLenum target ) ;
GL_APICALL void GL_APIENTRY glGenFramebuffers ( GLsizei n , GLuint * framebuffers ) ;
GL_APICALL void GL_APIENTRY glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers ) ;
GL_APICALL void GL_APIENTRY glGenTextures ( GLsizei n , GLuint * textures ) ;
GL_APICALL void GL_APIENTRY glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetAttachedShaders ( GLuint program , GLsizei maxcount , GLsizei * count , GLuint * shaders ) ;
GL_APICALL GLint GL_APIENTRY glGetAttribLocation ( GLuint program , const GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetBooleanv ( GLenum pname , GLboolean * params ) ;
GL_APICALL void GL_APIENTRY glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
GL_APICALL GLenum GL_APIENTRY glGetError ( void ) ;
GL_APICALL void GL_APIENTRY glGetFloatv ( GLenum pname , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetIntegerv ( GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetProgramiv ( GLuint program , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetProgramInfoLog ( GLuint program , GLsizei bufsize , GLsizei * length , GLchar * infolog ) ;
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetShaderiv ( GLuint shader , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetShaderInfoLog ( GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * infolog ) ;
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat ( GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision ) ;
GL_APICALL void GL_APIENTRY glGetShaderSource ( GLuint shader , GLsizei bufsize , GLsizei * length , GLchar * source ) ;
GL_APICALL const GLubyte * GL_APIENTRY glGetString ( GLenum name ) ;
GL_APICALL void GL_APIENTRY glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetUniformfv ( GLuint program , GLint location , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetUniformiv ( GLuint program , GLint location , GLint * params ) ;
GL_APICALL GLint GL_APIENTRY glGetUniformLocation ( GLuint program , const GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv ( GLuint index , GLenum pname , GLvoid * * pointer ) ;
GL_APICALL void GL_APIENTRY glHint ( GLenum target , GLenum mode ) ;
GL_APICALL GLboolean GL_APIENTRY glIsBuffer ( GLuint buffer ) ;
GL_APICALL GLboolean GL_APIENTRY glIsEnabled ( GLenum cap ) ;
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer ( GLuint framebuffer ) ;
GL_APICALL GLboolean GL_APIENTRY glIsProgram ( GLuint program ) ;
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer ( GLuint renderbuffer ) ;
GL_APICALL GLboolean GL_APIENTRY glIsShader ( GLuint shader ) ;
GL_APICALL GLboolean GL_APIENTRY glIsTexture ( GLuint texture ) ;
GL_APICALL void GL_APIENTRY glLineWidth ( GLfloat width ) ;
GL_APICALL void GL_APIENTRY glLinkProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glPixelStorei ( GLenum pname , GLint param ) ;
GL_APICALL void GL_APIENTRY glPolygonOffset ( GLfloat factor , GLfloat units ) ;
GL_APICALL void GL_APIENTRY glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler ( void ) ;
GL_APICALL void GL_APIENTRY glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height ) ;
GL_APICALL void GL_APIENTRY glSampleCoverage ( GLclampf value , GLboolean invert ) ;
GL_APICALL void GL_APIENTRY glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
GL_APICALL void GL_APIENTRY glShaderBinary ( GLsizei n , const GLuint * shaders , GLenum binaryformat , const GLvoid * binary , GLsizei length ) ;
GL_APICALL void GL_APIENTRY glShaderSource ( GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length ) ;
GL_APICALL void GL_APIENTRY glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilMask ( GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilMaskSeparate ( GLenum face , GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
GL_APICALL void GL_APIENTRY glStencilOpSeparate ( GLenum face , GLenum fail , GLenum zfail , GLenum zpass ) ;
GL_APICALL void GL_APIENTRY glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
GL_APICALL void GL_APIENTRY glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
GL_APICALL void GL_APIENTRY glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
GL_APICALL void GL_APIENTRY glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
GL_APICALL void GL_APIENTRY glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
GL_APICALL void GL_APIENTRY glUniform1f ( GLint location , GLfloat x ) ;
GL_APICALL void GL_APIENTRY glUniform1fv ( GLint location , GLsizei count , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glUniform1i ( GLint location , GLint x ) ;
GL_APICALL void GL_APIENTRY glUniform1iv ( GLint location , GLsizei count , const GLint * v ) ;
GL_APICALL void GL_APIENTRY glUniform2f ( GLint location , GLfloat x , GLfloat y ) ;
GL_APICALL void GL_APIENTRY glUniform2fv ( GLint location , GLsizei count , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glUniform2i ( GLint location , GLint x , GLint y ) ;
GL_APICALL void GL_APIENTRY glUniform2iv ( GLint location , GLsizei count , const GLint * v ) ;
GL_APICALL void GL_APIENTRY glUniform3f ( GLint location , GLfloat x , GLfloat y , GLfloat z ) ;
GL_APICALL void GL_APIENTRY glUniform3fv ( GLint location , GLsizei count , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glUniform3i ( GLint location , GLint x , GLint y , GLint z ) ;
GL_APICALL void GL_APIENTRY glUniform3iv ( GLint location , GLsizei count , const GLint * v ) ;
GL_APICALL void GL_APIENTRY glUniform4f ( GLint location , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
GL_APICALL void GL_APIENTRY glUniform4fv ( GLint location , GLsizei count , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glUniform4i ( GLint location , GLint x , GLint y , GLint z , GLint w ) ;
GL_APICALL void GL_APIENTRY glUniform4iv ( GLint location , GLsizei count , const GLint * v ) ;
GL_APICALL void GL_APIENTRY glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUseProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glValidateProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib1f ( GLuint indx , GLfloat x ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib1fv ( GLuint indx , const GLfloat * values ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib2f ( GLuint indx , GLfloat x , GLfloat y ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib2fv ( GLuint indx , const GLfloat * values ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib3f ( GLuint indx , GLfloat x , GLfloat y , GLfloat z ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib3fv ( GLuint indx , const GLfloat * values ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib4f ( GLuint indx , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib4fv ( GLuint indx , const GLfloat * values ) ;
GL_APICALL void GL_APIENTRY glVertexAttribPointer ( GLuint indx , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const GLvoid * ptr ) ;
GL_APICALL void GL_APIENTRY glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
GL_APICALL void GL_APIENTRY glActiveTexture ( GLenum texture ) ;
GL_APICALL void GL_APIENTRY glAttachShader ( GLuint program , GLuint shader ) ;
GL_APICALL void GL_APIENTRY glBindAttribLocation ( GLuint program , GLuint index , const GLchar * name ) ;
GL_APICALL void GL_APIENTRY glBindBuffer ( GLenum target , GLuint buffer ) ;
GL_APICALL void GL_APIENTRY glBindFramebuffer ( GLenum target , GLuint framebuffer ) ;
GL_APICALL void GL_APIENTRY glBindRenderbuffer ( GLenum target , GLuint renderbuffer ) ;
GL_APICALL void GL_APIENTRY glBindTexture ( GLenum target , GLuint texture ) ;
GL_APICALL void GL_APIENTRY glBlendColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ) ;
GL_APICALL void GL_APIENTRY glBlendEquationSeparate ( GLenum modeRGB , GLenum modeAlpha ) ;
GL_APICALL void GL_APIENTRY glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
GL_APICALL void GL_APIENTRY glBlendFuncSeparate ( GLenum sfactorRGB , GLenum dfactorRGB , GLenum sfactorAlpha , GLenum dfactorAlpha ) ;
GL_APICALL void GL_APIENTRY glBufferData ( GLenum target , GLsizeiptr size , const void * data , GLenum usage ) ;
GL_APICALL void GL_APIENTRY glBufferSubData ( GLenum target , GLintptr offset , GLsizeiptr size , const void * data ) ;
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus ( GLenum target ) ;
GL_APICALL void GL_APIENTRY glClear ( GLbitfield mask ) ;
GL_APICALL void GL_APIENTRY glClearColor ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
GL_APICALL void GL_APIENTRY glClearDepthf ( GLfloat d ) ;
GL_APICALL void GL_APIENTRY glClearStencil ( GLint s ) ;
GL_APICALL void GL_APIENTRY glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
GL_APICALL void GL_APIENTRY glCompileShader ( GLuint shader ) ;
GL_APICALL void GL_APIENTRY glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const void * data ) ;
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const void * data ) ;
GL_APICALL void GL_APIENTRY glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
GL_APICALL GLuint GL_APIENTRY glCreateProgram ( void ) ;
GL_APICALL GLuint GL_APIENTRY glCreateShader ( GLenum type ) ;
GL_APICALL void GL_APIENTRY glCullFace ( GLenum mode ) ;
GL_APICALL void GL_APIENTRY glDeleteBuffers ( GLsizei n , const GLuint * buffers ) ;
GL_APICALL void GL_APIENTRY glDeleteFramebuffers ( GLsizei n , const GLuint * framebuffers ) ;
GL_APICALL void GL_APIENTRY glDeleteProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers ( GLsizei n , const GLuint * renderbuffers ) ;
GL_APICALL void GL_APIENTRY glDeleteShader ( GLuint shader ) ;
GL_APICALL void GL_APIENTRY glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
GL_APICALL void GL_APIENTRY glDepthFunc ( GLenum func ) ;
GL_APICALL void GL_APIENTRY glDepthMask ( GLboolean flag ) ;
GL_APICALL void GL_APIENTRY glDepthRangef ( GLfloat n , GLfloat f ) ;
GL_APICALL void GL_APIENTRY glDetachShader ( GLuint program , GLuint shader ) ;
GL_APICALL void GL_APIENTRY glDisable ( GLenum cap ) ;
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray ( GLuint index ) ;
GL_APICALL void GL_APIENTRY glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
GL_APICALL void GL_APIENTRY glDrawElements ( GLenum mode , GLsizei count , GLenum type , const void * indices ) ;
GL_APICALL void GL_APIENTRY glEnable ( GLenum cap ) ;
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray ( GLuint index ) ;
GL_APICALL void GL_APIENTRY glFinish ( void ) ;
GL_APICALL void GL_APIENTRY glFlush ( void ) ;
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer ( GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer ) ;
GL_APICALL void GL_APIENTRY glFramebufferTexture2D ( GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) ;
GL_APICALL void GL_APIENTRY glFrontFace ( GLenum mode ) ;
GL_APICALL void GL_APIENTRY glGenBuffers ( GLsizei n , GLuint * buffers ) ;
GL_APICALL void GL_APIENTRY glGenerateMipmap ( GLenum target ) ;
GL_APICALL void GL_APIENTRY glGenFramebuffers ( GLsizei n , GLuint * framebuffers ) ;
GL_APICALL void GL_APIENTRY glGenRenderbuffers ( GLsizei n , GLuint * renderbuffers ) ;
GL_APICALL void GL_APIENTRY glGenTextures ( GLsizei n , GLuint * textures ) ;
GL_APICALL void GL_APIENTRY glGetActiveAttrib ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetActiveUniform ( GLuint program , GLuint index , GLsizei bufSize , GLsizei * length , GLint * size , GLenum * type , GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetAttachedShaders ( GLuint program , GLsizei maxCount , GLsizei * count , GLuint * shaders ) ;
GL_APICALL GLint GL_APIENTRY glGetAttribLocation ( GLuint program , const GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetBooleanv ( GLenum pname , GLboolean * params ) ;
GL_APICALL void GL_APIENTRY glGetBufferParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
GL_APICALL GLenum GL_APIENTRY glGetError ( void ) ;
GL_APICALL void GL_APIENTRY glGetFloatv ( GLenum pname , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv ( GLenum target , GLenum attachment , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetIntegerv ( GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetProgramiv ( GLuint program , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetProgramInfoLog ( GLuint program , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) ;
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetShaderiv ( GLuint shader , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetShaderInfoLog ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * infoLog ) ;
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat ( GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision ) ;
GL_APICALL void GL_APIENTRY glGetShaderSource ( GLuint shader , GLsizei bufSize , GLsizei * length , GLchar * source ) ;
GL_APICALL const GLubyte * GL_APIENTRY glGetString ( GLenum name ) ;
GL_APICALL void GL_APIENTRY glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetUniformfv ( GLuint program , GLint location , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetUniformiv ( GLuint program , GLint location , GLint * params ) ;
GL_APICALL GLint GL_APIENTRY glGetUniformLocation ( GLuint program , const GLchar * name ) ;
GL_APICALL void GL_APIENTRY glGetVertexAttribfv ( GLuint index , GLenum pname , GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glGetVertexAttribiv ( GLuint index , GLenum pname , GLint * params ) ;
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv ( GLuint index , GLenum pname , void * * pointer ) ;
GL_APICALL void GL_APIENTRY glHint ( GLenum target , GLenum mode ) ;
GL_APICALL GLboolean GL_APIENTRY glIsBuffer ( GLuint buffer ) ;
GL_APICALL GLboolean GL_APIENTRY glIsEnabled ( GLenum cap ) ;
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer ( GLuint framebuffer ) ;
GL_APICALL GLboolean GL_APIENTRY glIsProgram ( GLuint program ) ;
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer ( GLuint renderbuffer ) ;
GL_APICALL GLboolean GL_APIENTRY glIsShader ( GLuint shader ) ;
GL_APICALL GLboolean GL_APIENTRY glIsTexture ( GLuint texture ) ;
GL_APICALL void GL_APIENTRY glLineWidth ( GLfloat width ) ;
GL_APICALL void GL_APIENTRY glLinkProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glPixelStorei ( GLenum pname , GLint param ) ;
GL_APICALL void GL_APIENTRY glPolygonOffset ( GLfloat factor , GLfloat units ) ;
GL_APICALL void GL_APIENTRY glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , void * pixels ) ;
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler ( void ) ;
GL_APICALL void GL_APIENTRY glRenderbufferStorage ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height ) ;
GL_APICALL void GL_APIENTRY glSampleCoverage ( GLfloat value , GLboolean invert ) ;
GL_APICALL void GL_APIENTRY glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
GL_APICALL void GL_APIENTRY glShaderBinary ( GLsizei count , const GLuint * shaders , GLenum binaryformat , const void * binary , GLsizei length ) ;
GL_APICALL void GL_APIENTRY glShaderSource ( GLuint shader , GLsizei count , const GLchar * const * string , const GLint * length ) ;
GL_APICALL void GL_APIENTRY glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilFuncSeparate ( GLenum face , GLenum func , GLint ref , GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilMask ( GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilMaskSeparate ( GLenum face , GLuint mask ) ;
GL_APICALL void GL_APIENTRY glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
GL_APICALL void GL_APIENTRY glStencilOpSeparate ( GLenum face , GLenum sfail , GLenum dpfail , GLenum dppass ) ;
GL_APICALL void GL_APIENTRY glTexImage2D ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const void * pixels ) ;
GL_APICALL void GL_APIENTRY glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
GL_APICALL void GL_APIENTRY glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
GL_APICALL void GL_APIENTRY glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
GL_APICALL void GL_APIENTRY glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
GL_APICALL void GL_APIENTRY glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const void * pixels ) ;
GL_APICALL void GL_APIENTRY glUniform1f ( GLint location , GLfloat v0 ) ;
GL_APICALL void GL_APIENTRY glUniform1fv ( GLint location , GLsizei count , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniform1i ( GLint location , GLint v0 ) ;
GL_APICALL void GL_APIENTRY glUniform1iv ( GLint location , GLsizei count , const GLint * value ) ;
GL_APICALL void GL_APIENTRY glUniform2f ( GLint location , GLfloat v0 , GLfloat v1 ) ;
GL_APICALL void GL_APIENTRY glUniform2fv ( GLint location , GLsizei count , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniform2i ( GLint location , GLint v0 , GLint v1 ) ;
GL_APICALL void GL_APIENTRY glUniform2iv ( GLint location , GLsizei count , const GLint * value ) ;
GL_APICALL void GL_APIENTRY glUniform3f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 ) ;
GL_APICALL void GL_APIENTRY glUniform3fv ( GLint location , GLsizei count , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniform3i ( GLint location , GLint v0 , GLint v1 , GLint v2 ) ;
GL_APICALL void GL_APIENTRY glUniform3iv ( GLint location , GLsizei count , const GLint * value ) ;
GL_APICALL void GL_APIENTRY glUniform4f ( GLint location , GLfloat v0 , GLfloat v1 , GLfloat v2 , GLfloat v3 ) ;
GL_APICALL void GL_APIENTRY glUniform4fv ( GLint location , GLsizei count , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniform4i ( GLint location , GLint v0 , GLint v1 , GLint v2 , GLint v3 ) ;
GL_APICALL void GL_APIENTRY glUniform4iv ( GLint location , GLsizei count , const GLint * value ) ;
GL_APICALL void GL_APIENTRY glUniformMatrix2fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniformMatrix3fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUniformMatrix4fv ( GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) ;
GL_APICALL void GL_APIENTRY glUseProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glValidateProgram ( GLuint program ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib1f ( GLuint index , GLfloat x ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib1fv ( GLuint index , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib2f ( GLuint index , GLfloat x , GLfloat y ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib2fv ( GLuint index , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib3f ( GLuint index , GLfloat x , GLfloat y , GLfloat z ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib3fv ( GLuint index , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib4f ( GLuint index , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
GL_APICALL void GL_APIENTRY glVertexAttrib4fv ( GLuint index , const GLfloat * v ) ;
GL_APICALL void GL_APIENTRY glVertexAttribPointer ( GLuint index , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const void * pointer ) ;
GL_APICALL void GL_APIENTRY glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
# endif /* GL_ES_VERSION_2_0 */
# ifdef __cplusplus
}
# endif
# endif /* __gl2_h_ */
# endif