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Vladimír Vondruš 14 years ago
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5d9c4038f5
  1. 8
      src/Math/Matrix4.h

8
src/Math/Matrix4.h

@ -37,7 +37,7 @@ transformations. See also @ref matrix-vector for brief introduction.
template<class T> class Matrix4: public Matrix<4, T> { template<class T> class Matrix4: public Matrix<4, T> {
public: public:
/** /**
* @brief 3D translation matrix * @brief 3D translation
* @param vec Translation vector * @param vec Translation vector
* *
* @see translation(), Matrix3::translation(const Vector2&), * @see translation(), Matrix3::translation(const Vector2&),
@ -53,7 +53,7 @@ template<class T> class Matrix4: public Matrix<4, T> {
} }
/** /**
* @brief 3D scaling matrix * @brief 3D scaling
* @param vec Scaling vector * @param vec Scaling vector
* *
* @see rotationScaling() const, Matrix3::scaling(const Vector2&), * @see rotationScaling() const, Matrix3::scaling(const Vector2&),
@ -69,9 +69,9 @@ template<class T> class Matrix4: public Matrix<4, T> {
} }
/** /**
* @brief 3D rotation matrix * @brief 3D rotation around arbitrary axis
* @param angle Rotation angle (counterclockwise, in radians) * @param angle Rotation angle (counterclockwise, in radians)
* @param vec Normalized rotation vector * @param vec Normalized rotation axis
* *
* @see rotation() const, Matrix3::rotation(T), Vector3::xAxis(), * @see rotation() const, Matrix3::rotation(T), Vector3::xAxis(),
* Vector3::yAxis(), Vector3::zAxis(), deg(), rad() * Vector3::yAxis(), Vector3::zAxis(), deg(), rad()

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