diff --git a/src/Magnum/TextureTools/DistanceField.cpp b/src/Magnum/TextureTools/DistanceField.cpp index a6aed1d37..b003cbff7 100644 --- a/src/Magnum/TextureTools/DistanceField.cpp +++ b/src/Magnum/TextureTools/DistanceField.cpp @@ -59,12 +59,12 @@ class DistanceFieldShader: public GL::AbstractShaderProgram { explicit DistanceFieldShader(UnsignedInt radius); DistanceFieldShader& setScaling(const Vector2& scaling) { - setUniform(scalingUniform, scaling); + setUniform(_scalingUniform, scaling); return *this; } DistanceFieldShader& setImageSizeInverted(const Vector2& size) { - setUniform(imageSizeInvertedUniform, size); + setUniform(_imageSizeInvertedUniform, size); return *this; } @@ -80,8 +80,8 @@ class DistanceFieldShader: public GL::AbstractShaderProgram { Unit 6 is used by Shaders::Vector and Shaders::DistanceFieldVector. */ enum: Int { TextureUnit = 7 }; - Int scalingUniform{0}, - imageSizeInvertedUniform; + Int _scalingUniform{0}, + _imageSizeInvertedUniform; }; DistanceFieldShader::DistanceFieldShader(const UnsignedInt radius) { @@ -131,7 +131,7 @@ DistanceFieldShader::DistanceFieldShader(const UnsignedInt radius) { if(v < GL::Version::GLES310) #endif { - scalingUniform = uniformLocation("scaling"_s); + _scalingUniform = uniformLocation("scaling"_s); #ifndef MAGNUM_TARGET_GLES if(!GL::Context::current().isVersionSupported(GL::Version::GL320)) @@ -139,7 +139,7 @@ DistanceFieldShader::DistanceFieldShader(const UnsignedInt radius) { if(!GL::Context::current().isVersionSupported(GL::Version::GLES300)) #endif { - imageSizeInvertedUniform = uniformLocation("imageSizeInverted"_s); + _imageSizeInvertedUniform = uniformLocation("imageSizeInverted"_s); } }