From 3619541f9e039bf71686c0dfee4abd225b6cb858 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 2 Aug 2014 23:09:34 +0200 Subject: [PATCH 01/30] Minor cleanup. --- doc/platform.dox | 2 +- modules/FindMagnum.cmake | 4 ++-- src/Magnum/DebugTools/Test/ForceRendererTest.cpp | 2 +- src/Magnum/Platform/CMakeLists.txt | 8 ++++---- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/doc/platform.dox b/doc/platform.dox index ef1cd319f..6323bc516 100644 --- a/doc/platform.dox +++ b/doc/platform.dox @@ -189,7 +189,7 @@ compilation of the executable and linking `${MAGNUM_LIBRARIES}` and `${MAGNUM_SDL2APPLICATION_LIBRARIES}` to it. Again, to simplify porting, you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}` -and `${MAGNUM_WAPPLICATION_LIBRARIES}` aliases (or `${MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS}`, +and `${MAGNUM_APPLICATION_LIBRARIES}` aliases (or `${MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS}`, `${MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES}` for windowless applications), but only if only one application (windowless application) component is requested to avoid ambiguity. Changing the build script to use different toolkit is then diff --git a/modules/FindMagnum.cmake b/modules/FindMagnum.cmake index cef0cfc98..4c2a4b769 100644 --- a/modules/FindMagnum.cmake +++ b/modules/FindMagnum.cmake @@ -456,8 +456,8 @@ foreach(component ${Magnum_FIND_COMPONENTS}) MAGNUM_${_COMPONENT}_LIBRARY _MAGNUM_${_COMPONENT}_INCLUDE_DIR) - # Global aliases for Windowless*Application and *Application components. - # If already set, unset them to avoid ambiguity. + # Global aliases for Windowless*Application and *Application + # components. If already set, unset them to avoid ambiguity. if(${component} MATCHES Windowless.+Application) if(NOT DEFINED MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES AND NOT DEFINED MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS) set(MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES ${MAGNUM_${_COMPONENT}_LIBRARIES}) diff --git a/src/Magnum/DebugTools/Test/ForceRendererTest.cpp b/src/Magnum/DebugTools/Test/ForceRendererTest.cpp index 63cc8a02e..7b0f0a5e2 100644 --- a/src/Magnum/DebugTools/Test/ForceRendererTest.cpp +++ b/src/Magnum/DebugTools/Test/ForceRendererTest.cpp @@ -103,7 +103,7 @@ void ForceRendererTest::arbitrary3D() { CORRADE_COMPARE(Vector3::dot(m.right(), m.up()), 0.0f); CORRADE_COMPARE(Vector3::dot(m.right(), m.backward()), 0.0f); /** @todo This shouldn't be too different */ - CORRADE_VERIFY(Math::abs(Vector3::dot(m.up(), m.backward())) < Math::TypeTraits::epsilon()); + CORRADE_VERIFY(Math::abs(Vector3::dot(m.up(), m.backward())) < Math::TypeTraits::epsilon()); } }}}} diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 7001bd717..94c68ceec 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -170,7 +170,7 @@ endif() # GLX application if(WITH_GLXAPPLICATION) set(NEED_ABSTRACTXAPPLICATION 1) - set(NEED_GLXCONTEXT 1) + set(NEED_GLXCONTEXTHANDLER 1) set(MagnumGlxApplication_SRCS $ @@ -192,7 +192,7 @@ endif() # X/EGL application if(WITH_XEGLAPPLICATION) set(NEED_ABSTRACTXAPPLICATION 1) - set(NEED_EGLCONTEXT 1) + set(NEED_EGLCONTEXTHANDLER 1) set(MagnumXEglApplication_SRCS $ @@ -288,7 +288,7 @@ if(NEED_ABSTRACTXAPPLICATION) endif() # GLX context -if(NEED_GLXCONTEXT) +if(NEED_GLXCONTEXTHANDLER) set(MagnumGlxContextHandler_SRCS Implementation/GlxContextHandler.cpp) set(MagnumGlxContextHandler_PRIVATE_HEADERS @@ -303,7 +303,7 @@ if(NEED_GLXCONTEXT) endif() # EGL context -if(NEED_EGLCONTEXT) +if(NEED_EGLCONTEXTHANDLER) find_package(EGL) if(NOT EGL_FOUND) message(FATAL_ERROR "EGL library, required by some window contexts, was not found. Set WITH_*EGL*APPLICATION to OFF to skip building them.") From 623ed89328ec988bf2e56af3e9bf111d547b853a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 2 Aug 2014 23:36:00 +0200 Subject: [PATCH 02/30] Removed dead code. Stuff that won't be present on ES targets anyway because it's already disabled somewhere else. --- src/Magnum/AbstractFramebuffer.cpp | 4 ---- src/Magnum/AbstractTexture.cpp | 21 --------------------- 2 files changed, 25 deletions(-) diff --git a/src/Magnum/AbstractFramebuffer.cpp b/src/Magnum/AbstractFramebuffer.cpp index 99cefef14..e4c99bd64 100644 --- a/src/Magnum/AbstractFramebuffer.cpp +++ b/src/Magnum/AbstractFramebuffer.cpp @@ -196,11 +196,7 @@ void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, Ima #ifndef MAGNUM_TARGET_GLES2 void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, BufferImage2D& image, BufferUsage usage) { - #ifndef MAGNUM_TARGET_GLES2 bindInternal(FramebufferTarget::Read); - #else - bindInternal(readTarget); - #endif /* If the buffer doesn't have sufficient size, resize it */ /** @todo Explicitly reset also when buffer usage changes */ if(image.size() != size) diff --git a/src/Magnum/AbstractTexture.cpp b/src/Magnum/AbstractTexture.cpp index 756940c2b..f55478ba9 100644 --- a/src/Magnum/AbstractTexture.cpp +++ b/src/Magnum/AbstractTexture.cpp @@ -840,17 +840,7 @@ void AbstractTexture::storageImplementationFallback(const GLenum target, const G void AbstractTexture::storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { bindInternal(); - /** @todo Re-enable when extension loader is available for ES */ - #ifndef MAGNUM_TARGET_GLES2 glTexStorage1D(target, levels, GLenum(internalFormat), size[0]); - #else - static_cast(target); - static_cast(levels); - static_cast(internalFormat); - static_cast(size); - CORRADE_INTERNAL_ASSERT(false); - //glTexStorage2DEXT(target, levels, GLenum(internalFormat), size.x(), size.y()); - #endif } void AbstractTexture::storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { @@ -1013,19 +1003,8 @@ void AbstractTexture::getImageImplementationDSA(const GLenum target, const GLint } void AbstractTexture::getImageImplementationRobustness(const GLenum target, const GLint level, const ColorFormat format, const ColorType type, const std::size_t dataSize, GLvoid* const data) { - /** @todo Re-enable when extension loader is available for ES */ - #ifndef MAGNUM_TARGET_GLES bindInternal(); glGetnTexImageARB(target, level, GLenum(format), GLenum(type), dataSize, data); - #else - static_cast(target); - static_cast(level); - static_cast(format); - static_cast(type); - static_cast(dataSize); - static_cast(data); - CORRADE_INTERNAL_ASSERT(false); - #endif } #endif From 8c18bd0995ab4ffa1dd748986f6934eb9647c8bd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 3 Aug 2014 14:48:26 +0200 Subject: [PATCH 03/30] There is glDiscardSubFramebuffer() in EXT_discard_framebuffer. The relevant functions are now a no-op on ES2. --- doc/opengl-mapping.dox | 2 +- src/Magnum/AbstractFramebuffer.cpp | 11 ++--------- src/Magnum/AbstractFramebuffer.h | 2 ++ src/Magnum/DefaultFramebuffer.cpp | 2 ++ src/Magnum/DefaultFramebuffer.h | 12 ++++++++---- src/Magnum/Framebuffer.cpp | 2 ++ src/Magnum/Framebuffer.h | 12 ++++++++---- src/Magnum/Implementation/FramebufferState.cpp | 2 -- src/Magnum/Implementation/FramebufferState.h | 2 ++ 9 files changed, 27 insertions(+), 20 deletions(-) diff --git a/doc/opengl-mapping.dox b/doc/opengl-mapping.dox index 41d0c5b16..294a547e2 100644 --- a/doc/opengl-mapping.dox +++ b/doc/opengl-mapping.dox @@ -184,7 +184,7 @@ OpenGL function | Matching API @fn_gl{InvalidateBufferData} | @ref Buffer::invalidateData() @fn_gl{InvalidateBufferSubData} | @ref Buffer::invalidateSubData() @fn_gl{InvalidateFramebuffer}, \n @fn_gles_extension{DiscardFramebuffer,EXT,discard_framebuffer} | @ref DefaultFramebuffer::invalidate(), \n @ref Framebuffer::invalidate() -@fn_gl{InvalidateSubFramebuffer}, \n @fn_gles_extension{DiscardSubFramebuffer,EXT,discard_framebuffer} | @ref DefaultFramebuffer::invalidate(), \n @ref Framebuffer::invalidate() +@fn_gl{InvalidateSubFramebuffer} | @ref DefaultFramebuffer::invalidate(), \n @ref Framebuffer::invalidate() @fn_gl{InvalidateTexImage} | @ref Texture::invalidateImage(), \n @ref TextureArray::invalidateImage(), \n @ref CubeMapTexture::invalidateImage(), \n @ref CubeMapTextureArray::invalidateImage(), \n @ref RectangleTexture::invalidateImage(), \n @ref MultisampleTexture::invalidateImage() @fn_gl{InvalidateTexSubImage} | @ref Texture::invalidateSubImage(), \n @ref TextureArray::invalidateSubImage(), \n @ref CubeMapTexture::invalidateSubImage(), \n @ref CubeMapTextureArray::invalidateSubImage(), \n @ref RectangleTexture::invalidateSubImage(), \n @ref MultisampleTexture::invalidateSubImage() @fn_gl{IsBuffer}, \n @fn_gl{IsFramebuffer}, \n @fn_gl{IsProgram}, \n @fn_gl{IsProgramPipeline}, \n @fn_gl{IsQuery}, \n @fn_gl{IsRenderbuffer}, \n @fn_gl{IsSampler}, \n @fn_gl{IsShader}, \n @fn_gl{IsSync}, \n @fn_gl{IsTexture}, \n @fn_gl{IsTransformFeedback}, \n @fn_gl{IsVertexArray} | not needed, objects are strongly typed diff --git a/src/Magnum/AbstractFramebuffer.cpp b/src/Magnum/AbstractFramebuffer.cpp index e4c99bd64..235a95ac0 100644 --- a/src/Magnum/AbstractFramebuffer.cpp +++ b/src/Magnum/AbstractFramebuffer.cpp @@ -221,20 +221,13 @@ void AbstractFramebuffer::invalidateImplementationDefault(const GLsizei count, c #endif } +#ifndef MAGNUM_TARGET_GLES2 void AbstractFramebuffer::invalidateImplementationNoOp(GLsizei, const GLenum*, const Range2Di&) {} void AbstractFramebuffer::invalidateImplementationDefault(const GLsizei count, const GLenum* const attachments, const Range2Di& rectangle) { - /** @todo Re-enable when extension loader is available for ES */ - #ifndef MAGNUM_TARGET_GLES2 glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY()); - #else - static_cast(count); - static_cast(attachments); - static_cast(rectangle); - CORRADE_INTERNAL_ASSERT(false); - //glDiscardSubFramebufferEXT(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height()); - #endif } +#endif GLenum AbstractFramebuffer::checkStatusImplementationDefault(const FramebufferTarget target) { bindInternal(target); diff --git a/src/Magnum/AbstractFramebuffer.h b/src/Magnum/AbstractFramebuffer.h index 296447830..03f581a59 100644 --- a/src/Magnum/AbstractFramebuffer.h +++ b/src/Magnum/AbstractFramebuffer.h @@ -363,8 +363,10 @@ class MAGNUM_EXPORT AbstractFramebuffer { void MAGNUM_LOCAL invalidateImplementationNoOp(GLsizei, const GLenum*); void MAGNUM_LOCAL invalidateImplementationDefault(GLsizei count, const GLenum* attachments); + #ifndef MAGNUM_TARGET_GLES2 void MAGNUM_LOCAL invalidateImplementationNoOp(GLsizei, const GLenum*, const Range2Di&); void MAGNUM_LOCAL invalidateImplementationDefault(GLsizei count, const GLenum* attachments, const Range2Di& rectangle); + #endif }; CORRADE_ENUMSET_OPERATORS(FramebufferClearMask) diff --git a/src/Magnum/DefaultFramebuffer.cpp b/src/Magnum/DefaultFramebuffer.cpp index 6ccfeb13e..9c9f4991b 100644 --- a/src/Magnum/DefaultFramebuffer.cpp +++ b/src/Magnum/DefaultFramebuffer.cpp @@ -80,6 +80,7 @@ void DefaultFramebuffer::invalidate(std::initializer_list*Context::current()->state().framebuffer->invalidateImplementation)(attachments.size(), _attachments); } +#ifndef MAGNUM_TARGET_GLES2 void DefaultFramebuffer::invalidate(std::initializer_list attachments, const Range2Di& rectangle) { /** @todo C++14: use VLA to avoid heap allocation */ Containers::Array _attachments(attachments.size()); @@ -88,6 +89,7 @@ void DefaultFramebuffer::invalidate(std::initializer_list*Context::current()->state().framebuffer->invalidateSubImplementation)(attachments.size(), _attachments, rectangle); } +#endif void DefaultFramebuffer::initializeContextBasedFunctionality(Context& context) { Implementation::FramebufferState* state = context.state().framebuffer; diff --git a/src/Magnum/DefaultFramebuffer.h b/src/Magnum/DefaultFramebuffer.h index b859ce9e8..f15def894 100644 --- a/src/Magnum/DefaultFramebuffer.h +++ b/src/Magnum/DefaultFramebuffer.h @@ -404,12 +404,11 @@ class MAGNUM_EXPORT DefaultFramebuffer: public AbstractFramebuffer { * @param rectangle %Rectangle to invalidate * * If extension @extension{ARB,invalidate_subdata} (part of OpenGL - * 4.3), extension @es_extension{EXT,discard_framebuffer} in OpenGL ES - * 2.0 or OpenGL ES 3.0 is not available, this function does nothing. + * 4.3) or OpenGL ES 3.0 is not available, this function does nothing. * The framebuffer is bound to some target before the operation, if not * already. - * @see @fn_gl{InvalidateSubFramebuffer} or @fn_gles_extension{DiscardSubFramebuffer,EXT,discard_framebuffer} - * on OpenGL ES 2.0 + * @see @ref invalidate(std::initializer_list), + * @fn_gl{InvalidateSubFramebuffer} */ void invalidate(std::initializer_list attachments, const Range2Di& rectangle); @@ -431,6 +430,11 @@ extern DefaultFramebuffer MAGNUM_EXPORT defaultFramebuffer; /** @debugoperatorclassenum{Magnum::DefaultFramebuffer,Magnum::DefaultFramebuffer::Status} */ Debug MAGNUM_EXPORT operator<<(Debug debug, DefaultFramebuffer::Status value); +#ifdef MAGNUM_TARGET_GLES2 +/* No-op implementation on ES2 */ +inline void DefaultFramebuffer::invalidate(std::initializer_list, const Range2Di&) {} +#endif + } #endif diff --git a/src/Magnum/Framebuffer.cpp b/src/Magnum/Framebuffer.cpp index d43bf891d..dde39e676 100644 --- a/src/Magnum/Framebuffer.cpp +++ b/src/Magnum/Framebuffer.cpp @@ -157,6 +157,7 @@ void Framebuffer::invalidate(std::initializer_list attac (this->*Context::current()->state().framebuffer->invalidateImplementation)(attachments.size(), _attachments); } +#ifndef MAGNUM_TARGET_GLES2 void Framebuffer::invalidate(std::initializer_list attachments, const Range2Di& rectangle) { /** @todo C++14: use VLA to avoid heap allocation */ Containers::Array _attachments(attachments.size()); @@ -165,6 +166,7 @@ void Framebuffer::invalidate(std::initializer_list attac (this->*Context::current()->state().framebuffer->invalidateSubImplementation)(attachments.size(), _attachments, rectangle); } +#endif Framebuffer& Framebuffer::attachRenderbuffer(const BufferAttachment attachment, Renderbuffer& renderbuffer) { (this->*Context::current()->state().framebuffer->renderbufferImplementation)(attachment, renderbuffer); diff --git a/src/Magnum/Framebuffer.h b/src/Magnum/Framebuffer.h index b2d951c08..7d055b16f 100644 --- a/src/Magnum/Framebuffer.h +++ b/src/Magnum/Framebuffer.h @@ -458,12 +458,11 @@ class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObje * @param rectangle %Rectangle to invalidate * * If extension @extension{ARB,invalidate_subdata} (part of OpenGL - * 4.3), extension @es_extension{EXT,discard_framebuffer} in OpenGL ES - * 2.0 or OpenGL ES 3.0 is not available, this function does nothing. + * 4.3) or OpenGL ES 3.0 is not available, this function does nothing. * The framebuffer is bound to some target before the operation, if not * already. - * @see @fn_gl{InvalidateFramebuffer} or @fn_gles_extension{DiscardFramebuffer,EXT,discard_framebuffer} - * on OpenGL ES 2.0 + * @see @ref invalidate(std::initializer_list), + * @fn_gl{InvalidateFramebuffer} */ void invalidate(std::initializer_list attachments, const Range2Di& rectangle); @@ -672,6 +671,11 @@ inline Framebuffer& Framebuffer::operator=(Framebuffer&& other) noexcept { return *this; } +#ifdef MAGNUM_TARGET_GLES2 +/* No-op implementation on ES2 */ +inline void Framebuffer::invalidate(std::initializer_list, const Range2Di&) {} +#endif + } #endif diff --git a/src/Magnum/Implementation/FramebufferState.cpp b/src/Magnum/Implementation/FramebufferState.cpp index 010d23307..4f28e3d00 100644 --- a/src/Magnum/Implementation/FramebufferState.cpp +++ b/src/Magnum/Implementation/FramebufferState.cpp @@ -157,10 +157,8 @@ FramebufferState::FramebufferState(Context& context, std::vector& e extensions.push_back(Extensions::GL::EXT::discard_framebuffer::string()); invalidateImplementation = &AbstractFramebuffer::invalidateImplementationDefault; - invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationDefault; } else { invalidateImplementation = &AbstractFramebuffer::invalidateImplementationNoOp; - invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationNoOp; } /* Always available on ES3 */ diff --git a/src/Magnum/Implementation/FramebufferState.h b/src/Magnum/Implementation/FramebufferState.h index c2c7322e9..a466d4ed9 100644 --- a/src/Magnum/Implementation/FramebufferState.h +++ b/src/Magnum/Implementation/FramebufferState.h @@ -42,7 +42,9 @@ struct FramebufferState { void(AbstractFramebuffer::*drawBufferImplementation)(GLenum); void(AbstractFramebuffer::*readBufferImplementation)(GLenum); void(AbstractFramebuffer::*invalidateImplementation)(GLsizei, const GLenum*); + #ifndef MAGNUM_TARGET_GLES2 void(AbstractFramebuffer::*invalidateSubImplementation)(GLsizei, const GLenum*, const Range2Di&); + #endif void(Framebuffer::*renderbufferImplementation)(Framebuffer::BufferAttachment, Renderbuffer&); #ifndef MAGNUM_TARGET_GLES From 24e88afefa7372beee67369af924c30c1208d825 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 3 Aug 2014 17:14:42 +0200 Subject: [PATCH 04/30] Decide between ANGLE/NV implementation for Framebuffer::blit() on ES. Currently both disabled until extension loader is in place. --- src/Magnum/AbstractFramebuffer.cpp | 22 +++++++++++++------ src/Magnum/AbstractFramebuffer.h | 5 +++++ .../Implementation/FramebufferState.cpp | 13 +++++++++++ src/Magnum/Implementation/FramebufferState.h | 3 +++ 4 files changed, 36 insertions(+), 7 deletions(-) diff --git a/src/Magnum/AbstractFramebuffer.cpp b/src/Magnum/AbstractFramebuffer.cpp index 235a95ac0..b57f6597a 100644 --- a/src/Magnum/AbstractFramebuffer.cpp +++ b/src/Magnum/AbstractFramebuffer.cpp @@ -132,19 +132,27 @@ FramebufferTarget AbstractFramebuffer::bindInternal() { void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter) { source.bindInternal(FramebufferTarget::Read); destination.bindInternal(FramebufferTarget::Draw); - /** @todo Re-enable when extension loader is available for ES, add also ANGLE version */ #ifndef MAGNUM_TARGET_GLES2 glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); #else - static_cast(sourceRectangle); - static_cast(destinationRectangle); - static_cast(mask); - static_cast(filter); - //glBlitFramebufferNV(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); - CORRADE_INTERNAL_ASSERT(false); + Context::current()->state().framebuffer->blitImplementation(sourceRectangle, destinationRectangle, mask, filter); #endif } +#ifdef MAGNUM_TARGET_GLES2 +void AbstractFramebuffer::blitImplementationANGLE(const Range2Di&, const Range2Di&, FramebufferBlitMask, FramebufferBlitFilter) { + /** @todo Re-enable when extension loader is available for ES */ + CORRADE_INTERNAL_ASSERT(false); + //glBlitFramebufferANGLE(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); +} + +void AbstractFramebuffer::blitImplementationNV(const Range2Di&, const Range2Di&, FramebufferBlitMask, FramebufferBlitFilter) { + /** @todo Re-enable when extension loader is available for ES */ + CORRADE_INTERNAL_ASSERT(false); + //glBlitFramebufferNV(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter)); +} +#endif + AbstractFramebuffer& AbstractFramebuffer::setViewport(const Range2Di& rectangle) { _viewport = rectangle; diff --git a/src/Magnum/AbstractFramebuffer.h b/src/Magnum/AbstractFramebuffer.h index 03f581a59..625e453c8 100644 --- a/src/Magnum/AbstractFramebuffer.h +++ b/src/Magnum/AbstractFramebuffer.h @@ -337,6 +337,11 @@ class MAGNUM_EXPORT AbstractFramebuffer { Range2Di _viewport; private: + #ifdef MAGNUM_TARGET_GLES2 + static void MAGNUM_LOCAL blitImplementationANGLE(const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); + static void MAGNUM_LOCAL blitImplementationNV(const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); + #endif + GLenum MAGNUM_LOCAL checkStatusImplementationDefault(FramebufferTarget target); #ifndef MAGNUM_TARGET_GLES GLenum MAGNUM_LOCAL checkStatusImplementationDSA(FramebufferTarget target); diff --git a/src/Magnum/Implementation/FramebufferState.cpp b/src/Magnum/Implementation/FramebufferState.cpp index 4f28e3d00..0d49ab50a 100644 --- a/src/Magnum/Implementation/FramebufferState.cpp +++ b/src/Magnum/Implementation/FramebufferState.cpp @@ -166,6 +166,19 @@ FramebufferState::FramebufferState(Context& context, std::vector& e invalidateImplementation = &AbstractFramebuffer::invalidateImplementationDefault; invalidateSubImplementation = &AbstractFramebuffer::invalidateImplementationDefault; #endif + + /* Blit implementation on ES2 */ + #ifdef MAGNUM_TARGET_GLES2 + if(context.isExtensionSupported()) { + extensions.push_back(Extensions::GL::ANGLE::framebuffer_blit::string()); + blitImplementation = &AbstractFramebuffer::blitImplementationANGLE; + + } else if(context.isExtensionSupported()) { + extensions.push_back(Extensions::GL::NV::framebuffer_blit::string()); + blitImplementation = &AbstractFramebuffer::blitImplementationNV; + + } else blitImplementation = nullptr; + #endif } void FramebufferState::reset() { diff --git a/src/Magnum/Implementation/FramebufferState.h b/src/Magnum/Implementation/FramebufferState.h index a466d4ed9..e4c498942 100644 --- a/src/Magnum/Implementation/FramebufferState.h +++ b/src/Magnum/Implementation/FramebufferState.h @@ -37,6 +37,9 @@ struct FramebufferState { void reset(); + #ifdef MAGNUM_TARGET_GLES2 + void(*blitImplementation)(const Range2Di&, const Range2Di&, FramebufferBlitMask, FramebufferBlitFilter); + #endif GLenum(AbstractFramebuffer::*checkStatusImplementation)(FramebufferTarget); void(AbstractFramebuffer::*drawBuffersImplementation)(GLsizei, const GLenum*); void(AbstractFramebuffer::*drawBufferImplementation)(GLenum); From 0cdd722a1e775d57fca9838ca7f5dc963d52ac77 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 14:46:17 +0200 Subject: [PATCH 05/30] SceneGraph: fix compilation on MinGW-w64 GCC 4.9.1. Previously (<= 4.9.0) it behaved similarly to MSVC 2013, but the issues with missing inline functions of classes declared as extern template appeared again. This way doesn't work with MSVC, so I need to maintain two separate symbol exporting scenarios. Damn you, DLL hell. --- src/Magnum/SceneGraph/AbstractCamera.h | 2 +- src/Magnum/SceneGraph/AbstractFeature.h | 2 +- src/Magnum/SceneGraph/AbstractObject.h | 2 +- src/Magnum/SceneGraph/AbstractTransformation.h | 2 +- src/Magnum/SceneGraph/Animable.h | 2 +- src/Magnum/SceneGraph/AnimableGroup.h | 2 +- src/Magnum/SceneGraph/Camera2D.h | 2 +- src/Magnum/SceneGraph/Camera3D.h | 2 +- src/Magnum/SceneGraph/Drawable.h | 2 +- src/Magnum/SceneGraph/DualComplexTransformation.h | 2 +- src/Magnum/SceneGraph/DualQuaternionTransformation.h | 2 +- src/Magnum/SceneGraph/FeatureGroup.h | 2 +- src/Magnum/SceneGraph/MatrixTransformation2D.h | 2 +- src/Magnum/SceneGraph/MatrixTransformation3D.h | 2 +- src/Magnum/SceneGraph/RigidMatrixTransformation2D.h | 2 +- src/Magnum/SceneGraph/RigidMatrixTransformation3D.h | 2 +- src/Magnum/SceneGraph/TranslationTransformation.h | 2 +- src/Magnum/SceneGraph/instantiation.cpp | 5 +++-- 18 files changed, 20 insertions(+), 19 deletions(-) diff --git a/src/Magnum/SceneGraph/AbstractCamera.h b/src/Magnum/SceneGraph/AbstractCamera.h index c6e8449de..818361965 100644 --- a/src/Magnum/SceneGraph/AbstractCamera.h +++ b/src/Magnum/SceneGraph/AbstractCamera.h @@ -196,7 +196,7 @@ template using AbstractBasicCamera3D = AbstractCamera<3, T>; */ typedef AbstractBasicCamera3D AbstractCamera3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractCamera<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractCamera<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/AbstractFeature.h b/src/Magnum/SceneGraph/AbstractFeature.h index 2f705bf13..944c68f87 100644 --- a/src/Magnum/SceneGraph/AbstractFeature.h +++ b/src/Magnum/SceneGraph/AbstractFeature.h @@ -324,7 +324,7 @@ template using AbstractBasicFeature3D = AbstractFeature<3, T>; */ typedef AbstractBasicFeature3D AbstractFeature3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/AbstractObject.h b/src/Magnum/SceneGraph/AbstractObject.h index ea2de20c5..0f3d0478b 100644 --- a/src/Magnum/SceneGraph/AbstractObject.h +++ b/src/Magnum/SceneGraph/AbstractObject.h @@ -303,7 +303,7 @@ typedef AbstractBasicObject3D AbstractObject3D; typedef AbstractObject<3, Float> AbstractObject3D; #endif -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractObject<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractObject<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/AbstractTransformation.h b/src/Magnum/SceneGraph/AbstractTransformation.h index c9298baa6..9ae6af5a7 100644 --- a/src/Magnum/SceneGraph/AbstractTransformation.h +++ b/src/Magnum/SceneGraph/AbstractTransformation.h @@ -130,7 +130,7 @@ template using AbstractBasicTransformation3D = AbstractTransformation<3 */ typedef AbstractBasicTransformation3D AbstractTransformation3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/Animable.h b/src/Magnum/SceneGraph/Animable.h index 0573da9c2..b35b5e34c 100644 --- a/src/Magnum/SceneGraph/Animable.h +++ b/src/Magnum/SceneGraph/Animable.h @@ -368,7 +368,7 @@ template using BasicAnimable3D = Animable<3, T>; */ typedef BasicAnimable3D Animable3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Animable<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT Animable<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/AnimableGroup.h b/src/Magnum/SceneGraph/AnimableGroup.h index 212068cc4..cb2e0fc16 100644 --- a/src/Magnum/SceneGraph/AnimableGroup.h +++ b/src/Magnum/SceneGraph/AnimableGroup.h @@ -104,7 +104,7 @@ template using BasicAnimableGroup3D = AnimableGroup<3, T>; */ typedef BasicAnimableGroup3D AnimableGroup3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT AnimableGroup<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT AnimableGroup<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/Camera2D.h b/src/Magnum/SceneGraph/Camera2D.h index 1ed624b46..6a94151c1 100644 --- a/src/Magnum/SceneGraph/Camera2D.h +++ b/src/Magnum/SceneGraph/Camera2D.h @@ -102,7 +102,7 @@ template class BasicCamera2D: public AbstractBasicCamera2D { */ typedef BasicCamera2D Camera2D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera2D; #endif diff --git a/src/Magnum/SceneGraph/Camera3D.h b/src/Magnum/SceneGraph/Camera3D.h index 67e517a89..45aeca337 100644 --- a/src/Magnum/SceneGraph/Camera3D.h +++ b/src/Magnum/SceneGraph/Camera3D.h @@ -138,7 +138,7 @@ template class BasicCamera3D: public AbstractBasicCamera3D { */ typedef BasicCamera3D Camera3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera3D; #endif diff --git a/src/Magnum/SceneGraph/Drawable.h b/src/Magnum/SceneGraph/Drawable.h index e37ac3792..69c837714 100644 --- a/src/Magnum/SceneGraph/Drawable.h +++ b/src/Magnum/SceneGraph/Drawable.h @@ -241,7 +241,7 @@ template using BasicDrawableGroup3D = DrawableGroup<3, T>; */ typedef BasicDrawableGroup3D DrawableGroup3D; -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Drawable<2, Float>; extern template class MAGNUM_SCENEGRAPH_EXPORT Drawable<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/DualComplexTransformation.h b/src/Magnum/SceneGraph/DualComplexTransformation.h index 4167ab0cd..9d9659374 100644 --- a/src/Magnum/SceneGraph/DualComplexTransformation.h +++ b/src/Magnum/SceneGraph/DualComplexTransformation.h @@ -185,7 +185,7 @@ template struct Transformation> { } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/DualQuaternionTransformation.h b/src/Magnum/SceneGraph/DualQuaternionTransformation.h index 69d75261b..376e05978 100644 --- a/src/Magnum/SceneGraph/DualQuaternionTransformation.h +++ b/src/Magnum/SceneGraph/DualQuaternionTransformation.h @@ -202,7 +202,7 @@ template struct Transformation> { } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/FeatureGroup.h b/src/Magnum/SceneGraph/FeatureGroup.h index 1a0e190ac..a18530742 100644 --- a/src/Magnum/SceneGraph/FeatureGroup.h +++ b/src/Magnum/SceneGraph/FeatureGroup.h @@ -173,7 +173,7 @@ template FeatureGroup; extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractFeatureGroup<3, Float>; #endif diff --git a/src/Magnum/SceneGraph/MatrixTransformation2D.h b/src/Magnum/SceneGraph/MatrixTransformation2D.h index 8aa30e7ad..50291e3f6 100644 --- a/src/Magnum/SceneGraph/MatrixTransformation2D.h +++ b/src/Magnum/SceneGraph/MatrixTransformation2D.h @@ -170,7 +170,7 @@ template struct Transformation> { } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/MatrixTransformation3D.h b/src/Magnum/SceneGraph/MatrixTransformation3D.h index b5b67c84f..fee965547 100644 --- a/src/Magnum/SceneGraph/MatrixTransformation3D.h +++ b/src/Magnum/SceneGraph/MatrixTransformation3D.h @@ -217,7 +217,7 @@ template struct Transformation> { } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/RigidMatrixTransformation2D.h b/src/Magnum/SceneGraph/RigidMatrixTransformation2D.h index 1fb94148e..c275dea30 100644 --- a/src/Magnum/SceneGraph/RigidMatrixTransformation2D.h +++ b/src/Magnum/SceneGraph/RigidMatrixTransformation2D.h @@ -208,7 +208,7 @@ template struct Transformation> { } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/RigidMatrixTransformation3D.h b/src/Magnum/SceneGraph/RigidMatrixTransformation3D.h index 1fb75fc20..1ce512647 100644 --- a/src/Magnum/SceneGraph/RigidMatrixTransformation3D.h +++ b/src/Magnum/SceneGraph/RigidMatrixTransformation3D.h @@ -261,7 +261,7 @@ template struct Transformation> { } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/TranslationTransformation.h b/src/Magnum/SceneGraph/TranslationTransformation.h index 6e09ccaac..097252cb2 100644 --- a/src/Magnum/SceneGraph/TranslationTransformation.h +++ b/src/Magnum/SceneGraph/TranslationTransformation.h @@ -192,7 +192,7 @@ template struct Transfor } -#ifdef CORRADE_TARGET_WINDOWS +#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif diff --git a/src/Magnum/SceneGraph/instantiation.cpp b/src/Magnum/SceneGraph/instantiation.cpp index a5ef30c63..c8f40fb3f 100644 --- a/src/Magnum/SceneGraph/instantiation.cpp +++ b/src/Magnum/SceneGraph/instantiation.cpp @@ -40,8 +40,9 @@ namespace Magnum { namespace SceneGraph { -/* On Windows the instantiations are already marked with extern template */ -#ifndef CORRADE_TARGET_WINDOWS +/* On non-MinGW Windows the instantiations are already marked with extern + template */ +#if !defined(CORRADE_TARGET_WINDOWS) || defined(__MINGW32__) #define MAGNUM_SCENEGRAPH_EXPORT_HPP MAGNUM_SCENEGRAPH_EXPORT #else #define MAGNUM_SCENEGRAPH_EXPORT_HPP From 6c766df568d5d74d1273a97afdc0a0b8127a89a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 3 Aug 2014 17:06:13 +0200 Subject: [PATCH 06/30] Move function pointer loading into platform-specific class. This way it will be possible decouple the main library from platform-specific GLX/WGL/CGL/EGL... API. --- doc/platform.dox | 16 ++-- src/Magnum/Context.cpp | 14 +--- src/Magnum/Context.h | 28 +++---- src/Magnum/Platform/AbstractXApplication.cpp | 4 +- src/Magnum/Platform/AbstractXApplication.h | 3 +- src/Magnum/Platform/AndroidApplication.cpp | 4 +- src/Magnum/Platform/AndroidApplication.h | 2 +- src/Magnum/Platform/CMakeLists.txt | 1 + src/Magnum/Platform/Context.h | 79 +++++++++++++++++++ src/Magnum/Platform/GlutApplication.cpp | 4 +- src/Magnum/Platform/GlutApplication.h | 2 +- src/Magnum/Platform/NaClApplication.cpp | 2 +- src/Magnum/Platform/NaClApplication.h | 2 +- src/Magnum/Platform/Platform.h | 1 + src/Magnum/Platform/Sdl2Application.cpp | 4 +- src/Magnum/Platform/Sdl2Application.h | 2 +- .../Platform/WindowlessCglApplication.cpp | 4 +- .../Platform/WindowlessCglApplication.h | 2 +- .../Platform/WindowlessGlxApplication.cpp | 4 +- .../Platform/WindowlessGlxApplication.h | 3 +- .../Platform/WindowlessNaClApplication.cpp | 4 +- .../Platform/WindowlessNaClApplication.h | 2 +- .../Platform/WindowlessWglApplication.cpp | 4 +- .../Platform/WindowlessWglApplication.h | 2 +- 24 files changed, 131 insertions(+), 62 deletions(-) create mode 100644 src/Magnum/Platform/Context.h diff --git a/doc/platform.dox b/doc/platform.dox index 6323bc516..54798e3df 100644 --- a/doc/platform.dox +++ b/doc/platform.dox @@ -263,25 +263,25 @@ MyApplication::MyApplication(int& argc, char** argv): Platform::Application(argc @section platform-custom Using custom platform toolkits In case you want to use some not-yet-supported toolkit or you don't want to use -the wrappers in @ref Platform namespace, you can initialize %Magnum manually. -All you need is to create OpenGL context and then create instance of -@ref Context class, which will take care of proper initialization and feature -detection. The instance must be alive for whole application lifetime. Example -`main()` function with manual initialization: +the application wrappers in @ref Platform namespace, you can initialize %Magnum +manually. First create OpenGL context and then create instance of +@ref Platform::Context class, which will take care of proper initialization and +feature detection. The instance must be alive for whole application lifetime. +Example `main()` function with manual initialization: @code int main(int argc, char** argv) { // Create OpenGL context ... { // Initialize Magnum - Context context; + Platform::Context context; - // open window, enter main loop... + // Open window, enter main loop ... // Magnum context gets destroyed } - // delete OpenGL context ... + // Delete OpenGL context ... return 0; } diff --git a/src/Magnum/Context.cpp b/src/Magnum/Context.cpp index e3aeb3fd4..5f4c25dc2 100644 --- a/src/Magnum/Context.cpp +++ b/src/Magnum/Context.cpp @@ -294,17 +294,9 @@ const std::vector& Extension::extensions(Version version) { Context* Context::_current = nullptr; -Context::Context() { - #ifndef MAGNUM_TARGET_GLES - /* Init glLoadGen. Ignore functions that failed to load (described by - `ogl_LOAD_SUCCEEDED + n` return code), as we requested the latest OpenGL - with many vendor extensions and there won't ever be a driver supporting - everything possible. */ - if(ogl_LoadFunctions() == ogl_LOAD_FAILED) { - Error() << "ExtensionWrangler: cannot initialize glLoadGen"; - std::exit(64); - } - #endif +Context::Context(void functionLoader()) { + /* Load GL function pointers */ + if(functionLoader) functionLoader(); /* Get version */ #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) diff --git a/src/Magnum/Context.h b/src/Magnum/Context.h index 6399b6597..434bdf7f4 100644 --- a/src/Magnum/Context.h +++ b/src/Magnum/Context.h @@ -42,9 +42,8 @@ namespace Magnum { -namespace Implementation { - struct State; -} +namespace Implementation { struct State; } +namespace Platform { class Context; } /** @brief Run-time information about OpenGL extension @@ -88,11 +87,15 @@ class MAGNUM_EXPORT Extension { Provides access to version and extension information. Instance available through @ref Context::current() is automatically created during construction of -*Application classes in @ref Platform namespace. You can safely assume that the -instance is available during whole lifetime of *Application object. See -@ref platform documentation for more information about engine setup. +`*Application` classes in @ref Platform namespace. You can safely assume that +the instance is available during whole lifetime of `*Application` object. It's +also possible to create the context without using any `*Application` class +using @ref Platform::Context subclass, see @ref platform documentation for more +information. */ class MAGNUM_EXPORT Context { + friend class Platform::Context; + public: /** * @brief %Context flag @@ -199,17 +202,6 @@ class MAGNUM_EXPORT Context { */ typedef Containers::EnumSet DetectedDrivers; - /** - * @brief Constructor - * - * Does initial setup, detects available features and enables them - * throughout the engine. - * @see @fn_gl{Get} with @def_gl{MAJOR_VERSION}, @def_gl{MINOR_VERSION}, - * @def_gl{CONTEXT_FLAGS}, @def_gl{NUM_EXTENSIONS}, - * @fn_gl{GetString} with @def_gl{EXTENSIONS} - */ - explicit Context(); - /** @brief Copying is not allowed */ Context(const Context&) = delete; @@ -478,6 +470,8 @@ class MAGNUM_EXPORT Context { private: static Context* _current; + explicit Context(void functionLoader()); + MAGNUM_LOCAL void setupDriverWorkarounds(); Version _version; diff --git a/src/Magnum/Platform/AbstractXApplication.cpp b/src/Magnum/Platform/AbstractXApplication.cpp index 8d8bfd018..3a7866e00 100644 --- a/src/Magnum/Platform/AbstractXApplication.cpp +++ b/src/Magnum/Platform/AbstractXApplication.cpp @@ -27,7 +27,7 @@ #include -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" #include "Magnum/Version.h" #include "Implementation/AbstractContextHandler.h" @@ -95,7 +95,7 @@ bool AbstractXApplication::tryCreateContext(const Configuration& configuration) /* Set OpenGL context as current */ contextHandler->makeCurrent(); - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/AbstractXApplication.h b/src/Magnum/Platform/AbstractXApplication.h index 89ef9b35a..3bb224402 100644 --- a/src/Magnum/Platform/AbstractXApplication.h +++ b/src/Magnum/Platform/AbstractXApplication.h @@ -41,6 +41,7 @@ #include "Magnum/Magnum.h" #include "Magnum/Math/Vector2.h" +#include "Magnum/Platform/Platform.h" namespace Magnum { @@ -183,7 +184,7 @@ class AbstractXApplication { Implementation::AbstractContextHandler* contextHandler; - Context* c; + Platform::Context* c; /** @todo Get this from the created window */ Vector2i viewportSize; diff --git a/src/Magnum/Platform/AndroidApplication.cpp b/src/Magnum/Platform/AndroidApplication.cpp index 57b511687..81cb52aa5 100644 --- a/src/Magnum/Platform/AndroidApplication.cpp +++ b/src/Magnum/Platform/AndroidApplication.cpp @@ -28,7 +28,7 @@ #include #include -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" #include "Implementation/Egl.h" @@ -136,7 +136,7 @@ bool AndroidApplication::tryCreateContext(const Configuration& configuration) { /* Make the context current */ CORRADE_INTERNAL_ASSERT_OUTPUT(eglMakeCurrent(_display, _surface, _surface, _context)); - _c.reset(new Context); + _c.reset(new Platform::Context); return true; } diff --git a/src/Magnum/Platform/AndroidApplication.h b/src/Magnum/Platform/AndroidApplication.h index 2d887d1e9..0660734cf 100644 --- a/src/Magnum/Platform/AndroidApplication.h +++ b/src/Magnum/Platform/AndroidApplication.h @@ -306,7 +306,7 @@ class AndroidApplication { EGLSurface _surface; EGLContext _context; - std::unique_ptr _c; + std::unique_ptr _c; std::unique_ptr _logOutput; CORRADE_ENUMSET_FRIEND_OPERATORS(Flags) diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 94c68ceec..14b26ee10 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -25,6 +25,7 @@ # Headers set(MagnumPlatform_HEADERS + Context.h Platform.h Screen.h ScreenedApplication.h diff --git a/src/Magnum/Platform/Context.h b/src/Magnum/Platform/Context.h new file mode 100644 index 000000000..70eb8646e --- /dev/null +++ b/src/Magnum/Platform/Context.h @@ -0,0 +1,79 @@ +#ifndef Magnum_Platform_Context_h +#define Magnum_Platform_Context_h +/* + This file is part of Magnum. + + Copyright © 2010, 2011, 2012, 2013, 2014 + Vladimír Vondruš + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. +*/ + +#include + +#include "Magnum/Context.h" +#include "Magnum/OpenGL.h" + +namespace Magnum { namespace Platform { + +/** +@brief Platform-specific context + +In most cases not needed to be used directly as the initialization is done +automatically in `*Application` classes. See @ref platform for more +information. +*/ +class Context: public Magnum::Context { + public: + /** + * @brief Constructor + * + * Does initial setup, loads OpenGL function pointers using + * platform-specific API, detects available features and enables them + * throughout the engine. + * @see @fn_gl{Get} with @def_gl{MAJOR_VERSION}, @def_gl{MINOR_VERSION}, + * @def_gl{CONTEXT_FLAGS}, @def_gl{NUM_EXTENSIONS}, + * @fn_gl{GetString} with @def_gl{EXTENSIONS} + */ + explicit Context(): + #ifndef MAGNUM_TARGET_GLES + Magnum::Context{functionLoader} {} + #else + Magnum::Context{nullptr} {} + #endif + + private: + #ifndef MAGNUM_TARGET_GLES + void functionLoader() { + /* Init glLoadGen. Ignore functions that failed to load (described + by `ogl_LOAD_SUCCEEDED + n` return code), as we requested the + latest OpenGL with many vendor extensions and there won't ever + everything possible. */ + if(ogl_LoadFunctions() == ogl_LOAD_FAILED) { + Error() << "ExtensionWrangler: cannot initialize glLoadGen"; + std::exit(64); + } + } + #endif + +}; + +}} + +#endif diff --git a/src/Magnum/Platform/GlutApplication.cpp b/src/Magnum/Platform/GlutApplication.cpp index a576d8ab2..2677ee025 100644 --- a/src/Magnum/Platform/GlutApplication.cpp +++ b/src/Magnum/Platform/GlutApplication.cpp @@ -27,8 +27,8 @@ #include -#include "Magnum/Context.h" #include "Magnum/Version.h" +#include "Magnum/Platform/Context.h" #include "Magnum/Platform/ScreenedApplication.hpp" namespace Magnum { namespace Platform { @@ -96,7 +96,7 @@ bool GlutApplication::tryCreateContext(const Configuration& configuration) { glutMotionFunc(staticMouseMoveEvent); glutDisplayFunc(staticDrawEvent); - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/GlutApplication.h b/src/Magnum/Platform/GlutApplication.h index 68aa18ffc..1bab6db64 100644 --- a/src/Magnum/Platform/GlutApplication.h +++ b/src/Magnum/Platform/GlutApplication.h @@ -267,7 +267,7 @@ class GlutApplication { static GlutApplication* instance; - Context* c; + Platform::Context* c; }; /** diff --git a/src/Magnum/Platform/NaClApplication.cpp b/src/Magnum/Platform/NaClApplication.cpp index a0a7db690..e88b59d34 100644 --- a/src/Magnum/Platform/NaClApplication.cpp +++ b/src/Magnum/Platform/NaClApplication.cpp @@ -114,7 +114,7 @@ bool NaClApplication::tryCreateContext(const Configuration& configuration) { RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE|PP_INPUTEVENT_CLASS_WHEEL); RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_KEYBOARD); - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/NaClApplication.h b/src/Magnum/Platform/NaClApplication.h index f867cd832..247b7cf7c 100644 --- a/src/Magnum/Platform/NaClApplication.h +++ b/src/Magnum/Platform/NaClApplication.h @@ -379,7 +379,7 @@ class NaClApplication: public pp::Instance, public pp::Graphics3DClient, public pp::Graphics3D* graphics; pp::Fullscreen* fullscreen; - Context* c; + Platform::Context* c; Vector2i viewportSize; Flags flags; diff --git a/src/Magnum/Platform/Platform.h b/src/Magnum/Platform/Platform.h index 407586e2d..41e25dd0e 100644 --- a/src/Magnum/Platform/Platform.h +++ b/src/Magnum/Platform/Platform.h @@ -33,6 +33,7 @@ namespace Magnum { namespace Platform { template class BasicScreen; template class BasicScreenedApplication; +class Context; }} diff --git a/src/Magnum/Platform/Sdl2Application.cpp b/src/Magnum/Platform/Sdl2Application.cpp index 026ca4a76..b2b4a5794 100644 --- a/src/Magnum/Platform/Sdl2Application.cpp +++ b/src/Magnum/Platform/Sdl2Application.cpp @@ -31,7 +31,7 @@ #include #endif -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" #include "Magnum/Version.h" #include "Magnum/Platform/ScreenedApplication.hpp" @@ -198,7 +198,7 @@ bool Sdl2Application::tryCreateContext(const Configuration& configuration) { context = SDL_SetVideoMode(configuration.size().x(), configuration.size().y(), 24, SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF); #endif - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/Sdl2Application.h b/src/Magnum/Platform/Sdl2Application.h index b4a12743e..52b43cfe6 100644 --- a/src/Magnum/Platform/Sdl2Application.h +++ b/src/Magnum/Platform/Sdl2Application.h @@ -406,7 +406,7 @@ class Sdl2Application { SDL_Surface* context; #endif - Context* c; + Platform::Context* c; Flags flags; }; diff --git a/src/Magnum/Platform/WindowlessCglApplication.cpp b/src/Magnum/Platform/WindowlessCglApplication.cpp index e96596b4a..baa7c6190 100644 --- a/src/Magnum/Platform/WindowlessCglApplication.cpp +++ b/src/Magnum/Platform/WindowlessCglApplication.cpp @@ -30,7 +30,7 @@ #include #include -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" namespace Magnum { namespace Platform { @@ -113,7 +113,7 @@ bool WindowlessCglApplication::tryCreateContext(const Configuration&) { } cglError = CGLSetCurrentContext(context); - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/WindowlessCglApplication.h b/src/Magnum/Platform/WindowlessCglApplication.h index f86274ac1..225ed3a53 100644 --- a/src/Magnum/Platform/WindowlessCglApplication.h +++ b/src/Magnum/Platform/WindowlessCglApplication.h @@ -151,7 +151,7 @@ class WindowlessCglApplication { CGLContextObj context; CGLPixelFormatObj pixelFormat; - Context* c; + Platform::Context* c; }; /** diff --git a/src/Magnum/Platform/WindowlessGlxApplication.cpp b/src/Magnum/Platform/WindowlessGlxApplication.cpp index 3d0943d30..3b5a4bb7a 100644 --- a/src/Magnum/Platform/WindowlessGlxApplication.cpp +++ b/src/Magnum/Platform/WindowlessGlxApplication.cpp @@ -28,7 +28,7 @@ #include #include -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" #define None 0L // redef Xlib nonsense @@ -111,7 +111,7 @@ bool WindowlessGlxApplication::tryCreateContext(const Configuration&) { return false; } - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/WindowlessGlxApplication.h b/src/Magnum/Platform/WindowlessGlxApplication.h index 90d183d0f..90eb770fb 100644 --- a/src/Magnum/Platform/WindowlessGlxApplication.h +++ b/src/Magnum/Platform/WindowlessGlxApplication.h @@ -40,6 +40,7 @@ #undef Status #include "Magnum/Magnum.h" +#include "Magnum/Platform/Context.h" namespace Magnum { namespace Platform { @@ -157,7 +158,7 @@ class WindowlessGlxApplication { GLXContext context; GLXPbuffer pbuffer; - Context* c; + Platform::Context* c; }; /** diff --git a/src/Magnum/Platform/WindowlessNaClApplication.cpp b/src/Magnum/Platform/WindowlessNaClApplication.cpp index d2a28d95d..063425d55 100644 --- a/src/Magnum/Platform/WindowlessNaClApplication.cpp +++ b/src/Magnum/Platform/WindowlessNaClApplication.cpp @@ -30,7 +30,7 @@ #include #include -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" namespace Magnum { namespace Platform { @@ -97,7 +97,7 @@ bool WindowlessNaClApplication::tryCreateContext(const Configuration&) { glSetCurrentContextPPAPI(graphics->pp_resource()); - c = new Context; + c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/WindowlessNaClApplication.h b/src/Magnum/Platform/WindowlessNaClApplication.h index c4cddee81..920c53bc0 100644 --- a/src/Magnum/Platform/WindowlessNaClApplication.h +++ b/src/Magnum/Platform/WindowlessNaClApplication.h @@ -171,7 +171,7 @@ class WindowlessNaClApplication: public pp::Instance, public pp::Graphics3DClien bool Init(std::uint32_t, const char*, const char*) override; pp::Graphics3D* graphics; - Context* c; + Platform::Context* c; ConsoleDebugOutput* debugOutput; }; diff --git a/src/Magnum/Platform/WindowlessWglApplication.cpp b/src/Magnum/Platform/WindowlessWglApplication.cpp index 0a3eeb742..fa17e0ca8 100644 --- a/src/Magnum/Platform/WindowlessWglApplication.cpp +++ b/src/Magnum/Platform/WindowlessWglApplication.cpp @@ -29,7 +29,7 @@ #include #include -#include "Magnum/Context.h" +#include "Magnum/Platform/Context.h" namespace Magnum { namespace Platform { @@ -114,7 +114,7 @@ bool WindowlessWglApplication::tryCreateContext(const Configuration&) { return false; } - _c = new Context; + _c = new Platform::Context; return true; } diff --git a/src/Magnum/Platform/WindowlessWglApplication.h b/src/Magnum/Platform/WindowlessWglApplication.h index b151f1180..20210935e 100644 --- a/src/Magnum/Platform/WindowlessWglApplication.h +++ b/src/Magnum/Platform/WindowlessWglApplication.h @@ -154,7 +154,7 @@ class WindowlessWglApplication { HDC _deviceContext; HGLRC _renderingContext; - Context* _c; + Platform::Context* _c; }; /** From 05e0c8dcaafdc5b7e8575a09169f37ac1a7a5ad5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 11 Aug 2014 23:11:54 +0200 Subject: [PATCH 07/30] Disable TextureFormat::RGB10 for ES3. It was defined in OES_required_internalformat which I don't want to support in ES3+. --- src/Magnum/AbstractTexture.cpp | 4 ++++ src/Magnum/TextureFormat.h | 6 +++++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/Magnum/AbstractTexture.cpp b/src/Magnum/AbstractTexture.cpp index f55478ba9..2f5850cdf 100644 --- a/src/Magnum/AbstractTexture.cpp +++ b/src/Magnum/AbstractTexture.cpp @@ -455,7 +455,9 @@ ColorFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat in case TextureFormat::RGB5: #endif case TextureFormat::RGB565: + #ifndef MAGNUM_TARGET_GLES3 case TextureFormat::RGB10: + #endif #ifndef MAGNUM_TARGET_GLES case TextureFormat::RGB12: #endif @@ -698,7 +700,9 @@ ColorType AbstractTexture::imageTypeForInternalFormat(const TextureFormat intern case TextureFormat::RGB565: return ColorType::UnsignedShort565; + #ifndef MAGNUM_TARGET_GLES3 case TextureFormat::RGB10: + #endif case TextureFormat::RGB10A2: #ifndef MAGNUM_TARGET_GLES2 case TextureFormat::RGB10A2UI: diff --git a/src/Magnum/TextureFormat.h b/src/Magnum/TextureFormat.h index a4f08a97d..343bf0823 100644 --- a/src/Magnum/TextureFormat.h +++ b/src/Magnum/TextureFormat.h @@ -540,16 +540,20 @@ enum class TextureFormat: GLenum { */ RGB565 = GL_RGB565, + #ifndef MAGNUM_TARGET_GLES3 /** * RGB, each component normalized unsigned 10bit. * @requires_es_extension %Extension @es_extension{OES,required_internalformat} - * and @es_extension{EXT,texture_type_2_10_10_10_REV} + * and @es_extension{EXT,texture_type_2_10_10_10_REV}. Included for + * compatibility reasons only, use @ref Magnum::TextureFormat::RGB10A2 "TextureFormat::RGB10A2" + * in OpenGL ES 3.0 instead. */ #ifndef MAGNUM_TARGET_GLES RGB10 = GL_RGB10, #else RGB10 = GL_RGB10_EXT, #endif + #endif #ifndef MAGNUM_TARGET_GLES /** From f48cfee9f92173714f0402bcc47dc30c8216e2bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 5 Aug 2014 22:18:38 +0200 Subject: [PATCH 08/30] Platform: minor cleanup. --- src/Magnum/Platform/CMakeLists.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 14b26ee10..6598045df 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -174,9 +174,9 @@ if(WITH_GLXAPPLICATION) set(NEED_GLXCONTEXTHANDLER 1) set(MagnumGlxApplication_SRCS + GlxApplication.cpp $ - $ - GlxApplication.cpp) + $) set(MagnumGlxApplication_HEADERS GlxApplication.h) add_library(MagnumGlxApplication STATIC @@ -196,9 +196,9 @@ if(WITH_XEGLAPPLICATION) set(NEED_EGLCONTEXTHANDLER 1) set(MagnumXEglApplication_SRCS + XEglApplication.cpp $ - $ - XEglApplication.cpp) + $) set(MagnumXEglApplication_HEADERS XEglApplication.h) add_library(MagnumXEglApplication STATIC @@ -288,7 +288,7 @@ if(NEED_ABSTRACTXAPPLICATION) install(FILES ${MagnumAbstractXApplication_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) endif() -# GLX context +# GLX context handler if(NEED_GLXCONTEXTHANDLER) set(MagnumGlxContextHandler_SRCS Implementation/GlxContextHandler.cpp) @@ -303,7 +303,7 @@ if(NEED_GLXCONTEXTHANDLER) set_target_properties(MagnumGlxContextHandler PROPERTIES COMPILE_FLAGS "-Wno-old-style-cast") endif() -# EGL context +# EGL context handler if(NEED_EGLCONTEXTHANDLER) find_package(EGL) if(NOT EGL_FOUND) From 75955ad1b90a17bb6827450eec3f97ee751d573e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 15:00:16 +0200 Subject: [PATCH 09/30] Platform: include windows.h in WindowlessWglApplication. The flextGL header doesn't include it anymore so I need to include it explicitly myself. --- src/Magnum/Platform/WindowlessWglApplication.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/Magnum/Platform/WindowlessWglApplication.h b/src/Magnum/Platform/WindowlessWglApplication.h index 20210935e..dfffc0387 100644 --- a/src/Magnum/Platform/WindowlessWglApplication.h +++ b/src/Magnum/Platform/WindowlessWglApplication.h @@ -29,9 +29,13 @@ * @brief Class @ref Magnum::Platform::WindowlessWglApplication, macro @ref MAGNUM_WINDOWLESSWGLAPPLICATION_MAIN() */ -#include "Magnum/OpenGL.h" +#define WIN32_LEAN_AND_MEAN 1 +#define VC_EXTRALEAN +#include #include "Magnum/Magnum.h" +#include "Magnum/OpenGL.h" +#include "Magnum/Platform/Context.h" namespace Magnum { namespace Platform { From 9a4b7e3a320a1abb08c7e2330e0806378f1282d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 5 Aug 2014 23:07:16 +0200 Subject: [PATCH 10/30] Using flextGL instead of glLoadGen for GL extension loading. The function pointer loading is now moved to Application classes to make it possible to decide about platform-specific API at usage time, not at library compilation time. Currently it's not possible to create the Magnum context any other way than through Application classes, will solve that in next commits. --- src/Magnum/CMakeLists.txt | 6 +- src/Magnum/OpenGL.h | 2 +- src/Magnum/Platform/CMakeLists.txt | 67 +- src/Magnum/Platform/Context.h | 17 +- .../Implementation/OpenGLFunctionLoader.cpp | 100 + .../Implementation/OpenGLFunctionLoader.h | 70 + src/MagnumExternal/OpenGL/GL/CMakeLists.txt | 9 +- src/MagnumExternal/OpenGL/GL/README.md | 17 +- src/MagnumExternal/OpenGL/GL/extensions.txt | 29 +- src/MagnumExternal/OpenGL/GL/flextGL.cpp | 812 +++++ .../OpenGL/GL/flextGL.cpp.template | 20 + src/MagnumExternal/OpenGL/GL/flextGL.h | 3213 ++++++++++++++++ .../OpenGL/GL/flextGL.h.template | 96 + .../OpenGL/GL/flextGLPlatform.cpp | 825 +++++ .../OpenGL/GL/flextGLPlatform.cpp.template | 21 + src/MagnumExternal/OpenGL/GL/gl_magnum.c | 2739 -------------- src/MagnumExternal/OpenGL/GL/gl_magnum.h | 3233 ----------------- 17 files changed, 5251 insertions(+), 6025 deletions(-) create mode 100644 src/Magnum/Platform/Implementation/OpenGLFunctionLoader.cpp create mode 100644 src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h create mode 100644 src/MagnumExternal/OpenGL/GL/flextGL.cpp create mode 100644 src/MagnumExternal/OpenGL/GL/flextGL.cpp.template create mode 100644 src/MagnumExternal/OpenGL/GL/flextGL.h create mode 100644 src/MagnumExternal/OpenGL/GL/flextGL.h.template create mode 100644 src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp create mode 100644 src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp.template delete mode 100644 src/MagnumExternal/OpenGL/GL/gl_magnum.c delete mode 100644 src/MagnumExternal/OpenGL/GL/gl_magnum.h diff --git a/src/Magnum/CMakeLists.txt b/src/Magnum/CMakeLists.txt index 9cbe04011..38b7a1242 100644 --- a/src/Magnum/CMakeLists.txt +++ b/src/Magnum/CMakeLists.txt @@ -150,7 +150,7 @@ if(NOT TARGET_GLES) CubeMapTextureArray.cpp MultisampleTexture.cpp RectangleTexture.cpp - $) + $) endif() # Non-ES2 stuff @@ -182,10 +182,10 @@ if(NOT BUILD_STATIC OR BUILD_STATIC_PIC) # Set shared library flags for the objects, as they will be part of shared lib # TODO: CMake 2.8.9 has this as POSITION_INDEPENDENT_CODE property set_target_properties(MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumMathObjects_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") - set_target_properties(Magnum PROPERTIES COMPILE_FLAGS "-DGLLoadGen_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") + set_target_properties(Magnum PROPERTIES COMPILE_FLAGS "-DFlextGL_EXPORTS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}") else() set_target_properties(MagnumMathObjects PROPERTIES COMPILE_FLAGS "-DMagnumMathObjects_EXPORTS") - set_target_properties(Magnum PROPERTIES COMPILE_FLAGS "-DGLLoadGen_EXPORTS") + set_target_properties(Magnum PROPERTIES COMPILE_FLAGS "-DFlextGL_EXPORTS") endif() set(Magnum_LIBS diff --git a/src/Magnum/OpenGL.h b/src/Magnum/OpenGL.h index a88ca6d9e..fc7a69b54 100644 --- a/src/Magnum/OpenGL.h +++ b/src/Magnum/OpenGL.h @@ -37,7 +37,7 @@ /* Desktop OpenGL */ #ifndef MAGNUM_TARGET_GLES - #include "MagnumExternal/OpenGL/GL/gl_magnum.h" + #include "MagnumExternal/OpenGL/GL/flextGL.h" /* NaCl has its own gl2.h, the official one causes linker issues. Additionaly to NaCl's gl2ext.h we are including our own to prevent undeclared symbol diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 6598045df..90714f76d 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -36,6 +36,20 @@ set(MagnumPlatform_FILES ) install(FILES ${MagnumPlatform_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Platform) +# Decide about platform-specific context for cross-platform toolkits +if((WITH_GLUTAPPLICATION OR WITH_SDL2APPLICATION) AND NOT MAGNUM_TARGET_GLES) + if(CORRADE_TARGET_APPLE) + set(NEED_CGLCONTEXT 1) + set(MagnumSomeContext_OBJECTS $) + elseif(CORRADE_TARGET_WINDOWS) + set(NEED_WGLCONTEXT 1) + set(MagnumSomeContext_OBJECTS $) + elseif(CORRADE_TARGET_UNIX) + set(NEED_GLXCONTEXT 1) + set(MagnumSomeContext_OBJECTS $) + endif() +endif() + # Android application if(WITH_ANDROIDAPPLICATION) if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL Android) @@ -72,7 +86,9 @@ if(WITH_GLUTAPPLICATION) message(FATAL_ERROR "GLUT library, required by GlutApplication, was not found. Set WITH_GLUTAPPLICATION to OFF to skip building it.") endif() - set(MagnumGlutApplication_SRCS GlutApplication.cpp) + set(MagnumGlutApplication_SRCS + GlutApplication.cpp + ${MagnumSomeContext_OBJECTS}) set(MagnumGlutApplication_HEADERS GlutApplication.h) add_library(MagnumGlutApplication STATIC @@ -95,7 +111,9 @@ if(WITH_SDL2APPLICATION) include_directories(${SDL2_INCLUDE_DIR}) - set(MagnumSdl2Application_SRCS Sdl2Application.cpp) + set(MagnumSdl2Application_SRCS + Sdl2Application.cpp + ${MagnumSomeContext_OBJECTS}) set(MagnumSdl2Application_HEADERS Sdl2Application.h) add_library(MagnumSdl2Application STATIC @@ -172,11 +190,13 @@ endif() if(WITH_GLXAPPLICATION) set(NEED_ABSTRACTXAPPLICATION 1) set(NEED_GLXCONTEXTHANDLER 1) + set(NEED_GLXCONTEXT 1) set(MagnumGlxApplication_SRCS GlxApplication.cpp $ - $) + $ + $) set(MagnumGlxApplication_HEADERS GlxApplication.h) add_library(MagnumGlxApplication STATIC @@ -221,7 +241,11 @@ endif() # Windowless GLX application if(WITH_WINDOWLESSGLXAPPLICATION) - set(MagnumWindowlessGlxApplication_SRCS WindowlessGlxApplication.cpp) + set(NEED_GLXCONTEXT 1) + + set(MagnumWindowlessGlxApplication_SRCS + WindowlessGlxApplication.cpp + $) set(MagnumWindowlessGlxApplication_HEADERS WindowlessGlxApplication.h) add_library(MagnumWindowlessGlxApplication STATIC @@ -241,7 +265,11 @@ endif() # Windowless WGL application if(WITH_WINDOWLESSWGLAPPLICATION) - set(MagnumWindowlessWglApplication_SRCS WindowlessWglApplication.cpp) + set(NEED_WGLCONTEXT 1) + + set(MagnumWindowlessWglApplication_SRCS + WindowlessWglApplication.cpp + $) set(MagnumWindowlessWglApplication_HEADERS WindowlessWglApplication.h) add_library(MagnumWindowlessWglApplication STATIC @@ -260,7 +288,11 @@ endif() # Windowless CGL application if(WITH_WINDOWLESSCGLAPPLICATION) - set(MagnumWindowlessCglApplication_SRCS WindowlessCglApplication.cpp) + set(NEED_CGLCONTEXT 1) + + set(MagnumWindowlessCglApplication_SRCS + WindowlessCglApplication.cpp + $) set(MagnumWindowlessCglApplication_HEADERS WindowlessCglApplication.h) add_library(MagnumWindowlessCglApplication STATIC @@ -325,6 +357,29 @@ if(NEED_EGLCONTEXTHANDLER) set_target_properties(MagnumEglContextHandler PROPERTIES COMPILE_FLAGS "-Wno-old-style-cast") endif() +# Platform-specific sources for context library +if(NOT MAGNUM_TARGET_GLES) + set(MagnumContext_SRCS + Implementation/OpenGLFunctionLoader.cpp + ../../MagnumExternal/OpenGL/GL/flextGLPlatform.cpp) +endif() + +# CGL context +if(NEED_CGLCONTEXT) + add_library(MagnumCglContextObjects OBJECT ${MagnumContext_SRCS}) +endif() + +# GLX context +if(NEED_GLXCONTEXT) + add_library(MagnumGlxContextObjects OBJECT ${MagnumContext_SRCS}) + set_target_properties(MagnumGlxContextObjects PROPERTIES COMPILE_DEFINITIONS "MAGNUM_PLATFORM_USE_GLX") +endif() + +# WGL context +if(NEED_WGLCONTEXT) + add_library(MagnumWglContextObjects OBJECT ${MagnumContext_SRCS}) +endif() + # Magnum Info if(WITH_MAGNUMINFO) add_executable(magnum-info magnum-info.cpp) diff --git a/src/Magnum/Platform/Context.h b/src/Magnum/Platform/Context.h index 70eb8646e..e08615409 100644 --- a/src/Magnum/Platform/Context.h +++ b/src/Magnum/Platform/Context.h @@ -53,25 +53,10 @@ class Context: public Magnum::Context { */ explicit Context(): #ifndef MAGNUM_TARGET_GLES - Magnum::Context{functionLoader} {} + Magnum::Context{flextGLInit} {} #else Magnum::Context{nullptr} {} #endif - - private: - #ifndef MAGNUM_TARGET_GLES - void functionLoader() { - /* Init glLoadGen. Ignore functions that failed to load (described - by `ogl_LOAD_SUCCEEDED + n` return code), as we requested the - latest OpenGL with many vendor extensions and there won't ever - everything possible. */ - if(ogl_LoadFunctions() == ogl_LOAD_FAILED) { - Error() << "ExtensionWrangler: cannot initialize glLoadGen"; - std::exit(64); - } - } - #endif - }; }} diff --git a/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.cpp b/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.cpp new file mode 100644 index 000000000..c86805634 --- /dev/null +++ b/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.cpp @@ -0,0 +1,100 @@ +/* + This file is part of Magnum. + + Copyright © 2010, 2011, 2012, 2013, 2014 + Vladimír Vondruš + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. +*/ + +#include "OpenGLFunctionLoader.h" + +#include + +/* CGL-specific includes */ +#if defined(CORRADE_TARGET_APPLE) +#include + +/* WGL-specific stuff */ +#elif defined(CORRADE_TARGET_WINDOWS) +#ifdef _MSC_VER +#pragma warning(disable: 4055) +#pragma warning(disable: 4054) +#endif + +/* GLX-specific includes */ +#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) +#include + +/* Otherwise unsupported */ +#else +#error Unsupported platform +#endif + +namespace Magnum { namespace Platform { namespace Implementation { + +/* CGL-specific implementation */ +#ifdef CORRADE_TARGET_APPLE +OpenGLFunctionLoader::OpenGLFunctionLoader() { + CORRADE_INTERNAL_ASSERT_OUTPUT(library = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY)); +} + +OpenGLFunctionLoader::~OpenGLFunctionLoader() { + dlclose(library); +} + +auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { + return reinterpret_cast(dlsym(library, name)); +} + +/* WGL-specific implementation */ +#elif defined(CORRADE_TARGET_WINDOWS) +OpenGLFunctionLoader::OpenGLFunctionLoader() { + library = GetModuleHandleA("OpenGL32.dll"); +} + +/** @todo closing the library is not needed? */ +OpenGLFunctionLoader::~OpenGLFunctionLoader() = default; + +auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { + /** @todo Is this shit real?! OH MY GOD. */ + const PROC address = wglGetProcAddress(reinterpret_cast(name)); + const auto integerAddress = reinterpret_cast(address); + if(address && integerAddress != 1 && integerAddress != 2 && + integerAddress != 3 && integerAddress != -1) return address; + + return GetProcAddress(library, reinterpret_cast(name)); +} + +/* GLX-specific implementation */ +#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) +OpenGLFunctionLoader::OpenGLFunctionLoader() = default; + +OpenGLFunctionLoader::~OpenGLFunctionLoader() = default; + +auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { + return glXGetProcAddressARB(reinterpret_cast(name)); +} + +/* Otherwise unsupported */ +#else +#error Unsupported platform +#endif + +}}} diff --git a/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h b/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h new file mode 100644 index 000000000..0efa76127 --- /dev/null +++ b/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h @@ -0,0 +1,70 @@ +#ifndef Magnum_Platform_Implementation_OpenGLFunctionLoader_h +#define Magnum_Platform_Implementation_OpenGLFunctionLoader_h +/* + This file is part of Magnum. + + Copyright © 2010, 2011, 2012, 2013, 2014 + Vladimír Vondruš + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. +*/ + +#include "Magnum/Magnum.h" + +#ifdef CORRADE_TARGET_WINDOWS +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +namespace Magnum { namespace Platform { namespace Implementation { + +class OpenGLFunctionLoader { + public: + #ifndef CORRADE_TARGET_WINDOWS + using FunctionPointer = void(*)(); + #else + using FunctionPointer = PROC; + #endif + + explicit OpenGLFunctionLoader(); + ~OpenGLFunctionLoader(); + + FunctionPointer load(const char* name); + + private: + /* CGL-specific handles */ + #ifdef CORRADE_TARGET_APPLE + void* library; + + /* WGL-specific handles */ + #elif defined(CORRADE_TARGET_WINDOWS) + HMODULE library; + + /* GLX-specific handles (nothing needed */ + #elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) + + /* Otherwise unsupported */ + #else + #error Unsupported platform + #endif +}; + +}}} + +#endif diff --git a/src/MagnumExternal/OpenGL/GL/CMakeLists.txt b/src/MagnumExternal/OpenGL/GL/CMakeLists.txt index 450b9cca6..e9976019f 100644 --- a/src/MagnumExternal/OpenGL/GL/CMakeLists.txt +++ b/src/MagnumExternal/OpenGL/GL/CMakeLists.txt @@ -23,12 +23,13 @@ # DEALINGS IN THE SOFTWARE. # -add_library(MagnumGLLoadGenObjects OBJECT gl_magnum.c) +# flextGLPlatform.cpp is compiled as part of Magnum*Context libraries in Platform +add_library(MagnumFlextGLObjects OBJECT flextGL.cpp) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "(Apple)?Clang") - set_target_properties(MagnumGLLoadGenObjects PROPERTIES COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS} -fvisibility=hidden -DGLLoadGen_EXPORTS") + set_target_properties(MagnumFlextGLObjects PROPERTIES COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS} -fvisibility=hidden -DFlextGL_EXPORTS") else() - set_target_properties(MagnumGLLoadGenObjects PROPERTIES COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS} -DGLLoadGen_EXPORTS") + set_target_properties(MagnumFlextGLObjects PROPERTIES COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS} -DFlextGL_EXPORTS") endif() -install(FILES gl_magnum.h DESTINATION ${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}/OpenGL/GL) +install(FILES flextGL.h DESTINATION ${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}/OpenGL/GL) diff --git a/src/MagnumExternal/OpenGL/GL/README.md b/src/MagnumExternal/OpenGL/GL/README.md index c1d29cfd4..3e57e6550 100644 --- a/src/MagnumExternal/OpenGL/GL/README.md +++ b/src/MagnumExternal/OpenGL/GL/README.md @@ -1,12 +1,11 @@ -OpenGL header and extension loader is generated using glLoadGen, originally -from [BitBucket](https://bitbucket.org/alfonse/glloadgen), with Magnum-related -changes at [](https://github.com/mosra/glloadgen.git). +OpenGL header and extension loader is generated using flextGL, get it at +[](https://github.com/ginkgo/flextGL). -See `extensions.txt` for a list of requested non-core extensions. Copy the file -into glLoadGen directory and generate the files using Lua: +See [](extensions.txt) for requested version and a list of non-core extensions. +Call `flextGLgen.py` in this directory with the following arguments: - lua LoadGen.lua -style=pointer_c -indent=space -spec=gl -version=4.4 -profile=core -extfile=extensions.txt magnum + .../flextGLgen.py -D . -t . extensions.txt -Then copy generated `gl_magnum.c` and `gl_magnum.h` to this directory. You may -want to remove trailing spaces to make the diff cleaner. Be sure to check the -diff for suspicious changes. +It will generate `flextGL.h`, `flextGL.cpp` and `flextGLPlatform.cpp` files. As +usual, be sure to check the diff for suspicious changes and whitespace-at-EOL +(although there shouldn't be any). diff --git a/src/MagnumExternal/OpenGL/GL/extensions.txt b/src/MagnumExternal/OpenGL/GL/extensions.txt index 9b9733d36..5fbd0749d 100644 --- a/src/MagnumExternal/OpenGL/GL/extensions.txt +++ b/src/MagnumExternal/OpenGL/GL/extensions.txt @@ -1,15 +1,16 @@ -// The following output is taken from `magnum-info` with removed `GL_` -// suffixes. Only vendor extensions are needed, everything else is pulled in -// with OpenGL 4.4. +# The following output is taken from `magnum-info` with removed `GL_` prefixes. +# Only vendor extensions are needed, everything else is pulled in with GL 4.4. - AMD_vertex_shader_layer - AMD_shader_trinary_minmax - ARB_robustness - ATI_texture_mirror_once - EXT_texture_filter_anisotropic - EXT_texture_mirror_clamp - EXT_direct_state_access - EXT_texture_sRGB_decode - EXT_debug_label - EXT_debug_marker - GREMEDY_string_marker +version 4.4 core + +extension AMD_vertex_shader_layer optional +extension AMD_shader_trinary_minmax optional +extension ARB_robustness optional +extension ATI_texture_mirror_once optional +extension EXT_texture_filter_anisotropic optional +extension EXT_texture_mirror_clamp optional +extension EXT_direct_state_access optional +extension EXT_texture_sRGB_decode optional +extension EXT_debug_label optional +extension EXT_debug_marker optional +extension GREMEDY_string_marker optional diff --git a/src/MagnumExternal/OpenGL/GL/flextGL.cpp b/src/MagnumExternal/OpenGL/GL/flextGL.cpp new file mode 100644 index 000000000..7f45fa612 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GL/flextGL.cpp @@ -0,0 +1,812 @@ +#include "flextGL.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* GL_VERSION_1_2 */ +FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; + +/* GL_VERSION_1_3 */ +FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTexImage)(GLenum, GLint, void *) = nullptr; + +/* GL_VERSION_1_4 */ +FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterf)(GLenum, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterfv)(GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteri)(GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteriv)(GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum) = nullptr; + +/* GL_VERSION_1_5 */ +FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *) = nullptr; +FLEXTGL_EXPORT void *(APIENTRY *flextglMapBuffer)(GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **) = nullptr; + +/* GL_VERSION_2_0 */ +FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1d)(GLuint, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1s)(GLuint, GLshort) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1sv)(GLuint, const GLshort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2d)(GLuint, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2s)(GLuint, GLshort, GLshort) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2sv)(GLuint, const GLshort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3sv)(GLuint, const GLshort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nbv)(GLuint, const GLbyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Niv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nsv)(GLuint, const GLshort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nubv)(GLuint, const GLubyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nuiv)(GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nusv)(GLuint, const GLushort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4bv)(GLuint, const GLbyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4iv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4sv)(GLuint, const GLshort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4ubv)(GLuint, const GLubyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4uiv)(GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4usv)(GLuint, const GLushort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = nullptr; + +/* GL_VERSION_2_1 */ +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; + +/* GL_VERSION_3_0 */ +FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClampColor)(GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBeginConditionalRender)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEndConditionalRender)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1i)(GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2i)(GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3i)(GLuint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1ui)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2ui)(GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1iv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2iv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3iv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1uiv)(GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2uiv)(GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3uiv)(GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4bv)(GLuint, const GLbyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4sv)(GLuint, const GLshort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ubv)(GLuint, const GLubyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4usv)(GLuint, const GLushort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocation)(GLuint, GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint) = nullptr; +FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint) = nullptr; + +/* GL_VERSION_3_1 */ +FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveRestartIndex)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint) = nullptr; + +/* GL_VERSION_3_2 */ +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProvokingVertex)(GLenum) = nullptr; +FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync) = nullptr; +FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield) = nullptr; + +/* GL_VERSION_3_3 */ +FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataIndex)(GLuint, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounter)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; + +/* GL_VERSION_4_0 */ +FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1d)(GLint, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2d)(GLint, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform1dv)(GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform2dv)(GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform3dv)(GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniform4dv)(GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformdv)(GLuint, GLint, GLdouble *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameterfv)(GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedback)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryIndexed)(GLenum, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryIndexed)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = nullptr; + +/* GL_VERSION_4_1 */ +FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1d)(GLuint, GLint, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1d)(GLuint, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2d)(GLuint, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4dv)(GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglViewportArrayv)(GLuint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedfv)(GLuint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglScissorArrayv)(GLuint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexedv)(GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_v)(GLenum, GLuint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_v)(GLenum, GLuint, GLdouble *) = nullptr; + +/* GL_VERSION_4_2 */ +FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = nullptr; + +/* GL_VERSION_4_3 */ +FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexImage)(GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferData)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr; +FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr; + +/* GL_VERSION_4_4 */ +FLEXTGL_EXPORT void(APIENTRY *flextglBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindTextures)(GLuint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindSamplers)(GLuint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTextures)(GLuint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = nullptr; + +/* GL_ARB_robustness */ +FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusARB)(void) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnPolygonStippleARB)(GLsizei, GLubyte *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = nullptr; + +/* GL_EXT_direct_state_access */ +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadfEXT)(GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoaddEXT)(GLenum, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultfEXT)(GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultdEXT)(GLenum, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadIdentityEXT)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPopEXT)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPushEXT)(GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClientAttribDefaultEXT)(GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPushClientAttribDefaultEXT)(GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglBindMultiTextureEXT)(GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateIndexedEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateIndexedEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerIndexedvEXT)(GLenum, GLuint, void **) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnableIndexedEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisableIndexedEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledIndexedEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposefEXT)(GLenum, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposedEXT)(GLenum, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *) = nullptr; +FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBufferEXT)(GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointervEXT)(GLuint, GLenum, void **) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateiEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateiEXT)(GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetPointeri_vEXT)(GLenum, GLuint, void **) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmapEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMultiTexMipmapEXT)(GLenum, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBufferEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferReadBufferEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayEXT)(GLuint, GLenum) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttribEXT)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttribEXT)(GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointervEXT)(GLuint, GLenum, void **) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **) = nullptr; +FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dEXT)(GLuint, GLint, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint) = nullptr; + +/* GL_EXT_debug_label */ +FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; + +/* GL_EXT_debug_marker */ +FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *) = nullptr; +FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void) = nullptr; + +/* GL_GREMEDY_string_marker */ +FLEXTGL_EXPORT void(APIENTRY *flextglStringMarkerGREMEDY)(GLsizei, const void *) = nullptr; + +#ifdef __cplusplus +} +#endif diff --git a/src/MagnumExternal/OpenGL/GL/flextGL.cpp.template b/src/MagnumExternal/OpenGL/GL/flextGL.cpp.template new file mode 100644 index 000000000..67396ee8d --- /dev/null +++ b/src/MagnumExternal/OpenGL/GL/flextGL.cpp.template @@ -0,0 +1,20 @@ +@require(passthru, functions, enums, options, version, extensions) +#include "flextGL.h" + +#ifdef __cplusplus +extern "C" { +#endif +@for category,funcs in functions: +@if len(funcs) > 0 and category not in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED' ]: + +/* GL_@category */ +@for f in funcs: +FLEXTGL_EXPORT @f.returntype\ +(APIENTRY *flextgl@f.name)(@f.param_type_list_string()) = nullptr; +@end +@end +@end + +#ifdef __cplusplus +} +#endif diff --git a/src/MagnumExternal/OpenGL/GL/flextGL.h b/src/MagnumExternal/OpenGL/GL/flextGL.h new file mode 100644 index 000000000..941e89324 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GL/flextGL.h @@ -0,0 +1,3213 @@ +#ifndef _flextgl_h_ +#define _flextgl_h_ + +/* Defensive include guards */ + +#if defined(__glew_h__) || defined(__GLEW_H__) +#error Attempt to include auto-generated header after including glew.h +#endif +#if defined(__gl_h_) || defined(__GL_H__) +#error Attempt to include auto-generated header after including gl.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error Attempt to include auto-generated header after including glext.h +#endif +#if defined(__gltypes_h_) +#error Attempt to include auto-generated header after gltypes.h +#endif +#if defined(__gl_ATI_h_) +#error Attempt to include auto-generated header after including glATI.h +#endif + +#define __glew_h__ +#define __GLEW_H__ +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gltypes_h_ +#define __gl_ATI_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +void flextGLInit(); + +/* Function declaration macros */ + +#ifdef _WIN32 + #ifdef FlextGL_EXPORTS + #define FLEXTGL_EXPORT __declspec(dllexport) + #else + #define FLEXTGL_EXPORT __declspec(dllimport) + #endif +#else + #define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) +#endif + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#ifndef WINAPI +#define WINAPI __stdcall +#endif +#define APIENTRY WINAPI +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* Data types */ + +#include +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef char GLchar; +typedef unsigned short GLhalf; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +/* Enums */ + +/* GL_VERSION_1_1 */ + +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_REPEAT 0x2901 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B + +/* GL_VERSION_1_2 */ + +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +/* GL_VERSION_1_3 */ + +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D + +/* GL_VERSION_1_4 */ + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +/* GL_VERSION_1_5 */ + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 + +/* GL_VERSION_2_0 */ + +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +/* GL_VERSION_2_1 */ + +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 + +/* GL_VERSION_3_0 */ + +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +/* GL_VERSION_3_1 */ + +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu + +/* GL_VERSION_3_2 */ + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +/* GL_VERSION_3_3 */ + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F + +/* GL_VERSION_4_0 */ + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +/* GL_VERSION_4_1 */ + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 + +/* GL_VERSION_4_2 */ + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +/* GL_VERSION_4_3 */ + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STACK_OVERFLOW 0x0503 + +/* GL_VERSION_4_4 */ + +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +/* GL_ARB_robustness */ + +#define GL_NO_ERROR 0 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +/* GL_ATI_texture_mirror_once */ + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +/* GL_EXT_texture_filter_anisotropic */ + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +/* GL_EXT_texture_mirror_clamp */ + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +/* GL_EXT_direct_state_access */ + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +/* GL_EXT_texture_sRGB_decode */ + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +/* GL_EXT_debug_label */ + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_SAMPLER 0x82E6 +#define GL_TRANSFORM_FEEDBACK 0x8E22 + +/* Function prototypes */ + +/* GL_VERSION_1_0 */ + +GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat); +GLAPI FLEXTGL_EXPORT void APIENTRY glPointSize(GLfloat); +GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonMode(GLenum, GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glDrawBuffer(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield); +GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint); +GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepth(GLdouble); +GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint); +GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); +GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean); +GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void); +GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void); +GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glLogicOp(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint); +GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStoref(GLenum, GLfloat); +GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint); +GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetDoublev(GLenum, GLdouble *); +GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *); +GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *); +GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum); +GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRange(GLdouble, GLdouble); +GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); + +/* GL_VERSION_1_1 */ + +GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); +GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat); +GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); +GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint); +GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *); +GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *); +GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint); + +/* GL_VERSION_1_2 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); +#define glDrawRangeElements flextglDrawRangeElements +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +#define glTexImage3D flextglTexImage3D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glTexSubImage3D flextglTexSubImage3D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage3D flextglCopyTexSubImage3D + +/* GL_VERSION_1_3 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum); +#define glActiveTexture flextglActiveTexture +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean); +#define glSampleCoverage flextglSampleCoverage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); +#define glCompressedTexImage3D flextglCompressedTexImage3D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); +#define glCompressedTexImage2D flextglCompressedTexImage2D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); +#define glCompressedTexImage1D flextglCompressedTexImage1D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedTexSubImage3D flextglCompressedTexSubImage3D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedTexSubImage2D flextglCompressedTexSubImage2D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedTexSubImage1D flextglCompressedTexSubImage1D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTexImage)(GLenum, GLint, void *); +#define glGetCompressedTexImage flextglGetCompressedTexImage + +/* GL_VERSION_1_4 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparate flextglBlendFuncSeparate +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); +#define glMultiDrawArrays flextglMultiDrawArrays +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); +#define glMultiDrawElements flextglMultiDrawElements +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterf)(GLenum, GLfloat); +#define glPointParameterf flextglPointParameterf +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterfv)(GLenum, const GLfloat *); +#define glPointParameterfv flextglPointParameterfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteri)(GLenum, GLint); +#define glPointParameteri flextglPointParameteri +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteriv)(GLenum, const GLint *); +#define glPointParameteriv flextglPointParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glBlendColor flextglBlendColor +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum); +#define glBlendEquation flextglBlendEquation + +/* GL_VERSION_1_5 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *); +#define glGenQueries flextglGenQueries +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *); +#define glDeleteQueries flextglDeleteQueries +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint); +#define glIsQuery flextglIsQuery +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint); +#define glBeginQuery flextglBeginQuery +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum); +#define glEndQuery flextglEndQuery +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *); +#define glGetQueryiv flextglGetQueryiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectiv)(GLuint, GLenum, GLint *); +#define glGetQueryObjectiv flextglGetQueryObjectiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *); +#define glGetQueryObjectuiv flextglGetQueryObjectuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint); +#define glBindBuffer flextglBindBuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *); +#define glDeleteBuffers flextglDeleteBuffers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *); +#define glGenBuffers flextglGenBuffers +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint); +#define glIsBuffer flextglIsBuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum); +#define glBufferData flextglBufferData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *); +#define glBufferSubData flextglBufferSubData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *); +#define glGetBufferSubData flextglGetBufferSubData +GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBuffer)(GLenum, GLenum); +#define glMapBuffer flextglMapBuffer +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum); +#define glUnmapBuffer flextglUnmapBuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetBufferParameteriv flextglGetBufferParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **); +#define glGetBufferPointerv flextglGetBufferPointerv + +/* GL_VERSION_2_0 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum); +#define glBlendEquationSeparate flextglBlendEquationSeparate +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *); +#define glDrawBuffers flextglDrawBuffers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +#define glStencilOpSeparate flextglStencilOpSeparate +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); +#define glStencilFuncSeparate flextglStencilFuncSeparate +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint); +#define glStencilMaskSeparate flextglStencilMaskSeparate +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint); +#define glAttachShader flextglAttachShader +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *); +#define glBindAttribLocation flextglBindAttribLocation +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint); +#define glCompileShader flextglCompileShader +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void); +#define glCreateProgram flextglCreateProgram +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum); +#define glCreateShader flextglCreateShader +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint); +#define glDeleteProgram flextglDeleteProgram +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint); +#define glDeleteShader flextglDeleteShader +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint); +#define glDetachShader flextglDetachShader +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint); +#define glDisableVertexAttribArray flextglDisableVertexAttribArray +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint); +#define glEnableVertexAttribArray flextglEnableVertexAttribArray +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define glGetActiveAttrib flextglGetActiveAttrib +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define glGetActiveUniform flextglGetActiveUniform +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); +#define glGetAttachedShaders flextglGetAttachedShaders +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *); +#define glGetAttribLocation flextglGetAttribLocation +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *); +#define glGetProgramiv flextglGetProgramiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramInfoLog flextglGetProgramInfoLog +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *); +#define glGetShaderiv flextglGetShaderiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetShaderInfoLog flextglGetShaderInfoLog +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetShaderSource flextglGetShaderSource +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *); +#define glGetUniformLocation flextglGetUniformLocation +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *); +#define glGetUniformfv flextglGetUniformfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *); +#define glGetUniformiv flextglGetUniformiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribdv flextglGetVertexAttribdv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *); +#define glGetVertexAttribfv flextglGetVertexAttribfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *); +#define glGetVertexAttribiv flextglGetVertexAttribiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **); +#define glGetVertexAttribPointerv flextglGetVertexAttribPointerv +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint); +#define glIsProgram flextglIsProgram +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint); +#define glIsShader flextglIsShader +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint); +#define glLinkProgram flextglLinkProgram +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); +#define glShaderSource flextglShaderSource +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint); +#define glUseProgram flextglUseProgram +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat); +#define glUniform1f flextglUniform1f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat); +#define glUniform2f flextglUniform2f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat); +#define glUniform3f flextglUniform3f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glUniform4f flextglUniform4f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint); +#define glUniform1i flextglUniform1i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint); +#define glUniform2i flextglUniform2i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint); +#define glUniform3i flextglUniform3i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint); +#define glUniform4i flextglUniform4i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *); +#define glUniform1fv flextglUniform1fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *); +#define glUniform2fv flextglUniform2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *); +#define glUniform3fv flextglUniform3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *); +#define glUniform4fv flextglUniform4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *); +#define glUniform1iv flextglUniform1iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *); +#define glUniform2iv flextglUniform2iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *); +#define glUniform3iv flextglUniform3iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *); +#define glUniform4iv flextglUniform4iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2fv flextglUniformMatrix2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3fv flextglUniformMatrix3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4fv flextglUniformMatrix4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint); +#define glValidateProgram flextglValidateProgram +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1d)(GLuint, GLdouble); +#define glVertexAttrib1d flextglVertexAttrib1d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1dv)(GLuint, const GLdouble *); +#define glVertexAttrib1dv flextglVertexAttrib1dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat); +#define glVertexAttrib1f flextglVertexAttrib1f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *); +#define glVertexAttrib1fv flextglVertexAttrib1fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1s)(GLuint, GLshort); +#define glVertexAttrib1s flextglVertexAttrib1s +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1sv)(GLuint, const GLshort *); +#define glVertexAttrib1sv flextglVertexAttrib1sv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttrib2d flextglVertexAttrib2d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2dv)(GLuint, const GLdouble *); +#define glVertexAttrib2dv flextglVertexAttrib2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat); +#define glVertexAttrib2f flextglVertexAttrib2f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *); +#define glVertexAttrib2fv flextglVertexAttrib2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2s)(GLuint, GLshort, GLshort); +#define glVertexAttrib2s flextglVertexAttrib2s +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2sv)(GLuint, const GLshort *); +#define glVertexAttrib2sv flextglVertexAttrib2sv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib3d flextglVertexAttrib3d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3dv)(GLuint, const GLdouble *); +#define glVertexAttrib3dv flextglVertexAttrib3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib3f flextglVertexAttrib3f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *); +#define glVertexAttrib3fv flextglVertexAttrib3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); +#define glVertexAttrib3s flextglVertexAttrib3s +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3sv)(GLuint, const GLshort *); +#define glVertexAttrib3sv flextglVertexAttrib3sv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nbv)(GLuint, const GLbyte *); +#define glVertexAttrib4Nbv flextglVertexAttrib4Nbv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Niv)(GLuint, const GLint *); +#define glVertexAttrib4Niv flextglVertexAttrib4Niv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nsv)(GLuint, const GLshort *); +#define glVertexAttrib4Nsv flextglVertexAttrib4Nsv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define glVertexAttrib4Nub flextglVertexAttrib4Nub +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nubv)(GLuint, const GLubyte *); +#define glVertexAttrib4Nubv flextglVertexAttrib4Nubv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nuiv)(GLuint, const GLuint *); +#define glVertexAttrib4Nuiv flextglVertexAttrib4Nuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nusv)(GLuint, const GLushort *); +#define glVertexAttrib4Nusv flextglVertexAttrib4Nusv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4bv)(GLuint, const GLbyte *); +#define glVertexAttrib4bv flextglVertexAttrib4bv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib4d flextglVertexAttrib4d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4dv)(GLuint, const GLdouble *); +#define glVertexAttrib4dv flextglVertexAttrib4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib4f flextglVertexAttrib4f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *); +#define glVertexAttrib4fv flextglVertexAttrib4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4iv)(GLuint, const GLint *); +#define glVertexAttrib4iv flextglVertexAttrib4iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define glVertexAttrib4s flextglVertexAttrib4s +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4sv)(GLuint, const GLshort *); +#define glVertexAttrib4sv flextglVertexAttrib4sv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4ubv)(GLuint, const GLubyte *); +#define glVertexAttrib4ubv flextglVertexAttrib4ubv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4uiv)(GLuint, const GLuint *); +#define glVertexAttrib4uiv flextglVertexAttrib4uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4usv)(GLuint, const GLushort *); +#define glVertexAttrib4usv flextglVertexAttrib4usv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); +#define glVertexAttribPointer flextglVertexAttribPointer + +/* GL_VERSION_2_1 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2x3fv flextglUniformMatrix2x3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3x2fv flextglUniformMatrix3x2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2x4fv flextglUniformMatrix2x4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4x2fv flextglUniformMatrix4x2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3x4fv flextglUniformMatrix3x4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4x3fv flextglUniformMatrix4x3fv + +/* GL_VERSION_3_0 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +#define glColorMaski flextglColorMaski +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *); +#define glGetBooleani_v flextglGetBooleani_v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *); +#define glGetIntegeri_v flextglGetIntegeri_v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint); +#define glEnablei flextglEnablei +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint); +#define glDisablei flextglDisablei +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint); +#define glIsEnabledi flextglIsEnabledi +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum); +#define glBeginTransformFeedback flextglBeginTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void); +#define glEndTransformFeedback flextglEndTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +#define glBindBufferRange flextglBindBufferRange +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint); +#define glBindBufferBase flextglBindBufferBase +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); +#define glTransformFeedbackVaryings flextglTransformFeedbackVaryings +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +#define glGetTransformFeedbackVarying flextglGetTransformFeedbackVarying +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClampColor)(GLenum, GLenum); +#define glClampColor flextglClampColor +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginConditionalRender)(GLuint, GLenum); +#define glBeginConditionalRender flextglBeginConditionalRender +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndConditionalRender)(void); +#define glEndConditionalRender flextglEndConditionalRender +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *); +#define glVertexAttribIPointer flextglVertexAttribIPointer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *); +#define glGetVertexAttribIiv flextglGetVertexAttribIiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); +#define glGetVertexAttribIuiv flextglGetVertexAttribIuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1i)(GLuint, GLint); +#define glVertexAttribI1i flextglVertexAttribI1i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2i)(GLuint, GLint, GLint); +#define glVertexAttribI2i flextglVertexAttribI2i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3i)(GLuint, GLint, GLint, GLint); +#define glVertexAttribI3i flextglVertexAttribI3i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); +#define glVertexAttribI4i flextglVertexAttribI4i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1ui)(GLuint, GLuint); +#define glVertexAttribI1ui flextglVertexAttribI1ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2ui)(GLuint, GLuint, GLuint); +#define glVertexAttribI2ui flextglVertexAttribI2ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI3ui flextglVertexAttribI3ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI4ui flextglVertexAttribI4ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1iv)(GLuint, const GLint *); +#define glVertexAttribI1iv flextglVertexAttribI1iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2iv)(GLuint, const GLint *); +#define glVertexAttribI2iv flextglVertexAttribI2iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3iv)(GLuint, const GLint *); +#define glVertexAttribI3iv flextglVertexAttribI3iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *); +#define glVertexAttribI4iv flextglVertexAttribI4iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1uiv)(GLuint, const GLuint *); +#define glVertexAttribI1uiv flextglVertexAttribI1uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2uiv)(GLuint, const GLuint *); +#define glVertexAttribI2uiv flextglVertexAttribI2uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3uiv)(GLuint, const GLuint *); +#define glVertexAttribI3uiv flextglVertexAttribI3uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *); +#define glVertexAttribI4uiv flextglVertexAttribI4uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4bv)(GLuint, const GLbyte *); +#define glVertexAttribI4bv flextglVertexAttribI4bv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4sv)(GLuint, const GLshort *); +#define glVertexAttribI4sv flextglVertexAttribI4sv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ubv)(GLuint, const GLubyte *); +#define glVertexAttribI4ubv flextglVertexAttribI4ubv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4usv)(GLuint, const GLushort *); +#define glVertexAttribI4usv flextglVertexAttribI4usv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *); +#define glGetUniformuiv flextglGetUniformuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocation)(GLuint, GLuint, const GLchar *); +#define glBindFragDataLocation flextglBindFragDataLocation +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *); +#define glGetFragDataLocation flextglGetFragDataLocation +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint); +#define glUniform1ui flextglUniform1ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint); +#define glUniform2ui flextglUniform2ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint); +#define glUniform3ui flextglUniform3ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); +#define glUniform4ui flextglUniform4ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *); +#define glUniform1uiv flextglUniform1uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *); +#define glUniform2uiv flextglUniform2uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *); +#define glUniform3uiv flextglUniform3uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *); +#define glUniform4uiv flextglUniform4uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *); +#define glTexParameterIiv flextglTexParameterIiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *); +#define glTexParameterIuiv flextglTexParameterIuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *); +#define glGetTexParameterIiv flextglGetTexParameterIiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *); +#define glGetTexParameterIuiv flextglGetTexParameterIuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *); +#define glClearBufferiv flextglClearBufferiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *); +#define glClearBufferuiv flextglClearBufferuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *); +#define glClearBufferfv flextglClearBufferfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint); +#define glClearBufferfi flextglClearBufferfi +GLAPI FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint); +#define glGetStringi flextglGetStringi +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint); +#define glIsRenderbuffer flextglIsRenderbuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint); +#define glBindRenderbuffer flextglBindRenderbuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *); +#define glDeleteRenderbuffers flextglDeleteRenderbuffers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *); +#define glGenRenderbuffers flextglGenRenderbuffers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorage flextglRenderbufferStorage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetRenderbufferParameteriv flextglGetRenderbufferParameteriv +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint); +#define glIsFramebuffer flextglIsFramebuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint); +#define glBindFramebuffer flextglBindFramebuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *); +#define glDeleteFramebuffers flextglDeleteFramebuffers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *); +#define glGenFramebuffers flextglGenFramebuffers +GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum); +#define glCheckFramebufferStatus flextglCheckFramebufferStatus +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture1D flextglFramebufferTexture1D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture2D flextglFramebufferTexture2D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTexture3D flextglFramebufferTexture3D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); +#define glFramebufferRenderbuffer flextglFramebufferRenderbuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); +#define glGetFramebufferAttachmentParameteriv flextglGetFramebufferAttachmentParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum); +#define glGenerateMipmap flextglGenerateMipmap +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#define glBlitFramebuffer flextglBlitFramebuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageMultisample flextglRenderbufferStorageMultisample +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTextureLayer flextglFramebufferTextureLayer +GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); +#define glMapBufferRange flextglMapBufferRange +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); +#define glFlushMappedBufferRange flextglFlushMappedBufferRange +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint); +#define glBindVertexArray flextglBindVertexArray +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *); +#define glDeleteVertexArrays flextglDeleteVertexArrays +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *); +#define glGenVertexArrays flextglGenVertexArrays +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint); +#define glIsVertexArray flextglIsVertexArray + +/* GL_VERSION_3_1 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); +#define glDrawArraysInstanced flextglDrawArraysInstanced +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei); +#define glDrawElementsInstanced flextglDrawElementsInstanced +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint); +#define glTexBuffer flextglTexBuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveRestartIndex)(GLuint); +#define glPrimitiveRestartIndex flextglPrimitiveRestartIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +#define glCopyBufferSubData flextglCopyBufferSubData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); +#define glGetUniformIndices flextglGetUniformIndices +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); +#define glGetActiveUniformsiv flextglGetActiveUniformsiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformName flextglGetActiveUniformName +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *); +#define glGetUniformBlockIndex flextglGetUniformBlockIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveUniformBlockiv flextglGetActiveUniformBlockiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformBlockName flextglGetActiveUniformBlockName +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint); +#define glUniformBlockBinding flextglUniformBlockBinding + +/* GL_VERSION_3_2 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); +#define glDrawElementsBaseVertex flextglDrawElementsBaseVertex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); +#define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); +#define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); +#define glMultiDrawElementsBaseVertex flextglMultiDrawElementsBaseVertex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProvokingVertex)(GLenum); +#define glProvokingVertex flextglProvokingVertex +GLAPI FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield); +#define glFenceSync flextglFenceSync +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync); +#define glIsSync flextglIsSync +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync); +#define glDeleteSync flextglDeleteSync +GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64); +#define glClientWaitSync flextglClientWaitSync +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64); +#define glWaitSync flextglWaitSync +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *); +#define glGetInteger64v flextglGetInteger64v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); +#define glGetSynciv flextglGetSynciv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *); +#define glGetInteger64i_v flextglGetInteger64i_v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); +#define glGetBufferParameteri64v flextglGetBufferParameteri64v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture flextglFramebufferTexture +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTexImage2DMultisample flextglTexImage2DMultisample +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexImage3DMultisample flextglTexImage3DMultisample +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *); +#define glGetMultisamplefv flextglGetMultisamplefv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield); +#define glSampleMaski flextglSampleMaski + +/* GL_VERSION_3_3 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); +#define glBindFragDataLocationIndexed flextglBindFragDataLocationIndexed +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataIndex)(GLuint, const GLchar *); +#define glGetFragDataIndex flextglGetFragDataIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *); +#define glGenSamplers flextglGenSamplers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *); +#define glDeleteSamplers flextglDeleteSamplers +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint); +#define glIsSampler flextglIsSampler +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint); +#define glBindSampler flextglBindSampler +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint); +#define glSamplerParameteri flextglSamplerParameteri +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *); +#define glSamplerParameteriv flextglSamplerParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat); +#define glSamplerParameterf flextglSamplerParameterf +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *); +#define glSamplerParameterfv flextglSamplerParameterfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *); +#define glSamplerParameterIiv flextglSamplerParameterIiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); +#define glSamplerParameterIuiv flextglSamplerParameterIuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameteriv flextglGetSamplerParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameterIiv flextglGetSamplerParameterIiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); +#define glGetSamplerParameterfv flextglGetSamplerParameterfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); +#define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounter)(GLuint, GLenum); +#define glQueryCounter flextglQueryCounter +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); +#define glGetQueryObjecti64v flextglGetQueryObjecti64v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); +#define glGetQueryObjectui64v flextglGetQueryObjectui64v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint); +#define glVertexAttribDivisor flextglVertexAttribDivisor +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP1ui flextglVertexAttribP1ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP1uiv flextglVertexAttribP1uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP2ui flextglVertexAttribP2ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP2uiv flextglVertexAttribP2uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP3ui flextglVertexAttribP3ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP3uiv flextglVertexAttribP3uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP4ui flextglVertexAttribP4ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP4uiv flextglVertexAttribP4uiv + +/* GL_VERSION_4_0 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat); +#define glMinSampleShading flextglMinSampleShading +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum); +#define glBlendEquationi flextglBlendEquationi +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum); +#define glBlendEquationSeparatei flextglBlendEquationSeparatei +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum); +#define glBlendFunci flextglBlendFunci +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparatei flextglBlendFuncSeparatei +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *); +#define glDrawArraysIndirect flextglDrawArraysIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *); +#define glDrawElementsIndirect flextglDrawElementsIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1d)(GLint, GLdouble); +#define glUniform1d flextglUniform1d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2d)(GLint, GLdouble, GLdouble); +#define glUniform2d flextglUniform2d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3d)(GLint, GLdouble, GLdouble, GLdouble); +#define glUniform3d flextglUniform3d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glUniform4d flextglUniform4d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1dv)(GLint, GLsizei, const GLdouble *); +#define glUniform1dv flextglUniform1dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2dv)(GLint, GLsizei, const GLdouble *); +#define glUniform2dv flextglUniform2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3dv)(GLint, GLsizei, const GLdouble *); +#define glUniform3dv flextglUniform3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4dv)(GLint, GLsizei, const GLdouble *); +#define glUniform4dv flextglUniform4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2dv flextglUniformMatrix2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3dv flextglUniformMatrix3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4dv flextglUniformMatrix4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x3dv flextglUniformMatrix2x3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x4dv flextglUniformMatrix2x4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x2dv flextglUniformMatrix3x2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x4dv flextglUniformMatrix3x4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x2dv flextglUniformMatrix4x2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x3dv flextglUniformMatrix4x3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformdv)(GLuint, GLint, GLdouble *); +#define glGetUniformdv flextglGetUniformdv +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineUniformLocation flextglGetSubroutineUniformLocation +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetSubroutineIndex)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineIndex flextglGetSubroutineIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); +#define glGetActiveSubroutineUniformiv flextglGetActiveSubroutineUniformiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineUniformName flextglGetActiveSubroutineUniformName +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineName flextglGetActiveSubroutineName +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); +#define glUniformSubroutinesuiv flextglUniformSubroutinesuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); +#define glGetUniformSubroutineuiv flextglGetUniformSubroutineuiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramStageiv flextglGetProgramStageiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint); +#define glPatchParameteri flextglPatchParameteri +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameterfv)(GLenum, const GLfloat *); +#define glPatchParameterfv flextglPatchParameterfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint); +#define glBindTransformFeedback flextglBindTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *); +#define glDeleteTransformFeedbacks flextglDeleteTransformFeedbacks +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *); +#define glGenTransformFeedbacks flextglGenTransformFeedbacks +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint); +#define glIsTransformFeedback flextglIsTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void); +#define glPauseTransformFeedback flextglPauseTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void); +#define glResumeTransformFeedback flextglResumeTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedback)(GLenum, GLuint); +#define glDrawTransformFeedback flextglDrawTransformFeedback +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); +#define glDrawTransformFeedbackStream flextglDrawTransformFeedbackStream +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryIndexed)(GLenum, GLuint, GLuint); +#define glBeginQueryIndexed flextglBeginQueryIndexed +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryIndexed)(GLenum, GLuint); +#define glEndQueryIndexed flextglEndQueryIndexed +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); +#define glGetQueryIndexediv flextglGetQueryIndexediv + +/* GL_VERSION_4_1 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void); +#define glReleaseShaderCompiler flextglReleaseShaderCompiler +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei); +#define glShaderBinary flextglShaderBinary +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); +#define glGetShaderPrecisionFormat flextglGetShaderPrecisionFormat +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat); +#define glDepthRangef flextglDepthRangef +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat); +#define glClearDepthf flextglClearDepthf +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *); +#define glGetProgramBinary flextglGetProgramBinary +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei); +#define glProgramBinary flextglProgramBinary +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint); +#define glProgramParameteri flextglProgramParameteri +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint); +#define glUseProgramStages flextglUseProgramStages +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint); +#define glActiveShaderProgram flextglActiveShaderProgram +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); +#define glCreateShaderProgramv flextglCreateShaderProgramv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint); +#define glBindProgramPipeline flextglBindProgramPipeline +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *); +#define glDeleteProgramPipelines flextglDeleteProgramPipelines +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *); +#define glGenProgramPipelines flextglGenProgramPipelines +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint); +#define glIsProgramPipeline flextglIsProgramPipeline +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *); +#define glGetProgramPipelineiv flextglGetProgramPipelineiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint); +#define glProgramUniform1i flextglProgramUniform1i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1iv flextglProgramUniform1iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat); +#define glProgramUniform1f flextglProgramUniform1f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fv flextglProgramUniform1fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1d)(GLuint, GLint, GLdouble); +#define glProgramUniform1d flextglProgramUniform1d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dv flextglProgramUniform1dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint); +#define glProgramUniform1ui flextglProgramUniform1ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uiv flextglProgramUniform1uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2i flextglProgramUniform2i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2iv flextglProgramUniform2iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2f flextglProgramUniform2f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fv flextglProgramUniform2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2d flextglProgramUniform2d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dv flextglProgramUniform2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2ui flextglProgramUniform2ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uiv flextglProgramUniform2uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3i flextglProgramUniform3i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3iv flextglProgramUniform3iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3f flextglProgramUniform3f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fv flextglProgramUniform3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3d flextglProgramUniform3d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dv flextglProgramUniform3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3ui flextglProgramUniform3ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uiv flextglProgramUniform3uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4i flextglProgramUniform4i +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4iv flextglProgramUniform4iv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4f flextglProgramUniform4f +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fv flextglProgramUniform4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4d flextglProgramUniform4d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dv flextglProgramUniform4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4ui flextglProgramUniform4ui +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uiv flextglProgramUniform4uiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fv flextglProgramUniformMatrix2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fv flextglProgramUniformMatrix3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fv flextglProgramUniformMatrix4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dv flextglProgramUniformMatrix2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dv flextglProgramUniformMatrix3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dv flextglProgramUniformMatrix4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fv flextglProgramUniformMatrix2x3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fv flextglProgramUniformMatrix3x2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fv flextglProgramUniformMatrix2x4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fv flextglProgramUniformMatrix4x2fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fv flextglProgramUniformMatrix3x4fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fv flextglProgramUniformMatrix4x3fv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dv flextglProgramUniformMatrix2x3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dv flextglProgramUniformMatrix3x2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dv flextglProgramUniformMatrix2x4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dv flextglProgramUniformMatrix4x2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dv flextglProgramUniformMatrix3x4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dv flextglProgramUniformMatrix4x3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint); +#define glValidateProgramPipeline flextglValidateProgramPipeline +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramPipelineInfoLog flextglGetProgramPipelineInfoLog +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1d)(GLuint, GLdouble); +#define glVertexAttribL1d flextglVertexAttribL1d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttribL2d flextglVertexAttribL2d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL3d flextglVertexAttribL3d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL4d flextglVertexAttribL4d +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1dv)(GLuint, const GLdouble *); +#define glVertexAttribL1dv flextglVertexAttribL1dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2dv)(GLuint, const GLdouble *); +#define glVertexAttribL2dv flextglVertexAttribL2dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3dv)(GLuint, const GLdouble *); +#define glVertexAttribL3dv flextglVertexAttribL3dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4dv)(GLuint, const GLdouble *); +#define glVertexAttribL4dv flextglVertexAttribL4dv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *); +#define glVertexAttribLPointer flextglVertexAttribLPointer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribLdv flextglGetVertexAttribLdv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportArrayv)(GLuint, GLsizei, const GLfloat *); +#define glViewportArrayv flextglViewportArrayv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glViewportIndexedf flextglViewportIndexedf +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedfv)(GLuint, const GLfloat *); +#define glViewportIndexedfv flextglViewportIndexedfv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorArrayv)(GLuint, GLsizei, const GLint *); +#define glScissorArrayv flextglScissorArrayv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); +#define glScissorIndexed flextglScissorIndexed +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexedv)(GLuint, const GLint *); +#define glScissorIndexedv flextglScissorIndexedv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); +#define glDepthRangeArrayv flextglDepthRangeArrayv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeIndexed)(GLuint, GLdouble, GLdouble); +#define glDepthRangeIndexed flextglDepthRangeIndexed +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_v)(GLenum, GLuint, GLfloat *); +#define glGetFloati_v flextglGetFloati_v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_v)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_v flextglGetDoublei_v + +/* GL_VERSION_4_2 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); +#define glDrawArraysInstancedBaseInstance flextglDrawArraysInstancedBaseInstance +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); +#define glDrawElementsInstancedBaseInstance flextglDrawElementsInstancedBaseInstance +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); +#define glDrawElementsInstancedBaseVertexBaseInstance flextglDrawElementsInstancedBaseVertexBaseInstance +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); +#define glGetInternalformativ flextglGetInternalformativ +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveAtomicCounterBufferiv flextglGetActiveAtomicCounterBufferiv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); +#define glBindImageTexture flextglBindImageTexture +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield); +#define glMemoryBarrier flextglMemoryBarrier +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); +#define glTexStorage1D flextglTexStorage1D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTexStorage2D flextglTexStorage2D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTexStorage3D flextglTexStorage3D +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); +#define glDrawTransformFeedbackInstanced flextglDrawTransformFeedbackInstanced +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); +#define glDrawTransformFeedbackStreamInstanced flextglDrawTransformFeedbackStreamInstanced + +/* GL_VERSION_4_3 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); +#define glClearBufferData flextglClearBufferData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); +#define glClearBufferSubData flextglClearBufferSubData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint); +#define glDispatchCompute flextglDispatchCompute +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr); +#define glDispatchComputeIndirect flextglDispatchComputeIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glCopyImageSubData flextglCopyImageSubData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint); +#define glFramebufferParameteri flextglFramebufferParameteri +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetFramebufferParameteriv flextglGetFramebufferParameteriv +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); +#define glGetInternalformati64v flextglGetInternalformati64v +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glInvalidateTexSubImage flextglInvalidateTexSubImage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexImage)(GLuint, GLint); +#define glInvalidateTexImage flextglInvalidateTexImage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); +#define glInvalidateBufferSubData flextglInvalidateBufferSubData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferData)(GLuint); +#define glInvalidateBufferData flextglInvalidateBufferData +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); +#define glInvalidateFramebuffer flextglInvalidateFramebuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); +#define glInvalidateSubFramebuffer flextglInvalidateSubFramebuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawArraysIndirect flextglMultiDrawArraysIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawElementsIndirect flextglMultiDrawElementsIndirect +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramInterfaceiv flextglGetProgramInterfaceiv +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceIndex flextglGetProgramResourceIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramResourceName flextglGetProgramResourceName +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); +#define glGetProgramResourceiv flextglGetProgramResourceiv +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocation flextglGetProgramResourceLocation +GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocationIndex flextglGetProgramResourceLocationIndex +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderStorageBlockBinding)(GLuint, GLuint, GLuint); +#define glShaderStorageBlockBinding flextglShaderStorageBlockBinding +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTexBufferRange flextglTexBufferRange +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTexStorage2DMultisample flextglTexStorage2DMultisample +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexStorage3DMultisample flextglTexStorage3DMultisample +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); +#define glTextureView flextglTextureView +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); +#define glBindVertexBuffer flextglBindVertexBuffer +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexAttribFormat flextglVertexAttribFormat +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribIFormat flextglVertexAttribIFormat +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribLFormat flextglVertexAttribLFormat +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint); +#define glVertexAttribBinding flextglVertexAttribBinding +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint); +#define glVertexBindingDivisor flextglVertexBindingDivisor +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); +#define glDebugMessageControl flextglDebugMessageControl +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); +#define glDebugMessageInsert flextglDebugMessageInsert +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *); +#define glDebugMessageCallback flextglDebugMessageCallback +GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); +#define glGetDebugMessageLog flextglGetDebugMessageLog +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); +#define glPushDebugGroup flextglPushDebugGroup +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void); +#define glPopDebugGroup flextglPopDebugGroup +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); +#define glObjectLabel flextglObjectLabel +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetObjectLabel flextglGetObjectLabel +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *); +#define glObjectPtrLabel flextglObjectPtrLabel +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); +#define glGetObjectPtrLabel flextglGetObjectPtrLabel +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **); +#define glGetPointerv flextglGetPointerv + +/* GL_VERSION_4_4 */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); +#define glBufferStorage flextglBufferStorage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); +#define glClearTexImage flextglClearTexImage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glClearTexSubImage flextglClearTexSubImage +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); +#define glBindBuffersBase flextglBindBuffersBase +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); +#define glBindBuffersRange flextglBindBuffersRange +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTextures)(GLuint, GLsizei, const GLuint *); +#define glBindTextures flextglBindTextures +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSamplers)(GLuint, GLsizei, const GLuint *); +#define glBindSamplers flextglBindSamplers +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTextures)(GLuint, GLsizei, const GLuint *); +#define glBindImageTextures flextglBindImageTextures +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); +#define glBindVertexBuffers flextglBindVertexBuffers + +/* GL_AMD_vertex_shader_layer */ + + +/* GL_AMD_shader_trinary_minmax */ + + +/* GL_ARB_robustness */ + +GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusARB)(void); +#define glGetGraphicsResetStatusARB flextglGetGraphicsResetStatusARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); +#define glGetnTexImageARB flextglGetnTexImageARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); +#define glReadnPixelsARB flextglReadnPixelsARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *); +#define glGetnCompressedTexImageARB flextglGetnCompressedTexImageARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); +#define glGetnUniformfvARB flextglGetnUniformfvARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); +#define glGetnUniformivARB flextglGetnUniformivARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); +#define glGetnUniformuivARB flextglGetnUniformuivARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); +#define glGetnUniformdvARB flextglGetnUniformdvARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); +#define glGetnMapdvARB flextglGetnMapdvARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); +#define glGetnMapfvARB flextglGetnMapfvARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); +#define glGetnMapivARB flextglGetnMapivARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); +#define glGetnPixelMapfvARB flextglGetnPixelMapfvARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); +#define glGetnPixelMapuivARB flextglGetnPixelMapuivARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); +#define glGetnPixelMapusvARB flextglGetnPixelMapusvARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnPolygonStippleARB)(GLsizei, GLubyte *); +#define glGetnPolygonStippleARB flextglGetnPolygonStippleARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *); +#define glGetnColorTableARB flextglGetnColorTableARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *); +#define glGetnConvolutionFilterARB flextglGetnConvolutionFilterARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *); +#define glGetnSeparableFilterARB flextglGetnSeparableFilterARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *); +#define glGetnHistogramARB flextglGetnHistogramARB +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *); +#define glGetnMinmaxARB flextglGetnMinmaxARB + +/* GL_ATI_texture_mirror_once */ + + +/* GL_EXT_texture_filter_anisotropic */ + + +/* GL_EXT_texture_mirror_clamp */ + + +/* GL_EXT_direct_state_access */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadfEXT)(GLenum, const GLfloat *); +#define glMatrixLoadfEXT flextglMatrixLoadfEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoaddEXT)(GLenum, const GLdouble *); +#define glMatrixLoaddEXT flextglMatrixLoaddEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultfEXT)(GLenum, const GLfloat *); +#define glMatrixMultfEXT flextglMatrixMultfEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultdEXT)(GLenum, const GLdouble *); +#define glMatrixMultdEXT flextglMatrixMultdEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadIdentityEXT)(GLenum); +#define glMatrixLoadIdentityEXT flextglMatrixLoadIdentityEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMatrixRotatefEXT flextglMatrixRotatefEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixRotatedEXT flextglMatrixRotatedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixScalefEXT flextglMatrixScalefEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixScaledEXT flextglMatrixScaledEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixTranslatefEXT flextglMatrixTranslatefEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixTranslatedEXT flextglMatrixTranslatedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixFrustumEXT flextglMatrixFrustumEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixOrthoEXT flextglMatrixOrthoEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPopEXT)(GLenum); +#define glMatrixPopEXT flextglMatrixPopEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPushEXT)(GLenum); +#define glMatrixPushEXT flextglMatrixPushEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClientAttribDefaultEXT)(GLbitfield); +#define glClientAttribDefaultEXT flextglClientAttribDefaultEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushClientAttribDefaultEXT)(GLbitfield); +#define glPushClientAttribDefaultEXT flextglPushClientAttribDefaultEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); +#define glTextureParameterfEXT flextglTextureParameterfEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); +#define glTextureParameterfvEXT flextglTextureParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); +#define glTextureParameteriEXT flextglTextureParameteriEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterivEXT flextglTextureParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); +#define glTextureImage1DEXT flextglTextureImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +#define glTextureImage2DEXT flextglTextureImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); +#define glTextureSubImage1DEXT flextglTextureSubImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glTextureSubImage2DEXT flextglTextureSubImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTextureImage1DEXT flextglCopyTextureImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTextureImage2DEXT flextglCopyTextureImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTextureSubImage1DEXT flextglCopyTextureSubImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage2DEXT flextglCopyTextureSubImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *); +#define glGetTextureImageEXT flextglGetTextureImageEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); +#define glGetTextureParameterfvEXT flextglGetTextureParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterivEXT flextglGetTextureParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); +#define glGetTextureLevelParameterfvEXT flextglGetTextureLevelParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); +#define glGetTextureLevelParameterivEXT flextglGetTextureLevelParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +#define glTextureImage3DEXT flextglTextureImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glTextureSubImage3DEXT flextglTextureSubImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage3DEXT flextglCopyTextureSubImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindMultiTextureEXT)(GLenum, GLenum, GLuint); +#define glBindMultiTextureEXT flextglBindMultiTextureEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *); +#define glMultiTexCoordPointerEXT flextglMultiTexCoordPointerEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexEnvfEXT flextglMultiTexEnvfEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexEnvfvEXT flextglMultiTexEnvfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexEnviEXT flextglMultiTexEnviEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexEnvivEXT flextglMultiTexEnvivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); +#define glMultiTexGendEXT flextglMultiTexGendEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); +#define glMultiTexGendvEXT flextglMultiTexGendvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexGenfEXT flextglMultiTexGenfEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexGenfvEXT flextglMultiTexGenfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexGeniEXT flextglMultiTexGeniEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexGenivEXT flextglMultiTexGenivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexEnvfvEXT flextglGetMultiTexEnvfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexEnvivEXT flextglGetMultiTexEnvivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); +#define glGetMultiTexGendvEXT flextglGetMultiTexGendvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexGenfvEXT flextglGetMultiTexGenfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexGenivEXT flextglGetMultiTexGenivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexParameteriEXT flextglMultiTexParameteriEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterivEXT flextglMultiTexParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexParameterfEXT flextglMultiTexParameterfEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexParameterfvEXT flextglMultiTexParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); +#define glMultiTexImage1DEXT flextglMultiTexImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +#define glMultiTexImage2DEXT flextglMultiTexImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); +#define glMultiTexSubImage1DEXT flextglMultiTexSubImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glMultiTexSubImage2DEXT flextglMultiTexSubImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyMultiTexImage1DEXT flextglCopyMultiTexImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyMultiTexImage2DEXT flextglCopyMultiTexImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyMultiTexSubImage1DEXT flextglCopyMultiTexSubImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage2DEXT flextglCopyMultiTexSubImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *); +#define glGetMultiTexImageEXT flextglGetMultiTexImageEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexParameterfvEXT flextglGetMultiTexParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterivEXT flextglGetMultiTexParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); +#define glGetMultiTexLevelParameterfvEXT flextglGetMultiTexLevelParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); +#define glGetMultiTexLevelParameterivEXT flextglGetMultiTexLevelParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +#define glMultiTexImage3DEXT flextglMultiTexImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glMultiTexSubImage3DEXT flextglMultiTexSubImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage3DEXT flextglCopyMultiTexSubImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateIndexedEXT)(GLenum, GLuint); +#define glEnableClientStateIndexedEXT flextglEnableClientStateIndexedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateIndexedEXT)(GLenum, GLuint); +#define glDisableClientStateIndexedEXT flextglDisableClientStateIndexedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloatIndexedvEXT flextglGetFloatIndexedvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoubleIndexedvEXT flextglGetDoubleIndexedvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerIndexedvEXT)(GLenum, GLuint, void **); +#define glGetPointerIndexedvEXT flextglGetPointerIndexedvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableIndexedEXT)(GLenum, GLuint); +#define glEnableIndexedEXT flextglEnableIndexedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableIndexedEXT)(GLenum, GLuint); +#define glDisableIndexedEXT flextglDisableIndexedEXT +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledIndexedEXT)(GLenum, GLuint); +#define glIsEnabledIndexedEXT flextglIsEnabledIndexedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); +#define glGetIntegerIndexedvEXT flextglGetIntegerIndexedvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); +#define glGetBooleanIndexedvEXT flextglGetBooleanIndexedvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); +#define glCompressedTextureImage3DEXT flextglCompressedTextureImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); +#define glCompressedTextureImage2DEXT flextglCompressedTextureImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); +#define glCompressedTextureImage1DEXT flextglCompressedTextureImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedTextureSubImage3DEXT flextglCompressedTextureSubImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedTextureSubImage2DEXT flextglCompressedTextureSubImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedTextureSubImage1DEXT flextglCompressedTextureSubImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *); +#define glGetCompressedTextureImageEXT flextglGetCompressedTextureImageEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); +#define glCompressedMultiTexImage3DEXT flextglCompressedMultiTexImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); +#define glCompressedMultiTexImage2DEXT flextglCompressedMultiTexImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); +#define glCompressedMultiTexImage1DEXT flextglCompressedMultiTexImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedMultiTexSubImage3DEXT flextglCompressedMultiTexSubImage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedMultiTexSubImage2DEXT flextglCompressedMultiTexSubImage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); +#define glCompressedMultiTexSubImage1DEXT flextglCompressedMultiTexSubImage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *); +#define glGetCompressedMultiTexImageEXT flextglGetCompressedMultiTexImageEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixLoadTransposefEXT flextglMatrixLoadTransposefEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixLoadTransposedEXT flextglMatrixLoadTransposedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixMultTransposefEXT flextglMatrixMultTransposefEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixMultTransposedEXT flextglMatrixMultTransposedEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum); +#define glNamedBufferDataEXT flextglNamedBufferDataEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *); +#define glNamedBufferSubDataEXT flextglNamedBufferSubDataEXT +GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferEXT)(GLuint, GLenum); +#define glMapNamedBufferEXT flextglMapNamedBufferEXT +GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBufferEXT)(GLuint); +#define glUnmapNamedBufferEXT flextglUnmapNamedBufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedBufferParameterivEXT flextglGetNamedBufferParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointervEXT)(GLuint, GLenum, void **); +#define glGetNamedBufferPointervEXT flextglGetNamedBufferPointervEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *); +#define glGetNamedBufferSubDataEXT flextglGetNamedBufferSubDataEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat); +#define glProgramUniform1fEXT flextglProgramUniform1fEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2fEXT flextglProgramUniform2fEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3fEXT flextglProgramUniform3fEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4fEXT flextglProgramUniform4fEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint); +#define glProgramUniform1iEXT flextglProgramUniform1iEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2iEXT flextglProgramUniform2iEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3iEXT flextglProgramUniform3iEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4iEXT flextglProgramUniform4iEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fvEXT flextglProgramUniform1fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fvEXT flextglProgramUniform2fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fvEXT flextglProgramUniform3fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fvEXT flextglProgramUniform4fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1ivEXT flextglProgramUniform1ivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2ivEXT flextglProgramUniform2ivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3ivEXT flextglProgramUniform3ivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4ivEXT flextglProgramUniform4ivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glTextureBufferEXT flextglTextureBufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glMultiTexBufferEXT flextglMultiTexBufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterIivEXT flextglTextureParameterIivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); +#define glTextureParameterIuivEXT flextglTextureParameterIuivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterIivEXT flextglGetTextureParameterIivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); +#define glGetTextureParameterIuivEXT flextglGetTextureParameterIuivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterIivEXT flextglMultiTexParameterIivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); +#define glMultiTexParameterIuivEXT flextglMultiTexParameterIuivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterIivEXT flextglGetMultiTexParameterIivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); +#define glGetMultiTexParameterIuivEXT flextglGetMultiTexParameterIuivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint); +#define glProgramUniform1uiEXT flextglProgramUniform1uiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2uiEXT flextglProgramUniform2uiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3uiEXT flextglProgramUniform3uiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4uiEXT flextglProgramUniform4uiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uivEXT flextglProgramUniform1uivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uivEXT flextglProgramUniform2uivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uivEXT flextglProgramUniform3uivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uivEXT flextglProgramUniform4uivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); +#define glNamedProgramLocalParameters4fvEXT flextglNamedProgramLocalParameters4fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); +#define glNamedProgramLocalParameterI4iEXT flextglNamedProgramLocalParameterI4iEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); +#define glNamedProgramLocalParameterI4ivEXT flextglNamedProgramLocalParameterI4ivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); +#define glNamedProgramLocalParametersI4ivEXT flextglNamedProgramLocalParametersI4ivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glNamedProgramLocalParameterI4uiEXT flextglNamedProgramLocalParameterI4uiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); +#define glNamedProgramLocalParameterI4uivEXT flextglNamedProgramLocalParameterI4uivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); +#define glNamedProgramLocalParametersI4uivEXT flextglNamedProgramLocalParametersI4uivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); +#define glGetNamedProgramLocalParameterIivEXT flextglGetNamedProgramLocalParameterIivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); +#define glGetNamedProgramLocalParameterIuivEXT flextglGetNamedProgramLocalParameterIuivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateiEXT)(GLenum, GLuint); +#define glEnableClientStateiEXT flextglEnableClientStateiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateiEXT)(GLenum, GLuint); +#define glDisableClientStateiEXT flextglDisableClientStateiEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_vEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloati_vEXT flextglGetFloati_vEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_vEXT flextglGetDoublei_vEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointeri_vEXT)(GLenum, GLuint, void **); +#define glGetPointeri_vEXT flextglGetPointeri_vEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *); +#define glNamedProgramStringEXT flextglNamedProgramStringEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glNamedProgramLocalParameter4dEXT flextglNamedProgramLocalParameter4dEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); +#define glNamedProgramLocalParameter4dvEXT flextglNamedProgramLocalParameter4dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glNamedProgramLocalParameter4fEXT flextglNamedProgramLocalParameter4fEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); +#define glNamedProgramLocalParameter4fvEXT flextglNamedProgramLocalParameter4fvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); +#define glGetNamedProgramLocalParameterdvEXT flextglGetNamedProgramLocalParameterdvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); +#define glGetNamedProgramLocalParameterfvEXT flextglGetNamedProgramLocalParameterfvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedProgramivEXT flextglGetNamedProgramivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *); +#define glGetNamedProgramStringEXT flextglGetNamedProgramStringEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageEXT flextglNamedRenderbufferStorageEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedRenderbufferParameterivEXT flextglGetNamedRenderbufferParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleEXT flextglNamedRenderbufferStorageMultisampleEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleCoverageEXT flextglNamedRenderbufferStorageMultisampleCoverageEXT +GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatusEXT)(GLuint, GLenum); +#define glCheckNamedFramebufferStatusEXT flextglCheckNamedFramebufferStatusEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture1DEXT flextglNamedFramebufferTexture1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture2DEXT flextglNamedFramebufferTexture2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTexture3DEXT flextglNamedFramebufferTexture3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glNamedFramebufferRenderbufferEXT flextglNamedFramebufferRenderbufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedFramebufferAttachmentParameterivEXT flextglGetNamedFramebufferAttachmentParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmapEXT)(GLuint, GLenum); +#define glGenerateTextureMipmapEXT flextglGenerateTextureMipmapEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMultiTexMipmapEXT)(GLenum, GLenum); +#define glGenerateMultiTexMipmapEXT flextglGenerateMultiTexMipmapEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBufferEXT)(GLuint, GLenum); +#define glFramebufferDrawBufferEXT flextglFramebufferDrawBufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); +#define glFramebufferDrawBuffersEXT flextglFramebufferDrawBuffersEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferReadBufferEXT)(GLuint, GLenum); +#define glFramebufferReadBufferEXT flextglFramebufferReadBufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetFramebufferParameterivEXT flextglGetFramebufferParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); +#define glNamedCopyBufferSubDataEXT flextglNamedCopyBufferSubDataEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); +#define glNamedFramebufferTextureEXT flextglNamedFramebufferTextureEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTextureLayerEXT flextglNamedFramebufferTextureLayerEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); +#define glNamedFramebufferTextureFaceEXT flextglNamedFramebufferTextureFaceEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureRenderbufferEXT)(GLuint, GLenum, GLuint); +#define glTextureRenderbufferEXT flextglTextureRenderbufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); +#define glMultiTexRenderbufferEXT flextglMultiTexRenderbufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexOffsetEXT flextglVertexArrayVertexOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayColorOffsetEXT flextglVertexArrayColorOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); +#define glVertexArrayEdgeFlagOffsetEXT flextglVertexArrayEdgeFlagOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayIndexOffsetEXT flextglVertexArrayIndexOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayNormalOffsetEXT flextglVertexArrayNormalOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayTexCoordOffsetEXT flextglVertexArrayTexCoordOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayMultiTexCoordOffsetEXT flextglVertexArrayMultiTexCoordOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayFogCoordOffsetEXT flextglVertexArrayFogCoordOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArraySecondaryColorOffsetEXT flextglVertexArraySecondaryColorOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); +#define glVertexArrayVertexAttribOffsetEXT flextglVertexArrayVertexAttribOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribIOffsetEXT flextglVertexArrayVertexAttribIOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayEXT)(GLuint, GLenum); +#define glEnableVertexArrayEXT flextglEnableVertexArrayEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayEXT)(GLuint, GLenum); +#define glDisableVertexArrayEXT flextglDisableVertexArrayEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttribEXT)(GLuint, GLuint); +#define glEnableVertexArrayAttribEXT flextglEnableVertexArrayAttribEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttribEXT)(GLuint, GLuint); +#define glDisableVertexArrayAttribEXT flextglDisableVertexArrayAttribEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegervEXT flextglGetVertexArrayIntegervEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointervEXT)(GLuint, GLenum, void **); +#define glGetVertexArrayPointervEXT flextglGetVertexArrayPointervEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegeri_vEXT flextglGetVertexArrayIntegeri_vEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **); +#define glGetVertexArrayPointeri_vEXT flextglGetVertexArrayPointeri_vEXT +GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); +#define glMapNamedBufferRangeEXT flextglMapNamedBufferRangeEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); +#define glFlushMappedNamedBufferRangeEXT flextglFlushMappedNamedBufferRangeEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield); +#define glNamedBufferStorageEXT flextglNamedBufferStorageEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); +#define glClearNamedBufferDataEXT flextglClearNamedBufferDataEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *); +#define glClearNamedBufferSubDataEXT flextglClearNamedBufferSubDataEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); +#define glNamedFramebufferParameteriEXT flextglNamedFramebufferParameteriEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedFramebufferParameterivEXT flextglGetNamedFramebufferParameterivEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dEXT)(GLuint, GLint, GLdouble); +#define glProgramUniform1dEXT flextglProgramUniform1dEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2dEXT flextglProgramUniform2dEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3dEXT flextglProgramUniform3dEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4dEXT flextglProgramUniform4dEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dvEXT flextglProgramUniform1dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dvEXT flextglProgramUniform2dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dvEXT flextglProgramUniform3dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dvEXT flextglProgramUniform4dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dvEXT flextglProgramUniformMatrix2dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dvEXT flextglProgramUniformMatrix3dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dvEXT flextglProgramUniformMatrix4dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dvEXT flextglProgramUniformMatrix2x3dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dvEXT flextglProgramUniformMatrix2x4dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dvEXT flextglProgramUniformMatrix3x2dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dvEXT flextglProgramUniformMatrix3x4dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dvEXT flextglProgramUniformMatrix4x2dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dvEXT flextglProgramUniformMatrix4x3dvEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTextureBufferRangeEXT flextglTextureBufferRangeEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); +#define glTextureStorage1DEXT flextglTextureStorage1DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTextureStorage2DEXT flextglTextureStorage2DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTextureStorage3DEXT flextglTextureStorage3DEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTextureStorage2DMultisampleEXT flextglTextureStorage2DMultisampleEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTextureStorage3DMultisampleEXT flextglTextureStorage3DMultisampleEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); +#define glVertexArrayBindVertexBufferEXT flextglVertexArrayBindVertexBufferEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexArrayVertexAttribFormatEXT flextglVertexArrayVertexAttribFormatEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribIFormatEXT flextglVertexArrayVertexAttribIFormatEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribLFormatEXT flextglVertexArrayVertexAttribLFormatEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexAttribBindingEXT flextglVertexArrayVertexAttribBindingEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexBindingDivisorEXT flextglVertexArrayVertexBindingDivisorEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribLOffsetEXT flextglVertexArrayVertexAttribLOffsetEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexturePageCommitmentEXT flextglTexturePageCommitmentEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexAttribDivisorEXT flextglVertexArrayVertexAttribDivisorEXT + +/* GL_EXT_texture_sRGB_decode */ + + +/* GL_EXT_debug_label */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); +#define glLabelObjectEXT flextglLabelObjectEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetObjectLabelEXT flextglGetObjectLabelEXT + +/* GL_EXT_debug_marker */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *); +#define glInsertEventMarkerEXT flextglInsertEventMarkerEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *); +#define glPushGroupMarkerEXT flextglPushGroupMarkerEXT +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void); +#define glPopGroupMarkerEXT flextglPopGroupMarkerEXT + +/* GL_GREMEDY_string_marker */ + +GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStringMarkerGREMEDY)(GLsizei, const void *); +#define glStringMarkerGREMEDY flextglStringMarkerGREMEDY + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/MagnumExternal/OpenGL/GL/flextGL.h.template b/src/MagnumExternal/OpenGL/GL/flextGL.h.template new file mode 100644 index 000000000..d7d546f08 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GL/flextGL.h.template @@ -0,0 +1,96 @@ +@require(passthru, functions, enums, options, version, extensions) +#ifndef _flextgl_h_ +#define _flextgl_h_ + +/* Defensive include guards */ + +#if defined(__glew_h__) || defined(__GLEW_H__) +#error Attempt to include auto-generated header after including glew.h +#endif +#if defined(__gl_h_) || defined(__GL_H__) +#error Attempt to include auto-generated header after including gl.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error Attempt to include auto-generated header after including glext.h +#endif +#if defined(__gltypes_h_) +#error Attempt to include auto-generated header after gltypes.h +#endif +#if defined(__gl_ATI_h_) +#error Attempt to include auto-generated header after including glATI.h +#endif + +#define __glew_h__ +#define __GLEW_H__ +#define __gl_h_ +#define __GL_H__ +#define __glext_h_ +#define __GLEXT_H_ +#define __gltypes_h_ +#define __gl_ATI_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +void flextGLInit(); + +/* Function declaration macros */ + +#ifdef _WIN32 + #ifdef FlextGL_EXPORTS + #define FLEXTGL_EXPORT __declspec(dllexport) + #else + #define FLEXTGL_EXPORT __declspec(dllimport) + #endif +#else + #define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) +#endif + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#ifndef WINAPI +#define WINAPI __stdcall +#endif +#define APIENTRY WINAPI +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/* Data types */ + +@passthru + +/* Enums */ + +@enums + +/* Function prototypes */ +@for cat,funcs in functions: + +/* GL_@cat */ + + @if cat in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED']: + @for f in funcs: +GLAPI FLEXTGL_EXPORT @f.returntype APIENTRY gl@f.name\ +(@f.param_type_list_string()); + @end + @else: + @for f in funcs: +GLAPI FLEXTGL_EXPORT @f.returntype\ +(APIENTRY *flextgl@f.name)(@f.param_type_list_string()); +#define gl@f.name flextgl@f.name + @end + @end +@end + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp b/src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp new file mode 100644 index 000000000..b666b8db8 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp @@ -0,0 +1,825 @@ +#include "flextGL.h" + +#include +#include + +#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" + +void flextGLInit() { + Magnum::Platform::Implementation::OpenGLFunctionLoader loader; + + /* GL_VERSION_1_2 */ + flextglDrawRangeElements = reinterpret_cast(loader.load("glDrawRangeElements")); + flextglTexImage3D = reinterpret_cast(loader.load("glTexImage3D")); + flextglTexSubImage3D = reinterpret_cast(loader.load("glTexSubImage3D")); + flextglCopyTexSubImage3D = reinterpret_cast(loader.load("glCopyTexSubImage3D")); + + /* GL_VERSION_1_3 */ + flextglActiveTexture = reinterpret_cast(loader.load("glActiveTexture")); + flextglSampleCoverage = reinterpret_cast(loader.load("glSampleCoverage")); + flextglCompressedTexImage3D = reinterpret_cast(loader.load("glCompressedTexImage3D")); + flextglCompressedTexImage2D = reinterpret_cast(loader.load("glCompressedTexImage2D")); + flextglCompressedTexImage1D = reinterpret_cast(loader.load("glCompressedTexImage1D")); + flextglCompressedTexSubImage3D = reinterpret_cast(loader.load("glCompressedTexSubImage3D")); + flextglCompressedTexSubImage2D = reinterpret_cast(loader.load("glCompressedTexSubImage2D")); + flextglCompressedTexSubImage1D = reinterpret_cast(loader.load("glCompressedTexSubImage1D")); + flextglGetCompressedTexImage = reinterpret_cast(loader.load("glGetCompressedTexImage")); + + /* GL_VERSION_1_4 */ + flextglBlendFuncSeparate = reinterpret_cast(loader.load("glBlendFuncSeparate")); + flextglMultiDrawArrays = reinterpret_cast(loader.load("glMultiDrawArrays")); + flextglMultiDrawElements = reinterpret_cast(loader.load("glMultiDrawElements")); + flextglPointParameterf = reinterpret_cast(loader.load("glPointParameterf")); + flextglPointParameterfv = reinterpret_cast(loader.load("glPointParameterfv")); + flextglPointParameteri = reinterpret_cast(loader.load("glPointParameteri")); + flextglPointParameteriv = reinterpret_cast(loader.load("glPointParameteriv")); + flextglBlendColor = reinterpret_cast(loader.load("glBlendColor")); + flextglBlendEquation = reinterpret_cast(loader.load("glBlendEquation")); + + /* GL_VERSION_1_5 */ + flextglGenQueries = reinterpret_cast(loader.load("glGenQueries")); + flextglDeleteQueries = reinterpret_cast(loader.load("glDeleteQueries")); + flextglIsQuery = reinterpret_cast(loader.load("glIsQuery")); + flextglBeginQuery = reinterpret_cast(loader.load("glBeginQuery")); + flextglEndQuery = reinterpret_cast(loader.load("glEndQuery")); + flextglGetQueryiv = reinterpret_cast(loader.load("glGetQueryiv")); + flextglGetQueryObjectiv = reinterpret_cast(loader.load("glGetQueryObjectiv")); + flextglGetQueryObjectuiv = reinterpret_cast(loader.load("glGetQueryObjectuiv")); + flextglBindBuffer = reinterpret_cast(loader.load("glBindBuffer")); + flextglDeleteBuffers = reinterpret_cast(loader.load("glDeleteBuffers")); + flextglGenBuffers = reinterpret_cast(loader.load("glGenBuffers")); + flextglIsBuffer = reinterpret_cast(loader.load("glIsBuffer")); + flextglBufferData = reinterpret_cast(loader.load("glBufferData")); + flextglBufferSubData = reinterpret_cast(loader.load("glBufferSubData")); + flextglGetBufferSubData = reinterpret_cast(loader.load("glGetBufferSubData")); + flextglMapBuffer = reinterpret_cast(loader.load("glMapBuffer")); + flextglUnmapBuffer = reinterpret_cast(loader.load("glUnmapBuffer")); + flextglGetBufferParameteriv = reinterpret_cast(loader.load("glGetBufferParameteriv")); + flextglGetBufferPointerv = reinterpret_cast(loader.load("glGetBufferPointerv")); + + /* GL_VERSION_2_0 */ + flextglBlendEquationSeparate = reinterpret_cast(loader.load("glBlendEquationSeparate")); + flextglDrawBuffers = reinterpret_cast(loader.load("glDrawBuffers")); + flextglStencilOpSeparate = reinterpret_cast(loader.load("glStencilOpSeparate")); + flextglStencilFuncSeparate = reinterpret_cast(loader.load("glStencilFuncSeparate")); + flextglStencilMaskSeparate = reinterpret_cast(loader.load("glStencilMaskSeparate")); + flextglAttachShader = reinterpret_cast(loader.load("glAttachShader")); + flextglBindAttribLocation = reinterpret_cast(loader.load("glBindAttribLocation")); + flextglCompileShader = reinterpret_cast(loader.load("glCompileShader")); + flextglCreateProgram = reinterpret_cast(loader.load("glCreateProgram")); + flextglCreateShader = reinterpret_cast(loader.load("glCreateShader")); + flextglDeleteProgram = reinterpret_cast(loader.load("glDeleteProgram")); + flextglDeleteShader = reinterpret_cast(loader.load("glDeleteShader")); + flextglDetachShader = reinterpret_cast(loader.load("glDetachShader")); + flextglDisableVertexAttribArray = reinterpret_cast(loader.load("glDisableVertexAttribArray")); + flextglEnableVertexAttribArray = reinterpret_cast(loader.load("glEnableVertexAttribArray")); + flextglGetActiveAttrib = reinterpret_cast(loader.load("glGetActiveAttrib")); + flextglGetActiveUniform = reinterpret_cast(loader.load("glGetActiveUniform")); + flextglGetAttachedShaders = reinterpret_cast(loader.load("glGetAttachedShaders")); + flextglGetAttribLocation = reinterpret_cast(loader.load("glGetAttribLocation")); + flextglGetProgramiv = reinterpret_cast(loader.load("glGetProgramiv")); + flextglGetProgramInfoLog = reinterpret_cast(loader.load("glGetProgramInfoLog")); + flextglGetShaderiv = reinterpret_cast(loader.load("glGetShaderiv")); + flextglGetShaderInfoLog = reinterpret_cast(loader.load("glGetShaderInfoLog")); + flextglGetShaderSource = reinterpret_cast(loader.load("glGetShaderSource")); + flextglGetUniformLocation = reinterpret_cast(loader.load("glGetUniformLocation")); + flextglGetUniformfv = reinterpret_cast(loader.load("glGetUniformfv")); + flextglGetUniformiv = reinterpret_cast(loader.load("glGetUniformiv")); + flextglGetVertexAttribdv = reinterpret_cast(loader.load("glGetVertexAttribdv")); + flextglGetVertexAttribfv = reinterpret_cast(loader.load("glGetVertexAttribfv")); + flextglGetVertexAttribiv = reinterpret_cast(loader.load("glGetVertexAttribiv")); + flextglGetVertexAttribPointerv = reinterpret_cast(loader.load("glGetVertexAttribPointerv")); + flextglIsProgram = reinterpret_cast(loader.load("glIsProgram")); + flextglIsShader = reinterpret_cast(loader.load("glIsShader")); + flextglLinkProgram = reinterpret_cast(loader.load("glLinkProgram")); + flextglShaderSource = reinterpret_cast(loader.load("glShaderSource")); + flextglUseProgram = reinterpret_cast(loader.load("glUseProgram")); + flextglUniform1f = reinterpret_cast(loader.load("glUniform1f")); + flextglUniform2f = reinterpret_cast(loader.load("glUniform2f")); + flextglUniform3f = reinterpret_cast(loader.load("glUniform3f")); + flextglUniform4f = reinterpret_cast(loader.load("glUniform4f")); + flextglUniform1i = reinterpret_cast(loader.load("glUniform1i")); + flextglUniform2i = reinterpret_cast(loader.load("glUniform2i")); + flextglUniform3i = reinterpret_cast(loader.load("glUniform3i")); + flextglUniform4i = reinterpret_cast(loader.load("glUniform4i")); + flextglUniform1fv = reinterpret_cast(loader.load("glUniform1fv")); + flextglUniform2fv = reinterpret_cast(loader.load("glUniform2fv")); + flextglUniform3fv = reinterpret_cast(loader.load("glUniform3fv")); + flextglUniform4fv = reinterpret_cast(loader.load("glUniform4fv")); + flextglUniform1iv = reinterpret_cast(loader.load("glUniform1iv")); + flextglUniform2iv = reinterpret_cast(loader.load("glUniform2iv")); + flextglUniform3iv = reinterpret_cast(loader.load("glUniform3iv")); + flextglUniform4iv = reinterpret_cast(loader.load("glUniform4iv")); + flextglUniformMatrix2fv = reinterpret_cast(loader.load("glUniformMatrix2fv")); + flextglUniformMatrix3fv = reinterpret_cast(loader.load("glUniformMatrix3fv")); + flextglUniformMatrix4fv = reinterpret_cast(loader.load("glUniformMatrix4fv")); + flextglValidateProgram = reinterpret_cast(loader.load("glValidateProgram")); + flextglVertexAttrib1d = reinterpret_cast(loader.load("glVertexAttrib1d")); + flextglVertexAttrib1dv = reinterpret_cast(loader.load("glVertexAttrib1dv")); + flextglVertexAttrib1f = reinterpret_cast(loader.load("glVertexAttrib1f")); + flextglVertexAttrib1fv = reinterpret_cast(loader.load("glVertexAttrib1fv")); + flextglVertexAttrib1s = reinterpret_cast(loader.load("glVertexAttrib1s")); + flextglVertexAttrib1sv = reinterpret_cast(loader.load("glVertexAttrib1sv")); + flextglVertexAttrib2d = reinterpret_cast(loader.load("glVertexAttrib2d")); + flextglVertexAttrib2dv = reinterpret_cast(loader.load("glVertexAttrib2dv")); + flextglVertexAttrib2f = reinterpret_cast(loader.load("glVertexAttrib2f")); + flextglVertexAttrib2fv = reinterpret_cast(loader.load("glVertexAttrib2fv")); + flextglVertexAttrib2s = reinterpret_cast(loader.load("glVertexAttrib2s")); + flextglVertexAttrib2sv = reinterpret_cast(loader.load("glVertexAttrib2sv")); + flextglVertexAttrib3d = reinterpret_cast(loader.load("glVertexAttrib3d")); + flextglVertexAttrib3dv = reinterpret_cast(loader.load("glVertexAttrib3dv")); + flextglVertexAttrib3f = reinterpret_cast(loader.load("glVertexAttrib3f")); + flextglVertexAttrib3fv = reinterpret_cast(loader.load("glVertexAttrib3fv")); + flextglVertexAttrib3s = reinterpret_cast(loader.load("glVertexAttrib3s")); + flextglVertexAttrib3sv = reinterpret_cast(loader.load("glVertexAttrib3sv")); + flextglVertexAttrib4Nbv = reinterpret_cast(loader.load("glVertexAttrib4Nbv")); + flextglVertexAttrib4Niv = reinterpret_cast(loader.load("glVertexAttrib4Niv")); + flextglVertexAttrib4Nsv = reinterpret_cast(loader.load("glVertexAttrib4Nsv")); + flextglVertexAttrib4Nub = reinterpret_cast(loader.load("glVertexAttrib4Nub")); + flextglVertexAttrib4Nubv = reinterpret_cast(loader.load("glVertexAttrib4Nubv")); + flextglVertexAttrib4Nuiv = reinterpret_cast(loader.load("glVertexAttrib4Nuiv")); + flextglVertexAttrib4Nusv = reinterpret_cast(loader.load("glVertexAttrib4Nusv")); + flextglVertexAttrib4bv = reinterpret_cast(loader.load("glVertexAttrib4bv")); + flextglVertexAttrib4d = reinterpret_cast(loader.load("glVertexAttrib4d")); + flextglVertexAttrib4dv = reinterpret_cast(loader.load("glVertexAttrib4dv")); + flextglVertexAttrib4f = reinterpret_cast(loader.load("glVertexAttrib4f")); + flextglVertexAttrib4fv = reinterpret_cast(loader.load("glVertexAttrib4fv")); + flextglVertexAttrib4iv = reinterpret_cast(loader.load("glVertexAttrib4iv")); + flextglVertexAttrib4s = reinterpret_cast(loader.load("glVertexAttrib4s")); + flextglVertexAttrib4sv = reinterpret_cast(loader.load("glVertexAttrib4sv")); + flextglVertexAttrib4ubv = reinterpret_cast(loader.load("glVertexAttrib4ubv")); + flextglVertexAttrib4uiv = reinterpret_cast(loader.load("glVertexAttrib4uiv")); + flextglVertexAttrib4usv = reinterpret_cast(loader.load("glVertexAttrib4usv")); + flextglVertexAttribPointer = reinterpret_cast(loader.load("glVertexAttribPointer")); + + /* GL_VERSION_2_1 */ + flextglUniformMatrix2x3fv = reinterpret_cast(loader.load("glUniformMatrix2x3fv")); + flextglUniformMatrix3x2fv = reinterpret_cast(loader.load("glUniformMatrix3x2fv")); + flextglUniformMatrix2x4fv = reinterpret_cast(loader.load("glUniformMatrix2x4fv")); + flextglUniformMatrix4x2fv = reinterpret_cast(loader.load("glUniformMatrix4x2fv")); + flextglUniformMatrix3x4fv = reinterpret_cast(loader.load("glUniformMatrix3x4fv")); + flextglUniformMatrix4x3fv = reinterpret_cast(loader.load("glUniformMatrix4x3fv")); + + /* GL_VERSION_3_0 */ + flextglColorMaski = reinterpret_cast(loader.load("glColorMaski")); + flextglGetBooleani_v = reinterpret_cast(loader.load("glGetBooleani_v")); + flextglGetIntegeri_v = reinterpret_cast(loader.load("glGetIntegeri_v")); + flextglEnablei = reinterpret_cast(loader.load("glEnablei")); + flextglDisablei = reinterpret_cast(loader.load("glDisablei")); + flextglIsEnabledi = reinterpret_cast(loader.load("glIsEnabledi")); + flextglBeginTransformFeedback = reinterpret_cast(loader.load("glBeginTransformFeedback")); + flextglEndTransformFeedback = reinterpret_cast(loader.load("glEndTransformFeedback")); + flextglBindBufferRange = reinterpret_cast(loader.load("glBindBufferRange")); + flextglBindBufferBase = reinterpret_cast(loader.load("glBindBufferBase")); + flextglTransformFeedbackVaryings = reinterpret_cast(loader.load("glTransformFeedbackVaryings")); + flextglGetTransformFeedbackVarying = reinterpret_cast(loader.load("glGetTransformFeedbackVarying")); + flextglClampColor = reinterpret_cast(loader.load("glClampColor")); + flextglBeginConditionalRender = reinterpret_cast(loader.load("glBeginConditionalRender")); + flextglEndConditionalRender = reinterpret_cast(loader.load("glEndConditionalRender")); + flextglVertexAttribIPointer = reinterpret_cast(loader.load("glVertexAttribIPointer")); + flextglGetVertexAttribIiv = reinterpret_cast(loader.load("glGetVertexAttribIiv")); + flextglGetVertexAttribIuiv = reinterpret_cast(loader.load("glGetVertexAttribIuiv")); + flextglVertexAttribI1i = reinterpret_cast(loader.load("glVertexAttribI1i")); + flextglVertexAttribI2i = reinterpret_cast(loader.load("glVertexAttribI2i")); + flextglVertexAttribI3i = reinterpret_cast(loader.load("glVertexAttribI3i")); + flextglVertexAttribI4i = reinterpret_cast(loader.load("glVertexAttribI4i")); + flextglVertexAttribI1ui = reinterpret_cast(loader.load("glVertexAttribI1ui")); + flextglVertexAttribI2ui = reinterpret_cast(loader.load("glVertexAttribI2ui")); + flextglVertexAttribI3ui = reinterpret_cast(loader.load("glVertexAttribI3ui")); + flextglVertexAttribI4ui = reinterpret_cast(loader.load("glVertexAttribI4ui")); + flextglVertexAttribI1iv = reinterpret_cast(loader.load("glVertexAttribI1iv")); + flextglVertexAttribI2iv = reinterpret_cast(loader.load("glVertexAttribI2iv")); + flextglVertexAttribI3iv = reinterpret_cast(loader.load("glVertexAttribI3iv")); + flextglVertexAttribI4iv = reinterpret_cast(loader.load("glVertexAttribI4iv")); + flextglVertexAttribI1uiv = reinterpret_cast(loader.load("glVertexAttribI1uiv")); + flextglVertexAttribI2uiv = reinterpret_cast(loader.load("glVertexAttribI2uiv")); + flextglVertexAttribI3uiv = reinterpret_cast(loader.load("glVertexAttribI3uiv")); + flextglVertexAttribI4uiv = reinterpret_cast(loader.load("glVertexAttribI4uiv")); + flextglVertexAttribI4bv = reinterpret_cast(loader.load("glVertexAttribI4bv")); + flextglVertexAttribI4sv = reinterpret_cast(loader.load("glVertexAttribI4sv")); + flextglVertexAttribI4ubv = reinterpret_cast(loader.load("glVertexAttribI4ubv")); + flextglVertexAttribI4usv = reinterpret_cast(loader.load("glVertexAttribI4usv")); + flextglGetUniformuiv = reinterpret_cast(loader.load("glGetUniformuiv")); + flextglBindFragDataLocation = reinterpret_cast(loader.load("glBindFragDataLocation")); + flextglGetFragDataLocation = reinterpret_cast(loader.load("glGetFragDataLocation")); + flextglUniform1ui = reinterpret_cast(loader.load("glUniform1ui")); + flextglUniform2ui = reinterpret_cast(loader.load("glUniform2ui")); + flextglUniform3ui = reinterpret_cast(loader.load("glUniform3ui")); + flextglUniform4ui = reinterpret_cast(loader.load("glUniform4ui")); + flextglUniform1uiv = reinterpret_cast(loader.load("glUniform1uiv")); + flextglUniform2uiv = reinterpret_cast(loader.load("glUniform2uiv")); + flextglUniform3uiv = reinterpret_cast(loader.load("glUniform3uiv")); + flextglUniform4uiv = reinterpret_cast(loader.load("glUniform4uiv")); + flextglTexParameterIiv = reinterpret_cast(loader.load("glTexParameterIiv")); + flextglTexParameterIuiv = reinterpret_cast(loader.load("glTexParameterIuiv")); + flextglGetTexParameterIiv = reinterpret_cast(loader.load("glGetTexParameterIiv")); + flextglGetTexParameterIuiv = reinterpret_cast(loader.load("glGetTexParameterIuiv")); + flextglClearBufferiv = reinterpret_cast(loader.load("glClearBufferiv")); + flextglClearBufferuiv = reinterpret_cast(loader.load("glClearBufferuiv")); + flextglClearBufferfv = reinterpret_cast(loader.load("glClearBufferfv")); + flextglClearBufferfi = reinterpret_cast(loader.load("glClearBufferfi")); + flextglGetStringi = reinterpret_cast(loader.load("glGetStringi")); + flextglIsRenderbuffer = reinterpret_cast(loader.load("glIsRenderbuffer")); + flextglBindRenderbuffer = reinterpret_cast(loader.load("glBindRenderbuffer")); + flextglDeleteRenderbuffers = reinterpret_cast(loader.load("glDeleteRenderbuffers")); + flextglGenRenderbuffers = reinterpret_cast(loader.load("glGenRenderbuffers")); + flextglRenderbufferStorage = reinterpret_cast(loader.load("glRenderbufferStorage")); + flextglGetRenderbufferParameteriv = reinterpret_cast(loader.load("glGetRenderbufferParameteriv")); + flextglIsFramebuffer = reinterpret_cast(loader.load("glIsFramebuffer")); + flextglBindFramebuffer = reinterpret_cast(loader.load("glBindFramebuffer")); + flextglDeleteFramebuffers = reinterpret_cast(loader.load("glDeleteFramebuffers")); + flextglGenFramebuffers = reinterpret_cast(loader.load("glGenFramebuffers")); + flextglCheckFramebufferStatus = reinterpret_cast(loader.load("glCheckFramebufferStatus")); + flextglFramebufferTexture1D = reinterpret_cast(loader.load("glFramebufferTexture1D")); + flextglFramebufferTexture2D = reinterpret_cast(loader.load("glFramebufferTexture2D")); + flextglFramebufferTexture3D = reinterpret_cast(loader.load("glFramebufferTexture3D")); + flextglFramebufferRenderbuffer = reinterpret_cast(loader.load("glFramebufferRenderbuffer")); + flextglGetFramebufferAttachmentParameteriv = reinterpret_cast(loader.load("glGetFramebufferAttachmentParameteriv")); + flextglGenerateMipmap = reinterpret_cast(loader.load("glGenerateMipmap")); + flextglBlitFramebuffer = reinterpret_cast(loader.load("glBlitFramebuffer")); + flextglRenderbufferStorageMultisample = reinterpret_cast(loader.load("glRenderbufferStorageMultisample")); + flextglFramebufferTextureLayer = reinterpret_cast(loader.load("glFramebufferTextureLayer")); + flextglMapBufferRange = reinterpret_cast(loader.load("glMapBufferRange")); + flextglFlushMappedBufferRange = reinterpret_cast(loader.load("glFlushMappedBufferRange")); + flextglBindVertexArray = reinterpret_cast(loader.load("glBindVertexArray")); + flextglDeleteVertexArrays = reinterpret_cast(loader.load("glDeleteVertexArrays")); + flextglGenVertexArrays = reinterpret_cast(loader.load("glGenVertexArrays")); + flextglIsVertexArray = reinterpret_cast(loader.load("glIsVertexArray")); + + /* GL_VERSION_3_1 */ + flextglDrawArraysInstanced = reinterpret_cast(loader.load("glDrawArraysInstanced")); + flextglDrawElementsInstanced = reinterpret_cast(loader.load("glDrawElementsInstanced")); + flextglTexBuffer = reinterpret_cast(loader.load("glTexBuffer")); + flextglPrimitiveRestartIndex = reinterpret_cast(loader.load("glPrimitiveRestartIndex")); + flextglCopyBufferSubData = reinterpret_cast(loader.load("glCopyBufferSubData")); + flextglGetUniformIndices = reinterpret_cast(loader.load("glGetUniformIndices")); + flextglGetActiveUniformsiv = reinterpret_cast(loader.load("glGetActiveUniformsiv")); + flextglGetActiveUniformName = reinterpret_cast(loader.load("glGetActiveUniformName")); + flextglGetUniformBlockIndex = reinterpret_cast(loader.load("glGetUniformBlockIndex")); + flextglGetActiveUniformBlockiv = reinterpret_cast(loader.load("glGetActiveUniformBlockiv")); + flextglGetActiveUniformBlockName = reinterpret_cast(loader.load("glGetActiveUniformBlockName")); + flextglUniformBlockBinding = reinterpret_cast(loader.load("glUniformBlockBinding")); + + /* GL_VERSION_3_2 */ + flextglDrawElementsBaseVertex = reinterpret_cast(loader.load("glDrawElementsBaseVertex")); + flextglDrawRangeElementsBaseVertex = reinterpret_cast(loader.load("glDrawRangeElementsBaseVertex")); + flextglDrawElementsInstancedBaseVertex = reinterpret_cast(loader.load("glDrawElementsInstancedBaseVertex")); + flextglMultiDrawElementsBaseVertex = reinterpret_cast(loader.load("glMultiDrawElementsBaseVertex")); + flextglProvokingVertex = reinterpret_cast(loader.load("glProvokingVertex")); + flextglFenceSync = reinterpret_cast(loader.load("glFenceSync")); + flextglIsSync = reinterpret_cast(loader.load("glIsSync")); + flextglDeleteSync = reinterpret_cast(loader.load("glDeleteSync")); + flextglClientWaitSync = reinterpret_cast(loader.load("glClientWaitSync")); + flextglWaitSync = reinterpret_cast(loader.load("glWaitSync")); + flextglGetInteger64v = reinterpret_cast(loader.load("glGetInteger64v")); + flextglGetSynciv = reinterpret_cast(loader.load("glGetSynciv")); + flextglGetInteger64i_v = reinterpret_cast(loader.load("glGetInteger64i_v")); + flextglGetBufferParameteri64v = reinterpret_cast(loader.load("glGetBufferParameteri64v")); + flextglFramebufferTexture = reinterpret_cast(loader.load("glFramebufferTexture")); + flextglTexImage2DMultisample = reinterpret_cast(loader.load("glTexImage2DMultisample")); + flextglTexImage3DMultisample = reinterpret_cast(loader.load("glTexImage3DMultisample")); + flextglGetMultisamplefv = reinterpret_cast(loader.load("glGetMultisamplefv")); + flextglSampleMaski = reinterpret_cast(loader.load("glSampleMaski")); + + /* GL_VERSION_3_3 */ + flextglBindFragDataLocationIndexed = reinterpret_cast(loader.load("glBindFragDataLocationIndexed")); + flextglGetFragDataIndex = reinterpret_cast(loader.load("glGetFragDataIndex")); + flextglGenSamplers = reinterpret_cast(loader.load("glGenSamplers")); + flextglDeleteSamplers = reinterpret_cast(loader.load("glDeleteSamplers")); + flextglIsSampler = reinterpret_cast(loader.load("glIsSampler")); + flextglBindSampler = reinterpret_cast(loader.load("glBindSampler")); + flextglSamplerParameteri = reinterpret_cast(loader.load("glSamplerParameteri")); + flextglSamplerParameteriv = reinterpret_cast(loader.load("glSamplerParameteriv")); + flextglSamplerParameterf = reinterpret_cast(loader.load("glSamplerParameterf")); + flextglSamplerParameterfv = reinterpret_cast(loader.load("glSamplerParameterfv")); + flextglSamplerParameterIiv = reinterpret_cast(loader.load("glSamplerParameterIiv")); + flextglSamplerParameterIuiv = reinterpret_cast(loader.load("glSamplerParameterIuiv")); + flextglGetSamplerParameteriv = reinterpret_cast(loader.load("glGetSamplerParameteriv")); + flextglGetSamplerParameterIiv = reinterpret_cast(loader.load("glGetSamplerParameterIiv")); + flextglGetSamplerParameterfv = reinterpret_cast(loader.load("glGetSamplerParameterfv")); + flextglGetSamplerParameterIuiv = reinterpret_cast(loader.load("glGetSamplerParameterIuiv")); + flextglQueryCounter = reinterpret_cast(loader.load("glQueryCounter")); + flextglGetQueryObjecti64v = reinterpret_cast(loader.load("glGetQueryObjecti64v")); + flextglGetQueryObjectui64v = reinterpret_cast(loader.load("glGetQueryObjectui64v")); + flextglVertexAttribDivisor = reinterpret_cast(loader.load("glVertexAttribDivisor")); + flextglVertexAttribP1ui = reinterpret_cast(loader.load("glVertexAttribP1ui")); + flextglVertexAttribP1uiv = reinterpret_cast(loader.load("glVertexAttribP1uiv")); + flextglVertexAttribP2ui = reinterpret_cast(loader.load("glVertexAttribP2ui")); + flextglVertexAttribP2uiv = reinterpret_cast(loader.load("glVertexAttribP2uiv")); + flextglVertexAttribP3ui = reinterpret_cast(loader.load("glVertexAttribP3ui")); + flextglVertexAttribP3uiv = reinterpret_cast(loader.load("glVertexAttribP3uiv")); + flextglVertexAttribP4ui = reinterpret_cast(loader.load("glVertexAttribP4ui")); + flextglVertexAttribP4uiv = reinterpret_cast(loader.load("glVertexAttribP4uiv")); + + /* GL_VERSION_4_0 */ + flextglMinSampleShading = reinterpret_cast(loader.load("glMinSampleShading")); + flextglBlendEquationi = reinterpret_cast(loader.load("glBlendEquationi")); + flextglBlendEquationSeparatei = reinterpret_cast(loader.load("glBlendEquationSeparatei")); + flextglBlendFunci = reinterpret_cast(loader.load("glBlendFunci")); + flextglBlendFuncSeparatei = reinterpret_cast(loader.load("glBlendFuncSeparatei")); + flextglDrawArraysIndirect = reinterpret_cast(loader.load("glDrawArraysIndirect")); + flextglDrawElementsIndirect = reinterpret_cast(loader.load("glDrawElementsIndirect")); + flextglUniform1d = reinterpret_cast(loader.load("glUniform1d")); + flextglUniform2d = reinterpret_cast(loader.load("glUniform2d")); + flextglUniform3d = reinterpret_cast(loader.load("glUniform3d")); + flextglUniform4d = reinterpret_cast(loader.load("glUniform4d")); + flextglUniform1dv = reinterpret_cast(loader.load("glUniform1dv")); + flextglUniform2dv = reinterpret_cast(loader.load("glUniform2dv")); + flextglUniform3dv = reinterpret_cast(loader.load("glUniform3dv")); + flextglUniform4dv = reinterpret_cast(loader.load("glUniform4dv")); + flextglUniformMatrix2dv = reinterpret_cast(loader.load("glUniformMatrix2dv")); + flextglUniformMatrix3dv = reinterpret_cast(loader.load("glUniformMatrix3dv")); + flextglUniformMatrix4dv = reinterpret_cast(loader.load("glUniformMatrix4dv")); + flextglUniformMatrix2x3dv = reinterpret_cast(loader.load("glUniformMatrix2x3dv")); + flextglUniformMatrix2x4dv = reinterpret_cast(loader.load("glUniformMatrix2x4dv")); + flextglUniformMatrix3x2dv = reinterpret_cast(loader.load("glUniformMatrix3x2dv")); + flextglUniformMatrix3x4dv = reinterpret_cast(loader.load("glUniformMatrix3x4dv")); + flextglUniformMatrix4x2dv = reinterpret_cast(loader.load("glUniformMatrix4x2dv")); + flextglUniformMatrix4x3dv = reinterpret_cast(loader.load("glUniformMatrix4x3dv")); + flextglGetUniformdv = reinterpret_cast(loader.load("glGetUniformdv")); + flextglGetSubroutineUniformLocation = reinterpret_cast(loader.load("glGetSubroutineUniformLocation")); + flextglGetSubroutineIndex = reinterpret_cast(loader.load("glGetSubroutineIndex")); + flextglGetActiveSubroutineUniformiv = reinterpret_cast(loader.load("glGetActiveSubroutineUniformiv")); + flextglGetActiveSubroutineUniformName = reinterpret_cast(loader.load("glGetActiveSubroutineUniformName")); + flextglGetActiveSubroutineName = reinterpret_cast(loader.load("glGetActiveSubroutineName")); + flextglUniformSubroutinesuiv = reinterpret_cast(loader.load("glUniformSubroutinesuiv")); + flextglGetUniformSubroutineuiv = reinterpret_cast(loader.load("glGetUniformSubroutineuiv")); + flextglGetProgramStageiv = reinterpret_cast(loader.load("glGetProgramStageiv")); + flextglPatchParameteri = reinterpret_cast(loader.load("glPatchParameteri")); + flextglPatchParameterfv = reinterpret_cast(loader.load("glPatchParameterfv")); + flextglBindTransformFeedback = reinterpret_cast(loader.load("glBindTransformFeedback")); + flextglDeleteTransformFeedbacks = reinterpret_cast(loader.load("glDeleteTransformFeedbacks")); + flextglGenTransformFeedbacks = reinterpret_cast(loader.load("glGenTransformFeedbacks")); + flextglIsTransformFeedback = reinterpret_cast(loader.load("glIsTransformFeedback")); + flextglPauseTransformFeedback = reinterpret_cast(loader.load("glPauseTransformFeedback")); + flextglResumeTransformFeedback = reinterpret_cast(loader.load("glResumeTransformFeedback")); + flextglDrawTransformFeedback = reinterpret_cast(loader.load("glDrawTransformFeedback")); + flextglDrawTransformFeedbackStream = reinterpret_cast(loader.load("glDrawTransformFeedbackStream")); + flextglBeginQueryIndexed = reinterpret_cast(loader.load("glBeginQueryIndexed")); + flextglEndQueryIndexed = reinterpret_cast(loader.load("glEndQueryIndexed")); + flextglGetQueryIndexediv = reinterpret_cast(loader.load("glGetQueryIndexediv")); + + /* GL_VERSION_4_1 */ + flextglReleaseShaderCompiler = reinterpret_cast(loader.load("glReleaseShaderCompiler")); + flextglShaderBinary = reinterpret_cast(loader.load("glShaderBinary")); + flextglGetShaderPrecisionFormat = reinterpret_cast(loader.load("glGetShaderPrecisionFormat")); + flextglDepthRangef = reinterpret_cast(loader.load("glDepthRangef")); + flextglClearDepthf = reinterpret_cast(loader.load("glClearDepthf")); + flextglGetProgramBinary = reinterpret_cast(loader.load("glGetProgramBinary")); + flextglProgramBinary = reinterpret_cast(loader.load("glProgramBinary")); + flextglProgramParameteri = reinterpret_cast(loader.load("glProgramParameteri")); + flextglUseProgramStages = reinterpret_cast(loader.load("glUseProgramStages")); + flextglActiveShaderProgram = reinterpret_cast(loader.load("glActiveShaderProgram")); + flextglCreateShaderProgramv = reinterpret_cast(loader.load("glCreateShaderProgramv")); + flextglBindProgramPipeline = reinterpret_cast(loader.load("glBindProgramPipeline")); + flextglDeleteProgramPipelines = reinterpret_cast(loader.load("glDeleteProgramPipelines")); + flextglGenProgramPipelines = reinterpret_cast(loader.load("glGenProgramPipelines")); + flextglIsProgramPipeline = reinterpret_cast(loader.load("glIsProgramPipeline")); + flextglGetProgramPipelineiv = reinterpret_cast(loader.load("glGetProgramPipelineiv")); + flextglProgramUniform1i = reinterpret_cast(loader.load("glProgramUniform1i")); + flextglProgramUniform1iv = reinterpret_cast(loader.load("glProgramUniform1iv")); + flextglProgramUniform1f = reinterpret_cast(loader.load("glProgramUniform1f")); + flextglProgramUniform1fv = reinterpret_cast(loader.load("glProgramUniform1fv")); + flextglProgramUniform1d = reinterpret_cast(loader.load("glProgramUniform1d")); + flextglProgramUniform1dv = reinterpret_cast(loader.load("glProgramUniform1dv")); + flextglProgramUniform1ui = reinterpret_cast(loader.load("glProgramUniform1ui")); + flextglProgramUniform1uiv = reinterpret_cast(loader.load("glProgramUniform1uiv")); + flextglProgramUniform2i = reinterpret_cast(loader.load("glProgramUniform2i")); + flextglProgramUniform2iv = reinterpret_cast(loader.load("glProgramUniform2iv")); + flextglProgramUniform2f = reinterpret_cast(loader.load("glProgramUniform2f")); + flextglProgramUniform2fv = reinterpret_cast(loader.load("glProgramUniform2fv")); + flextglProgramUniform2d = reinterpret_cast(loader.load("glProgramUniform2d")); + flextglProgramUniform2dv = reinterpret_cast(loader.load("glProgramUniform2dv")); + flextglProgramUniform2ui = reinterpret_cast(loader.load("glProgramUniform2ui")); + flextglProgramUniform2uiv = reinterpret_cast(loader.load("glProgramUniform2uiv")); + flextglProgramUniform3i = reinterpret_cast(loader.load("glProgramUniform3i")); + flextglProgramUniform3iv = reinterpret_cast(loader.load("glProgramUniform3iv")); + flextglProgramUniform3f = reinterpret_cast(loader.load("glProgramUniform3f")); + flextglProgramUniform3fv = reinterpret_cast(loader.load("glProgramUniform3fv")); + flextglProgramUniform3d = reinterpret_cast(loader.load("glProgramUniform3d")); + flextglProgramUniform3dv = reinterpret_cast(loader.load("glProgramUniform3dv")); + flextglProgramUniform3ui = reinterpret_cast(loader.load("glProgramUniform3ui")); + flextglProgramUniform3uiv = reinterpret_cast(loader.load("glProgramUniform3uiv")); + flextglProgramUniform4i = reinterpret_cast(loader.load("glProgramUniform4i")); + flextglProgramUniform4iv = reinterpret_cast(loader.load("glProgramUniform4iv")); + flextglProgramUniform4f = reinterpret_cast(loader.load("glProgramUniform4f")); + flextglProgramUniform4fv = reinterpret_cast(loader.load("glProgramUniform4fv")); + flextglProgramUniform4d = reinterpret_cast(loader.load("glProgramUniform4d")); + flextglProgramUniform4dv = reinterpret_cast(loader.load("glProgramUniform4dv")); + flextglProgramUniform4ui = reinterpret_cast(loader.load("glProgramUniform4ui")); + flextglProgramUniform4uiv = reinterpret_cast(loader.load("glProgramUniform4uiv")); + flextglProgramUniformMatrix2fv = reinterpret_cast(loader.load("glProgramUniformMatrix2fv")); + flextglProgramUniformMatrix3fv = reinterpret_cast(loader.load("glProgramUniformMatrix3fv")); + flextglProgramUniformMatrix4fv = reinterpret_cast(loader.load("glProgramUniformMatrix4fv")); + flextglProgramUniformMatrix2dv = reinterpret_cast(loader.load("glProgramUniformMatrix2dv")); + flextglProgramUniformMatrix3dv = reinterpret_cast(loader.load("glProgramUniformMatrix3dv")); + flextglProgramUniformMatrix4dv = reinterpret_cast(loader.load("glProgramUniformMatrix4dv")); + flextglProgramUniformMatrix2x3fv = reinterpret_cast(loader.load("glProgramUniformMatrix2x3fv")); + flextglProgramUniformMatrix3x2fv = reinterpret_cast(loader.load("glProgramUniformMatrix3x2fv")); + flextglProgramUniformMatrix2x4fv = reinterpret_cast(loader.load("glProgramUniformMatrix2x4fv")); + flextglProgramUniformMatrix4x2fv = reinterpret_cast(loader.load("glProgramUniformMatrix4x2fv")); + flextglProgramUniformMatrix3x4fv = reinterpret_cast(loader.load("glProgramUniformMatrix3x4fv")); + flextglProgramUniformMatrix4x3fv = reinterpret_cast(loader.load("glProgramUniformMatrix4x3fv")); + flextglProgramUniformMatrix2x3dv = reinterpret_cast(loader.load("glProgramUniformMatrix2x3dv")); + flextglProgramUniformMatrix3x2dv = reinterpret_cast(loader.load("glProgramUniformMatrix3x2dv")); + flextglProgramUniformMatrix2x4dv = reinterpret_cast(loader.load("glProgramUniformMatrix2x4dv")); + flextglProgramUniformMatrix4x2dv = reinterpret_cast(loader.load("glProgramUniformMatrix4x2dv")); + flextglProgramUniformMatrix3x4dv = reinterpret_cast(loader.load("glProgramUniformMatrix3x4dv")); + flextglProgramUniformMatrix4x3dv = reinterpret_cast(loader.load("glProgramUniformMatrix4x3dv")); + flextglValidateProgramPipeline = reinterpret_cast(loader.load("glValidateProgramPipeline")); + flextglGetProgramPipelineInfoLog = reinterpret_cast(loader.load("glGetProgramPipelineInfoLog")); + flextglVertexAttribL1d = reinterpret_cast(loader.load("glVertexAttribL1d")); + flextglVertexAttribL2d = reinterpret_cast(loader.load("glVertexAttribL2d")); + flextglVertexAttribL3d = reinterpret_cast(loader.load("glVertexAttribL3d")); + flextglVertexAttribL4d = reinterpret_cast(loader.load("glVertexAttribL4d")); + flextglVertexAttribL1dv = reinterpret_cast(loader.load("glVertexAttribL1dv")); + flextglVertexAttribL2dv = reinterpret_cast(loader.load("glVertexAttribL2dv")); + flextglVertexAttribL3dv = reinterpret_cast(loader.load("glVertexAttribL3dv")); + flextglVertexAttribL4dv = reinterpret_cast(loader.load("glVertexAttribL4dv")); + flextglVertexAttribLPointer = reinterpret_cast(loader.load("glVertexAttribLPointer")); + flextglGetVertexAttribLdv = reinterpret_cast(loader.load("glGetVertexAttribLdv")); + flextglViewportArrayv = reinterpret_cast(loader.load("glViewportArrayv")); + flextglViewportIndexedf = reinterpret_cast(loader.load("glViewportIndexedf")); + flextglViewportIndexedfv = reinterpret_cast(loader.load("glViewportIndexedfv")); + flextglScissorArrayv = reinterpret_cast(loader.load("glScissorArrayv")); + flextglScissorIndexed = reinterpret_cast(loader.load("glScissorIndexed")); + flextglScissorIndexedv = reinterpret_cast(loader.load("glScissorIndexedv")); + flextglDepthRangeArrayv = reinterpret_cast(loader.load("glDepthRangeArrayv")); + flextglDepthRangeIndexed = reinterpret_cast(loader.load("glDepthRangeIndexed")); + flextglGetFloati_v = reinterpret_cast(loader.load("glGetFloati_v")); + flextglGetDoublei_v = reinterpret_cast(loader.load("glGetDoublei_v")); + + /* GL_VERSION_4_2 */ + flextglDrawArraysInstancedBaseInstance = reinterpret_cast(loader.load("glDrawArraysInstancedBaseInstance")); + flextglDrawElementsInstancedBaseInstance = reinterpret_cast(loader.load("glDrawElementsInstancedBaseInstance")); + flextglDrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast(loader.load("glDrawElementsInstancedBaseVertexBaseInstance")); + flextglGetInternalformativ = reinterpret_cast(loader.load("glGetInternalformativ")); + flextglGetActiveAtomicCounterBufferiv = reinterpret_cast(loader.load("glGetActiveAtomicCounterBufferiv")); + flextglBindImageTexture = reinterpret_cast(loader.load("glBindImageTexture")); + flextglMemoryBarrier = reinterpret_cast(loader.load("glMemoryBarrier")); + flextglTexStorage1D = reinterpret_cast(loader.load("glTexStorage1D")); + flextglTexStorage2D = reinterpret_cast(loader.load("glTexStorage2D")); + flextglTexStorage3D = reinterpret_cast(loader.load("glTexStorage3D")); + flextglDrawTransformFeedbackInstanced = reinterpret_cast(loader.load("glDrawTransformFeedbackInstanced")); + flextglDrawTransformFeedbackStreamInstanced = reinterpret_cast(loader.load("glDrawTransformFeedbackStreamInstanced")); + + /* GL_VERSION_4_3 */ + flextglClearBufferData = reinterpret_cast(loader.load("glClearBufferData")); + flextglClearBufferSubData = reinterpret_cast(loader.load("glClearBufferSubData")); + flextglDispatchCompute = reinterpret_cast(loader.load("glDispatchCompute")); + flextglDispatchComputeIndirect = reinterpret_cast(loader.load("glDispatchComputeIndirect")); + flextglCopyImageSubData = reinterpret_cast(loader.load("glCopyImageSubData")); + flextglFramebufferParameteri = reinterpret_cast(loader.load("glFramebufferParameteri")); + flextglGetFramebufferParameteriv = reinterpret_cast(loader.load("glGetFramebufferParameteriv")); + flextglGetInternalformati64v = reinterpret_cast(loader.load("glGetInternalformati64v")); + flextglInvalidateTexSubImage = reinterpret_cast(loader.load("glInvalidateTexSubImage")); + flextglInvalidateTexImage = reinterpret_cast(loader.load("glInvalidateTexImage")); + flextglInvalidateBufferSubData = reinterpret_cast(loader.load("glInvalidateBufferSubData")); + flextglInvalidateBufferData = reinterpret_cast(loader.load("glInvalidateBufferData")); + flextglInvalidateFramebuffer = reinterpret_cast(loader.load("glInvalidateFramebuffer")); + flextglInvalidateSubFramebuffer = reinterpret_cast(loader.load("glInvalidateSubFramebuffer")); + flextglMultiDrawArraysIndirect = reinterpret_cast(loader.load("glMultiDrawArraysIndirect")); + flextglMultiDrawElementsIndirect = reinterpret_cast(loader.load("glMultiDrawElementsIndirect")); + flextglGetProgramInterfaceiv = reinterpret_cast(loader.load("glGetProgramInterfaceiv")); + flextglGetProgramResourceIndex = reinterpret_cast(loader.load("glGetProgramResourceIndex")); + flextglGetProgramResourceName = reinterpret_cast(loader.load("glGetProgramResourceName")); + flextglGetProgramResourceiv = reinterpret_cast(loader.load("glGetProgramResourceiv")); + flextglGetProgramResourceLocation = reinterpret_cast(loader.load("glGetProgramResourceLocation")); + flextglGetProgramResourceLocationIndex = reinterpret_cast(loader.load("glGetProgramResourceLocationIndex")); + flextglShaderStorageBlockBinding = reinterpret_cast(loader.load("glShaderStorageBlockBinding")); + flextglTexBufferRange = reinterpret_cast(loader.load("glTexBufferRange")); + flextglTexStorage2DMultisample = reinterpret_cast(loader.load("glTexStorage2DMultisample")); + flextglTexStorage3DMultisample = reinterpret_cast(loader.load("glTexStorage3DMultisample")); + flextglTextureView = reinterpret_cast(loader.load("glTextureView")); + flextglBindVertexBuffer = reinterpret_cast(loader.load("glBindVertexBuffer")); + flextglVertexAttribFormat = reinterpret_cast(loader.load("glVertexAttribFormat")); + flextglVertexAttribIFormat = reinterpret_cast(loader.load("glVertexAttribIFormat")); + flextglVertexAttribLFormat = reinterpret_cast(loader.load("glVertexAttribLFormat")); + flextglVertexAttribBinding = reinterpret_cast(loader.load("glVertexAttribBinding")); + flextglVertexBindingDivisor = reinterpret_cast(loader.load("glVertexBindingDivisor")); + flextglDebugMessageControl = reinterpret_cast(loader.load("glDebugMessageControl")); + flextglDebugMessageInsert = reinterpret_cast(loader.load("glDebugMessageInsert")); + flextglDebugMessageCallback = reinterpret_cast(loader.load("glDebugMessageCallback")); + flextglGetDebugMessageLog = reinterpret_cast(loader.load("glGetDebugMessageLog")); + flextglPushDebugGroup = reinterpret_cast(loader.load("glPushDebugGroup")); + flextglPopDebugGroup = reinterpret_cast(loader.load("glPopDebugGroup")); + flextglObjectLabel = reinterpret_cast(loader.load("glObjectLabel")); + flextglGetObjectLabel = reinterpret_cast(loader.load("glGetObjectLabel")); + flextglObjectPtrLabel = reinterpret_cast(loader.load("glObjectPtrLabel")); + flextglGetObjectPtrLabel = reinterpret_cast(loader.load("glGetObjectPtrLabel")); + flextglGetPointerv = reinterpret_cast(loader.load("glGetPointerv")); + + /* GL_VERSION_4_4 */ + flextglBufferStorage = reinterpret_cast(loader.load("glBufferStorage")); + flextglClearTexImage = reinterpret_cast(loader.load("glClearTexImage")); + flextglClearTexSubImage = reinterpret_cast(loader.load("glClearTexSubImage")); + flextglBindBuffersBase = reinterpret_cast(loader.load("glBindBuffersBase")); + flextglBindBuffersRange = reinterpret_cast(loader.load("glBindBuffersRange")); + flextglBindTextures = reinterpret_cast(loader.load("glBindTextures")); + flextglBindSamplers = reinterpret_cast(loader.load("glBindSamplers")); + flextglBindImageTextures = reinterpret_cast(loader.load("glBindImageTextures")); + flextglBindVertexBuffers = reinterpret_cast(loader.load("glBindVertexBuffers")); + + /* GL_AMD_vertex_shader_layer */ + + /* GL_AMD_shader_trinary_minmax */ + + /* GL_ARB_robustness */ + flextglGetGraphicsResetStatusARB = reinterpret_cast(loader.load("glGetGraphicsResetStatusARB")); + flextglGetnTexImageARB = reinterpret_cast(loader.load("glGetnTexImageARB")); + flextglReadnPixelsARB = reinterpret_cast(loader.load("glReadnPixelsARB")); + flextglGetnCompressedTexImageARB = reinterpret_cast(loader.load("glGetnCompressedTexImageARB")); + flextglGetnUniformfvARB = reinterpret_cast(loader.load("glGetnUniformfvARB")); + flextglGetnUniformivARB = reinterpret_cast(loader.load("glGetnUniformivARB")); + flextglGetnUniformuivARB = reinterpret_cast(loader.load("glGetnUniformuivARB")); + flextglGetnUniformdvARB = reinterpret_cast(loader.load("glGetnUniformdvARB")); + flextglGetnMapdvARB = reinterpret_cast(loader.load("glGetnMapdvARB")); + flextglGetnMapfvARB = reinterpret_cast(loader.load("glGetnMapfvARB")); + flextglGetnMapivARB = reinterpret_cast(loader.load("glGetnMapivARB")); + flextglGetnPixelMapfvARB = reinterpret_cast(loader.load("glGetnPixelMapfvARB")); + flextglGetnPixelMapuivARB = reinterpret_cast(loader.load("glGetnPixelMapuivARB")); + flextglGetnPixelMapusvARB = reinterpret_cast(loader.load("glGetnPixelMapusvARB")); + flextglGetnPolygonStippleARB = reinterpret_cast(loader.load("glGetnPolygonStippleARB")); + flextglGetnColorTableARB = reinterpret_cast(loader.load("glGetnColorTableARB")); + flextglGetnConvolutionFilterARB = reinterpret_cast(loader.load("glGetnConvolutionFilterARB")); + flextglGetnSeparableFilterARB = reinterpret_cast(loader.load("glGetnSeparableFilterARB")); + flextglGetnHistogramARB = reinterpret_cast(loader.load("glGetnHistogramARB")); + flextglGetnMinmaxARB = reinterpret_cast(loader.load("glGetnMinmaxARB")); + + /* GL_ATI_texture_mirror_once */ + + /* GL_EXT_texture_filter_anisotropic */ + + /* GL_EXT_texture_mirror_clamp */ + + /* GL_EXT_direct_state_access */ + flextglMatrixLoadfEXT = reinterpret_cast(loader.load("glMatrixLoadfEXT")); + flextglMatrixLoaddEXT = reinterpret_cast(loader.load("glMatrixLoaddEXT")); + flextglMatrixMultfEXT = reinterpret_cast(loader.load("glMatrixMultfEXT")); + flextglMatrixMultdEXT = reinterpret_cast(loader.load("glMatrixMultdEXT")); + flextglMatrixLoadIdentityEXT = reinterpret_cast(loader.load("glMatrixLoadIdentityEXT")); + flextglMatrixRotatefEXT = reinterpret_cast(loader.load("glMatrixRotatefEXT")); + flextglMatrixRotatedEXT = reinterpret_cast(loader.load("glMatrixRotatedEXT")); + flextglMatrixScalefEXT = reinterpret_cast(loader.load("glMatrixScalefEXT")); + flextglMatrixScaledEXT = reinterpret_cast(loader.load("glMatrixScaledEXT")); + flextglMatrixTranslatefEXT = reinterpret_cast(loader.load("glMatrixTranslatefEXT")); + flextglMatrixTranslatedEXT = reinterpret_cast(loader.load("glMatrixTranslatedEXT")); + flextglMatrixFrustumEXT = reinterpret_cast(loader.load("glMatrixFrustumEXT")); + flextglMatrixOrthoEXT = reinterpret_cast(loader.load("glMatrixOrthoEXT")); + flextglMatrixPopEXT = reinterpret_cast(loader.load("glMatrixPopEXT")); + flextglMatrixPushEXT = reinterpret_cast(loader.load("glMatrixPushEXT")); + flextglClientAttribDefaultEXT = reinterpret_cast(loader.load("glClientAttribDefaultEXT")); + flextglPushClientAttribDefaultEXT = reinterpret_cast(loader.load("glPushClientAttribDefaultEXT")); + flextglTextureParameterfEXT = reinterpret_cast(loader.load("glTextureParameterfEXT")); + flextglTextureParameterfvEXT = reinterpret_cast(loader.load("glTextureParameterfvEXT")); + flextglTextureParameteriEXT = reinterpret_cast(loader.load("glTextureParameteriEXT")); + flextglTextureParameterivEXT = reinterpret_cast(loader.load("glTextureParameterivEXT")); + flextglTextureImage1DEXT = reinterpret_cast(loader.load("glTextureImage1DEXT")); + flextglTextureImage2DEXT = reinterpret_cast(loader.load("glTextureImage2DEXT")); + flextglTextureSubImage1DEXT = reinterpret_cast(loader.load("glTextureSubImage1DEXT")); + flextglTextureSubImage2DEXT = reinterpret_cast(loader.load("glTextureSubImage2DEXT")); + flextglCopyTextureImage1DEXT = reinterpret_cast(loader.load("glCopyTextureImage1DEXT")); + flextglCopyTextureImage2DEXT = reinterpret_cast(loader.load("glCopyTextureImage2DEXT")); + flextglCopyTextureSubImage1DEXT = reinterpret_cast(loader.load("glCopyTextureSubImage1DEXT")); + flextglCopyTextureSubImage2DEXT = reinterpret_cast(loader.load("glCopyTextureSubImage2DEXT")); + flextglGetTextureImageEXT = reinterpret_cast(loader.load("glGetTextureImageEXT")); + flextglGetTextureParameterfvEXT = reinterpret_cast(loader.load("glGetTextureParameterfvEXT")); + flextglGetTextureParameterivEXT = reinterpret_cast(loader.load("glGetTextureParameterivEXT")); + flextglGetTextureLevelParameterfvEXT = reinterpret_cast(loader.load("glGetTextureLevelParameterfvEXT")); + flextglGetTextureLevelParameterivEXT = reinterpret_cast(loader.load("glGetTextureLevelParameterivEXT")); + flextglTextureImage3DEXT = reinterpret_cast(loader.load("glTextureImage3DEXT")); + flextglTextureSubImage3DEXT = reinterpret_cast(loader.load("glTextureSubImage3DEXT")); + flextglCopyTextureSubImage3DEXT = reinterpret_cast(loader.load("glCopyTextureSubImage3DEXT")); + flextglBindMultiTextureEXT = reinterpret_cast(loader.load("glBindMultiTextureEXT")); + flextglMultiTexCoordPointerEXT = reinterpret_cast(loader.load("glMultiTexCoordPointerEXT")); + flextglMultiTexEnvfEXT = reinterpret_cast(loader.load("glMultiTexEnvfEXT")); + flextglMultiTexEnvfvEXT = reinterpret_cast(loader.load("glMultiTexEnvfvEXT")); + flextglMultiTexEnviEXT = reinterpret_cast(loader.load("glMultiTexEnviEXT")); + flextglMultiTexEnvivEXT = reinterpret_cast(loader.load("glMultiTexEnvivEXT")); + flextglMultiTexGendEXT = reinterpret_cast(loader.load("glMultiTexGendEXT")); + flextglMultiTexGendvEXT = reinterpret_cast(loader.load("glMultiTexGendvEXT")); + flextglMultiTexGenfEXT = reinterpret_cast(loader.load("glMultiTexGenfEXT")); + flextglMultiTexGenfvEXT = reinterpret_cast(loader.load("glMultiTexGenfvEXT")); + flextglMultiTexGeniEXT = reinterpret_cast(loader.load("glMultiTexGeniEXT")); + flextglMultiTexGenivEXT = reinterpret_cast(loader.load("glMultiTexGenivEXT")); + flextglGetMultiTexEnvfvEXT = reinterpret_cast(loader.load("glGetMultiTexEnvfvEXT")); + flextglGetMultiTexEnvivEXT = reinterpret_cast(loader.load("glGetMultiTexEnvivEXT")); + flextglGetMultiTexGendvEXT = reinterpret_cast(loader.load("glGetMultiTexGendvEXT")); + flextglGetMultiTexGenfvEXT = reinterpret_cast(loader.load("glGetMultiTexGenfvEXT")); + flextglGetMultiTexGenivEXT = reinterpret_cast(loader.load("glGetMultiTexGenivEXT")); + flextglMultiTexParameteriEXT = reinterpret_cast(loader.load("glMultiTexParameteriEXT")); + flextglMultiTexParameterivEXT = reinterpret_cast(loader.load("glMultiTexParameterivEXT")); + flextglMultiTexParameterfEXT = reinterpret_cast(loader.load("glMultiTexParameterfEXT")); + flextglMultiTexParameterfvEXT = reinterpret_cast(loader.load("glMultiTexParameterfvEXT")); + flextglMultiTexImage1DEXT = reinterpret_cast(loader.load("glMultiTexImage1DEXT")); + flextglMultiTexImage2DEXT = reinterpret_cast(loader.load("glMultiTexImage2DEXT")); + flextglMultiTexSubImage1DEXT = reinterpret_cast(loader.load("glMultiTexSubImage1DEXT")); + flextglMultiTexSubImage2DEXT = reinterpret_cast(loader.load("glMultiTexSubImage2DEXT")); + flextglCopyMultiTexImage1DEXT = reinterpret_cast(loader.load("glCopyMultiTexImage1DEXT")); + flextglCopyMultiTexImage2DEXT = reinterpret_cast(loader.load("glCopyMultiTexImage2DEXT")); + flextglCopyMultiTexSubImage1DEXT = reinterpret_cast(loader.load("glCopyMultiTexSubImage1DEXT")); + flextglCopyMultiTexSubImage2DEXT = reinterpret_cast(loader.load("glCopyMultiTexSubImage2DEXT")); + flextglGetMultiTexImageEXT = reinterpret_cast(loader.load("glGetMultiTexImageEXT")); + flextglGetMultiTexParameterfvEXT = reinterpret_cast(loader.load("glGetMultiTexParameterfvEXT")); + flextglGetMultiTexParameterivEXT = reinterpret_cast(loader.load("glGetMultiTexParameterivEXT")); + flextglGetMultiTexLevelParameterfvEXT = reinterpret_cast(loader.load("glGetMultiTexLevelParameterfvEXT")); + flextglGetMultiTexLevelParameterivEXT = reinterpret_cast(loader.load("glGetMultiTexLevelParameterivEXT")); + flextglMultiTexImage3DEXT = reinterpret_cast(loader.load("glMultiTexImage3DEXT")); + flextglMultiTexSubImage3DEXT = reinterpret_cast(loader.load("glMultiTexSubImage3DEXT")); + flextglCopyMultiTexSubImage3DEXT = reinterpret_cast(loader.load("glCopyMultiTexSubImage3DEXT")); + flextglEnableClientStateIndexedEXT = reinterpret_cast(loader.load("glEnableClientStateIndexedEXT")); + flextglDisableClientStateIndexedEXT = reinterpret_cast(loader.load("glDisableClientStateIndexedEXT")); + flextglGetFloatIndexedvEXT = reinterpret_cast(loader.load("glGetFloatIndexedvEXT")); + flextglGetDoubleIndexedvEXT = reinterpret_cast(loader.load("glGetDoubleIndexedvEXT")); + flextglGetPointerIndexedvEXT = reinterpret_cast(loader.load("glGetPointerIndexedvEXT")); + flextglEnableIndexedEXT = reinterpret_cast(loader.load("glEnableIndexedEXT")); + flextglDisableIndexedEXT = reinterpret_cast(loader.load("glDisableIndexedEXT")); + flextglIsEnabledIndexedEXT = reinterpret_cast(loader.load("glIsEnabledIndexedEXT")); + flextglGetIntegerIndexedvEXT = reinterpret_cast(loader.load("glGetIntegerIndexedvEXT")); + flextglGetBooleanIndexedvEXT = reinterpret_cast(loader.load("glGetBooleanIndexedvEXT")); + flextglCompressedTextureImage3DEXT = reinterpret_cast(loader.load("glCompressedTextureImage3DEXT")); + flextglCompressedTextureImage2DEXT = reinterpret_cast(loader.load("glCompressedTextureImage2DEXT")); + flextglCompressedTextureImage1DEXT = reinterpret_cast(loader.load("glCompressedTextureImage1DEXT")); + flextglCompressedTextureSubImage3DEXT = reinterpret_cast(loader.load("glCompressedTextureSubImage3DEXT")); + flextglCompressedTextureSubImage2DEXT = reinterpret_cast(loader.load("glCompressedTextureSubImage2DEXT")); + flextglCompressedTextureSubImage1DEXT = reinterpret_cast(loader.load("glCompressedTextureSubImage1DEXT")); + flextglGetCompressedTextureImageEXT = reinterpret_cast(loader.load("glGetCompressedTextureImageEXT")); + flextglCompressedMultiTexImage3DEXT = reinterpret_cast(loader.load("glCompressedMultiTexImage3DEXT")); + flextglCompressedMultiTexImage2DEXT = reinterpret_cast(loader.load("glCompressedMultiTexImage2DEXT")); + flextglCompressedMultiTexImage1DEXT = reinterpret_cast(loader.load("glCompressedMultiTexImage1DEXT")); + flextglCompressedMultiTexSubImage3DEXT = reinterpret_cast(loader.load("glCompressedMultiTexSubImage3DEXT")); + flextglCompressedMultiTexSubImage2DEXT = reinterpret_cast(loader.load("glCompressedMultiTexSubImage2DEXT")); + flextglCompressedMultiTexSubImage1DEXT = reinterpret_cast(loader.load("glCompressedMultiTexSubImage1DEXT")); + flextglGetCompressedMultiTexImageEXT = reinterpret_cast(loader.load("glGetCompressedMultiTexImageEXT")); + flextglMatrixLoadTransposefEXT = reinterpret_cast(loader.load("glMatrixLoadTransposefEXT")); + flextglMatrixLoadTransposedEXT = reinterpret_cast(loader.load("glMatrixLoadTransposedEXT")); + flextglMatrixMultTransposefEXT = reinterpret_cast(loader.load("glMatrixMultTransposefEXT")); + flextglMatrixMultTransposedEXT = reinterpret_cast(loader.load("glMatrixMultTransposedEXT")); + flextglNamedBufferDataEXT = reinterpret_cast(loader.load("glNamedBufferDataEXT")); + flextglNamedBufferSubDataEXT = reinterpret_cast(loader.load("glNamedBufferSubDataEXT")); + flextglMapNamedBufferEXT = reinterpret_cast(loader.load("glMapNamedBufferEXT")); + flextglUnmapNamedBufferEXT = reinterpret_cast(loader.load("glUnmapNamedBufferEXT")); + flextglGetNamedBufferParameterivEXT = reinterpret_cast(loader.load("glGetNamedBufferParameterivEXT")); + flextglGetNamedBufferPointervEXT = reinterpret_cast(loader.load("glGetNamedBufferPointervEXT")); + flextglGetNamedBufferSubDataEXT = reinterpret_cast(loader.load("glGetNamedBufferSubDataEXT")); + flextglProgramUniform1fEXT = reinterpret_cast(loader.load("glProgramUniform1fEXT")); + flextglProgramUniform2fEXT = reinterpret_cast(loader.load("glProgramUniform2fEXT")); + flextglProgramUniform3fEXT = reinterpret_cast(loader.load("glProgramUniform3fEXT")); + flextglProgramUniform4fEXT = reinterpret_cast(loader.load("glProgramUniform4fEXT")); + flextglProgramUniform1iEXT = reinterpret_cast(loader.load("glProgramUniform1iEXT")); + flextglProgramUniform2iEXT = reinterpret_cast(loader.load("glProgramUniform2iEXT")); + flextglProgramUniform3iEXT = reinterpret_cast(loader.load("glProgramUniform3iEXT")); + flextglProgramUniform4iEXT = reinterpret_cast(loader.load("glProgramUniform4iEXT")); + flextglProgramUniform1fvEXT = reinterpret_cast(loader.load("glProgramUniform1fvEXT")); + flextglProgramUniform2fvEXT = reinterpret_cast(loader.load("glProgramUniform2fvEXT")); + flextglProgramUniform3fvEXT = reinterpret_cast(loader.load("glProgramUniform3fvEXT")); + flextglProgramUniform4fvEXT = reinterpret_cast(loader.load("glProgramUniform4fvEXT")); + flextglProgramUniform1ivEXT = reinterpret_cast(loader.load("glProgramUniform1ivEXT")); + flextglProgramUniform2ivEXT = reinterpret_cast(loader.load("glProgramUniform2ivEXT")); + flextglProgramUniform3ivEXT = reinterpret_cast(loader.load("glProgramUniform3ivEXT")); + flextglProgramUniform4ivEXT = reinterpret_cast(loader.load("glProgramUniform4ivEXT")); + flextglProgramUniformMatrix2fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix2fvEXT")); + flextglProgramUniformMatrix3fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix3fvEXT")); + flextglProgramUniformMatrix4fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix4fvEXT")); + flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix2x3fvEXT")); + flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix3x2fvEXT")); + flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix2x4fvEXT")); + flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix4x2fvEXT")); + flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix3x4fvEXT")); + flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix4x3fvEXT")); + flextglTextureBufferEXT = reinterpret_cast(loader.load("glTextureBufferEXT")); + flextglMultiTexBufferEXT = reinterpret_cast(loader.load("glMultiTexBufferEXT")); + flextglTextureParameterIivEXT = reinterpret_cast(loader.load("glTextureParameterIivEXT")); + flextglTextureParameterIuivEXT = reinterpret_cast(loader.load("glTextureParameterIuivEXT")); + flextglGetTextureParameterIivEXT = reinterpret_cast(loader.load("glGetTextureParameterIivEXT")); + flextglGetTextureParameterIuivEXT = reinterpret_cast(loader.load("glGetTextureParameterIuivEXT")); + flextglMultiTexParameterIivEXT = reinterpret_cast(loader.load("glMultiTexParameterIivEXT")); + flextglMultiTexParameterIuivEXT = reinterpret_cast(loader.load("glMultiTexParameterIuivEXT")); + flextglGetMultiTexParameterIivEXT = reinterpret_cast(loader.load("glGetMultiTexParameterIivEXT")); + flextglGetMultiTexParameterIuivEXT = reinterpret_cast(loader.load("glGetMultiTexParameterIuivEXT")); + flextglProgramUniform1uiEXT = reinterpret_cast(loader.load("glProgramUniform1uiEXT")); + flextglProgramUniform2uiEXT = reinterpret_cast(loader.load("glProgramUniform2uiEXT")); + flextglProgramUniform3uiEXT = reinterpret_cast(loader.load("glProgramUniform3uiEXT")); + flextglProgramUniform4uiEXT = reinterpret_cast(loader.load("glProgramUniform4uiEXT")); + flextglProgramUniform1uivEXT = reinterpret_cast(loader.load("glProgramUniform1uivEXT")); + flextglProgramUniform2uivEXT = reinterpret_cast(loader.load("glProgramUniform2uivEXT")); + flextglProgramUniform3uivEXT = reinterpret_cast(loader.load("glProgramUniform3uivEXT")); + flextglProgramUniform4uivEXT = reinterpret_cast(loader.load("glProgramUniform4uivEXT")); + flextglNamedProgramLocalParameters4fvEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameters4fvEXT")); + flextglNamedProgramLocalParameterI4iEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameterI4iEXT")); + flextglNamedProgramLocalParameterI4ivEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameterI4ivEXT")); + flextglNamedProgramLocalParametersI4ivEXT = reinterpret_cast(loader.load("glNamedProgramLocalParametersI4ivEXT")); + flextglNamedProgramLocalParameterI4uiEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameterI4uiEXT")); + flextglNamedProgramLocalParameterI4uivEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameterI4uivEXT")); + flextglNamedProgramLocalParametersI4uivEXT = reinterpret_cast(loader.load("glNamedProgramLocalParametersI4uivEXT")); + flextglGetNamedProgramLocalParameterIivEXT = reinterpret_cast(loader.load("glGetNamedProgramLocalParameterIivEXT")); + flextglGetNamedProgramLocalParameterIuivEXT = reinterpret_cast(loader.load("glGetNamedProgramLocalParameterIuivEXT")); + flextglEnableClientStateiEXT = reinterpret_cast(loader.load("glEnableClientStateiEXT")); + flextglDisableClientStateiEXT = reinterpret_cast(loader.load("glDisableClientStateiEXT")); + flextglGetFloati_vEXT = reinterpret_cast(loader.load("glGetFloati_vEXT")); + flextglGetDoublei_vEXT = reinterpret_cast(loader.load("glGetDoublei_vEXT")); + flextglGetPointeri_vEXT = reinterpret_cast(loader.load("glGetPointeri_vEXT")); + flextglNamedProgramStringEXT = reinterpret_cast(loader.load("glNamedProgramStringEXT")); + flextglNamedProgramLocalParameter4dEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameter4dEXT")); + flextglNamedProgramLocalParameter4dvEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameter4dvEXT")); + flextglNamedProgramLocalParameter4fEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameter4fEXT")); + flextglNamedProgramLocalParameter4fvEXT = reinterpret_cast(loader.load("glNamedProgramLocalParameter4fvEXT")); + flextglGetNamedProgramLocalParameterdvEXT = reinterpret_cast(loader.load("glGetNamedProgramLocalParameterdvEXT")); + flextglGetNamedProgramLocalParameterfvEXT = reinterpret_cast(loader.load("glGetNamedProgramLocalParameterfvEXT")); + flextglGetNamedProgramivEXT = reinterpret_cast(loader.load("glGetNamedProgramivEXT")); + flextglGetNamedProgramStringEXT = reinterpret_cast(loader.load("glGetNamedProgramStringEXT")); + flextglNamedRenderbufferStorageEXT = reinterpret_cast(loader.load("glNamedRenderbufferStorageEXT")); + flextglGetNamedRenderbufferParameterivEXT = reinterpret_cast(loader.load("glGetNamedRenderbufferParameterivEXT")); + flextglNamedRenderbufferStorageMultisampleEXT = reinterpret_cast(loader.load("glNamedRenderbufferStorageMultisampleEXT")); + flextglNamedRenderbufferStorageMultisampleCoverageEXT = reinterpret_cast(loader.load("glNamedRenderbufferStorageMultisampleCoverageEXT")); + flextglCheckNamedFramebufferStatusEXT = reinterpret_cast(loader.load("glCheckNamedFramebufferStatusEXT")); + flextglNamedFramebufferTexture1DEXT = reinterpret_cast(loader.load("glNamedFramebufferTexture1DEXT")); + flextglNamedFramebufferTexture2DEXT = reinterpret_cast(loader.load("glNamedFramebufferTexture2DEXT")); + flextglNamedFramebufferTexture3DEXT = reinterpret_cast(loader.load("glNamedFramebufferTexture3DEXT")); + flextglNamedFramebufferRenderbufferEXT = reinterpret_cast(loader.load("glNamedFramebufferRenderbufferEXT")); + flextglGetNamedFramebufferAttachmentParameterivEXT = reinterpret_cast(loader.load("glGetNamedFramebufferAttachmentParameterivEXT")); + flextglGenerateTextureMipmapEXT = reinterpret_cast(loader.load("glGenerateTextureMipmapEXT")); + flextglGenerateMultiTexMipmapEXT = reinterpret_cast(loader.load("glGenerateMultiTexMipmapEXT")); + flextglFramebufferDrawBufferEXT = reinterpret_cast(loader.load("glFramebufferDrawBufferEXT")); + flextglFramebufferDrawBuffersEXT = reinterpret_cast(loader.load("glFramebufferDrawBuffersEXT")); + flextglFramebufferReadBufferEXT = reinterpret_cast(loader.load("glFramebufferReadBufferEXT")); + flextglGetFramebufferParameterivEXT = reinterpret_cast(loader.load("glGetFramebufferParameterivEXT")); + flextglNamedCopyBufferSubDataEXT = reinterpret_cast(loader.load("glNamedCopyBufferSubDataEXT")); + flextglNamedFramebufferTextureEXT = reinterpret_cast(loader.load("glNamedFramebufferTextureEXT")); + flextglNamedFramebufferTextureLayerEXT = reinterpret_cast(loader.load("glNamedFramebufferTextureLayerEXT")); + flextglNamedFramebufferTextureFaceEXT = reinterpret_cast(loader.load("glNamedFramebufferTextureFaceEXT")); + flextglTextureRenderbufferEXT = reinterpret_cast(loader.load("glTextureRenderbufferEXT")); + flextglMultiTexRenderbufferEXT = reinterpret_cast(loader.load("glMultiTexRenderbufferEXT")); + flextglVertexArrayVertexOffsetEXT = reinterpret_cast(loader.load("glVertexArrayVertexOffsetEXT")); + flextglVertexArrayColorOffsetEXT = reinterpret_cast(loader.load("glVertexArrayColorOffsetEXT")); + flextglVertexArrayEdgeFlagOffsetEXT = reinterpret_cast(loader.load("glVertexArrayEdgeFlagOffsetEXT")); + flextglVertexArrayIndexOffsetEXT = reinterpret_cast(loader.load("glVertexArrayIndexOffsetEXT")); + flextglVertexArrayNormalOffsetEXT = reinterpret_cast(loader.load("glVertexArrayNormalOffsetEXT")); + flextglVertexArrayTexCoordOffsetEXT = reinterpret_cast(loader.load("glVertexArrayTexCoordOffsetEXT")); + flextglVertexArrayMultiTexCoordOffsetEXT = reinterpret_cast(loader.load("glVertexArrayMultiTexCoordOffsetEXT")); + flextglVertexArrayFogCoordOffsetEXT = reinterpret_cast(loader.load("glVertexArrayFogCoordOffsetEXT")); + flextglVertexArraySecondaryColorOffsetEXT = reinterpret_cast(loader.load("glVertexArraySecondaryColorOffsetEXT")); + flextglVertexArrayVertexAttribOffsetEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribOffsetEXT")); + flextglVertexArrayVertexAttribIOffsetEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribIOffsetEXT")); + flextglEnableVertexArrayEXT = reinterpret_cast(loader.load("glEnableVertexArrayEXT")); + flextglDisableVertexArrayEXT = reinterpret_cast(loader.load("glDisableVertexArrayEXT")); + flextglEnableVertexArrayAttribEXT = reinterpret_cast(loader.load("glEnableVertexArrayAttribEXT")); + flextglDisableVertexArrayAttribEXT = reinterpret_cast(loader.load("glDisableVertexArrayAttribEXT")); + flextglGetVertexArrayIntegervEXT = reinterpret_cast(loader.load("glGetVertexArrayIntegervEXT")); + flextglGetVertexArrayPointervEXT = reinterpret_cast(loader.load("glGetVertexArrayPointervEXT")); + flextglGetVertexArrayIntegeri_vEXT = reinterpret_cast(loader.load("glGetVertexArrayIntegeri_vEXT")); + flextglGetVertexArrayPointeri_vEXT = reinterpret_cast(loader.load("glGetVertexArrayPointeri_vEXT")); + flextglMapNamedBufferRangeEXT = reinterpret_cast(loader.load("glMapNamedBufferRangeEXT")); + flextglFlushMappedNamedBufferRangeEXT = reinterpret_cast(loader.load("glFlushMappedNamedBufferRangeEXT")); + flextglNamedBufferStorageEXT = reinterpret_cast(loader.load("glNamedBufferStorageEXT")); + flextglClearNamedBufferDataEXT = reinterpret_cast(loader.load("glClearNamedBufferDataEXT")); + flextglClearNamedBufferSubDataEXT = reinterpret_cast(loader.load("glClearNamedBufferSubDataEXT")); + flextglNamedFramebufferParameteriEXT = reinterpret_cast(loader.load("glNamedFramebufferParameteriEXT")); + flextglGetNamedFramebufferParameterivEXT = reinterpret_cast(loader.load("glGetNamedFramebufferParameterivEXT")); + flextglProgramUniform1dEXT = reinterpret_cast(loader.load("glProgramUniform1dEXT")); + flextglProgramUniform2dEXT = reinterpret_cast(loader.load("glProgramUniform2dEXT")); + flextglProgramUniform3dEXT = reinterpret_cast(loader.load("glProgramUniform3dEXT")); + flextglProgramUniform4dEXT = reinterpret_cast(loader.load("glProgramUniform4dEXT")); + flextglProgramUniform1dvEXT = reinterpret_cast(loader.load("glProgramUniform1dvEXT")); + flextglProgramUniform2dvEXT = reinterpret_cast(loader.load("glProgramUniform2dvEXT")); + flextglProgramUniform3dvEXT = reinterpret_cast(loader.load("glProgramUniform3dvEXT")); + flextglProgramUniform4dvEXT = reinterpret_cast(loader.load("glProgramUniform4dvEXT")); + flextglProgramUniformMatrix2dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix2dvEXT")); + flextglProgramUniformMatrix3dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix3dvEXT")); + flextglProgramUniformMatrix4dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix4dvEXT")); + flextglProgramUniformMatrix2x3dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix2x3dvEXT")); + flextglProgramUniformMatrix2x4dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix2x4dvEXT")); + flextglProgramUniformMatrix3x2dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix3x2dvEXT")); + flextglProgramUniformMatrix3x4dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix3x4dvEXT")); + flextglProgramUniformMatrix4x2dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix4x2dvEXT")); + flextglProgramUniformMatrix4x3dvEXT = reinterpret_cast(loader.load("glProgramUniformMatrix4x3dvEXT")); + flextglTextureBufferRangeEXT = reinterpret_cast(loader.load("glTextureBufferRangeEXT")); + flextglTextureStorage1DEXT = reinterpret_cast(loader.load("glTextureStorage1DEXT")); + flextglTextureStorage2DEXT = reinterpret_cast(loader.load("glTextureStorage2DEXT")); + flextglTextureStorage3DEXT = reinterpret_cast(loader.load("glTextureStorage3DEXT")); + flextglTextureStorage2DMultisampleEXT = reinterpret_cast(loader.load("glTextureStorage2DMultisampleEXT")); + flextglTextureStorage3DMultisampleEXT = reinterpret_cast(loader.load("glTextureStorage3DMultisampleEXT")); + flextglVertexArrayBindVertexBufferEXT = reinterpret_cast(loader.load("glVertexArrayBindVertexBufferEXT")); + flextglVertexArrayVertexAttribFormatEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribFormatEXT")); + flextglVertexArrayVertexAttribIFormatEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribIFormatEXT")); + flextglVertexArrayVertexAttribLFormatEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribLFormatEXT")); + flextglVertexArrayVertexAttribBindingEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribBindingEXT")); + flextglVertexArrayVertexBindingDivisorEXT = reinterpret_cast(loader.load("glVertexArrayVertexBindingDivisorEXT")); + flextglVertexArrayVertexAttribLOffsetEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribLOffsetEXT")); + flextglTexturePageCommitmentEXT = reinterpret_cast(loader.load("glTexturePageCommitmentEXT")); + flextglVertexArrayVertexAttribDivisorEXT = reinterpret_cast(loader.load("glVertexArrayVertexAttribDivisorEXT")); + + /* GL_EXT_texture_sRGB_decode */ + + /* GL_EXT_debug_label */ + flextglLabelObjectEXT = reinterpret_cast(loader.load("glLabelObjectEXT")); + flextglGetObjectLabelEXT = reinterpret_cast(loader.load("glGetObjectLabelEXT")); + + /* GL_EXT_debug_marker */ + flextglInsertEventMarkerEXT = reinterpret_cast(loader.load("glInsertEventMarkerEXT")); + flextglPushGroupMarkerEXT = reinterpret_cast(loader.load("glPushGroupMarkerEXT")); + flextglPopGroupMarkerEXT = reinterpret_cast(loader.load("glPopGroupMarkerEXT")); + + /* GL_GREMEDY_string_marker */ + flextglStringMarkerGREMEDY = reinterpret_cast(loader.load("glStringMarkerGREMEDY")); +} diff --git a/src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp.template b/src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp.template new file mode 100644 index 000000000..6b1d4bb6c --- /dev/null +++ b/src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp.template @@ -0,0 +1,21 @@ +@require(passthru, functions, enums, options, version, extensions) +#include "flextGL.h" + +#include +#include + +#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" + +void flextGLInit() { + Magnum::Platform::Implementation::OpenGLFunctionLoader loader; + @for category,funcs in functions: + @if category not in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED']: + + /* GL_@category */ + @for f in funcs: + flextgl@f.name = reinterpret_cast<@f.returntype\ +(APIENTRY*)(@f.param_type_list_string())>(loader.load("gl@f.name")); + @end + @end + @end +} diff --git a/src/MagnumExternal/OpenGL/GL/gl_magnum.c b/src/MagnumExternal/OpenGL/GL/gl_magnum.c deleted file mode 100644 index 136800cfe..000000000 --- a/src/MagnumExternal/OpenGL/GL/gl_magnum.c +++ /dev/null @@ -1,2739 +0,0 @@ -#include -#include -#include -#include "gl_magnum.h" - -#if defined(__APPLE__) -#include - -static void* AppleGLGetProcAddress (const char *name) -{ - static void* image = NULL; - if (NULL == image) - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); - - return image ? dlsym(image, name) : NULL; -} -#endif /* __APPLE__ */ - -#if defined(__sgi) || defined (__sun) -#include -#include - -static void* SunGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun */ - -#if defined(_WIN32) - -#ifdef _MSC_VER -#pragma warning(disable: 4055) -#pragma warning(disable: 4054) -#endif - -static int TestPointer(const PROC pTest) -{ - ptrdiff_t iTest; - if(!pTest) return 0; - iTest = (ptrdiff_t)pTest; - - if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; - - return 1; -} - -static PROC WinGetProcAddress(const char *name) -{ - HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - if(TestPointer(pFunc)) - { - return pFunc; - } - glMod = GetModuleHandleA("OpenGL32.dll"); - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#else - #if defined(__APPLE__) - #define IntGetProcAddress(name) AppleGLGetProcAddress(name) - #else - #if defined(__sgi) || defined(__sun) - #define IntGetProcAddress(name) SunGetProcAddress(name) - #else /* GLX */ - #include - - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) - #endif - #endif -#endif - -int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; -int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; -int ogl_ext_ARB_robustness = ogl_LOAD_FAILED; -int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; -int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; -int ogl_ext_EXT_debug_label = ogl_LOAD_FAILED; -int ogl_ext_EXT_debug_marker = ogl_LOAD_FAILED; -int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; - -GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = NULL; - -static int Load_ARB_robustness() -{ - int numFailed = 0; - _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetGraphicsResetStatusARB"); - if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; - _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnColorTableARB"); - if(!_ptrc_glGetnColorTableARB) numFailed++; - _ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, void *))IntGetProcAddress("glGetnCompressedTexImageARB"); - if(!_ptrc_glGetnCompressedTexImageARB) numFailed++; - _ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnConvolutionFilterARB"); - if(!_ptrc_glGetnConvolutionFilterARB) numFailed++; - _ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnHistogramARB"); - if(!_ptrc_glGetnHistogramARB) numFailed++; - _ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB"); - if(!_ptrc_glGetnMapdvARB) numFailed++; - _ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB"); - if(!_ptrc_glGetnMapfvARB) numFailed++; - _ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB"); - if(!_ptrc_glGetnMapivARB) numFailed++; - _ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnMinmaxARB"); - if(!_ptrc_glGetnMinmaxARB) numFailed++; - _ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB"); - if(!_ptrc_glGetnPixelMapfvARB) numFailed++; - _ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB"); - if(!_ptrc_glGetnPixelMapuivARB) numFailed++; - _ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB"); - if(!_ptrc_glGetnPixelMapusvARB) numFailed++; - _ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB"); - if(!_ptrc_glGetnPolygonStippleARB) numFailed++; - _ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *))IntGetProcAddress("glGetnSeparableFilterARB"); - if(!_ptrc_glGetnSeparableFilterARB) numFailed++; - _ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnTexImageARB"); - if(!_ptrc_glGetnTexImageARB) numFailed++; - _ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB"); - if(!_ptrc_glGetnUniformdvARB) numFailed++; - _ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB"); - if(!_ptrc_glGetnUniformfvARB) numFailed++; - _ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB"); - if(!_ptrc_glGetnUniformivARB) numFailed++; - _ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB"); - if(!_ptrc_glGetnUniformuivARB) numFailed++; - _ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glReadnPixelsARB"); - if(!_ptrc_glReadnPixelsARB) numFailed++; - return numFailed; -} - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, void **) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, void **) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, void **) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, void **) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; - -static int Load_EXT_direct_state_access() -{ - int numFailed = 0; - _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); - if(!_ptrc_glBindMultiTextureEXT) numFailed++; - _ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); - if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++; - _ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT"); - if(!_ptrc_glClearNamedBufferDataEXT) numFailed++; - _ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT"); - if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++; - _ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT"); - if(!_ptrc_glClientAttribDefaultEXT) numFailed++; - _ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedMultiTexImage1DEXT"); - if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++; - _ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedMultiTexImage2DEXT"); - if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++; - _ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedMultiTexImage3DEXT"); - if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++; - _ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); - if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++; - _ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); - if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++; - _ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); - if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++; - _ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTextureImage1DEXT"); - if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++; - _ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTextureImage2DEXT"); - if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++; - _ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTextureImage3DEXT"); - if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++; - _ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage1DEXT"); - if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++; - _ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage2DEXT"); - if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++; - _ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage3DEXT"); - if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++; - _ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT"); - if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++; - _ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT"); - if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++; - _ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); - if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++; - _ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); - if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++; - _ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); - if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++; - _ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT"); - if(!_ptrc_glCopyTextureImage1DEXT) numFailed++; - _ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT"); - if(!_ptrc_glCopyTextureImage2DEXT) numFailed++; - _ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT"); - if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++; - _ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT"); - if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++; - _ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT"); - if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++; - _ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT"); - if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++; - _ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT"); - if(!_ptrc_glDisableClientStateiEXT) numFailed++; - _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); - if(!_ptrc_glDisableIndexedEXT) numFailed++; - _ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT"); - if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++; - _ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT"); - if(!_ptrc_glDisableVertexArrayEXT) numFailed++; - _ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT"); - if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++; - _ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT"); - if(!_ptrc_glEnableClientStateiEXT) numFailed++; - _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); - if(!_ptrc_glEnableIndexedEXT) numFailed++; - _ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT"); - if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++; - _ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT"); - if(!_ptrc_glEnableVertexArrayEXT) numFailed++; - _ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); - if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++; - _ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT"); - if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++; - _ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT"); - if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++; - _ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT"); - if(!_ptrc_glFramebufferReadBufferEXT) numFailed++; - _ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT"); - if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++; - _ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT"); - if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++; - _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); - if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; - _ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, void *))IntGetProcAddress("glGetCompressedMultiTexImageEXT"); - if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++; - _ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTextureImageEXT"); - if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++; - _ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT"); - if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++; - _ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT"); - if(!_ptrc_glGetDoublei_vEXT) numFailed++; - _ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT"); - if(!_ptrc_glGetFloatIndexedvEXT) numFailed++; - _ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT"); - if(!_ptrc_glGetFloati_vEXT) numFailed++; - _ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT"); - if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++; - _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); - if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; - _ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT"); - if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++; - _ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT"); - if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++; - _ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT"); - if(!_ptrc_glGetMultiTexGendvEXT) numFailed++; - _ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT"); - if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++; - _ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT"); - if(!_ptrc_glGetMultiTexGenivEXT) numFailed++; - _ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, void *))IntGetProcAddress("glGetMultiTexImageEXT"); - if(!_ptrc_glGetMultiTexImageEXT) numFailed++; - _ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); - if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++; - _ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); - if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++; - _ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT"); - if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++; - _ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT"); - if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++; - _ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT"); - if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++; - _ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT"); - if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++; - _ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT"); - if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++; - _ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetNamedBufferPointervEXT"); - if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++; - _ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetNamedBufferSubDataEXT"); - if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++; - _ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); - if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++; - _ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); - if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++; - _ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, void *))IntGetProcAddress("glGetNamedProgramStringEXT"); - if(!_ptrc_glGetNamedProgramStringEXT) numFailed++; - _ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT"); - if(!_ptrc_glGetNamedProgramivEXT) numFailed++; - _ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); - if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++; - _ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, void **))IntGetProcAddress("glGetPointerIndexedvEXT"); - if(!_ptrc_glGetPointerIndexedvEXT) numFailed++; - _ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, void **))IntGetProcAddress("glGetPointeri_vEXT"); - if(!_ptrc_glGetPointeri_vEXT) numFailed++; - _ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, void *))IntGetProcAddress("glGetTextureImageEXT"); - if(!_ptrc_glGetTextureImageEXT) numFailed++; - _ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT"); - if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++; - _ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT"); - if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++; - _ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT"); - if(!_ptrc_glGetTextureParameterIivEXT) numFailed++; - _ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT"); - if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++; - _ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT"); - if(!_ptrc_glGetTextureParameterfvEXT) numFailed++; - _ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT"); - if(!_ptrc_glGetTextureParameterivEXT) numFailed++; - _ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); - if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++; - _ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT"); - if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++; - _ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, void **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); - if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++; - _ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetVertexArrayPointervEXT"); - if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++; - _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); - if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; - _ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT"); - if(!_ptrc_glMapNamedBufferEXT) numFailed++; - _ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT"); - if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++; - _ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT"); - if(!_ptrc_glMatrixFrustumEXT) numFailed++; - _ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT"); - if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++; - _ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT"); - if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++; - _ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT"); - if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++; - _ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT"); - if(!_ptrc_glMatrixLoaddEXT) numFailed++; - _ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT"); - if(!_ptrc_glMatrixLoadfEXT) numFailed++; - _ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT"); - if(!_ptrc_glMatrixMultTransposedEXT) numFailed++; - _ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT"); - if(!_ptrc_glMatrixMultTransposefEXT) numFailed++; - _ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT"); - if(!_ptrc_glMatrixMultdEXT) numFailed++; - _ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT"); - if(!_ptrc_glMatrixMultfEXT) numFailed++; - _ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT"); - if(!_ptrc_glMatrixOrthoEXT) numFailed++; - _ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT"); - if(!_ptrc_glMatrixPopEXT) numFailed++; - _ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT"); - if(!_ptrc_glMatrixPushEXT) numFailed++; - _ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT"); - if(!_ptrc_glMatrixRotatedEXT) numFailed++; - _ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT"); - if(!_ptrc_glMatrixRotatefEXT) numFailed++; - _ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT"); - if(!_ptrc_glMatrixScaledEXT) numFailed++; - _ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT"); - if(!_ptrc_glMatrixScalefEXT) numFailed++; - _ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT"); - if(!_ptrc_glMatrixTranslatedEXT) numFailed++; - _ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT"); - if(!_ptrc_glMatrixTranslatefEXT) numFailed++; - _ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT"); - if(!_ptrc_glMultiTexBufferEXT) numFailed++; - _ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glMultiTexCoordPointerEXT"); - if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++; - _ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT"); - if(!_ptrc_glMultiTexEnvfEXT) numFailed++; - _ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT"); - if(!_ptrc_glMultiTexEnvfvEXT) numFailed++; - _ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT"); - if(!_ptrc_glMultiTexEnviEXT) numFailed++; - _ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT"); - if(!_ptrc_glMultiTexEnvivEXT) numFailed++; - _ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT"); - if(!_ptrc_glMultiTexGendEXT) numFailed++; - _ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT"); - if(!_ptrc_glMultiTexGendvEXT) numFailed++; - _ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT"); - if(!_ptrc_glMultiTexGenfEXT) numFailed++; - _ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT"); - if(!_ptrc_glMultiTexGenfvEXT) numFailed++; - _ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT"); - if(!_ptrc_glMultiTexGeniEXT) numFailed++; - _ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT"); - if(!_ptrc_glMultiTexGenivEXT) numFailed++; - _ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glMultiTexImage1DEXT"); - if(!_ptrc_glMultiTexImage1DEXT) numFailed++; - _ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glMultiTexImage2DEXT"); - if(!_ptrc_glMultiTexImage2DEXT) numFailed++; - _ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glMultiTexImage3DEXT"); - if(!_ptrc_glMultiTexImage3DEXT) numFailed++; - _ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT"); - if(!_ptrc_glMultiTexParameterIivEXT) numFailed++; - _ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT"); - if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++; - _ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT"); - if(!_ptrc_glMultiTexParameterfEXT) numFailed++; - _ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT"); - if(!_ptrc_glMultiTexParameterfvEXT) numFailed++; - _ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT"); - if(!_ptrc_glMultiTexParameteriEXT) numFailed++; - _ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT"); - if(!_ptrc_glMultiTexParameterivEXT) numFailed++; - _ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT"); - if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++; - _ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glMultiTexSubImage1DEXT"); - if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++; - _ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glMultiTexSubImage2DEXT"); - if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++; - _ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glMultiTexSubImage3DEXT"); - if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++; - _ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glNamedBufferDataEXT"); - if(!_ptrc_glNamedBufferDataEXT) numFailed++; - _ptrc_glNamedBufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glNamedBufferStorageEXT"); - if(!_ptrc_glNamedBufferStorageEXT) numFailed++; - _ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glNamedBufferSubDataEXT"); - if(!_ptrc_glNamedBufferSubDataEXT) numFailed++; - _ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT"); - if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++; - _ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT"); - if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++; - _ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); - if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++; - _ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT"); - if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++; - _ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT"); - if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++; - _ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT"); - if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++; - _ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT"); - if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++; - _ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); - if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++; - _ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); - if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); - if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); - if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); - if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); - if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++; - _ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); - if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++; - _ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); - if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++; - _ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); - if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++; - _ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const void *))IntGetProcAddress("glNamedProgramStringEXT"); - if(!_ptrc_glNamedProgramStringEXT) numFailed++; - _ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT"); - if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++; - _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); - if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++; - _ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); - if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++; - _ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT"); - if(!_ptrc_glProgramUniform1dEXT) numFailed++; - _ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT"); - if(!_ptrc_glProgramUniform1dvEXT) numFailed++; - _ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT"); - if(!_ptrc_glProgramUniform1fEXT) numFailed++; - _ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT"); - if(!_ptrc_glProgramUniform1fvEXT) numFailed++; - _ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT"); - if(!_ptrc_glProgramUniform1iEXT) numFailed++; - _ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT"); - if(!_ptrc_glProgramUniform1ivEXT) numFailed++; - _ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT"); - if(!_ptrc_glProgramUniform1uiEXT) numFailed++; - _ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT"); - if(!_ptrc_glProgramUniform1uivEXT) numFailed++; - _ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT"); - if(!_ptrc_glProgramUniform2dEXT) numFailed++; - _ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT"); - if(!_ptrc_glProgramUniform2dvEXT) numFailed++; - _ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT"); - if(!_ptrc_glProgramUniform2fEXT) numFailed++; - _ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT"); - if(!_ptrc_glProgramUniform2fvEXT) numFailed++; - _ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT"); - if(!_ptrc_glProgramUniform2iEXT) numFailed++; - _ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT"); - if(!_ptrc_glProgramUniform2ivEXT) numFailed++; - _ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT"); - if(!_ptrc_glProgramUniform2uiEXT) numFailed++; - _ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT"); - if(!_ptrc_glProgramUniform2uivEXT) numFailed++; - _ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT"); - if(!_ptrc_glProgramUniform3dEXT) numFailed++; - _ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT"); - if(!_ptrc_glProgramUniform3dvEXT) numFailed++; - _ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT"); - if(!_ptrc_glProgramUniform3fEXT) numFailed++; - _ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT"); - if(!_ptrc_glProgramUniform3fvEXT) numFailed++; - _ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT"); - if(!_ptrc_glProgramUniform3iEXT) numFailed++; - _ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT"); - if(!_ptrc_glProgramUniform3ivEXT) numFailed++; - _ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT"); - if(!_ptrc_glProgramUniform3uiEXT) numFailed++; - _ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT"); - if(!_ptrc_glProgramUniform3uivEXT) numFailed++; - _ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT"); - if(!_ptrc_glProgramUniform4dEXT) numFailed++; - _ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT"); - if(!_ptrc_glProgramUniform4dvEXT) numFailed++; - _ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT"); - if(!_ptrc_glProgramUniform4fEXT) numFailed++; - _ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT"); - if(!_ptrc_glProgramUniform4fvEXT) numFailed++; - _ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT"); - if(!_ptrc_glProgramUniform4iEXT) numFailed++; - _ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT"); - if(!_ptrc_glProgramUniform4ivEXT) numFailed++; - _ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT"); - if(!_ptrc_glProgramUniform4uiEXT) numFailed++; - _ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT"); - if(!_ptrc_glProgramUniform4uivEXT) numFailed++; - _ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT"); - if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT"); - if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); - if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); - if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); - if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); - if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT"); - if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT"); - if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); - if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); - if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); - if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); - if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT"); - if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT"); - if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); - if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); - if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); - if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); - if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++; - _ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT"); - if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++; - _ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT"); - if(!_ptrc_glTextureBufferEXT) numFailed++; - _ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT"); - if(!_ptrc_glTextureBufferRangeEXT) numFailed++; - _ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTextureImage1DEXT"); - if(!_ptrc_glTextureImage1DEXT) numFailed++; - _ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTextureImage2DEXT"); - if(!_ptrc_glTextureImage2DEXT) numFailed++; - _ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTextureImage3DEXT"); - if(!_ptrc_glTextureImage3DEXT) numFailed++; - _ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT"); - if(!_ptrc_glTexturePageCommitmentEXT) numFailed++; - _ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT"); - if(!_ptrc_glTextureParameterIivEXT) numFailed++; - _ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT"); - if(!_ptrc_glTextureParameterIuivEXT) numFailed++; - _ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT"); - if(!_ptrc_glTextureParameterfEXT) numFailed++; - _ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT"); - if(!_ptrc_glTextureParameterfvEXT) numFailed++; - _ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT"); - if(!_ptrc_glTextureParameteriEXT) numFailed++; - _ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT"); - if(!_ptrc_glTextureParameterivEXT) numFailed++; - _ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT"); - if(!_ptrc_glTextureRenderbufferEXT) numFailed++; - _ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT"); - if(!_ptrc_glTextureStorage1DEXT) numFailed++; - _ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT"); - if(!_ptrc_glTextureStorage2DEXT) numFailed++; - _ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT"); - if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++; - _ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT"); - if(!_ptrc_glTextureStorage3DEXT) numFailed++; - _ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT"); - if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++; - _ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage1DEXT"); - if(!_ptrc_glTextureSubImage1DEXT) numFailed++; - _ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage2DEXT"); - if(!_ptrc_glTextureSubImage2DEXT) numFailed++; - _ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage3DEXT"); - if(!_ptrc_glTextureSubImage3DEXT) numFailed++; - _ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT"); - if(!_ptrc_glUnmapNamedBufferEXT) numFailed++; - _ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); - if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++; - _ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT"); - if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++; - _ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); - if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++; - _ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); - if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++; - _ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT"); - if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++; - _ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); - if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++; - _ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT"); - if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++; - _ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); - if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++; - _ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); - if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); - if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribDivisorEXT"); - if(!_ptrc_glVertexArrayVertexAttribDivisorEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); - if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); - if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); - if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); - if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); - if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); - if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); - if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++; - _ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT"); - if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++; - return numFailed; -} - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; - -static int Load_EXT_debug_label() -{ - int numFailed = 0; - _ptrc_glGetObjectLabelEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabelEXT"); - if(!_ptrc_glGetObjectLabelEXT) numFailed++; - _ptrc_glLabelObjectEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glLabelObjectEXT"); - if(!_ptrc_glLabelObjectEXT) numFailed++; - return numFailed; -} - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInsertEventMarkerEXT)(GLsizei, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopGroupMarkerEXT)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushGroupMarkerEXT)(GLsizei, const GLchar *) = NULL; - -static int Load_EXT_debug_marker() -{ - int numFailed = 0; - _ptrc_glInsertEventMarkerEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLchar *))IntGetProcAddress("glInsertEventMarkerEXT"); - if(!_ptrc_glInsertEventMarkerEXT) numFailed++; - _ptrc_glPopGroupMarkerEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopGroupMarkerEXT"); - if(!_ptrc_glPopGroupMarkerEXT) numFailed++; - _ptrc_glPushGroupMarkerEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLchar *))IntGetProcAddress("glPushGroupMarkerEXT"); - if(!_ptrc_glPushGroupMarkerEXT) numFailed++; - return numFailed; -} - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const void *) = NULL; - -static int Load_GREMEDY_string_marker() -{ - int numFailed = 0; - _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const void *))IntGetProcAddress("glStringMarkerGREMEDY"); - if(!_ptrc_glStringMarkerGREMEDY) numFailed++; - return numFailed; -} - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; -GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, void **) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, void **) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL; -GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, void **) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; -GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; -GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; - -GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint) = NULL; -GLLOADGEN_EXPORT GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; -GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const void *, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; -GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; - -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; -GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; - -static int Load_Version_4_4() -{ - int numFailed = 0; - _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); - if(!_ptrc_glBlendFunc) numFailed++; - _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); - if(!_ptrc_glClear) numFailed++; - _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); - if(!_ptrc_glClearColor) numFailed++; - _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); - if(!_ptrc_glClearDepth) numFailed++; - _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); - if(!_ptrc_glClearStencil) numFailed++; - _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); - if(!_ptrc_glColorMask) numFailed++; - _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); - if(!_ptrc_glCullFace) numFailed++; - _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); - if(!_ptrc_glDepthFunc) numFailed++; - _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); - if(!_ptrc_glDepthMask) numFailed++; - _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); - if(!_ptrc_glDepthRange) numFailed++; - _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); - if(!_ptrc_glDisable) numFailed++; - _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); - if(!_ptrc_glDrawBuffer) numFailed++; - _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); - if(!_ptrc_glEnable) numFailed++; - _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish"); - if(!_ptrc_glFinish) numFailed++; - _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush"); - if(!_ptrc_glFlush) numFailed++; - _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); - if(!_ptrc_glFrontFace) numFailed++; - _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); - if(!_ptrc_glGetBooleanv) numFailed++; - _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); - if(!_ptrc_glGetDoublev) numFailed++; - _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError"); - if(!_ptrc_glGetError) numFailed++; - _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); - if(!_ptrc_glGetFloatv) numFailed++; - _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); - if(!_ptrc_glGetIntegerv) numFailed++; - _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); - if(!_ptrc_glGetString) numFailed++; - _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, void *))IntGetProcAddress("glGetTexImage"); - if(!_ptrc_glGetTexImage) numFailed++; - _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); - if(!_ptrc_glGetTexLevelParameterfv) numFailed++; - _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); - if(!_ptrc_glGetTexLevelParameteriv) numFailed++; - _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); - if(!_ptrc_glGetTexParameterfv) numFailed++; - _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); - if(!_ptrc_glGetTexParameteriv) numFailed++; - _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); - if(!_ptrc_glHint) numFailed++; - _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); - if(!_ptrc_glIsEnabled) numFailed++; - _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); - if(!_ptrc_glLineWidth) numFailed++; - _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); - if(!_ptrc_glLogicOp) numFailed++; - _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); - if(!_ptrc_glPixelStoref) numFailed++; - _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); - if(!_ptrc_glPixelStorei) numFailed++; - _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); - if(!_ptrc_glPointSize) numFailed++; - _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); - if(!_ptrc_glPolygonMode) numFailed++; - _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); - if(!_ptrc_glReadBuffer) numFailed++; - _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *))IntGetProcAddress("glReadPixels"); - if(!_ptrc_glReadPixels) numFailed++; - _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); - if(!_ptrc_glScissor) numFailed++; - _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); - if(!_ptrc_glStencilFunc) numFailed++; - _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); - if(!_ptrc_glStencilMask) numFailed++; - _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); - if(!_ptrc_glStencilOp) numFailed++; - _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage1D"); - if(!_ptrc_glTexImage1D) numFailed++; - _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage2D"); - if(!_ptrc_glTexImage2D) numFailed++; - _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); - if(!_ptrc_glTexParameterf) numFailed++; - _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); - if(!_ptrc_glTexParameterfv) numFailed++; - _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); - if(!_ptrc_glTexParameteri) numFailed++; - _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); - if(!_ptrc_glTexParameteriv) numFailed++; - _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); - if(!_ptrc_glViewport) numFailed++; - _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); - if(!_ptrc_glBindTexture) numFailed++; - _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); - if(!_ptrc_glCopyTexImage1D) numFailed++; - _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); - if(!_ptrc_glCopyTexImage2D) numFailed++; - _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); - if(!_ptrc_glCopyTexSubImage1D) numFailed++; - _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); - if(!_ptrc_glCopyTexSubImage2D) numFailed++; - _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); - if(!_ptrc_glDeleteTextures) numFailed++; - _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); - if(!_ptrc_glDrawArrays) numFailed++; - _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawElements"); - if(!_ptrc_glDrawElements) numFailed++; - _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); - if(!_ptrc_glGenTextures) numFailed++; - _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv"); - if(!_ptrc_glGetPointerv) numFailed++; - _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); - if(!_ptrc_glIsTexture) numFailed++; - _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); - if(!_ptrc_glPolygonOffset) numFailed++; - _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage1D"); - if(!_ptrc_glTexSubImage1D) numFailed++; - _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage2D"); - if(!_ptrc_glTexSubImage2D) numFailed++; - _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); - if(!_ptrc_glCopyTexSubImage3D) numFailed++; - _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawRangeElements"); - if(!_ptrc_glDrawRangeElements) numFailed++; - _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage3D"); - if(!_ptrc_glTexImage3D) numFailed++; - _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage3D"); - if(!_ptrc_glTexSubImage3D) numFailed++; - _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); - if(!_ptrc_glActiveTexture) numFailed++; - _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage1D"); - if(!_ptrc_glCompressedTexImage1D) numFailed++; - _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage2D"); - if(!_ptrc_glCompressedTexImage2D) numFailed++; - _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage3D"); - if(!_ptrc_glCompressedTexImage3D) numFailed++; - _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage1D"); - if(!_ptrc_glCompressedTexSubImage1D) numFailed++; - _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage2D"); - if(!_ptrc_glCompressedTexSubImage2D) numFailed++; - _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage3D"); - if(!_ptrc_glCompressedTexSubImage3D) numFailed++; - _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTexImage"); - if(!_ptrc_glGetCompressedTexImage) numFailed++; - _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); - if(!_ptrc_glSampleCoverage) numFailed++; - _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); - if(!_ptrc_glBlendColor) numFailed++; - _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); - if(!_ptrc_glBlendEquation) numFailed++; - _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); - if(!_ptrc_glBlendFuncSeparate) numFailed++; - _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); - if(!_ptrc_glMultiDrawArrays) numFailed++; - _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); - if(!_ptrc_glMultiDrawElements) numFailed++; - _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); - if(!_ptrc_glPointParameterf) numFailed++; - _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); - if(!_ptrc_glPointParameterfv) numFailed++; - _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); - if(!_ptrc_glPointParameteri) numFailed++; - _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); - if(!_ptrc_glPointParameteriv) numFailed++; - _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); - if(!_ptrc_glBeginQuery) numFailed++; - _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); - if(!_ptrc_glBindBuffer) numFailed++; - _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glBufferData"); - if(!_ptrc_glBufferData) numFailed++; - _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glBufferSubData"); - if(!_ptrc_glBufferSubData) numFailed++; - _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); - if(!_ptrc_glDeleteBuffers) numFailed++; - _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); - if(!_ptrc_glDeleteQueries) numFailed++; - _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); - if(!_ptrc_glEndQuery) numFailed++; - _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); - if(!_ptrc_glGenBuffers) numFailed++; - _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); - if(!_ptrc_glGenQueries) numFailed++; - _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); - if(!_ptrc_glGetBufferParameteriv) numFailed++; - _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, void **))IntGetProcAddress("glGetBufferPointerv"); - if(!_ptrc_glGetBufferPointerv) numFailed++; - _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetBufferSubData"); - if(!_ptrc_glGetBufferSubData) numFailed++; - _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); - if(!_ptrc_glGetQueryObjectiv) numFailed++; - _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); - if(!_ptrc_glGetQueryObjectuiv) numFailed++; - _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); - if(!_ptrc_glGetQueryiv) numFailed++; - _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); - if(!_ptrc_glIsBuffer) numFailed++; - _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); - if(!_ptrc_glIsQuery) numFailed++; - _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); - if(!_ptrc_glMapBuffer) numFailed++; - _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); - if(!_ptrc_glUnmapBuffer) numFailed++; - _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); - if(!_ptrc_glAttachShader) numFailed++; - _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); - if(!_ptrc_glBindAttribLocation) numFailed++; - _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); - if(!_ptrc_glBlendEquationSeparate) numFailed++; - _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); - if(!_ptrc_glCompileShader) numFailed++; - _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram"); - if(!_ptrc_glCreateProgram) numFailed++; - _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); - if(!_ptrc_glCreateShader) numFailed++; - _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); - if(!_ptrc_glDeleteProgram) numFailed++; - _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); - if(!_ptrc_glDeleteShader) numFailed++; - _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); - if(!_ptrc_glDetachShader) numFailed++; - _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); - if(!_ptrc_glDisableVertexAttribArray) numFailed++; - _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); - if(!_ptrc_glDrawBuffers) numFailed++; - _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); - if(!_ptrc_glEnableVertexAttribArray) numFailed++; - _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); - if(!_ptrc_glGetActiveAttrib) numFailed++; - _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); - if(!_ptrc_glGetActiveUniform) numFailed++; - _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); - if(!_ptrc_glGetAttachedShaders) numFailed++; - _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); - if(!_ptrc_glGetAttribLocation) numFailed++; - _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); - if(!_ptrc_glGetProgramInfoLog) numFailed++; - _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); - if(!_ptrc_glGetProgramiv) numFailed++; - _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); - if(!_ptrc_glGetShaderInfoLog) numFailed++; - _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); - if(!_ptrc_glGetShaderSource) numFailed++; - _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); - if(!_ptrc_glGetShaderiv) numFailed++; - _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); - if(!_ptrc_glGetUniformLocation) numFailed++; - _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); - if(!_ptrc_glGetUniformfv) numFailed++; - _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); - if(!_ptrc_glGetUniformiv) numFailed++; - _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetVertexAttribPointerv"); - if(!_ptrc_glGetVertexAttribPointerv) numFailed++; - _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); - if(!_ptrc_glGetVertexAttribdv) numFailed++; - _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); - if(!_ptrc_glGetVertexAttribfv) numFailed++; - _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); - if(!_ptrc_glGetVertexAttribiv) numFailed++; - _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); - if(!_ptrc_glIsProgram) numFailed++; - _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); - if(!_ptrc_glIsShader) numFailed++; - _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); - if(!_ptrc_glLinkProgram) numFailed++; - _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); - if(!_ptrc_glShaderSource) numFailed++; - _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); - if(!_ptrc_glStencilFuncSeparate) numFailed++; - _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); - if(!_ptrc_glStencilMaskSeparate) numFailed++; - _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); - if(!_ptrc_glStencilOpSeparate) numFailed++; - _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); - if(!_ptrc_glUniform1f) numFailed++; - _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); - if(!_ptrc_glUniform1fv) numFailed++; - _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); - if(!_ptrc_glUniform1i) numFailed++; - _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); - if(!_ptrc_glUniform1iv) numFailed++; - _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); - if(!_ptrc_glUniform2f) numFailed++; - _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); - if(!_ptrc_glUniform2fv) numFailed++; - _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); - if(!_ptrc_glUniform2i) numFailed++; - _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); - if(!_ptrc_glUniform2iv) numFailed++; - _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); - if(!_ptrc_glUniform3f) numFailed++; - _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); - if(!_ptrc_glUniform3fv) numFailed++; - _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); - if(!_ptrc_glUniform3i) numFailed++; - _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); - if(!_ptrc_glUniform3iv) numFailed++; - _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); - if(!_ptrc_glUniform4f) numFailed++; - _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); - if(!_ptrc_glUniform4fv) numFailed++; - _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); - if(!_ptrc_glUniform4i) numFailed++; - _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); - if(!_ptrc_glUniform4iv) numFailed++; - _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); - if(!_ptrc_glUniformMatrix2fv) numFailed++; - _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); - if(!_ptrc_glUniformMatrix3fv) numFailed++; - _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); - if(!_ptrc_glUniformMatrix4fv) numFailed++; - _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); - if(!_ptrc_glUseProgram) numFailed++; - _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); - if(!_ptrc_glValidateProgram) numFailed++; - _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); - if(!_ptrc_glVertexAttrib1d) numFailed++; - _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); - if(!_ptrc_glVertexAttrib1dv) numFailed++; - _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); - if(!_ptrc_glVertexAttrib1f) numFailed++; - _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); - if(!_ptrc_glVertexAttrib1fv) numFailed++; - _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); - if(!_ptrc_glVertexAttrib1s) numFailed++; - _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); - if(!_ptrc_glVertexAttrib1sv) numFailed++; - _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); - if(!_ptrc_glVertexAttrib2d) numFailed++; - _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); - if(!_ptrc_glVertexAttrib2dv) numFailed++; - _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); - if(!_ptrc_glVertexAttrib2f) numFailed++; - _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); - if(!_ptrc_glVertexAttrib2fv) numFailed++; - _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); - if(!_ptrc_glVertexAttrib2s) numFailed++; - _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); - if(!_ptrc_glVertexAttrib2sv) numFailed++; - _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); - if(!_ptrc_glVertexAttrib3d) numFailed++; - _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); - if(!_ptrc_glVertexAttrib3dv) numFailed++; - _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); - if(!_ptrc_glVertexAttrib3f) numFailed++; - _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); - if(!_ptrc_glVertexAttrib3fv) numFailed++; - _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); - if(!_ptrc_glVertexAttrib3s) numFailed++; - _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); - if(!_ptrc_glVertexAttrib3sv) numFailed++; - _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); - if(!_ptrc_glVertexAttrib4Nbv) numFailed++; - _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); - if(!_ptrc_glVertexAttrib4Niv) numFailed++; - _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); - if(!_ptrc_glVertexAttrib4Nsv) numFailed++; - _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); - if(!_ptrc_glVertexAttrib4Nub) numFailed++; - _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); - if(!_ptrc_glVertexAttrib4Nubv) numFailed++; - _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); - if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; - _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); - if(!_ptrc_glVertexAttrib4Nusv) numFailed++; - _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); - if(!_ptrc_glVertexAttrib4bv) numFailed++; - _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); - if(!_ptrc_glVertexAttrib4d) numFailed++; - _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); - if(!_ptrc_glVertexAttrib4dv) numFailed++; - _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); - if(!_ptrc_glVertexAttrib4f) numFailed++; - _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); - if(!_ptrc_glVertexAttrib4fv) numFailed++; - _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); - if(!_ptrc_glVertexAttrib4iv) numFailed++; - _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); - if(!_ptrc_glVertexAttrib4s) numFailed++; - _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); - if(!_ptrc_glVertexAttrib4sv) numFailed++; - _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); - if(!_ptrc_glVertexAttrib4ubv) numFailed++; - _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); - if(!_ptrc_glVertexAttrib4uiv) numFailed++; - _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); - if(!_ptrc_glVertexAttrib4usv) numFailed++; - _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))IntGetProcAddress("glVertexAttribPointer"); - if(!_ptrc_glVertexAttribPointer) numFailed++; - _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); - if(!_ptrc_glUniformMatrix2x3fv) numFailed++; - _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); - if(!_ptrc_glUniformMatrix2x4fv) numFailed++; - _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); - if(!_ptrc_glUniformMatrix3x2fv) numFailed++; - _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); - if(!_ptrc_glUniformMatrix3x4fv) numFailed++; - _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); - if(!_ptrc_glUniformMatrix4x2fv) numFailed++; - _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); - if(!_ptrc_glUniformMatrix4x3fv) numFailed++; - _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); - if(!_ptrc_glBeginConditionalRender) numFailed++; - _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); - if(!_ptrc_glBeginTransformFeedback) numFailed++; - _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); - if(!_ptrc_glBindBufferBase) numFailed++; - _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); - if(!_ptrc_glBindBufferRange) numFailed++; - _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); - if(!_ptrc_glBindFragDataLocation) numFailed++; - _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); - if(!_ptrc_glBindFramebuffer) numFailed++; - _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); - if(!_ptrc_glBindRenderbuffer) numFailed++; - _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); - if(!_ptrc_glBindVertexArray) numFailed++; - _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); - if(!_ptrc_glBlitFramebuffer) numFailed++; - _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); - if(!_ptrc_glCheckFramebufferStatus) numFailed++; - _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); - if(!_ptrc_glClampColor) numFailed++; - _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); - if(!_ptrc_glClearBufferfi) numFailed++; - _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); - if(!_ptrc_glClearBufferfv) numFailed++; - _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); - if(!_ptrc_glClearBufferiv) numFailed++; - _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); - if(!_ptrc_glClearBufferuiv) numFailed++; - _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); - if(!_ptrc_glColorMaski) numFailed++; - _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); - if(!_ptrc_glDeleteFramebuffers) numFailed++; - _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); - if(!_ptrc_glDeleteRenderbuffers) numFailed++; - _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); - if(!_ptrc_glDeleteVertexArrays) numFailed++; - _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); - if(!_ptrc_glDisablei) numFailed++; - _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); - if(!_ptrc_glEnablei) numFailed++; - _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender"); - if(!_ptrc_glEndConditionalRender) numFailed++; - _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback"); - if(!_ptrc_glEndTransformFeedback) numFailed++; - _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); - if(!_ptrc_glFlushMappedBufferRange) numFailed++; - _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); - if(!_ptrc_glFramebufferRenderbuffer) numFailed++; - _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); - if(!_ptrc_glFramebufferTexture1D) numFailed++; - _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); - if(!_ptrc_glFramebufferTexture2D) numFailed++; - _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); - if(!_ptrc_glFramebufferTexture3D) numFailed++; - _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); - if(!_ptrc_glFramebufferTextureLayer) numFailed++; - _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); - if(!_ptrc_glGenFramebuffers) numFailed++; - _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); - if(!_ptrc_glGenRenderbuffers) numFailed++; - _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); - if(!_ptrc_glGenVertexArrays) numFailed++; - _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); - if(!_ptrc_glGenerateMipmap) numFailed++; - _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); - if(!_ptrc_glGetBooleani_v) numFailed++; - _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); - if(!_ptrc_glGetFragDataLocation) numFailed++; - _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); - if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; - _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); - if(!_ptrc_glGetIntegeri_v) numFailed++; - _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); - if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; - _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); - if(!_ptrc_glGetStringi) numFailed++; - _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); - if(!_ptrc_glGetTexParameterIiv) numFailed++; - _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); - if(!_ptrc_glGetTexParameterIuiv) numFailed++; - _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); - if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; - _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); - if(!_ptrc_glGetUniformuiv) numFailed++; - _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); - if(!_ptrc_glGetVertexAttribIiv) numFailed++; - _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); - if(!_ptrc_glGetVertexAttribIuiv) numFailed++; - _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); - if(!_ptrc_glIsEnabledi) numFailed++; - _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); - if(!_ptrc_glIsFramebuffer) numFailed++; - _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); - if(!_ptrc_glIsRenderbuffer) numFailed++; - _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); - if(!_ptrc_glIsVertexArray) numFailed++; - _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); - if(!_ptrc_glMapBufferRange) numFailed++; - _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); - if(!_ptrc_glRenderbufferStorage) numFailed++; - _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); - if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; - _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); - if(!_ptrc_glTexParameterIiv) numFailed++; - _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); - if(!_ptrc_glTexParameterIuiv) numFailed++; - _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); - if(!_ptrc_glTransformFeedbackVaryings) numFailed++; - _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); - if(!_ptrc_glUniform1ui) numFailed++; - _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); - if(!_ptrc_glUniform1uiv) numFailed++; - _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); - if(!_ptrc_glUniform2ui) numFailed++; - _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); - if(!_ptrc_glUniform2uiv) numFailed++; - _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); - if(!_ptrc_glUniform3ui) numFailed++; - _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); - if(!_ptrc_glUniform3uiv) numFailed++; - _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); - if(!_ptrc_glUniform4ui) numFailed++; - _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); - if(!_ptrc_glUniform4uiv) numFailed++; - _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); - if(!_ptrc_glVertexAttribI1i) numFailed++; - _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); - if(!_ptrc_glVertexAttribI1iv) numFailed++; - _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); - if(!_ptrc_glVertexAttribI1ui) numFailed++; - _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); - if(!_ptrc_glVertexAttribI1uiv) numFailed++; - _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); - if(!_ptrc_glVertexAttribI2i) numFailed++; - _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); - if(!_ptrc_glVertexAttribI2iv) numFailed++; - _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); - if(!_ptrc_glVertexAttribI2ui) numFailed++; - _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); - if(!_ptrc_glVertexAttribI2uiv) numFailed++; - _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); - if(!_ptrc_glVertexAttribI3i) numFailed++; - _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); - if(!_ptrc_glVertexAttribI3iv) numFailed++; - _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); - if(!_ptrc_glVertexAttribI3ui) numFailed++; - _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); - if(!_ptrc_glVertexAttribI3uiv) numFailed++; - _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); - if(!_ptrc_glVertexAttribI4bv) numFailed++; - _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); - if(!_ptrc_glVertexAttribI4i) numFailed++; - _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); - if(!_ptrc_glVertexAttribI4iv) numFailed++; - _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); - if(!_ptrc_glVertexAttribI4sv) numFailed++; - _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); - if(!_ptrc_glVertexAttribI4ubv) numFailed++; - _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); - if(!_ptrc_glVertexAttribI4ui) numFailed++; - _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); - if(!_ptrc_glVertexAttribI4uiv) numFailed++; - _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); - if(!_ptrc_glVertexAttribI4usv) numFailed++; - _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribIPointer"); - if(!_ptrc_glVertexAttribIPointer) numFailed++; - _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); - if(!_ptrc_glCopyBufferSubData) numFailed++; - _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); - if(!_ptrc_glDrawArraysInstanced) numFailed++; - _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); - if(!_ptrc_glDrawElementsInstanced) numFailed++; - _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); - if(!_ptrc_glGetActiveUniformBlockName) numFailed++; - _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); - if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; - _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); - if(!_ptrc_glGetActiveUniformName) numFailed++; - _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); - if(!_ptrc_glGetActiveUniformsiv) numFailed++; - _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); - if(!_ptrc_glGetUniformBlockIndex) numFailed++; - _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); - if(!_ptrc_glGetUniformIndices) numFailed++; - _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); - if(!_ptrc_glPrimitiveRestartIndex) numFailed++; - _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); - if(!_ptrc_glTexBuffer) numFailed++; - _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); - if(!_ptrc_glUniformBlockBinding) numFailed++; - _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); - if(!_ptrc_glClientWaitSync) numFailed++; - _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); - if(!_ptrc_glDeleteSync) numFailed++; - _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); - if(!_ptrc_glDrawElementsBaseVertex) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); - if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; - _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); - if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; - _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); - if(!_ptrc_glFenceSync) numFailed++; - _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); - if(!_ptrc_glFramebufferTexture) numFailed++; - _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); - if(!_ptrc_glGetBufferParameteri64v) numFailed++; - _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); - if(!_ptrc_glGetInteger64i_v) numFailed++; - _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); - if(!_ptrc_glGetInteger64v) numFailed++; - _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); - if(!_ptrc_glGetMultisamplefv) numFailed++; - _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); - if(!_ptrc_glGetSynciv) numFailed++; - _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); - if(!_ptrc_glIsSync) numFailed++; - _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); - if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; - _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); - if(!_ptrc_glProvokingVertex) numFailed++; - _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); - if(!_ptrc_glSampleMaski) numFailed++; - _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); - if(!_ptrc_glTexImage2DMultisample) numFailed++; - _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); - if(!_ptrc_glTexImage3DMultisample) numFailed++; - _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); - if(!_ptrc_glWaitSync) numFailed++; - _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); - if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; - _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); - if(!_ptrc_glBindSampler) numFailed++; - _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); - if(!_ptrc_glDeleteSamplers) numFailed++; - _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); - if(!_ptrc_glGenSamplers) numFailed++; - _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); - if(!_ptrc_glGetFragDataIndex) numFailed++; - _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); - if(!_ptrc_glGetQueryObjecti64v) numFailed++; - _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); - if(!_ptrc_glGetQueryObjectui64v) numFailed++; - _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); - if(!_ptrc_glGetSamplerParameterIiv) numFailed++; - _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); - if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; - _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); - if(!_ptrc_glGetSamplerParameterfv) numFailed++; - _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); - if(!_ptrc_glGetSamplerParameteriv) numFailed++; - _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); - if(!_ptrc_glIsSampler) numFailed++; - _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); - if(!_ptrc_glQueryCounter) numFailed++; - _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); - if(!_ptrc_glSamplerParameterIiv) numFailed++; - _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); - if(!_ptrc_glSamplerParameterIuiv) numFailed++; - _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); - if(!_ptrc_glSamplerParameterf) numFailed++; - _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); - if(!_ptrc_glSamplerParameterfv) numFailed++; - _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); - if(!_ptrc_glSamplerParameteri) numFailed++; - _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); - if(!_ptrc_glSamplerParameteriv) numFailed++; - _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); - if(!_ptrc_glVertexAttribDivisor) numFailed++; - _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); - if(!_ptrc_glVertexAttribP1ui) numFailed++; - _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); - if(!_ptrc_glVertexAttribP1uiv) numFailed++; - _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); - if(!_ptrc_glVertexAttribP2ui) numFailed++; - _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); - if(!_ptrc_glVertexAttribP2uiv) numFailed++; - _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); - if(!_ptrc_glVertexAttribP3ui) numFailed++; - _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); - if(!_ptrc_glVertexAttribP3uiv) numFailed++; - _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); - if(!_ptrc_glVertexAttribP4ui) numFailed++; - _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); - if(!_ptrc_glVertexAttribP4uiv) numFailed++; - _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); - if(!_ptrc_glBeginQueryIndexed) numFailed++; - _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); - if(!_ptrc_glBindTransformFeedback) numFailed++; - _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); - if(!_ptrc_glBlendEquationSeparatei) numFailed++; - _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); - if(!_ptrc_glBlendEquationi) numFailed++; - _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); - if(!_ptrc_glBlendFuncSeparatei) numFailed++; - _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); - if(!_ptrc_glBlendFunci) numFailed++; - _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); - if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; - _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *))IntGetProcAddress("glDrawArraysIndirect"); - if(!_ptrc_glDrawArraysIndirect) numFailed++; - _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *))IntGetProcAddress("glDrawElementsIndirect"); - if(!_ptrc_glDrawElementsIndirect) numFailed++; - _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); - if(!_ptrc_glDrawTransformFeedback) numFailed++; - _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); - if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; - _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); - if(!_ptrc_glEndQueryIndexed) numFailed++; - _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); - if(!_ptrc_glGenTransformFeedbacks) numFailed++; - _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); - if(!_ptrc_glGetActiveSubroutineName) numFailed++; - _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); - if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; - _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); - if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; - _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); - if(!_ptrc_glGetProgramStageiv) numFailed++; - _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); - if(!_ptrc_glGetQueryIndexediv) numFailed++; - _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); - if(!_ptrc_glGetSubroutineIndex) numFailed++; - _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); - if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; - _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); - if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; - _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); - if(!_ptrc_glGetUniformdv) numFailed++; - _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); - if(!_ptrc_glIsTransformFeedback) numFailed++; - _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); - if(!_ptrc_glMinSampleShading) numFailed++; - _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); - if(!_ptrc_glPatchParameterfv) numFailed++; - _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); - if(!_ptrc_glPatchParameteri) numFailed++; - _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); - if(!_ptrc_glPauseTransformFeedback) numFailed++; - _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); - if(!_ptrc_glResumeTransformFeedback) numFailed++; - _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); - if(!_ptrc_glUniform1d) numFailed++; - _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); - if(!_ptrc_glUniform1dv) numFailed++; - _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); - if(!_ptrc_glUniform2d) numFailed++; - _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); - if(!_ptrc_glUniform2dv) numFailed++; - _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); - if(!_ptrc_glUniform3d) numFailed++; - _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); - if(!_ptrc_glUniform3dv) numFailed++; - _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); - if(!_ptrc_glUniform4d) numFailed++; - _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); - if(!_ptrc_glUniform4dv) numFailed++; - _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); - if(!_ptrc_glUniformMatrix2dv) numFailed++; - _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); - if(!_ptrc_glUniformMatrix2x3dv) numFailed++; - _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); - if(!_ptrc_glUniformMatrix2x4dv) numFailed++; - _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); - if(!_ptrc_glUniformMatrix3dv) numFailed++; - _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); - if(!_ptrc_glUniformMatrix3x2dv) numFailed++; - _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); - if(!_ptrc_glUniformMatrix3x4dv) numFailed++; - _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); - if(!_ptrc_glUniformMatrix4dv) numFailed++; - _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); - if(!_ptrc_glUniformMatrix4x2dv) numFailed++; - _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); - if(!_ptrc_glUniformMatrix4x3dv) numFailed++; - _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); - if(!_ptrc_glUniformSubroutinesuiv) numFailed++; - _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); - if(!_ptrc_glActiveShaderProgram) numFailed++; - _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); - if(!_ptrc_glBindProgramPipeline) numFailed++; - _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); - if(!_ptrc_glClearDepthf) numFailed++; - _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); - if(!_ptrc_glCreateShaderProgramv) numFailed++; - _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); - if(!_ptrc_glDeleteProgramPipelines) numFailed++; - _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); - if(!_ptrc_glDepthRangeArrayv) numFailed++; - _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); - if(!_ptrc_glDepthRangeIndexed) numFailed++; - _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); - if(!_ptrc_glDepthRangef) numFailed++; - _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); - if(!_ptrc_glGenProgramPipelines) numFailed++; - _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); - if(!_ptrc_glGetDoublei_v) numFailed++; - _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); - if(!_ptrc_glGetFloati_v) numFailed++; - _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, void *))IntGetProcAddress("glGetProgramBinary"); - if(!_ptrc_glGetProgramBinary) numFailed++; - _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); - if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; - _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); - if(!_ptrc_glGetProgramPipelineiv) numFailed++; - _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); - if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; - _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); - if(!_ptrc_glGetVertexAttribLdv) numFailed++; - _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); - if(!_ptrc_glIsProgramPipeline) numFailed++; - _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const void *, GLsizei))IntGetProcAddress("glProgramBinary"); - if(!_ptrc_glProgramBinary) numFailed++; - _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); - if(!_ptrc_glProgramParameteri) numFailed++; - _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); - if(!_ptrc_glProgramUniform1d) numFailed++; - _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); - if(!_ptrc_glProgramUniform1dv) numFailed++; - _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); - if(!_ptrc_glProgramUniform1f) numFailed++; - _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); - if(!_ptrc_glProgramUniform1fv) numFailed++; - _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); - if(!_ptrc_glProgramUniform1i) numFailed++; - _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); - if(!_ptrc_glProgramUniform1iv) numFailed++; - _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); - if(!_ptrc_glProgramUniform1ui) numFailed++; - _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); - if(!_ptrc_glProgramUniform1uiv) numFailed++; - _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); - if(!_ptrc_glProgramUniform2d) numFailed++; - _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); - if(!_ptrc_glProgramUniform2dv) numFailed++; - _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); - if(!_ptrc_glProgramUniform2f) numFailed++; - _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); - if(!_ptrc_glProgramUniform2fv) numFailed++; - _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); - if(!_ptrc_glProgramUniform2i) numFailed++; - _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); - if(!_ptrc_glProgramUniform2iv) numFailed++; - _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); - if(!_ptrc_glProgramUniform2ui) numFailed++; - _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); - if(!_ptrc_glProgramUniform2uiv) numFailed++; - _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); - if(!_ptrc_glProgramUniform3d) numFailed++; - _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); - if(!_ptrc_glProgramUniform3dv) numFailed++; - _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); - if(!_ptrc_glProgramUniform3f) numFailed++; - _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); - if(!_ptrc_glProgramUniform3fv) numFailed++; - _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); - if(!_ptrc_glProgramUniform3i) numFailed++; - _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); - if(!_ptrc_glProgramUniform3iv) numFailed++; - _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); - if(!_ptrc_glProgramUniform3ui) numFailed++; - _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); - if(!_ptrc_glProgramUniform3uiv) numFailed++; - _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); - if(!_ptrc_glProgramUniform4d) numFailed++; - _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); - if(!_ptrc_glProgramUniform4dv) numFailed++; - _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); - if(!_ptrc_glProgramUniform4f) numFailed++; - _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); - if(!_ptrc_glProgramUniform4fv) numFailed++; - _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); - if(!_ptrc_glProgramUniform4i) numFailed++; - _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); - if(!_ptrc_glProgramUniform4iv) numFailed++; - _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); - if(!_ptrc_glProgramUniform4ui) numFailed++; - _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); - if(!_ptrc_glProgramUniform4uiv) numFailed++; - _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); - if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; - _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); - if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; - _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); - if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; - _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); - if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; - _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); - if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; - _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); - if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; - _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); - if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; - _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); - if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; - _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); - if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; - _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); - if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; - _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); - if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; - _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); - if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; - _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); - if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; - _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); - if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; - _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); - if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; - _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); - if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; - _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); - if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; - _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); - if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; - _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); - if(!_ptrc_glReleaseShaderCompiler) numFailed++; - _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); - if(!_ptrc_glScissorArrayv) numFailed++; - _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); - if(!_ptrc_glScissorIndexed) numFailed++; - _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); - if(!_ptrc_glScissorIndexedv) numFailed++; - _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const void *, GLsizei))IntGetProcAddress("glShaderBinary"); - if(!_ptrc_glShaderBinary) numFailed++; - _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); - if(!_ptrc_glUseProgramStages) numFailed++; - _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); - if(!_ptrc_glValidateProgramPipeline) numFailed++; - _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); - if(!_ptrc_glVertexAttribL1d) numFailed++; - _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); - if(!_ptrc_glVertexAttribL1dv) numFailed++; - _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); - if(!_ptrc_glVertexAttribL2d) numFailed++; - _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); - if(!_ptrc_glVertexAttribL2dv) numFailed++; - _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); - if(!_ptrc_glVertexAttribL3d) numFailed++; - _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); - if(!_ptrc_glVertexAttribL3dv) numFailed++; - _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); - if(!_ptrc_glVertexAttribL4d) numFailed++; - _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); - if(!_ptrc_glVertexAttribL4dv) numFailed++; - _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribLPointer"); - if(!_ptrc_glVertexAttribLPointer) numFailed++; - _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); - if(!_ptrc_glViewportArrayv) numFailed++; - _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); - if(!_ptrc_glViewportIndexedf) numFailed++; - _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); - if(!_ptrc_glViewportIndexedfv) numFailed++; - _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); - if(!_ptrc_glBindImageTexture) numFailed++; - _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); - if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; - _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); - if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; - _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); - if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; - _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); - if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; - _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); - if(!_ptrc_glGetInternalformativ) numFailed++; - _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); - if(!_ptrc_glMemoryBarrier) numFailed++; - _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); - if(!_ptrc_glTexStorage1D) numFailed++; - _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); - if(!_ptrc_glTexStorage2D) numFailed++; - _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); - if(!_ptrc_glTexStorage3D) numFailed++; - _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); - if(!_ptrc_glBindVertexBuffer) numFailed++; - _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); - if(!_ptrc_glClearBufferData) numFailed++; - _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); - if(!_ptrc_glClearBufferSubData) numFailed++; - _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); - if(!_ptrc_glCopyImageSubData) numFailed++; - _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); - if(!_ptrc_glDebugMessageCallback) numFailed++; - _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); - if(!_ptrc_glDebugMessageControl) numFailed++; - _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); - if(!_ptrc_glDebugMessageInsert) numFailed++; - _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); - if(!_ptrc_glDispatchCompute) numFailed++; - _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); - if(!_ptrc_glDispatchComputeIndirect) numFailed++; - _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); - if(!_ptrc_glFramebufferParameteri) numFailed++; - _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); - if(!_ptrc_glGetDebugMessageLog) numFailed++; - _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); - if(!_ptrc_glGetFramebufferParameteriv) numFailed++; - _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); - if(!_ptrc_glGetInternalformati64v) numFailed++; - _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); - if(!_ptrc_glGetObjectLabel) numFailed++; - _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); - if(!_ptrc_glGetObjectPtrLabel) numFailed++; - _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); - if(!_ptrc_glGetProgramInterfaceiv) numFailed++; - _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); - if(!_ptrc_glGetProgramResourceIndex) numFailed++; - _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); - if(!_ptrc_glGetProgramResourceLocation) numFailed++; - _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); - if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; - _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); - if(!_ptrc_glGetProgramResourceName) numFailed++; - _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); - if(!_ptrc_glGetProgramResourceiv) numFailed++; - _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); - if(!_ptrc_glInvalidateBufferData) numFailed++; - _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); - if(!_ptrc_glInvalidateBufferSubData) numFailed++; - _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); - if(!_ptrc_glInvalidateFramebuffer) numFailed++; - _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); - if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; - _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); - if(!_ptrc_glInvalidateTexImage) numFailed++; - _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); - if(!_ptrc_glInvalidateTexSubImage) numFailed++; - _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); - if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; - _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); - if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; - _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); - if(!_ptrc_glObjectLabel) numFailed++; - _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); - if(!_ptrc_glObjectPtrLabel) numFailed++; - _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); - if(!_ptrc_glPopDebugGroup) numFailed++; - _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); - if(!_ptrc_glPushDebugGroup) numFailed++; - _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); - if(!_ptrc_glShaderStorageBlockBinding) numFailed++; - _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); - if(!_ptrc_glTexBufferRange) numFailed++; - _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); - if(!_ptrc_glTexStorage2DMultisample) numFailed++; - _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); - if(!_ptrc_glTexStorage3DMultisample) numFailed++; - _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); - if(!_ptrc_glTextureView) numFailed++; - _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); - if(!_ptrc_glVertexAttribBinding) numFailed++; - _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); - if(!_ptrc_glVertexAttribFormat) numFailed++; - _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); - if(!_ptrc_glVertexAttribIFormat) numFailed++; - _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); - if(!_ptrc_glVertexAttribLFormat) numFailed++; - _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); - if(!_ptrc_glVertexBindingDivisor) numFailed++; - _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); - if(!_ptrc_glBindBuffersBase) numFailed++; - _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); - if(!_ptrc_glBindBuffersRange) numFailed++; - _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); - if(!_ptrc_glBindImageTextures) numFailed++; - _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); - if(!_ptrc_glBindSamplers) numFailed++; - _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); - if(!_ptrc_glBindTextures) numFailed++; - _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); - if(!_ptrc_glBindVertexBuffers) numFailed++; - _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); - if(!_ptrc_glBufferStorage) numFailed++; - _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); - if(!_ptrc_glClearTexImage) numFailed++; - _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); - if(!_ptrc_glClearTexSubImage) numFailed++; - return numFailed; -} - -typedef int (*PFN_LOADFUNCPOINTERS)(); -typedef struct ogl_StrToExtMap_s -{ - char *extensionName; - int *extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} ogl_StrToExtMap; - -static ogl_StrToExtMap ExtensionMap[11] = { - {"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL}, - {"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL}, - {"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness}, - {"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL}, - {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, - {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL}, - {"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access}, - {"GL_EXT_texture_sRGB_decode", &ogl_ext_EXT_texture_sRGB_decode, NULL}, - {"GL_EXT_debug_label", &ogl_ext_EXT_debug_label, Load_EXT_debug_label}, - {"GL_EXT_debug_marker", &ogl_ext_EXT_debug_marker, Load_EXT_debug_marker}, - {"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker}, -}; - -static int g_extensionMapSize = 11; - -static void ClearExtensionVars() -{ - ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; - ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; - ogl_ext_ARB_robustness = ogl_LOAD_FAILED; - ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; - ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; - ogl_ext_EXT_debug_label = ogl_LOAD_FAILED; - ogl_ext_EXT_debug_marker = ogl_LOAD_FAILED; - ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; -} - -static void LoadExts() -{ - int loop; - ogl_StrToExtMap *entry = ExtensionMap; - for(loop = 0; loop < g_extensionMapSize; ++loop, ++entry) - { - if(entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if(numFailed == 0) - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; - } - } -} - -int ogl_LoadFunctions() -{ - int numFailed = 0; - ClearExtensionVars(); - - LoadExts(); - numFailed = Load_Version_4_4(); - - if(numFailed == 0) - return ogl_LOAD_SUCCEEDED; - else - return ogl_LOAD_SUCCEEDED + numFailed; -} - -static int g_major_version = 0; -static int g_minor_version = 0; - -static void GetGLVersion() -{ - glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); - glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); -} - -int ogl_GetMajorVersion() -{ - if(g_major_version == 0) - GetGLVersion(); - return g_major_version; -} - -int ogl_GetMinorVersion() -{ - if(g_major_version == 0) //Yes, check the major version to get the minor one. - GetGLVersion(); - return g_minor_version; -} - -int ogl_IsVersionGEQ(int majorVersion, int minorVersion) -{ - if(g_major_version == 0) - GetGLVersion(); - - if(majorVersion > g_major_version) return 1; - if(majorVersion < g_major_version) return 0; - if(minorVersion >= g_minor_version) return 1; - return 0; -} - diff --git a/src/MagnumExternal/OpenGL/GL/gl_magnum.h b/src/MagnumExternal/OpenGL/GL/gl_magnum.h deleted file mode 100644 index 08bceb8e2..000000000 --- a/src/MagnumExternal/OpenGL/GL/gl_magnum.h +++ /dev/null @@ -1,3233 +0,0 @@ -#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H -#define POINTER_C_GENERATED_HEADER_OPENGL_H - -#if defined(__glew_h__) || defined(__GLEW_H__) -#error Attempt to include auto-generated header after including glew.h -#endif -#if defined(__gl_h_) || defined(__GL_H__) -#error Attempt to include auto-generated header after including gl.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error Attempt to include auto-generated header after including glext.h -#endif -#if defined(__gltypes_h_) -#error Attempt to include auto-generated header after gltypes.h -#endif -#if defined(__gl_ATI_h_) -#error Attempt to include auto-generated header after including glATI.h -#endif - -#define __glew_h__ -#define __GLEW_H__ -#define __gl_h_ -#define __GL_H__ -#define __glext_h_ -#define __GLEXT_H_ -#define __gltypes_h_ -#define __gl_ATI_h_ - -#ifndef APIENTRY - #if defined(__MINGW32__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include - #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include - #else - #define APIENTRY - #endif -#endif /*APIENTRY*/ - -#ifndef CODEGEN_FUNCPTR - #define CODEGEN_REMOVE_FUNCPTR - #if defined(_WIN32) - #define CODEGEN_FUNCPTR APIENTRY - #else - #define CODEGEN_FUNCPTR - #endif -#endif /*CODEGEN_FUNCPTR*/ - -#ifdef _WIN32 - #ifdef GLLoadGen_EXPORTS - #define GLLOADGEN_EXPORT __declspec(dllexport) - #else - #define GLLOADGEN_EXPORT __declspec(dllimport) - #endif -#else - #define GLLOADGEN_EXPORT __attribute__ ((visibility ("default"))) -#endif - -#ifndef GLAPI - #define GLAPI extern -#endif - - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - -#include -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef void GLvoid; - typedef signed char GLbyte; - typedef short GLshort; - typedef int GLint; - typedef unsigned char GLubyte; - typedef unsigned short GLushort; - typedef unsigned int GLuint; - typedef int GLsizei; - typedef float GLfloat; - typedef float GLclampf; - typedef double GLdouble; - typedef double GLclampd; - typedef char GLchar; - typedef char GLcharARB; - #ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif - typedef unsigned short GLhalfARB; - typedef unsigned short GLhalf; - typedef GLint GLfixed; - typedef ptrdiff_t GLintptr; - typedef ptrdiff_t GLsizeiptr; - typedef int64_t GLint64; - typedef uint64_t GLuint64; - typedef ptrdiff_t GLintptrARB; - typedef ptrdiff_t GLsizeiptrARB; - typedef int64_t GLint64EXT; - typedef uint64_t GLuint64EXT; - typedef struct __GLsync *GLsync; - struct _cl_context; - struct _cl_event; - typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); - typedef unsigned short GLhalfNV; - typedef GLintptr GLvdpauSurfaceNV; - -#ifdef __cplusplus -extern "C" { -#endif /*__cplusplus*/ - -extern int ogl_ext_AMD_vertex_shader_layer; -extern int ogl_ext_AMD_shader_trinary_minmax; -extern int ogl_ext_ARB_robustness; -extern int ogl_ext_ATI_texture_mirror_once; -extern int ogl_ext_EXT_texture_filter_anisotropic; -extern int ogl_ext_EXT_texture_mirror_clamp; -extern int ogl_ext_EXT_direct_state_access; -extern int ogl_ext_EXT_texture_sRGB_decode; -extern int ogl_ext_EXT_debug_label; -extern int ogl_ext_EXT_debug_marker; -extern int ogl_ext_GREMEDY_string_marker; - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_NO_ERROR 0 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 - -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 - -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE - -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E - -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 - -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_SAMPLER 0x82E6 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 - -#define GL_ALPHA 0x1906 -#define GL_ALWAYS 0x0207 -#define GL_AND 0x1501 -#define GL_AND_INVERTED 0x1504 -#define GL_AND_REVERSE 0x1502 -#define GL_BACK 0x0405 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_BLEND 0x0BE2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLUE 0x1905 -#define GL_BYTE 0x1400 -#define GL_CCW 0x0901 -#define GL_CLEAR 0x1500 -#define GL_COLOR 0x1800 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CW 0x0900 -#define GL_DECR 0x1E03 -#define GL_DEPTH 0x1801 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DITHER 0x0BD0 -#define GL_DONT_CARE 0x1100 -#define GL_DOUBLE 0x140A -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_COLOR 0x0306 -#define GL_EQUAL 0x0202 -#define GL_EQUIV 0x1509 -#define GL_EXTENSIONS 0x1F03 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FILL 0x1B02 -#define GL_FLOAT 0x1406 -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_GEQUAL 0x0206 -#define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 -#define GL_INCR 0x1E02 -#define GL_INT 0x1404 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVERT 0x150A -#define GL_KEEP 0x1E00 -#define GL_LEFT 0x0406 -#define GL_LEQUAL 0x0203 -#define GL_LESS 0x0201 -#define GL_LINE 0x1B01 -#define GL_LINEAR 0x2601 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_NAND 0x150E -#define GL_NEAREST 0x2600 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEVER 0x0200 -#define GL_NICEST 0x1102 -#define GL_NONE 0 -#define GL_NOOP 0x1505 -#define GL_NOR 0x1508 -#define GL_NOTEQUAL 0x0205 -/*Copied GL_NO_ERROR From: ARB_robustness*/ -#define GL_ONE 1 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OR 0x1507 -#define GL_OR_INVERTED 0x150D -#define GL_OR_REVERSE 0x150B -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_POINT 0x1B00 -#define GL_POINTS 0x0000 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_QUADS 0x0007 -#define GL_R3_G3_B2 0x2A10 -#define GL_READ_BUFFER 0x0C02 -#define GL_RED 0x1903 -#define GL_RENDERER 0x1F01 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_RGB 0x1907 -#define GL_RGB10 0x8052 -#define GL_RGB10_A2 0x8059 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB5_A1 0x8057 -#define GL_RGB8 0x8051 -#define GL_RGBA 0x1908 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGBA8 0x8058 -#define GL_RIGHT 0x0407 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SET 0x150F -#define GL_SHORT 0x1402 -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_COLOR 0x0300 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STEREO 0x0C33 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRUE 1 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_VIEWPORT 0x0BA2 -#define GL_XOR 0x1506 -#define GL_ZERO 0 - -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 - -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MULTISAMPLE 0x809D -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 - -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_DECR_WRAP 0x8508 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_INCR_WRAP 0x8507 -#define GL_MAX 0x8008 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MIN 0x8007 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_LOD_BIAS 0x8501 - -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_CURRENT_QUERY 0x8865 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_READ_ONLY 0x88B8 -#define GL_READ_WRITE 0x88BA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_STATIC_COPY 0x88E6 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STREAM_COPY 0x88E2 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_WRITE_ONLY 0x88B9 - -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_DELETE_STATUS 0x8B80 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_LINK_STATUS 0x8B82 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_TYPE 0x8B4F -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_SHADER 0x8B31 - -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SRGB_ALPHA 0x8C42 - -#define GL_BGRA_INTEGER 0x8D9B -#define GL_BGR_INTEGER 0x8D9A -#define GL_BLUE_INTEGER 0x8D96 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_RG 0x8226 -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_CONTEXT_FLAGS 0x821E -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FIXED_ONLY 0x891D -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_FRAMEBUFFER 0x8D40 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_GREEN_INTEGER 0x8D95 -#define GL_HALF_FLOAT 0x140B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_MAJOR_VERSION 0x821B -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MINOR_VERSION 0x821C -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_NUM_EXTENSIONS 0x821D -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_WAIT 0x8E13 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RED_INTEGER 0x8D94 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RGB16F 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16UI 0x8D77 -#define GL_RGB32F 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32UI 0x8D71 -#define GL_RGB8I 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB9_E5 0x8C3D -#define GL_RGBA16F 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA8I 0x8D8E -#define GL_RGBA8UI 0x8D7C -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RG_INTEGER 0x8228 -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD - -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_R16_SNORM 0x8F98 -#define GL_R8_SNORM 0x8F94 -#define GL_RG16_SNORM 0x8F99 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA16_SNORM 0x8F9B -#define GL_RGBA8_SNORM 0x8F97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 - -#define GL_ALREADY_SIGNALED 0x911A -#define GL_CONDITION_SATISFIED 0x911C -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_OBJECT_TYPE 0x9112 -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SIGNALED 0x9119 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_UNSIGNALED 0x9118 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_WAIT_FAILED 0x911D - -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_RGB10_A2UI 0x906F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_SRC1_COLOR 0x88F9 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIMESTAMP 0x8E28 -#define GL_TIME_ELAPSED 0x88BF -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_ISOLINES 0x8E7A -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_PATCHES 0x000E -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -/*Copied GL_TRANSFORM_FEEDBACK From: EXT_debug_label*/ -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_FIXED 0x140C -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_HIGH_INT 0x8DF5 -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_LOW_FLOAT 0x8DF0 -#define GL_LOW_INT 0x8DF3 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VIEWPORTS 0x825B -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_RGB565 0x8D62 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C - -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 - -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_ARRAY_SIZE 0x92FB -#define GL_ARRAY_STRIDE 0x92FE -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_BLOCK_INDEX 0x92FD -#define GL_BUFFER 0x82E0 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_COLOR_ENCODING 0x8296 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_FILTER 0x829A -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FULL_SUPPORT 0x82B7 -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_MATRIX_STRIDE 0x92FF -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_WIDTH 0x827E -#define GL_MIPMAP 0x8293 -#define GL_NAME_LENGTH 0x92F9 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_OFFSET 0x92FC -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_PROGRAM 0x82E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_QUERY 0x82E3 -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -/*Copied GL_SAMPLER From: EXT_debug_label*/ -#define GL_SHADER 0x82E1 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_TYPE 0x92FA -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_VERTEX_TEXTURE 0x829B -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 - -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C - - - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); -#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *); -#define glGetnColorTableARB _ptrc_glGetnColorTableARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *); -#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *); -#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *); -#define glGetnHistogramARB _ptrc_glGetnHistogramARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); -#define glGetnMapdvARB _ptrc_glGetnMapdvARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); -#define glGetnMapfvARB _ptrc_glGetnMapfvARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); -#define glGetnMapivARB _ptrc_glGetnMapivARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *); -#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); -#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); -#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); -#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); -#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *); -#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); -#define glGetnTexImageARB _ptrc_glGetnTexImageARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); -#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); -#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); -#define glGetnUniformivARB _ptrc_glGetnUniformivARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); -#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); -#define glReadnPixelsARB _ptrc_glReadnPixelsARB -#endif /*GL_ARB_robustness*/ - - - - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); -#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT -extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); -#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); -#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *); -#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); -#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); -#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); -#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); -#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); -#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); -#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); -#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); -#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); -#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); -#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); -#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); -#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); -#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); -#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); -#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); -#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); -#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); -#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); -#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); -#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); -#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); -#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); -#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); -#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *); -#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *); -#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); -#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); -#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); -#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); -#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); -#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); -#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *); -#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); -#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); -#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); -#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, void **); -#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *); -#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); -#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); -#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); -#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); -#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *); -#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, void **); -#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, void **); -#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *); -#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); -#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); -#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); -#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); -#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); -#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); -#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **); -#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, void **); -#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); -#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT -extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); -#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT -extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); -#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); -#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); -#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); -#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); -#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); -#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); -#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); -#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); -#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); -#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); -#define glMatrixPopEXT _ptrc_glMatrixPopEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); -#define glMatrixPushEXT _ptrc_glMatrixPushEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); -#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); -#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); -#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); -#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); -#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *); -#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); -#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); -#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); -#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); -#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); -#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); -#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); -#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); -#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); -#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); -#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); -#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); -#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); -#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); -#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); -#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); -#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); -#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum); -#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield); -#define glNamedBufferStorageEXT _ptrc_glNamedBufferStorageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *); -#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); -#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); -#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); -#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); -#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); -#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); -#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); -#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); -#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); -#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); -#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); -#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); -#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); -#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); -#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); -#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); -#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); -#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *); -#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); -#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); -#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); -#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); -#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); -#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); -#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); -#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); -#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); -#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); -#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); -#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); -#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); -#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); -#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); -#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); -#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); -#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); -#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); -#define glTextureBufferEXT _ptrc_glTextureBufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); -#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); -#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); -#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); -#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); -#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); -#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); -#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); -#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); -#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); -#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); -#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); -#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); -#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); -#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); -#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); -#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); -#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); -#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); -#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); -#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); -#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); -#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint); -#define glVertexArrayVertexAttribDivisorEXT _ptrc_glVertexArrayVertexAttribDivisorEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); -#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); -#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); -#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); -#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); -#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT -#endif /*GL_EXT_direct_state_access*/ - - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetObjectLabelEXT _ptrc_glGetObjectLabelEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); -#define glLabelObjectEXT _ptrc_glLabelObjectEXT -#endif /*GL_EXT_debug_label*/ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInsertEventMarkerEXT)(GLsizei, const GLchar *); -#define glInsertEventMarkerEXT _ptrc_glInsertEventMarkerEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopGroupMarkerEXT)(); -#define glPopGroupMarkerEXT _ptrc_glPopGroupMarkerEXT -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushGroupMarkerEXT)(GLsizei, const GLchar *); -#define glPushGroupMarkerEXT _ptrc_glPushGroupMarkerEXT -#endif /*GL_EXT_debug_marker*/ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const void *); -#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY -#endif /*GL_GREMEDY_string_marker*/ - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); -#define glBlendFunc _ptrc_glBlendFunc -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); -#define glClear _ptrc_glClear -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glClearColor _ptrc_glClearColor -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); -#define glClearDepth _ptrc_glClearDepth -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); -#define glClearStencil _ptrc_glClearStencil -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMask _ptrc_glColorMask -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); -#define glCullFace _ptrc_glCullFace -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); -#define glDepthFunc _ptrc_glDepthFunc -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); -#define glDepthMask _ptrc_glDepthMask -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); -#define glDepthRange _ptrc_glDepthRange -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); -#define glDisable _ptrc_glDisable -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); -#define glDrawBuffer _ptrc_glDrawBuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); -#define glEnable _ptrc_glEnable -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); -#define glFinish _ptrc_glFinish -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); -#define glFlush _ptrc_glFlush -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); -#define glFrontFace _ptrc_glFrontFace -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); -#define glGetBooleanv _ptrc_glGetBooleanv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); -#define glGetDoublev _ptrc_glGetDoublev -extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); -#define glGetError _ptrc_glGetError -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); -#define glGetFloatv _ptrc_glGetFloatv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); -#define glGetIntegerv _ptrc_glGetIntegerv -extern GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); -#define glGetString _ptrc_glGetString -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, void *); -#define glGetTexImage _ptrc_glGetTexImage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); -#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); -#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetTexParameterfv _ptrc_glGetTexParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); -#define glGetTexParameteriv _ptrc_glGetTexParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); -#define glHint _ptrc_glHint -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); -#define glIsEnabled _ptrc_glIsEnabled -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); -#define glLineWidth _ptrc_glLineWidth -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); -#define glLogicOp _ptrc_glLogicOp -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); -#define glPixelStoref _ptrc_glPixelStoref -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); -#define glPixelStorei _ptrc_glPixelStorei -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); -#define glPointSize _ptrc_glPointSize -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); -#define glPolygonMode _ptrc_glPolygonMode -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); -#define glReadBuffer _ptrc_glReadBuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); -#define glReadPixels _ptrc_glReadPixels -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); -#define glScissor _ptrc_glScissor -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); -#define glStencilFunc _ptrc_glStencilFunc -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); -#define glStencilMask _ptrc_glStencilMask -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); -#define glStencilOp _ptrc_glStencilOp -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); -#define glTexImage1D _ptrc_glTexImage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); -#define glTexImage2D _ptrc_glTexImage2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); -#define glTexParameterf _ptrc_glTexParameterf -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); -#define glTexParameterfv _ptrc_glTexParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); -#define glTexParameteri _ptrc_glTexParameteri -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); -#define glTexParameteriv _ptrc_glTexParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); -#define glViewport _ptrc_glViewport - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); -#define glBindTexture _ptrc_glBindTexture -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyTexImage1D _ptrc_glCopyTexImage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyTexImage2D _ptrc_glCopyTexImage2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); -#define glDeleteTextures _ptrc_glDeleteTextures -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); -#define glDrawArrays _ptrc_glDrawArrays -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const void *); -#define glDrawElements _ptrc_glDrawElements -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); -#define glGenTextures _ptrc_glGenTextures -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, void **); -#define glGetPointerv _ptrc_glGetPointerv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); -#define glIsTexture _ptrc_glIsTexture -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); -#define glPolygonOffset _ptrc_glPolygonOffset -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); -#define glTexSubImage1D _ptrc_glTexSubImage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glTexSubImage2D _ptrc_glTexSubImage2D - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); -#define glDrawRangeElements _ptrc_glDrawRangeElements -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); -#define glTexImage3D _ptrc_glTexImage3D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glTexSubImage3D _ptrc_glTexSubImage3D - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); -#define glActiveTexture _ptrc_glActiveTexture -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); -#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); -#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); -#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); -#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, void *); -#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); -#define glSampleCoverage _ptrc_glSampleCoverage - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glBlendColor _ptrc_glBlendColor -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); -#define glBlendEquation _ptrc_glBlendEquation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); -#define glMultiDrawArrays _ptrc_glMultiDrawArrays -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); -#define glMultiDrawElements _ptrc_glMultiDrawElements -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); -#define glPointParameterf _ptrc_glPointParameterf -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); -#define glPointParameterfv _ptrc_glPointParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); -#define glPointParameteri _ptrc_glPointParameteri -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); -#define glPointParameteriv _ptrc_glPointParameteriv - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); -#define glBeginQuery _ptrc_glBeginQuery -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); -#define glBindBuffer _ptrc_glBindBuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const void *, GLenum); -#define glBufferData _ptrc_glBufferData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *); -#define glBufferSubData _ptrc_glBufferSubData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); -#define glDeleteBuffers _ptrc_glDeleteBuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); -#define glDeleteQueries _ptrc_glDeleteQueries -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); -#define glEndQuery _ptrc_glEndQuery -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); -#define glGenBuffers _ptrc_glGenBuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); -#define glGenQueries _ptrc_glGenQueries -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, void **); -#define glGetBufferPointerv _ptrc_glGetBufferPointerv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *); -#define glGetBufferSubData _ptrc_glGetBufferSubData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); -#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); -#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); -#define glGetQueryiv _ptrc_glGetQueryiv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); -#define glIsBuffer _ptrc_glIsBuffer -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); -#define glIsQuery _ptrc_glIsQuery -extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); -#define glMapBuffer _ptrc_glMapBuffer -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); -#define glUnmapBuffer _ptrc_glUnmapBuffer - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); -#define glAttachShader _ptrc_glAttachShader -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); -#define glBindAttribLocation _ptrc_glBindAttribLocation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); -#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); -#define glCompileShader _ptrc_glCompileShader -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); -#define glCreateProgram _ptrc_glCreateProgram -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); -#define glCreateShader _ptrc_glCreateShader -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); -#define glDeleteProgram _ptrc_glDeleteProgram -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); -#define glDeleteShader _ptrc_glDeleteShader -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); -#define glDetachShader _ptrc_glDetachShader -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); -#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); -#define glDrawBuffers _ptrc_glDrawBuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); -#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -#define glGetActiveAttrib _ptrc_glGetActiveAttrib -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -#define glGetActiveUniform _ptrc_glGetActiveUniform -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); -#define glGetAttachedShaders _ptrc_glGetAttachedShaders -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); -#define glGetAttribLocation _ptrc_glGetAttribLocation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); -#define glGetProgramiv _ptrc_glGetProgramiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetShaderSource _ptrc_glGetShaderSource -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); -#define glGetShaderiv _ptrc_glGetShaderiv -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); -#define glGetUniformLocation _ptrc_glGetUniformLocation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); -#define glGetUniformfv _ptrc_glGetUniformfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); -#define glGetUniformiv _ptrc_glGetUniformiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, void **); -#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); -#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); -#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); -#define glIsProgram _ptrc_glIsProgram -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); -#define glIsShader _ptrc_glIsShader -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); -#define glLinkProgram _ptrc_glLinkProgram -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); -#define glShaderSource _ptrc_glShaderSource -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); -#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); -#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); -#define glStencilOpSeparate _ptrc_glStencilOpSeparate -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); -#define glUniform1f _ptrc_glUniform1f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); -#define glUniform1fv _ptrc_glUniform1fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); -#define glUniform1i _ptrc_glUniform1i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); -#define glUniform1iv _ptrc_glUniform1iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); -#define glUniform2f _ptrc_glUniform2f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); -#define glUniform2fv _ptrc_glUniform2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); -#define glUniform2i _ptrc_glUniform2i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); -#define glUniform2iv _ptrc_glUniform2iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); -#define glUniform3f _ptrc_glUniform3f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); -#define glUniform3fv _ptrc_glUniform3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); -#define glUniform3i _ptrc_glUniform3i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); -#define glUniform3iv _ptrc_glUniform3iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glUniform4f _ptrc_glUniform4f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); -#define glUniform4fv _ptrc_glUniform4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); -#define glUniform4i _ptrc_glUniform4i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); -#define glUniform4iv _ptrc_glUniform4iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); -#define glUseProgram _ptrc_glUseProgram -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); -#define glValidateProgram _ptrc_glValidateProgram -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); -#define glVertexAttrib1d _ptrc_glVertexAttrib1d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); -#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); -#define glVertexAttrib1f _ptrc_glVertexAttrib1f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); -#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); -#define glVertexAttrib1s _ptrc_glVertexAttrib1s -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); -#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); -#define glVertexAttrib2d _ptrc_glVertexAttrib2d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); -#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); -#define glVertexAttrib2f _ptrc_glVertexAttrib2f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); -#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); -#define glVertexAttrib2s _ptrc_glVertexAttrib2s -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); -#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib3d _ptrc_glVertexAttrib3d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); -#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib3f _ptrc_glVertexAttrib3f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); -#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); -#define glVertexAttrib3s _ptrc_glVertexAttrib3s -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); -#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); -#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); -#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); -#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); -#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); -#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); -#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); -#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib4d _ptrc_glVertexAttrib4d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); -#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib4f _ptrc_glVertexAttrib4f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); -#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); -#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); -#define glVertexAttrib4s _ptrc_glVertexAttrib4s -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); -#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); -#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); -#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); -#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); -#define glVertexAttribPointer _ptrc_glVertexAttribPointer - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); -#define glBeginConditionalRender _ptrc_glBeginConditionalRender -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); -#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); -#define glBindBufferBase _ptrc_glBindBufferBase -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); -#define glBindBufferRange _ptrc_glBindBufferRange -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); -#define glBindFragDataLocation _ptrc_glBindFragDataLocation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); -#define glBindFramebuffer _ptrc_glBindFramebuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); -#define glBindRenderbuffer _ptrc_glBindRenderbuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); -#define glBindVertexArray _ptrc_glBindVertexArray -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); -#define glBlitFramebuffer _ptrc_glBlitFramebuffer -extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); -#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); -#define glClampColor _ptrc_glClampColor -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); -#define glClearBufferfi _ptrc_glClearBufferfi -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); -#define glClearBufferfv _ptrc_glClearBufferfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); -#define glClearBufferiv _ptrc_glClearBufferiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); -#define glClearBufferuiv _ptrc_glClearBufferuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMaski _ptrc_glColorMaski -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); -#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); -#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); -#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); -#define glDisablei _ptrc_glDisablei -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); -#define glEnablei _ptrc_glEnablei -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); -#define glEndConditionalRender _ptrc_glEndConditionalRender -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); -#define glEndTransformFeedback _ptrc_glEndTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); -#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); -#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); -#define glGenFramebuffers _ptrc_glGenFramebuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); -#define glGenRenderbuffers _ptrc_glGenRenderbuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); -#define glGenVertexArrays _ptrc_glGenVertexArrays -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); -#define glGenerateMipmap _ptrc_glGenerateMipmap -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); -#define glGetBooleani_v _ptrc_glGetBooleani_v -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); -#define glGetFragDataLocation _ptrc_glGetFragDataLocation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); -#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); -#define glGetIntegeri_v _ptrc_glGetIntegeri_v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv -extern GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); -#define glGetStringi _ptrc_glGetStringi -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); -#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); -#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); -#define glGetUniformuiv _ptrc_glGetUniformuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); -#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); -#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); -#define glIsEnabledi _ptrc_glIsEnabledi -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); -#define glIsFramebuffer _ptrc_glIsFramebuffer -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); -#define glIsRenderbuffer _ptrc_glIsRenderbuffer -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); -#define glIsVertexArray _ptrc_glIsVertexArray -extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); -#define glMapBufferRange _ptrc_glMapBufferRange -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorage _ptrc_glRenderbufferStorage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); -#define glTexParameterIiv _ptrc_glTexParameterIiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); -#define glTexParameterIuiv _ptrc_glTexParameterIuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); -#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); -#define glUniform1ui _ptrc_glUniform1ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); -#define glUniform1uiv _ptrc_glUniform1uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); -#define glUniform2ui _ptrc_glUniform2ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); -#define glUniform2uiv _ptrc_glUniform2uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); -#define glUniform3ui _ptrc_glUniform3ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); -#define glUniform3uiv _ptrc_glUniform3uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); -#define glUniform4ui _ptrc_glUniform4ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); -#define glUniform4uiv _ptrc_glUniform4uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); -#define glVertexAttribI1i _ptrc_glVertexAttribI1i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); -#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); -#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); -#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); -#define glVertexAttribI2i _ptrc_glVertexAttribI2i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); -#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); -#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); -#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); -#define glVertexAttribI3i _ptrc_glVertexAttribI3i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); -#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); -#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); -#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); -#define glVertexAttribI4i _ptrc_glVertexAttribI4i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); -#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); -#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); -#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); -#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); -#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *); -#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); -#define glCopyBufferSubData _ptrc_glCopyBufferSubData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); -#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei); -#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformName _ptrc_glGetActiveUniformName -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); -#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); -#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); -#define glGetUniformIndices _ptrc_glGetUniformIndices -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); -#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); -#define glTexBuffer _ptrc_glTexBuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); -#define glUniformBlockBinding _ptrc_glUniformBlockBinding - -extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); -#define glClientWaitSync _ptrc_glClientWaitSync -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); -#define glDeleteSync _ptrc_glDeleteSync -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); -#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); -#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); -#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex -extern GLLOADGEN_EXPORT GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); -#define glFenceSync _ptrc_glFenceSync -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture _ptrc_glFramebufferTexture -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); -#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); -#define glGetInteger64i_v _ptrc_glGetInteger64i_v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); -#define glGetInteger64v _ptrc_glGetInteger64v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); -#define glGetMultisamplefv _ptrc_glGetMultisamplefv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); -#define glGetSynciv _ptrc_glGetSynciv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); -#define glIsSync _ptrc_glIsSync -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); -#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); -#define glProvokingVertex _ptrc_glProvokingVertex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); -#define glSampleMaski _ptrc_glSampleMaski -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); -#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); -#define glWaitSync _ptrc_glWaitSync - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); -#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); -#define glBindSampler _ptrc_glBindSampler -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); -#define glDeleteSamplers _ptrc_glDeleteSamplers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); -#define glGenSamplers _ptrc_glGenSamplers -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); -#define glGetFragDataIndex _ptrc_glGetFragDataIndex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); -#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); -#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); -#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); -#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); -#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); -#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); -#define glIsSampler _ptrc_glIsSampler -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); -#define glQueryCounter _ptrc_glQueryCounter -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); -#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); -#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); -#define glSamplerParameterf _ptrc_glSamplerParameterf -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); -#define glSamplerParameterfv _ptrc_glSamplerParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); -#define glSamplerParameteri _ptrc_glSamplerParameteri -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); -#define glSamplerParameteriv _ptrc_glSamplerParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); -#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); -#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); -#define glBindTransformFeedback _ptrc_glBindTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum); -#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum); -#define glBlendEquationi _ptrc_glBlendEquationi -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum); -#define glBlendFunci _ptrc_glBlendFunci -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); -#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const void *); -#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const void *); -#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); -#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); -#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); -#define glEndQueryIndexed _ptrc_glEndQueryIndexed -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); -#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); -#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); -#define glGetProgramStageiv _ptrc_glGetProgramStageiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); -#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); -#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); -#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); -#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); -#define glGetUniformdv _ptrc_glGetUniformdv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); -#define glIsTransformFeedback _ptrc_glIsTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat); -#define glMinSampleShading _ptrc_glMinSampleShading -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); -#define glPatchParameterfv _ptrc_glPatchParameterfv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); -#define glPatchParameteri _ptrc_glPatchParameteri -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); -#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); -#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); -#define glUniform1d _ptrc_glUniform1d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); -#define glUniform1dv _ptrc_glUniform1dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); -#define glUniform2d _ptrc_glUniform2d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); -#define glUniform2dv _ptrc_glUniform2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); -#define glUniform3d _ptrc_glUniform3d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); -#define glUniform3dv _ptrc_glUniform3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glUniform4d _ptrc_glUniform4d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); -#define glUniform4dv _ptrc_glUniform4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); -#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); -#define glActiveShaderProgram _ptrc_glActiveShaderProgram -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); -#define glBindProgramPipeline _ptrc_glBindProgramPipeline -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); -#define glClearDepthf _ptrc_glClearDepthf -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); -#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); -#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); -#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); -#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); -#define glDepthRangef _ptrc_glDepthRangef -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); -#define glGenProgramPipelines _ptrc_glGenProgramPipelines -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); -#define glGetDoublei_v _ptrc_glGetDoublei_v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); -#define glGetFloati_v _ptrc_glGetFloati_v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *); -#define glGetProgramBinary _ptrc_glGetProgramBinary -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); -#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); -#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv -extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); -#define glIsProgramPipeline _ptrc_glIsProgramPipeline -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const void *, GLsizei); -#define glProgramBinary _ptrc_glProgramBinary -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); -#define glProgramParameteri _ptrc_glProgramParameteri -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); -#define glProgramUniform1d _ptrc_glProgramUniform1d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform1dv _ptrc_glProgramUniform1dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); -#define glProgramUniform1f _ptrc_glProgramUniform1f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform1fv _ptrc_glProgramUniform1fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); -#define glProgramUniform1i _ptrc_glProgramUniform1i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform1iv _ptrc_glProgramUniform1iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); -#define glProgramUniform1ui _ptrc_glProgramUniform1ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); -#define glProgramUniform2d _ptrc_glProgramUniform2d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform2dv _ptrc_glProgramUniform2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); -#define glProgramUniform2f _ptrc_glProgramUniform2f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform2fv _ptrc_glProgramUniform2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); -#define glProgramUniform2i _ptrc_glProgramUniform2i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform2iv _ptrc_glProgramUniform2iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); -#define glProgramUniform2ui _ptrc_glProgramUniform2ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); -#define glProgramUniform3d _ptrc_glProgramUniform3d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform3dv _ptrc_glProgramUniform3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); -#define glProgramUniform3f _ptrc_glProgramUniform3f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform3fv _ptrc_glProgramUniform3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); -#define glProgramUniform3i _ptrc_glProgramUniform3i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform3iv _ptrc_glProgramUniform3iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); -#define glProgramUniform3ui _ptrc_glProgramUniform3ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramUniform4d _ptrc_glProgramUniform4d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform4dv _ptrc_glProgramUniform4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramUniform4f _ptrc_glProgramUniform4f -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform4fv _ptrc_glProgramUniform4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); -#define glProgramUniform4i _ptrc_glProgramUniform4i -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform4iv _ptrc_glProgramUniform4iv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); -#define glProgramUniform4ui _ptrc_glProgramUniform4ui -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); -#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); -#define glScissorArrayv _ptrc_glScissorArrayv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); -#define glScissorIndexed _ptrc_glScissorIndexed -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); -#define glScissorIndexedv _ptrc_glScissorIndexedv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei); -#define glShaderBinary _ptrc_glShaderBinary -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); -#define glUseProgramStages _ptrc_glUseProgramStages -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); -#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); -#define glVertexAttribL1d _ptrc_glVertexAttribL1d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); -#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); -#define glVertexAttribL2d _ptrc_glVertexAttribL2d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); -#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL3d _ptrc_glVertexAttribL3d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); -#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL4d _ptrc_glVertexAttribL4d -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); -#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *); -#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); -#define glViewportArrayv _ptrc_glViewportArrayv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glViewportIndexedf _ptrc_glViewportIndexedf -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); -#define glViewportIndexedfv _ptrc_glViewportIndexedfv - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); -#define glBindImageTexture _ptrc_glBindImageTexture -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); -#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); -#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); -#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); -#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); -#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); -#define glGetInternalformativ _ptrc_glGetInternalformativ -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); -#define glMemoryBarrier _ptrc_glMemoryBarrier -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); -#define glTexStorage1D _ptrc_glTexStorage1D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glTexStorage2D _ptrc_glTexStorage2D -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); -#define glTexStorage3D _ptrc_glTexStorage3D - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); -#define glBindVertexBuffer _ptrc_glBindVertexBuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); -#define glClearBufferData _ptrc_glClearBufferData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); -#define glClearBufferSubData _ptrc_glClearBufferSubData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glCopyImageSubData _ptrc_glCopyImageSubData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); -#define glDebugMessageCallback _ptrc_glDebugMessageCallback -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); -#define glDebugMessageControl _ptrc_glDebugMessageControl -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); -#define glDebugMessageInsert _ptrc_glDebugMessageInsert -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); -#define glDispatchCompute _ptrc_glDispatchCompute -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); -#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); -#define glFramebufferParameteri _ptrc_glFramebufferParameteri -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); -#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); -#define glGetInternalformati64v _ptrc_glGetInternalformati64v -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetObjectLabel _ptrc_glGetObjectLabel -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); -#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); -#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv -extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation -extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramResourceName _ptrc_glGetProgramResourceName -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); -#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); -#define glInvalidateBufferData _ptrc_glInvalidateBufferData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); -#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); -#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); -#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); -#define glInvalidateTexImage _ptrc_glInvalidateTexImage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); -#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); -#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); -#define glObjectLabel _ptrc_glObjectLabel -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); -#define glObjectPtrLabel _ptrc_glObjectPtrLabel -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); -#define glPopDebugGroup _ptrc_glPopDebugGroup -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); -#define glPushDebugGroup _ptrc_glPushDebugGroup -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); -#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); -#define glTexBufferRange _ptrc_glTexBufferRange -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); -#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); -#define glTextureView _ptrc_glTextureView -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); -#define glVertexAttribBinding _ptrc_glVertexAttribBinding -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); -#define glVertexAttribFormat _ptrc_glVertexAttribFormat -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); -#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); -#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); -#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor - -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); -#define glBindBuffersBase _ptrc_glBindBuffersBase -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); -#define glBindBuffersRange _ptrc_glBindBuffersRange -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); -#define glBindImageTextures _ptrc_glBindImageTextures -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); -#define glBindSamplers _ptrc_glBindSamplers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); -#define glBindTextures _ptrc_glBindTextures -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); -#define glBindVertexBuffers _ptrc_glBindVertexBuffers -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); -#define glBufferStorage _ptrc_glBufferStorage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); -#define glClearTexImage _ptrc_glClearTexImage -extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glClearTexSubImage _ptrc_glClearTexSubImage - -enum ogl_LoadStatus -{ - ogl_LOAD_FAILED = 0, - ogl_LOAD_SUCCEEDED = 1, -}; - -int ogl_LoadFunctions(); - -int ogl_GetMinorVersion(); -int ogl_GetMajorVersion(); -int ogl_IsVersionGEQ(int majorVersion, int minorVersion); - -#ifdef __cplusplus -} -#endif /*__cplusplus*/ - -#endif //POINTER_C_GENERATED_HEADER_OPENGL_H From c7e4f92f1c1daf6d05d59dc21a601d149b9a0760 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 5 Aug 2014 23:12:05 +0200 Subject: [PATCH 11/30] Platform: added publicly usable *Context libraries. They contain the same platform-specific stub as is used in *Application libraries to load GL function pointers. --- CMakeLists.txt | 3 +++ doc/building.dox | 8 ++++++ doc/cmake.dox | 12 ++++++++- doc/platform.dox | 29 ++++++++++++++++++++++ modules/FindMagnum.cmake | 38 ++++++++++++++++++++++++++++- src/Magnum/Platform/CMakeLists.txt | 39 +++++++++++++++++++++++++++--- 6 files changed, 124 insertions(+), 5 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index cf29c4e72..43804efc6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -61,16 +61,19 @@ elseif(CORRADE_TARGET_ANDROID) # OS X-specific application libraries elseif(CORRADE_TARGET_APPLE) cmake_dependent_option(WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "NOT WITH_MAGNUMINFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) + cmake_dependent_option(WITH_CGLCONTEXT "Build CglContext library" OFF "NOT TARGET_GLES" OFF) # X11, GLX and EGL-specific application libraries elseif(CORRADE_TARGET_UNIX) option(WITH_GLXAPPLICATION "Build GlxApplication library" OFF) cmake_dependent_option(WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "NOT WITH_MAGNUMINFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) cmake_dependent_option(WITH_XEGLAPPLICATION "Build XEglApplication library" OFF "TARGET_GLES" OFF) + cmake_dependent_option(WITH_GLXCONTEXT "Build GlxContext library" OFF "NOT TARGET_GLES" OFF) # Windows-specific application libraries elseif(CORRADE_TARGET_WINDOWS) cmake_dependent_option(WITH_WINDOWLESSWGLAPPLICATION "Build WindowlessWglApplication library" OFF "NOT WITH_MAGNUMINFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) + cmake_dependent_option(WITH_WGLCONTEXT "Build WglContext library" OFF "NOT TARGET_GLES" OFF) endif() # Platform-independent (almost) application libraries diff --git a/doc/building.dox b/doc/building.dox index b4f38134e..2713c8614 100644 --- a/doc/building.dox +++ b/doc/building.dox @@ -205,6 +205,14 @@ platform best: - `WITH_WINDOWLESSNACLAPPLICATION` - @ref Platform::WindowlessNaClApplication "WindowlessNaClApplication" - `WITH_WINDOWLESSWGLAPPLICATION` - @ref Platform::WindowlessWglApplication "WindowlessWglApplication" +None of the context libraries is built by default. You need them only if you +choose to not use any application library (see @ref platform-custom for more +information): + +- `WITH_CGLCONTEXT` -- CGL context +- `WITH_GLXCONTEXT` -- GLX context +- `WITH_WGLCONTEXT` -- WGL context + There are also a few command-line utilities. They are currently available only on Linux, Mac OS X and Windows, also disabled by default: diff --git a/doc/cmake.dox b/doc/cmake.dox index b586ae336..1618241b5 100644 --- a/doc/cmake.dox +++ b/doc/cmake.dox @@ -102,6 +102,13 @@ Platform namespace is split into more components: - `%WindowlessNaClApplication` -- @ref Platform::WindowlessNaClApplication "WindowlessNaClApplication" - `%WindowlessWglApplication` -- @ref Platform::WindowlessWglApplication "WindowlessWglApplication" +For manual context creation (without application wrappers) there are also +platform-specific context libraries: + +- `CglContext` -- CGL context +- `GlxContext` -- GLX context +- `WglContext` -- WGL context + The library also contains a set of plugins for importing essential file formats. Additional plugins are provided in separate plugin repository, see @ref cmake-plugins for more information. If you are going to use dynamic @@ -143,7 +150,10 @@ If exactly one `*Application` or exactly one `Windowless*Application` component is requested and found, its libraries and include dirs are available in convenience aliases `MAGNUM_APPLICATION_LIBRARIES` / `MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES` and `MAGNUM_APPLICATION_INCLUDE_DIRS` -/ `MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS` to simplify porting. +/ `MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS` to simplify porting. Similarly, +if exactly one `*Context` component is requested and found, its libraries and +include dirs are available in convenience aliases `MAGNUM_CONTEXT_LIBRARIES` +and `MAGNUM_CONTEXT_INCLUDE_DIRS`. The package is found if either debug or release version of each requested library (or plugin) is found. If both debug and release libraries (or plugins) diff --git a/doc/platform.dox b/doc/platform.dox index 54798e3df..3f23085b8 100644 --- a/doc/platform.dox +++ b/doc/platform.dox @@ -287,6 +287,35 @@ int main(int argc, char** argv) { } @endcode +On majority of platforms the @ref Platform::Context class does GL function +pointer loading using platform-specific APIs. In that case you also need to +find particular `*Context` library, add its include dir and then link to it. +These platform-specific libraries are available: + +- `CglContext` -- CGL context +- `GlxContext` -- GLX context +- `WglContext` -- WGL context + +Systems not listed here (such as Emscripten or NaCl) don't need any Context +library, because dynamic function pointer loading is not available on these. + +For example, when you create the OpenGL context using GLX, you need to find +`GlxContext` component, include `${MAGNUM_GLCCONTEXT_INCLUDE_DIRS}` and link to +`${MAGNUM_GLXCONTEXT_LIBRARIES}`. Similarly to application libraries, you can +also use generic `${MAGNUM_CONTEXT_INCLUDE_DIRS}` and `${MAGNUM_CONTEXT_LIBRARIES}`, +providing you requested only one `*Context` component in the `find_package()` +call. Complete example: +@code +find_package(Magnum REQUIRED GlxContext) + +include_directories(${MAGNUM_INCLUDE_DIRS} ${MAGNUM_CONTEXT_INCLUDE_DIRS}) + +add_executable(myapplication MyCustomApplication.cpp) +target_link_libraries(myapplication + ${MAGNUM_LIBRARIES} + ${MAGNUM_CONTEXT_LIBRARIES}) +@endcode + - Next page: @ref types */ }} diff --git a/modules/FindMagnum.cmake b/modules/FindMagnum.cmake index 4c2a4b769..a89527f4b 100644 --- a/modules/FindMagnum.cmake +++ b/modules/FindMagnum.cmake @@ -60,6 +60,9 @@ # WindowlessGlxApplication - Windowless GLX application # WindowlessNaClApplication - Windowless NaCl application # WindowlessWglApplication - Windowless WGL application +# CglContext - CGL context +# GlxContext - GLX context +# WglContext - WGL context # Example usage with specifying additional components is: # find_package(Magnum [REQUIRED|COMPONENTS] # MeshTools Primitives GlutApplication) @@ -71,7 +74,10 @@ # component is requested and found, its libraries and include dirs are # available in convenience aliases MAGNUM_APPLICATION_LIBRARIES / # MAGNUM_WINDOWLESSAPPLICATION_LIBRARIES and MAGNUM_APPLICATION_INCLUDE_DIRS -# / MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS to simplify porting. +# / MAGNUM_WINDOWLESSAPPLICATION_INCLUDE_DIRS to simplify porting. Similarly, +# if exactly one *Context component is requested and found, its libraries and +# include dirs are available in convenience aliases MAGNUM_CONTEXT_LIBRARIES +# and MAGNUM_CONTEXT_INCLUDE_DIRS. # # The package is found if either debug or release version of each requested # library (or plugin) is found. If both debug and release libraries (or @@ -409,6 +415,24 @@ foreach(component ${Magnum_FIND_COMPONENTS}) ${_MAGNUM_${_COMPONENT}_LIBRARIES} ${_WINDOWCONTEXT_MAGNUM_LIBRARIES_DEPENDENCY}) + # Context libraries + elseif(${component} MATCHES .+Context) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Context.h) + + # GLX context dependencies + if(${component} STREQUAL GlxStub) + find_package(X11) + if(X11_FOUND) + set(_MAGNUM_${_COMPONENT}_LIBRARIES ${X11_LIBRARIES}) + else() + unset(MAGNUM_${_COMPONENT}_LIBRARY) + endif() + endif() + + # No additional dependencies for CGL context + # No additional dependencies for WGL context + # Audio library elseif(${component} STREQUAL Audio) find_package(OpenAL) @@ -475,6 +499,18 @@ foreach(component ${Magnum_FIND_COMPONENTS}) unset(MAGNUM_APPLICATION_INCLUDE_DIRS) endif() endif() + + # Global aliases for *Context components. If already set, unset them to + # avoid ambiguity. + if(${component} MATCHES .+Context) + if(NOT DEFINED MAGNUM_CONTEXT_LIBRARIES AND NOT DEFINED MAGNUM_CONTEXT_INCLUDE_DIRS) + set(MAGNUM_CONTEXT_LIBRARIES ${MAGNUM_${_COMPONENT}_LIBRARIES}) + set(MAGNUM_CONTEXT_INCLUDE_DIRS ${MAGNUM_${_COMPONENT}_INCLUDE_DIRS}) + else() + unset(MAGNUM_CONTEXT_LIBRARIES) + unset(MAGNUM_CONTEXT_INCLUDE_DIRS) + endif() + endif() else() set(Magnum_${component}_FOUND FALSE) endif() diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 90714f76d..88018dfe3 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -365,19 +365,52 @@ if(NOT MAGNUM_TARGET_GLES) endif() # CGL context -if(NEED_CGLCONTEXT) +if(NEED_CGLCONTEXT OR WITH_CGLCONTEXT) add_library(MagnumCglContextObjects OBJECT ${MagnumContext_SRCS}) + + # Also create proper static library, if requested + if(WITH_CGLCONTEXT) + # CMake-generated XCode projects had some problems when library + # consisted only of $ entries, thus compiling the + # sources again in this case + add_library(MagnumCglContext STATIC ${MagnumContext_SRCS}) + set_target_properties(MagnumCglContext PROPERTIES DEBUG_POSTFIX "-d") + install(TARGETS MagnumCglContext + RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} + LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} + ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) + endif() endif() # GLX context -if(NEED_GLXCONTEXT) +if(NEED_GLXCONTEXT OR WITH_GLXCONTEXT) add_library(MagnumGlxContextObjects OBJECT ${MagnumContext_SRCS}) set_target_properties(MagnumGlxContextObjects PROPERTIES COMPILE_DEFINITIONS "MAGNUM_PLATFORM_USE_GLX") + + # Also create proper static library, if requested + if(WITH_GLXCONTEXT) + add_library(MagnumGlxContext STATIC $) + set_target_properties(MagnumGlxContext PROPERTIES DEBUG_POSTFIX "-d") + install(TARGETS MagnumGlxContext + RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} + LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} + ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) + endif() endif() # WGL context -if(NEED_WGLCONTEXT) +if(NEED_WGLCONTEXT OR WITH_WGLCONTEXT) add_library(MagnumWglContextObjects OBJECT ${MagnumContext_SRCS}) + + # Also create proper static library, if requested + if(WITH_GLXCONTEXT) + add_library(MagnumWglContext STATIC $) + set_target_properties(MagnumWglContext PROPERTIES DEBUG_POSTFIX "-d") + install(TARGETS MagnumWglContext + RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} + LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} + ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) + endif() endif() # Magnum Info From 9c1d00351a7d87be8d0b2a0b588437d7388b34aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 11 Aug 2014 22:42:39 +0200 Subject: [PATCH 12/30] package: build GlxContext by default on Linux. --- package/archlinux/PKGBUILD | 1 + package/archlinux/PKGBUILD-clang | 1 + package/archlinux/PKGBUILD-clang-libc++ | 1 + package/archlinux/PKGBUILD-es2desktop | 1 + package/archlinux/PKGBUILD-es3desktop | 1 + package/archlinux/PKGBUILD-gcc47 | 1 + package/archlinux/PKGBUILD-mingw-w64 | 1 + package/archlinux/PKGBUILD-release | 1 + package/archlinux/magnum-git/PKGBUILD | 1 + package/ci/jenkins.xml | 1 + package/debian/rules | 1 + 11 files changed, 11 insertions(+) diff --git a/package/archlinux/PKGBUILD b/package/archlinux/PKGBUILD index dc4913ad7..6ab801bdb 100644 --- a/package/archlinux/PKGBUILD +++ b/package/archlinux/PKGBUILD @@ -27,6 +27,7 @@ build() { -DWITH_GLXAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/archlinux/PKGBUILD-clang b/package/archlinux/PKGBUILD-clang index 5e213067b..d02919f0d 100644 --- a/package/archlinux/PKGBUILD-clang +++ b/package/archlinux/PKGBUILD-clang @@ -31,6 +31,7 @@ build() { -DWITH_GLXAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/archlinux/PKGBUILD-clang-libc++ b/package/archlinux/PKGBUILD-clang-libc++ index 4ef88c32a..29fbeb1de 100644 --- a/package/archlinux/PKGBUILD-clang-libc++ +++ b/package/archlinux/PKGBUILD-clang-libc++ @@ -33,6 +33,7 @@ build() { -DWITH_GLXAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/archlinux/PKGBUILD-es2desktop b/package/archlinux/PKGBUILD-es2desktop index dee3cf815..e44afb6ce 100644 --- a/package/archlinux/PKGBUILD-es2desktop +++ b/package/archlinux/PKGBUILD-es2desktop @@ -25,6 +25,7 @@ build() { -DWITH_SDL2APPLICATION=ON \ -DWITH_GLXAPPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_OBJIMPORTER=ON \ -DWITH_TGAIMAGECONVERTER=ON \ diff --git a/package/archlinux/PKGBUILD-es3desktop b/package/archlinux/PKGBUILD-es3desktop index 2b7a1a517..1b896a3f4 100644 --- a/package/archlinux/PKGBUILD-es3desktop +++ b/package/archlinux/PKGBUILD-es3desktop @@ -25,6 +25,7 @@ build() { -DWITH_SDL2APPLICATION=ON \ -DWITH_GLXAPPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_OBJIMPORTER=ON \ -DWITH_TGAIMAGECONVERTER=ON \ diff --git a/package/archlinux/PKGBUILD-gcc47 b/package/archlinux/PKGBUILD-gcc47 index eabf2142c..5311e8836 100644 --- a/package/archlinux/PKGBUILD-gcc47 +++ b/package/archlinux/PKGBUILD-gcc47 @@ -31,6 +31,7 @@ build() { -DWITH_GLXAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/archlinux/PKGBUILD-mingw-w64 b/package/archlinux/PKGBUILD-mingw-w64 index deee38b99..11ca64df8 100644 --- a/package/archlinux/PKGBUILD-mingw-w64 +++ b/package/archlinux/PKGBUILD-mingw-w64 @@ -22,6 +22,7 @@ build() { -DWITH_GLUTAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSWGLAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/archlinux/PKGBUILD-release b/package/archlinux/PKGBUILD-release index 547900941..30a275b13 100644 --- a/package/archlinux/PKGBUILD-release +++ b/package/archlinux/PKGBUILD-release @@ -23,6 +23,7 @@ build() { -DWITH_GLXAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/archlinux/magnum-git/PKGBUILD b/package/archlinux/magnum-git/PKGBUILD index 176a5bf9b..66732b605 100644 --- a/package/archlinux/magnum-git/PKGBUILD +++ b/package/archlinux/magnum-git/PKGBUILD @@ -43,6 +43,7 @@ build() { -DWITH_SDL2APPLICATION=ON \ -DWITH_GLXAPPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/ci/jenkins.xml b/package/ci/jenkins.xml index 8e82dfc36..f69caba81 100644 --- a/package/ci/jenkins.xml +++ b/package/ci/jenkins.xml @@ -140,6 +140,7 @@ cmake .. \ -DWITH_GLXAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_XEGLAPPLICATION=${es_flag} \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=${desktop_flag} \ -DWITH_OBJIMPORTER=ON \ diff --git a/package/debian/rules b/package/debian/rules index 16cda466a..c26b9613d 100755 --- a/package/debian/rules +++ b/package/debian/rules @@ -9,6 +9,7 @@ override_dh_auto_configure: -DWITH_GLUTAPPLICATION=ON \ -DWITH_GLXAPPLICATION=ON \ -DWITH_WINDOWLESSGLXAPPLICATION=ON \ + -DWITH_GLXCONTEXT=ON \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=ON \ From 4a6f53cdc8902e617b7a62b929982be3152253ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 18:58:54 +0200 Subject: [PATCH 13/30] Added non-allocating char array overload to DebugMessage::insert(). --- src/Magnum/DebugMessage.cpp | 18 +++++++++--------- src/Magnum/DebugMessage.h | 19 ++++++++++++++----- src/Magnum/Implementation/DebugState.h | 2 +- 3 files changed, 24 insertions(+), 15 deletions(-) diff --git a/src/Magnum/DebugMessage.cpp b/src/Magnum/DebugMessage.cpp index fd3a690e4..64438422e 100644 --- a/src/Magnum/DebugMessage.cpp +++ b/src/Magnum/DebugMessage.cpp @@ -98,10 +98,6 @@ Int DebugMessage::maxMessageLength() { return value; } -void DebugMessage::insert(const Source source, const Type type, const UnsignedInt id, const Severity severity, const std::string& string) { - Context::current()->state().debug->messageInsertImplementation(source, type, id, severity, string); -} - void DebugMessage::setCallback(const Callback callback, const void* userParam) { Context::current()->state().debug->messageCallbackImplementation(callback, userParam); } @@ -110,9 +106,13 @@ void DebugMessage::setDefaultCallback() { setCallback(defaultCallback, nullptr); } -void DebugMessage::insertImplementationNoOp(Source, Type, UnsignedInt, Severity, const std::string&) {} +void DebugMessage::insertInternal(const Source source, const Type type, const UnsignedInt id, const Severity severity, const Containers::ArrayReference string) { + Context::current()->state().debug->messageInsertImplementation(source, type, id, severity, string); +} + +void DebugMessage::insertImplementationNoOp(Source, Type, UnsignedInt, Severity, const Containers::ArrayReference) {} -void DebugMessage::insertImplementationKhr(const Source source, const Type type, const UnsignedInt id, const Severity severity, const std::string& string) { +void DebugMessage::insertImplementationKhr(const Source source, const Type type, const UnsignedInt id, const Severity severity, const Containers::ArrayReference string) { /** @todo Re-enable when extension wrangler is available for ES */ #ifndef MAGNUM_TARGET_GLES glDebugMessageInsert(GLenum(source), GLenum(type), id, GLenum(severity), string.size(), string.data()); @@ -127,7 +127,7 @@ void DebugMessage::insertImplementationKhr(const Source source, const Type type, #endif } -void DebugMessage::insertImplementationExt(Source, Type, UnsignedInt, Severity, const std::string& string) { +void DebugMessage::insertImplementationExt(Source, Type, UnsignedInt, Severity, const Containers::ArrayReference string) { /** @todo Re-enable when extension wrangler is available for ES */ #ifndef MAGNUM_TARGET_GLES glInsertEventMarkerEXT(string.size(), string.data()); @@ -138,8 +138,8 @@ void DebugMessage::insertImplementationExt(Source, Type, UnsignedInt, Severity, } #ifndef MAGNUM_TARGET_GLES -void DebugMessage::insertImplementationGremedy(Source, Type, UnsignedInt, Severity, const std::string& string) { - glStringMarkerGREMEDY(string.length(), string.data()); +void DebugMessage::insertImplementationGremedy(Source, Type, UnsignedInt, Severity, const Containers::ArrayReference string) { + glStringMarkerGREMEDY(string.size(), string.data()); } #endif diff --git a/src/Magnum/DebugMessage.h b/src/Magnum/DebugMessage.h index a213a1fb9..9fe752911 100644 --- a/src/Magnum/DebugMessage.h +++ b/src/Magnum/DebugMessage.h @@ -30,6 +30,7 @@ */ #include +#include #include "Magnum/Magnum.h" #include "Magnum/OpenGL.h" @@ -272,7 +273,14 @@ class MAGNUM_EXPORT DebugMessage { * @fn_gl_extension2{InsertEventMarker,EXT,debug_marker} or * @fn_gl_extension{StringMarker,GREMEDY,string_marker} */ - static void insert(Source source, Type type, UnsignedInt id, Severity severity, const std::string& string); + static void insert(Source source, Type type, UnsignedInt id, Severity severity, const std::string& string) { + insertInternal(source, type, id, severity, {string.data(), string.size()}); + } + + /** @overload */ + template static void insert(Source source, Type type, UnsignedInt id, Severity severity, const char(&string)[size]) { + insertInternal(source, type, id, severity, {string, size - 1}); + } /** * @brief Set debug message callback @@ -306,11 +314,12 @@ class MAGNUM_EXPORT DebugMessage { DebugMessage() = delete; private: - static MAGNUM_LOCAL void insertImplementationNoOp(Source, Type, UnsignedInt, Severity, const std::string&); - static MAGNUM_LOCAL void insertImplementationKhr(Source source, Type type, UnsignedInt id, Severity severity, const std::string& string); - static MAGNUM_LOCAL void insertImplementationExt(Source, Type, UnsignedInt, Severity, const std::string& string); + static void insertInternal(Source source, Type type, UnsignedInt id, Severity severity, Containers::ArrayReference string); + static MAGNUM_LOCAL void insertImplementationNoOp(Source, Type, UnsignedInt, Severity, Containers::ArrayReference); + static MAGNUM_LOCAL void insertImplementationKhr(Source source, Type type, UnsignedInt id, Severity severity, Containers::ArrayReference string); + static MAGNUM_LOCAL void insertImplementationExt(Source, Type, UnsignedInt, Severity, Containers::ArrayReference string); #ifndef MAGNUM_TARGET_GLES - static MAGNUM_LOCAL void insertImplementationGremedy(Source, Type, UnsignedInt, Severity, const std::string& string); + static MAGNUM_LOCAL void insertImplementationGremedy(Source, Type, UnsignedInt, Severity, Containers::ArrayReference string); #endif static MAGNUM_LOCAL void callbackImplementationNoOp(Callback, const void*); diff --git a/src/Magnum/Implementation/DebugState.h b/src/Magnum/Implementation/DebugState.h index dd90ec181..2db42423c 100644 --- a/src/Magnum/Implementation/DebugState.h +++ b/src/Magnum/Implementation/DebugState.h @@ -38,7 +38,7 @@ struct DebugState { std::string(*getLabelImplementation)(GLenum, GLuint); void(*labelImplementation)(GLenum, GLuint, Containers::ArrayReference); - void(*messageInsertImplementation)(DebugMessage::Source, DebugMessage::Type, UnsignedInt, DebugMessage::Severity, const std::string&); + void(*messageInsertImplementation)(DebugMessage::Source, DebugMessage::Type, UnsignedInt, DebugMessage::Severity, Containers::ArrayReference); void(*messageCallbackImplementation)(DebugMessage::Callback, const void*); GLint maxLabelLength, maxLoggedMessages, maxMessageLength; From a605306bb5f61dfb1f7fd5d03f9291772b2bfc31 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 19:24:35 +0200 Subject: [PATCH 14/30] Added DebugMessage::setEnabled(). --- doc/opengl-mapping.dox | 2 +- doc/opengl-support.dox | 2 +- src/Magnum/DebugMessage.cpp | 21 ++++++++++ src/Magnum/DebugMessage.h | 53 ++++++++++++++++++++++++ src/Magnum/Implementation/DebugState.cpp | 2 + src/Magnum/Implementation/DebugState.h | 1 + src/Magnum/Renderer.h | 3 +- src/Magnum/Test/DebugGLTest.cpp | 16 +++++++ 8 files changed, 97 insertions(+), 3 deletions(-) diff --git a/doc/opengl-mapping.dox b/doc/opengl-mapping.dox index 294a547e2..06608e7f0 100644 --- a/doc/opengl-mapping.dox +++ b/doc/opengl-mapping.dox @@ -93,7 +93,7 @@ OpenGL function | Matching API @fn_gl{CreateShaderProgram} | | @fn_gl{CullFace} | @ref Renderer::setFaceCullingMode() @fn_gl{DebugMessageCallback} | @ref DebugMessage::setCallback() -@fn_gl{DebugMessageControl} | | +@fn_gl{DebugMessageControl} | @ref DebugMessage::setEnabled() @fn_gl{DebugMessageInsert}, \n @fn_gl_extension2{InsertEventMarker,EXT,debug_marker}, \n @fn_gl_extension{StringMarker,GREMEDY,string_marker} | @ref DebugMessage::insert() @fn_gl{DepthFunc} | @ref Renderer::setDepthFunction() @fn_gl{DepthMask} | @ref Renderer::setDepthMask() diff --git a/doc/opengl-support.dox b/doc/opengl-support.dox index 78f4e3d4c..1dbe88f94 100644 --- a/doc/opengl-support.dox +++ b/doc/opengl-support.dox @@ -173,7 +173,7 @@ following: @extension{ARB,clear_buffer_object} | | @extension{ARB,compute_shader} | | @extension{ARB,copy_image} | | -@extension{KHR,debug} (also in ES) | missing log control and retrieval, sync, pipeline, transform feedback and sampler label and debug groups +@extension{KHR,debug} (also in ES) | missing log retrieval, sync, pipeline, transform feedback and sampler label and debug groups @extension{ARB,explicit_uniform_location} | done @extension{ARB,fragment_layer_viewport} | done (shading language only) @extension{ARB,framebuffer_no_attachments} | | diff --git a/src/Magnum/DebugMessage.cpp b/src/Magnum/DebugMessage.cpp index 64438422e..ef9f0685f 100644 --- a/src/Magnum/DebugMessage.cpp +++ b/src/Magnum/DebugMessage.cpp @@ -143,6 +143,27 @@ void DebugMessage::insertImplementationGremedy(Source, Type, UnsignedInt, Severi } #endif +void DebugMessage::setEnabledInternal(const GLenum source, const GLenum type, const GLenum severity, const std::initializer_list ids, const bool enabled) { + Context::current()->state().debug->messageControlImplementation(source, type, severity, ids, enabled); +} + +void DebugMessage::controlImplementationNoOp(GLenum, GLenum, GLenum, std::initializer_list, bool) {} + +void DebugMessage::controlImplementationKhr(const GLenum source, const GLenum type, const GLenum severity, const std::initializer_list ids, const bool enabled) { + /** @todo Re-enable when extension wrangler is available for ES */ + #ifndef MAGNUM_TARGET_GLES + glDebugMessageControl(source, type, severity, ids.size(), ids.begin(), enabled); + #else + static_cast(source); + static_cast(type); + static_cast(severity); + static_cast(ids); + static_cast(enabled); + CORRADE_INTERNAL_ASSERT(false); + //glDebugMessageControlKHR(source, type, severity, ids.size(), ids.begin(), enabled); + #endif +} + void DebugMessage::callbackImplementationNoOp(Callback, const void*) {} void DebugMessage::callbackImplementationKhr(const Callback callback, const void* userParam) { diff --git a/src/Magnum/DebugMessage.h b/src/Magnum/DebugMessage.h index 9fe752911..041a2cb07 100644 --- a/src/Magnum/DebugMessage.h +++ b/src/Magnum/DebugMessage.h @@ -282,6 +282,55 @@ class MAGNUM_EXPORT DebugMessage { insertInternal(source, type, id, severity, {string, size - 1}); } + /** + * @brief Enable or disable particular message type + * + * @see @ref Renderer::Feature::DebugOutput, @fn_gl{DebugMessageControl} + */ + static void setEnabled(Source source, Type type, std::initializer_list ids, bool enabled) { + setEnabledInternal(GLenum(source), GLenum(type), GL_DONT_CARE, ids, enabled); + } + + /** @overload */ + static void setEnabled(Source source, Type type, Severity severity, bool enabled) { + setEnabledInternal(GLenum(source), GLenum(type), GLenum(severity), {}, enabled); + } + + /** @overload */ + static void setEnabled(Source source, Type type, bool enabled) { + setEnabledInternal(GLenum(source), GLenum(type), GL_DONT_CARE, {}, enabled); + } + + /** @overload */ + static void setEnabled(Source source, Severity severity, bool enabled) { + setEnabledInternal(GLenum(source), GL_DONT_CARE, GLenum(severity), {}, enabled); + } + + /** @overload */ + static void setEnabled(Source source, bool enabled) { + setEnabledInternal(GLenum(source), GL_DONT_CARE, GL_DONT_CARE, {}, enabled); + } + + /** @overload */ + static void setEnabled(Type type, Severity severity, bool enabled) { + setEnabledInternal(GL_DONT_CARE, GLenum(type), GLenum(severity), {}, enabled); + } + + /** @overload */ + static void setEnabled(Type type, bool enabled) { + setEnabledInternal(GL_DONT_CARE, GLenum(type), GL_DONT_CARE, {}, enabled); + } + + /** @overload */ + static void setEnabled(Severity severity, bool enabled) { + setEnabledInternal(GL_DONT_CARE, GL_DONT_CARE, GLenum(severity), {}, enabled); + } + + /** @overload */ + static void setEnabled(bool enabled) { + setEnabledInternal(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, {}, enabled); + } + /** * @brief Set debug message callback * @@ -322,6 +371,10 @@ class MAGNUM_EXPORT DebugMessage { static MAGNUM_LOCAL void insertImplementationGremedy(Source, Type, UnsignedInt, Severity, Containers::ArrayReference string); #endif + static void setEnabledInternal(GLenum source, GLenum type, GLenum severity, std::initializer_list ids, bool enabled); + static MAGNUM_LOCAL void controlImplementationNoOp(GLenum, GLenum, GLenum, std::initializer_list, bool); + static MAGNUM_LOCAL void controlImplementationKhr(GLenum source, GLenum type, GLenum severity, std::initializer_list ids, bool enabled); + static MAGNUM_LOCAL void callbackImplementationNoOp(Callback, const void*); static MAGNUM_LOCAL void callbackImplementationKhr(Callback callback, const void* userParam); }; diff --git a/src/Magnum/Implementation/DebugState.cpp b/src/Magnum/Implementation/DebugState.cpp index f030a8689..25764ae95 100644 --- a/src/Magnum/Implementation/DebugState.cpp +++ b/src/Magnum/Implementation/DebugState.cpp @@ -38,6 +38,7 @@ DebugState::DebugState(Context& context, std::vector& extensions): getLabelImplementation = &AbstractObject::getLabelImplementationKhr; labelImplementation = &AbstractObject::labelImplementationKhr; messageInsertImplementation = &DebugMessage::insertImplementationKhr; + messageControlImplementation = &DebugMessage::controlImplementationKhr; messageCallbackImplementation = &DebugMessage::callbackImplementationKhr; } else { @@ -63,6 +64,7 @@ DebugState::DebugState(Context& context, std::vector& extensions): #endif } else messageInsertImplementation = &DebugMessage::insertImplementationNoOp; + messageControlImplementation = &DebugMessage::controlImplementationNoOp; messageCallbackImplementation = &DebugMessage::callbackImplementationNoOp; } } diff --git a/src/Magnum/Implementation/DebugState.h b/src/Magnum/Implementation/DebugState.h index 2db42423c..c080a2c3f 100644 --- a/src/Magnum/Implementation/DebugState.h +++ b/src/Magnum/Implementation/DebugState.h @@ -39,6 +39,7 @@ struct DebugState { void(*labelImplementation)(GLenum, GLuint, Containers::ArrayReference); void(*messageInsertImplementation)(DebugMessage::Source, DebugMessage::Type, UnsignedInt, DebugMessage::Severity, Containers::ArrayReference); + void(*messageControlImplementation)(GLenum, GLenum, GLenum, std::initializer_list, bool); void(*messageCallbackImplementation)(DebugMessage::Callback, const void*); GLint maxLabelLength, maxLoggedMessages, maxMessageLength; diff --git a/src/Magnum/Renderer.h b/src/Magnum/Renderer.h index 6df8f9513..e69e8f3c4 100644 --- a/src/Magnum/Renderer.h +++ b/src/Magnum/Renderer.h @@ -86,7 +86,8 @@ class MAGNUM_EXPORT Renderer { /** * Debug output - * @see @ref DebugMessage, @ref Feature::DebugOutputSynchronous + * @see @ref DebugMessage, @ref DebugMessage::setEnabled(), + * @ref Feature::DebugOutputSynchronous * @requires_gl43 %Extension @extension{KHR,debug} * @requires_es_extension %Extension @es_extension{KHR,debug} */ diff --git a/src/Magnum/Test/DebugGLTest.cpp b/src/Magnum/Test/DebugGLTest.cpp index 459c6b57a..2cc81a587 100644 --- a/src/Magnum/Test/DebugGLTest.cpp +++ b/src/Magnum/Test/DebugGLTest.cpp @@ -44,6 +44,8 @@ class DebugGLTest: public AbstractOpenGLTester { void insertMessage(); void insertMessageFallback(); + void setMessageEnabled(); + void deprecated(); }; @@ -52,6 +54,8 @@ DebugGLTest::DebugGLTest() { &DebugGLTest::insertMessage, &DebugGLTest::insertMessageFallback, + &DebugGLTest::setMessageEnabled, + #ifdef MAGNUM_BUILD_DEPRECATED &DebugGLTest::deprecated #endif @@ -109,6 +113,18 @@ void DebugGLTest::insertMessageFallback() { MAGNUM_VERIFY_NO_ERROR(); } +void DebugGLTest::setMessageEnabled() { + if(!Context::current()->isExtensionSupported()) + CORRADE_SKIP(Extensions::GL::KHR::debug::string() + std::string(" is not supported")); + + /* Try at least some combinations */ + DebugMessage::setEnabled(DebugMessage::Source::Application, true); + DebugMessage::setEnabled(DebugMessage::Source::Application, DebugMessage::Type::UndefinedBehavior, {3168, 35487, 234487}, false); + DebugMessage::setEnabled(true); + + MAGNUM_VERIFY_NO_ERROR(); +} + #ifdef MAGNUM_BUILD_DEPRECATED void DebugGLTest::deprecated() { #ifdef __GNUC__ From 91649d32c4d00a494dc631e0df9816f12bf2c3c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 19:32:27 +0200 Subject: [PATCH 15/30] Disable "Buffer detailed info" debug message for tests on NV (spammy). --- src/Magnum/Test/AbstractOpenGLTester.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Magnum/Test/AbstractOpenGLTester.h b/src/Magnum/Test/AbstractOpenGLTester.h index bf576f8c7..04b8682e3 100644 --- a/src/Magnum/Test/AbstractOpenGLTester.h +++ b/src/Magnum/Test/AbstractOpenGLTester.h @@ -56,6 +56,9 @@ AbstractOpenGLTester::AbstractOpenGLTester(): Platform::WindowlessApplication({z Renderer::enable(Renderer::Feature::DebugOutput); Renderer::enable(Renderer::Feature::DebugOutputSynchronous); DebugMessage::setDefaultCallback(); + + /* Disable "Buffer detailed info" message on NV (too spammy) */ + DebugMessage::setEnabled(DebugMessage::Source::Api, DebugMessage::Type::Other, {131185}, false); } } From f7f28bafde5b415fcf508167599d27cd69b0e77b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 20:14:39 +0200 Subject: [PATCH 16/30] Expect failure in MeshGLTest. After updating my NVidia drivers the double matrix tests are extracting only the first two values and I don't know why. --- src/Magnum/Test/MeshGLTest.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/src/Magnum/Test/MeshGLTest.cpp b/src/Magnum/Test/MeshGLTest.cpp index cb768dd4a..83e0c3f6c 100644 --- a/src/Magnum/Test/MeshGLTest.cpp +++ b/src/Magnum/Test/MeshGLTest.cpp @@ -725,7 +725,13 @@ void MeshGLTest::addVertexBufferMatrixNxNd() { RenderbufferFormat::RGBA16, mesh).get>(ColorFormat::RGB, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); - CORRADE_COMPARE(value, Math::Vector3(315, 65201, 2576)); + + { + CORRADE_EXPECT_FAIL("Somehow only first two values are extracted"); + CORRADE_COMPARE(value, Math::Vector3(315, 65201, 2576)); + } + /* This is wrong, but check if it's still the right wrong */ + CORRADE_COMPARE(value, Math::Vector3(315, 65201, 0)); } #endif @@ -782,7 +788,13 @@ void MeshGLTest::addVertexBufferMatrixMxNd() { RenderbufferFormat::RGBA16, mesh).get>(ColorFormat::RGB, ColorType::UnsignedShort); MAGNUM_VERIFY_NO_ERROR(); - CORRADE_COMPARE(value, Math::Vector3(315, 65201, 2576)); + + { + CORRADE_EXPECT_FAIL("Somehow only first two values are extracted"); + CORRADE_COMPARE(value, Math::Vector3(315, 65201, 2576)); + } + /* This is wrong, but check if it's still the right wrong */ + CORRADE_COMPARE(value, Math::Vector3(315, 65201, 0)); } #endif From 0908778eeed48d194237be1136730cd73eb33480 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 20:52:24 +0200 Subject: [PATCH 17/30] modules: fix dependency finding for GlxContext. --- modules/FindMagnum.cmake | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/FindMagnum.cmake b/modules/FindMagnum.cmake index a89527f4b..66f41f4fc 100644 --- a/modules/FindMagnum.cmake +++ b/modules/FindMagnum.cmake @@ -421,7 +421,7 @@ foreach(component ${Magnum_FIND_COMPONENTS}) set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Context.h) # GLX context dependencies - if(${component} STREQUAL GlxStub) + if(${component} STREQUAL GlxContext) find_package(X11) if(X11_FOUND) set(_MAGNUM_${_COMPONENT}_LIBRARIES ${X11_LIBRARIES}) From 611159fa2bb401a6b6b93206998e7840ad109c3c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 20:38:52 +0200 Subject: [PATCH 18/30] Doc++ Why the warning about undocumented AbstractQuery::begin() appeared just now? --- src/Magnum/Platform/WindowlessWglApplication.h | 2 ++ src/Magnum/Query.h | 3 +++ 2 files changed, 5 insertions(+) diff --git a/src/Magnum/Platform/WindowlessWglApplication.h b/src/Magnum/Platform/WindowlessWglApplication.h index dfffc0387..a21cf341d 100644 --- a/src/Magnum/Platform/WindowlessWglApplication.h +++ b/src/Magnum/Platform/WindowlessWglApplication.h @@ -29,8 +29,10 @@ * @brief Class @ref Magnum::Platform::WindowlessWglApplication, macro @ref MAGNUM_WINDOWLESSWGLAPPLICATION_MAIN() */ +#ifndef DOXYGEN_GENERATING_OUTPUT #define WIN32_LEAN_AND_MEAN 1 #define VC_EXTRALEAN +#endif #include #include "Magnum/Magnum.h" diff --git a/src/Magnum/Query.h b/src/Magnum/Query.h index a0b152c4f..43242babf 100644 --- a/src/Magnum/Query.h +++ b/src/Magnum/Query.h @@ -145,6 +145,9 @@ class MAGNUM_EXPORT AbstractQuery: public AbstractObject { */ ~AbstractQuery(); + #ifdef DOXYGEN_GENERATING_OUTPUT + private: + #endif void begin(GLenum target); private: From f98b39df4f435fdbbd833b065334a77c6fc5c910 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 20:53:22 +0200 Subject: [PATCH 19/30] Doc++, minor cleanup. --- CMakeLists.txt | 2 +- doc/cmake.dox | 21 ++++++++++--------- doc/platform.dox | 8 +++---- .../Implementation/OpenGLFunctionLoader.h | 2 +- 4 files changed, 17 insertions(+), 16 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 43804efc6..ba907f8c1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -63,7 +63,7 @@ elseif(CORRADE_TARGET_APPLE) cmake_dependent_option(WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "NOT WITH_MAGNUMINFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) cmake_dependent_option(WITH_CGLCONTEXT "Build CglContext library" OFF "NOT TARGET_GLES" OFF) -# X11, GLX and EGL-specific application libraries +# X11 + GLX/EGL-specific application libraries elseif(CORRADE_TARGET_UNIX) option(WITH_GLXAPPLICATION "Build GlxApplication library" OFF) cmake_dependent_option(WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "NOT WITH_MAGNUMINFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) diff --git a/doc/cmake.dox b/doc/cmake.dox index 1618241b5..524086e17 100644 --- a/doc/cmake.dox +++ b/doc/cmake.dox @@ -79,16 +79,16 @@ components. The base library depends on %Corrade and OpenGL libraries (or OpenGL ES libraries). Additional dependencies are specified by the components. The optional components are: -- `%Audio` -- Audio library -- `%DebugTools` -- DebugTools library (depends on `%MeshTools`, +- `%Audio` -- @ref Audio library +- `%DebugTools` -- @ref DebugTools library (depends on `%MeshTools`, `%Primitives`, `%SceneGraph`, `%Shaders` and `%Shapes` components) -- `%MeshTools` -- MeshTools library -- `%Primitives` -- Primitives library -- `%SceneGraph` -- SceneGraph library -- `%Shaders` -- Shaders library -- `%Shapes` -- Shapes library (depends on `%SceneGraph` component) -- `%Text` -- Text library (depends on `%TextureTools` component) -- `%TextureTools` -- TextureTools library +- `%MeshTools` -- @ref MeshTools library +- `%Primitives` -- @ref Primitives library +- `%SceneGraph` -- @ref SceneGraph library +- `%Shaders` -- @ref Shaders library +- `%Shapes` -- @ref Shapes library (depends on `%SceneGraph` component) +- `%Text` -- @ref Text library (depends on `%TextureTools` component) +- `%TextureTools` -- @ref TextureTools library Platform namespace is split into more components: @@ -103,7 +103,8 @@ Platform namespace is split into more components: - `%WindowlessWglApplication` -- @ref Platform::WindowlessWglApplication "WindowlessWglApplication" For manual context creation (without application wrappers) there are also -platform-specific context libraries: +platform-specific context libraries (see @ref platfom-custom for more +information): - `CglContext` -- CGL context - `GlxContext` -- GLX context diff --git a/doc/platform.dox b/doc/platform.dox index 3f23085b8..e6a4199f4 100644 --- a/doc/platform.dox +++ b/doc/platform.dox @@ -292,11 +292,11 @@ pointer loading using platform-specific APIs. In that case you also need to find particular `*Context` library, add its include dir and then link to it. These platform-specific libraries are available: -- `CglContext` -- CGL context -- `GlxContext` -- GLX context -- `WglContext` -- WGL context +- `CglContext` -- CGL context (Mac OS X) +- `GlxContext` -- GLX context (X11-based Unix) +- `WglContext` -- WGL context (Windows) -Systems not listed here (such as Emscripten or NaCl) don't need any Context +Systems not listed here (such as Emscripten or NaCl) don't need any `Context` library, because dynamic function pointer loading is not available on these. For example, when you create the OpenGL context using GLX, you need to find diff --git a/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h b/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h index 0efa76127..986f99117 100644 --- a/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h +++ b/src/Magnum/Platform/Implementation/OpenGLFunctionLoader.h @@ -56,7 +56,7 @@ class OpenGLFunctionLoader { #elif defined(CORRADE_TARGET_WINDOWS) HMODULE library; - /* GLX-specific handles (nothing needed */ + /* GLX-specific handles (nothing needed) */ #elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) /* Otherwise unsupported */ From c637002532e366bb7396c342e75b9fc29ab9cd8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 21:40:30 +0200 Subject: [PATCH 20/30] Shaders: fix MeshVisualizer on ES. The extension line must appear before any other non-preprocessor token. --- src/Magnum/Shaders/MeshVisualizer.frag | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/Magnum/Shaders/MeshVisualizer.frag b/src/Magnum/Shaders/MeshVisualizer.frag index 607348529..5c985ec14 100644 --- a/src/Magnum/Shaders/MeshVisualizer.frag +++ b/src/Magnum/Shaders/MeshVisualizer.frag @@ -36,6 +36,12 @@ #define layout(arg) #endif +/* This is needed also on desktop ES 3.0 emulation on NVidia 330.20 even though + fwidth() is part of GLSL ES 3.0 */ +#if defined(WIREFRAME_RENDERING) && defined(GL_ES) +#extension GL_OES_standard_derivatives : enable +#endif + #ifndef GL_ES layout(location = 2) uniform vec4 color = vec4(1.0, 1.0, 1.0, 1.0); #else @@ -64,12 +70,6 @@ in lowp vec3 barycentric; out lowp vec4 fragmentColor; #endif -/* This is needed also on desktop ES 3.0 emulation on NVidia 330.20 even though - fwidth() is part of GLSL ES 3.0 */ -#if defined(WIREFRAME_RENDERING) && defined(GL_ES) -#extension GL_OES_standard_derivatives : enable -#endif - void main() { #ifdef WIREFRAME_RENDERING #ifndef NO_GEOMETRY_SHADER From adccc04c9a94baf4bf2786f8f17691c3bf386783 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 21:44:29 +0200 Subject: [PATCH 21/30] Revert "Shaders: somehow I need to enable the extension also on ES3." Apparently not needed anymore with recent drivers. This reverts commit 331433effa7ed5d2ff9a6f279ef18564a1413bf5. --- src/Magnum/Shaders/MeshVisualizer.frag | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/Magnum/Shaders/MeshVisualizer.frag b/src/Magnum/Shaders/MeshVisualizer.frag index 5c985ec14..cb011cdf0 100644 --- a/src/Magnum/Shaders/MeshVisualizer.frag +++ b/src/Magnum/Shaders/MeshVisualizer.frag @@ -36,9 +36,7 @@ #define layout(arg) #endif -/* This is needed also on desktop ES 3.0 emulation on NVidia 330.20 even though - fwidth() is part of GLSL ES 3.0 */ -#if defined(WIREFRAME_RENDERING) && defined(GL_ES) +#if defined(WIREFRAME_RENDERING) && defined(GL_ES) && __VERSION__ < 300 #extension GL_OES_standard_derivatives : enable #endif From 33b3989a012dff132f0096b8da5294cdb45ac0b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 21:28:30 +0200 Subject: [PATCH 22/30] Ensure that the renderbuffer is bound before setting storage. --- src/Magnum/Renderbuffer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Magnum/Renderbuffer.cpp b/src/Magnum/Renderbuffer.cpp index d2a0e8b4e..120795ab6 100644 --- a/src/Magnum/Renderbuffer.cpp +++ b/src/Magnum/Renderbuffer.cpp @@ -124,11 +124,13 @@ void Renderbuffer::storageMultisampleImplementationDefault(const GLsizei samples #else void Renderbuffer::storageMultisampleImplementationANGLE(GLsizei, RenderbufferFormat, const Vector2i&) { CORRADE_INTERNAL_ASSERT(false); + bind(); //glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y()); } void Renderbuffer::storageMultisampleImplementationNV(GLsizei, RenderbufferFormat, const Vector2i&) { CORRADE_INTERNAL_ASSERT(false); + bind(); //glRenderbufferStorageMultisampleNV(GL_RENDERBUFFER, samples, internalFormat, size.x(), size.y()); } #endif From 61bebc3417ee606be04b20ab19a6c8962eef6dbb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 22:38:12 +0200 Subject: [PATCH 23/30] Enabled TextureFormat::R8 and RG8 on ES2, clarified the docs. There's much more to fix. --- src/Magnum/AbstractTexture.cpp | 6 +- src/Magnum/TextureFormat.h | 115 +++++++++++++++++++++------------ 2 files changed, 77 insertions(+), 44 deletions(-) diff --git a/src/Magnum/AbstractTexture.cpp b/src/Magnum/AbstractTexture.cpp index 2f5850cdf..d46860151 100644 --- a/src/Magnum/AbstractTexture.cpp +++ b/src/Magnum/AbstractTexture.cpp @@ -377,8 +377,8 @@ void AbstractTexture::bindInternal() { ColorFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat internalFormat) { switch(internalFormat) { case TextureFormat::Red: - #ifndef MAGNUM_TARGET_GLES2 case TextureFormat::R8: + #ifndef MAGNUM_TARGET_GLES2 case TextureFormat::R8Snorm: #endif #ifndef MAGNUM_TARGET_GLES @@ -407,8 +407,8 @@ ColorFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat in #endif case TextureFormat::RG: - #ifndef MAGNUM_TARGET_GLES2 case TextureFormat::RG8: + #ifndef MAGNUM_TARGET_GLES2 case TextureFormat::RG8Snorm: #endif #ifndef MAGNUM_TARGET_GLES @@ -568,10 +568,8 @@ ColorType AbstractTexture::imageTypeForInternalFormat(const TextureFormat intern case TextureFormat::RG: case TextureFormat::RGB: case TextureFormat::RGBA: - #ifndef MAGNUM_TARGET_GLES2 case TextureFormat::R8: case TextureFormat::RG8: - #endif case TextureFormat::RGB8: case TextureFormat::RGBA8: #ifndef MAGNUM_TARGET_GLES2 diff --git a/src/Magnum/TextureFormat.h b/src/Magnum/TextureFormat.h index 343bf0823..88f89e70c 100644 --- a/src/Magnum/TextureFormat.h +++ b/src/Magnum/TextureFormat.h @@ -49,7 +49,8 @@ enum class TextureFormat: GLenum { /** * Red component, normalized unsigned, size implementation-dependent. Not * allowed in unemulated @ref Texture::setStorage() "*Texture::setStorage()" - * calls. + * calls, in that case use @ref TextureFormat::R8 "TextureFormat::R8" + * instead. * @requires_gl30 %Extension @extension{ARB,texture_rg} * @requires_gles30 %Extension @es_extension{EXT,texture_rg} in OpenGL ES * 2.0 @@ -62,20 +63,25 @@ enum class TextureFormat: GLenum { Red = GL_RED_EXT, #endif - #ifndef MAGNUM_TARGET_GLES2 /** * Red component, normalized unsigned byte. * @requires_gl30 %Extension @extension{ARB,texture_rg} - * @requires_gles30 Use @ref Magnum::TextureFormat::Red "TextureFormat::Red" - * in OpenGL ES 2.0 instead. + * @requires_gles30 %Extension @es_extension{EXT,texture_rg} and + * @es_extension{EXT,texture_storage} in OpenGL ES 2.0. For texture + * storage only, for image specification use + * @ref Magnum::TextureFormat::Red "TextureFormat::Red" instead. */ + #ifndef MAGNUM_TARGET_GLES2 R8 = GL_R8, + #else + R8 = GL_R8_EXT, #endif /** * Red and green component, normalized unsigned, size * implementation-dependent. Not allowed in unemulated - * @ref Texture::setStorage() "*Texture::setStorage()" calls. + * @ref Texture::setStorage() "*Texture::setStorage()" calls, in that case + * use @ref TextureFormat::RG8 "TextureFormat::RG8" instead. * @requires_gl30 %Extension @extension{ARB,texture_rg} * @requires_gles30 %Extension @es_extension{EXT,texture_rg} in OpenGL ES * 2.0 @@ -88,19 +94,24 @@ enum class TextureFormat: GLenum { RG = GL_RG_EXT, #endif - #ifndef MAGNUM_TARGET_GLES2 /** * Red and green component, each normalized unsigned byte. * @requires_gl30 %Extension @extension{ARB,texture_rg} - * @requires_gles30 Use @ref Magnum::TextureFormat::RG "TextureFormat::RG" - * in OpenGL ES 2.0 instead. + * @requires_gles30 %Extension @es_extension{EXT,texture_rg} and + * @es_extension{EXT,texture_storage} in OpenGL ES 2.0. For texture + * storage only, for image specification use + * @ref Magnum::TextureFormat::RG "TextureFormat::RG" instead. */ + #ifndef MAGNUM_TARGET_GLES2 RG8 = GL_RG8, + #else + RG8 = GL_RG8_EXT, #endif /** * RGB, normalized unsigned, size implementation-dependent. Not allowed in - * unemulated @ref Texture::setStorage() "*Texture::setStorage()" calls. + * unemulated @ref Texture::setStorage() "*Texture::setStorage()" calls, in + * that case use @ref TextureFormat::RGB8 "TextureFormat::RGB8" instead. * @deprecated_gl Prefer to use the exactly specified version of this * format, e.g. @ref Magnum::TextureFormat::RGB8 "TextureFormat::RGB8". */ @@ -109,7 +120,8 @@ enum class TextureFormat: GLenum { /** * RGB, each component normalized unsigned byte. * @requires_gles30 %Extension @es_extension{OES,required_internalformat} - * in OpenGL ES 2.0 + * (for image specification) or @es_extension{EXT,texture_storage} + * (for texture storage) in OpenGL ES 2.0 */ #ifndef MAGNUM_TARGET_GLES2 RGB8 = GL_RGB8, @@ -119,7 +131,8 @@ enum class TextureFormat: GLenum { /** * RGBA, normalized unsigned, size implementation-dependent. Not allowed in - * unemulated @ref Texture::setStorage() "*Texture::setStorage()" calls. + * unemulated @ref Texture::setStorage() "*Texture::setStorage()" calls, in + * that case use @ref TextureFormat::RGBA8 "TextureFormat::RGBA8" instead. * @deprecated_gl Prefer to use the exactly specified version of this * format, e.g. @ref Magnum::TextureFormat::RGBA8 "TextureFormat::RGBA8". */ @@ -128,7 +141,8 @@ enum class TextureFormat: GLenum { /** * RGBA, each component normalized unsigned byte. * @requires_gles30 %Extension @es_extension{OES,required_internalformat} - * in OpenGL ES 2.0 + * (for image specification) or @es_extension{EXT,texture_storage} + * (for texture storage) in OpenGL ES 2.0 */ #ifndef MAGNUM_TARGET_GLES2 RGBA8 = GL_RGBA8, @@ -491,7 +505,8 @@ enum class TextureFormat: GLenum { #if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT) /** * Luminance, normalized unsigned, single value used for all RGB channels. - * Size implementation-dependent. + * Size implementation-dependent. Not allowed in unemulated + * @ref Texture::setStorage() "*Texture::setStorage()" calls. * @requires_gles20 Not available in ES 3.0 or desktop OpenGL. Use * @ref Magnum::TextureFormat::R8 "TextureFormat::R8" instead. * @deprecated_gl Included for compatibility reasons only, use @@ -502,7 +517,8 @@ enum class TextureFormat: GLenum { /** * Floating-point luminance and alpha channel. First value is used for all * RGB channels, second value is used for alpha channel. Size - * implementation-dependent. + * implementation-dependent. Not allowed in unemulated + * @ref Texture::setStorage() "*Texture::setStorage()" calls. * @requires_gles20 Not available in ES 3.0 or desktop OpenGL. Use * @ref Magnum::TextureFormat::RG8 "TextureFormat::RG8" instead. * @deprecated_gl Included for compatibility reasons only, use @@ -536,17 +552,20 @@ enum class TextureFormat: GLenum { /** * RGB, normalized unsigned, red and blue component 5bit, green 6bit. * @requires_gles30 %Extension @es_extension{OES,required_internalformat} - * in OpenGL ES 2.0 + * (for image specification) or @es_extension{EXT,texture_storage} + * (for texture storage) in OpenGL ES 2.0 */ RGB565 = GL_RGB565, #ifndef MAGNUM_TARGET_GLES3 /** * RGB, each component normalized unsigned 10bit. - * @requires_es_extension %Extension @es_extension{OES,required_internalformat} - * and @es_extension{EXT,texture_type_2_10_10_10_REV}. Included for - * compatibility reasons only, use @ref Magnum::TextureFormat::RGB10A2 "TextureFormat::RGB10A2" - * in OpenGL ES 3.0 instead. + * @requires_es_extension %Extension @es_extension{EXT,texture_type_2_10_10_10_REV} + * and either @es_extension{OES,required_internalformat} (for image + * specification) or @es_extension{EXT,texture_storage} (for texture + * storage) in OpenGL ES 2.0. Included for compatibility reasons only, + * use @ref Magnum::TextureFormat::RGB10A2 "TextureFormat::RGB10A2" in + * OpenGL ES 3.0 instead. */ #ifndef MAGNUM_TARGET_GLES RGB10 = GL_RGB10, @@ -582,7 +601,9 @@ enum class TextureFormat: GLenum { #endif /** - * sRGB, normalized unsigned, size implementation-dependent. + * sRGB, normalized unsigned, size implementation-dependent. Not allowed in + * unemulated @ref Texture::setStorage() "*Texture::setStorage()" calls, in + * that case use @ref TextureFormat::SRGB8 "TextureFormat::SRGB8" instead. * @requires_es_extension %Extension @es_extension{EXT,sRGB} * @deprecated_gl Prefer to use the exactly specified version of this * format, i.e. @ref Magnum::TextureFormat::SRGB8 "TextureFormat::SRGB8". @@ -614,21 +635,25 @@ enum class TextureFormat: GLenum { /** * RGBA, normalized unsigned, each component 4bit. * @requires_gles30 %Extension @es_extension{OES,required_internalformat} - * in OpenGL ES 2.0 + * (for image specification) or @es_extension{EXT,texture_storage} + * (for texture storage) in OpenGL ES 2.0 */ RGBA4 = GL_RGBA4, /** * RGBA, normalized unsigned, each RGB component 5bit, alpha 1bit. * @requires_gles30 %Extension @es_extension{OES,required_internalformat} - * in OpenGL ES 2.0 + * (for image specification) or @es_extension{EXT,texture_storage} + * (for texture storage) in OpenGL ES 2.0 */ RGB5A1 = GL_RGB5_A1, /** * RGBA, normalized unsigned, each RGB component 10bit, alpha 2bit. - * @requires_gles30 %Extension @es_extension{OES,required_internalformat} - * and @es_extension{EXT,texture_type_2_10_10_10_REV} in OpenGL ES 2.0 + * @requires_gles30 %Extension @es_extension{EXT,texture_type_2_10_10_10_REV} + * and either @es_extension{OES,required_internalformat} (for image + * specification) or @es_extension{EXT,texture_storage} (for texture + * storage) in OpenGL ES 2.0 */ #ifndef MAGNUM_TARGET_GLES2 RGB10A2 = GL_RGB10_A2, @@ -655,7 +680,9 @@ enum class TextureFormat: GLenum { #endif /** - * sRGBA, normalized unsigned, size implementation-dependent. + * sRGBA, normalized unsigned, size implementation-dependent. Not allowed in + * unemulated @ref Texture::setStorage() "*Texture::setStorage()" calls, in + * that case use @ref TextureFormat::SRGB8Alpha8 "TextureFormat::SRGB8Alpha8" instead. * @requires_es_extension %Extension @es_extension{EXT,sRGB} * @deprecated_gl Prefer to use the exactly specified version of this * format, i.e. @ref Magnum::TextureFormat::SRGB8Alpha8 "TextureFormat::SRGB8Alpha8". @@ -774,20 +801,23 @@ enum class TextureFormat: GLenum { /** * Depth component, size implementation-dependent. Not supported in 3D - * textures, not allowed in unemulated @ref Texture::setStorage() - * "*Texture::setStorage()" calls. + * textures. Not allowed in unemulated @ref Texture::setStorage() + * "*Texture::setStorage()" calls, in that case use e.g. + * @ref TextureFormat::DepthComponent24 "TextureFormat::DepthComponent24" instead. * @requires_gles30 %Extension @es_extension{OES,depth_texture} or * @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0 * @deprecated_gl Prefer to use the exactly specified version of this - * format, e.g. @ref Magnum::TextureFormat::DepthComponent16 "TextureFormat::DepthComponent16". + * format, e.g. @ref Magnum::TextureFormat::DepthComponent24 "TextureFormat::DepthComponent24". */ DepthComponent = GL_DEPTH_COMPONENT, /** * Depth component, 16bit. Not supported in 3D textures. - * @requires_gles30 %Extension (@es_extension{OES,required_internalformat} - * and @es_extension{OES,depth_texture}) or (@es_extension{EXT,texture_storage} - * and @es_extension{ANGLE,depth_texture}) in OpenGL ES 2.0 + * @requires_gles30 %Extension @es_extension{OES,depth_texture} or + * @es_extension{ANGLE,depth_texture} and either + * @es_extension{OES,required_internalformat} (for image + * specification) or @es_extension{EXT,texture_storage} (for texture + * storage) in OpenGL ES 2.0 */ DepthComponent16 = GL_DEPTH_COMPONENT16, @@ -805,9 +835,11 @@ enum class TextureFormat: GLenum { /** * Depth component, 32bit. Not supported in 3D textures. - * @requires_es_extension %Extension (@es_extension{OES,required_internalformat}, - * @es_extension{OES,depth_texture} and @es_extension{OES,depth32}) or - * (@es_extension{EXT,texture_storage} and @es_extension{ANGLE,depth_texture}) + * @requires_es_extension %Extension @es_extension{OES,depth_texture} or + * @es_extension{ANGLE,depth_texture} and @es_extension{OES,depth32} + * and @es_extension{OES,required_internalformat} (for image + * specification) or @es_extension{EXT,texture_storage} (for texture + * storage) in OpenGL ES 2.0 */ #ifndef MAGNUM_TARGET_GLES DepthComponent32 = GL_DEPTH_COMPONENT32, @@ -836,8 +868,10 @@ enum class TextureFormat: GLenum { /** * Depth and stencil component, size implementation-dependent. Not - * supported in 3D textures, not allowed in unemulated - * @ref Texture::setStorage() "*Texture::setStorage()" calls. + * supported in 3D textures. Not allowed in unemulated + * @ref Texture::setStorage() "*Texture::setStorage()" calls, in that case + * use e.g. @ref TextureFormat::Depth24Stencil8 "TextureFormat::Depth24Stencil8" + * instead. * @see @ref Texture::setDepthStencilMode() "*Texture::setDepthStencilMode()" * @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil} or * @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0 @@ -854,10 +888,11 @@ enum class TextureFormat: GLenum { * 24bit depth and 8bit stencil component. Not supported in 3D textures. * @see @ref Texture::setDepthStencilMode() "*Texture::setDepthStencilMode()" * @requires_gl30 %Extension @extension{ARB,framebuffer_object} - * @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil} and - * (@es_extension{OES,required_internalformat} or - * (@es_extension{EXT,texture_storage} and @es_extension{ANGLE,depth_texture})) - * in OpenGL ES 2.0 + * @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil} or + * @es_extension{ANGLE,depth_texture} and either + * @es_extension{OES,required_internalformat} (for image + * specification) or @es_extension{EXT,texture_storage} (for texture + * storage) in OpenGL ES 2.0 */ #ifdef MAGNUM_TARGET_GLES2 Depth24Stencil8 = GL_DEPTH24_STENCIL8_OES From c2974f5ced45cdef14cbd952cbc08c8d740e8c3a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 23:41:54 +0200 Subject: [PATCH 24/30] Removed dead code. As we now have separate class for Texture2D and RectangleTexture, this assertion is no longer needed (expecting the user to be sane). --- src/Magnum/AbstractTexture.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/Magnum/AbstractTexture.cpp b/src/Magnum/AbstractTexture.cpp index d46860151..76b53eb78 100644 --- a/src/Magnum/AbstractTexture.cpp +++ b/src/Magnum/AbstractTexture.cpp @@ -1299,10 +1299,6 @@ void AbstractTexture::DataHelper<1>::setWrapping(AbstractTexture& texture, const #endif void AbstractTexture::DataHelper<2>::setWrapping(AbstractTexture& texture, const Array2D& wrapping) { - #ifndef MAGNUM_TARGET_GLES - CORRADE_ASSERT(texture._target != GL_TEXTURE_RECTANGLE || ((wrapping.x() == Sampler::Wrapping::ClampToEdge || wrapping.x() == Sampler::Wrapping::ClampToBorder) && (wrapping.y() == Sampler::Wrapping::ClampToEdge || wrapping.y() == Sampler::Wrapping::ClampToBorder)), "Texture2D::setWrapping(): rectangle texture must be clamped to border or to edge", ); - #endif - const Implementation::TextureState& state = *Context::current()->state().texture; (texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); From ffb868cbe1447aaf3528bfb3c9927aa5daaf695c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 13 Aug 2014 00:25:15 +0200 Subject: [PATCH 25/30] Platform: fix compilation of GLX applications on ES. --- src/Magnum/Platform/CMakeLists.txt | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 88018dfe3..28b59013d 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -190,13 +190,17 @@ endif() if(WITH_GLXAPPLICATION) set(NEED_ABSTRACTXAPPLICATION 1) set(NEED_GLXCONTEXTHANDLER 1) - set(NEED_GLXCONTEXT 1) + if(NOT MAGNUM_TARGET_GLES) + set(NEED_GLXCONTEXT 1) + endif() set(MagnumGlxApplication_SRCS GlxApplication.cpp $ - $ - $) + $) + if(NOT MAGNUM_TARGET_GLES) + list(APPEND MagnumWindowlessGlxApplication_SRCS $) + endif() set(MagnumGlxApplication_HEADERS GlxApplication.h) add_library(MagnumGlxApplication STATIC @@ -241,11 +245,14 @@ endif() # Windowless GLX application if(WITH_WINDOWLESSGLXAPPLICATION) - set(NEED_GLXCONTEXT 1) + if(NOT MAGNUM_TARGET_GLES) + set(NEED_GLXCONTEXT 1) + endif() - set(MagnumWindowlessGlxApplication_SRCS - WindowlessGlxApplication.cpp - $) + set(MagnumWindowlessGlxApplication_SRCS WindowlessGlxApplication.cpp) + if(NOT MAGNUM_TARGET_GLES) + list(APPEND MagnumWindowlessGlxApplication_SRCS $) + endif() set(MagnumWindowlessGlxApplication_HEADERS WindowlessGlxApplication.h) add_library(MagnumWindowlessGlxApplication STATIC From a13f8f34550128b52b8fb72a80dc5942f01e1a75 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 12 Aug 2014 22:02:21 +0200 Subject: [PATCH 26/30] Fixed test errors related to EXT_texture_storage on ES2. --- src/Magnum/Test/FramebufferGLTest.cpp | 30 ++++++++++++++++++++------- src/Magnum/Text/GlyphCache.cpp | 11 ++++++---- 2 files changed, 30 insertions(+), 11 deletions(-) diff --git a/src/Magnum/Test/FramebufferGLTest.cpp b/src/Magnum/Test/FramebufferGLTest.cpp index 93fc2f4aa..ca2e88f42 100644 --- a/src/Magnum/Test/FramebufferGLTest.cpp +++ b/src/Magnum/Test/FramebufferGLTest.cpp @@ -92,6 +92,11 @@ class FramebufferGLTest: public AbstractOpenGLTester { void readBuffer(); #endif void blit(); + + #ifdef MAGNUM_TARGET_GLES2 + private: + TextureFormat rgbaFormatES2, depthStencilFormatES2; + #endif }; FramebufferGLTest::FramebufferGLTest() { @@ -135,6 +140,16 @@ FramebufferGLTest::FramebufferGLTest() { &FramebufferGLTest::readBuffer, #endif &FramebufferGLTest::blit}); + + #ifdef MAGNUM_TARGET_GLES2 + if(Context::current()->isExtensionSupported()) { + rgbaFormatES2 = TextureFormat::RGBA8; + depthStencilFormatES2 = TextureFormat::Depth24Stencil8; + } else { + rgbaFormatES2 = TextureFormat::RGBA; + depthStencilFormatES2 = TextureFormat::DepthStencil; + } + #endif } void FramebufferGLTest::construct() { @@ -339,7 +354,7 @@ void FramebufferGLTest::attachTexture2D() { #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else - color.setStorage(1, TextureFormat::RGBA, Vector2i(128)); + color.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif MAGNUM_VERIFY_NO_ERROR(); @@ -356,12 +371,13 @@ void FramebufferGLTest::attachTexture2D() { Debug() << "Using" << Extensions::GL::OES::packed_depth_stencil::string(); #endif + /** @todo Is there any better way to select proper sized/unsized format on ES2? */ Texture2D depthStencil; #ifndef MAGNUM_TARGET_GLES2 depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); framebuffer.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0); #else - depthStencil.setStorage(1, TextureFormat::DepthStencil, Vector2i(128)); + depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128)); framebuffer.attachTexture(Framebuffer::BufferAttachment::Depth, depthStencil, 0) .attachTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, 0); #endif @@ -394,7 +410,7 @@ void FramebufferGLTest::attachTexture3D() { #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector3i(128)); #else - color.setStorage(1, TextureFormat::RGBA4, Vector3i(128)); + color.setStorage(1, rgbaFormatES2, Vector3i(128)); #endif Framebuffer framebuffer({{}, Vector2i(128)}); @@ -490,7 +506,7 @@ void FramebufferGLTest::attachCubeMapTexture() { #ifndef MAGNUM_TARGET_GLES2 color.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else - color.setStorage(1, TextureFormat::RGBA, Vector2i(128)); + color.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif framebuffer.attachCubeMapTexture(Framebuffer::ColorAttachment(0), color, CubeMapTexture::Coordinate::NegativeZ, 0); @@ -508,7 +524,7 @@ void FramebufferGLTest::attachCubeMapTexture() { depthStencil.setStorage(1, TextureFormat::Depth24Stencil8, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); #else - depthStencil.setStorage(1, TextureFormat::DepthStencil, Vector2i(128)); + depthStencil.setStorage(1, depthStencilFormatES2, Vector2i(128)); framebuffer.attachCubeMapTexture(Framebuffer::BufferAttachment::Depth, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0) .attachCubeMapTexture(Framebuffer::BufferAttachment::Stencil, depthStencil, CubeMapTexture::Coordinate::NegativeZ, 0); #endif @@ -562,14 +578,14 @@ void FramebufferGLTest::multipleColorOutputs() { #ifndef MAGNUM_TARGET_GLES2 color1.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else - color1.setStorage(1, TextureFormat::RGBA, Vector2i(128)); + color1.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif Texture2D color2; #ifndef MAGNUM_TARGET_GLES2 color2.setStorage(1, TextureFormat::RGBA8, Vector2i(128)); #else - color2.setStorage(1, TextureFormat::RGBA, Vector2i(128)); + color2.setStorage(1, rgbaFormatES2, Vector2i(128)); #endif Renderbuffer depth; diff --git a/src/Magnum/Text/GlyphCache.cpp b/src/Magnum/Text/GlyphCache.cpp index 5568dc1f9..34115bee6 100644 --- a/src/Magnum/Text/GlyphCache.cpp +++ b/src/Magnum/Text/GlyphCache.cpp @@ -46,12 +46,15 @@ GlyphCache::GlyphCache(const Vector2i& originalSize, const Vector2i& size, const MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::texture_rg); #endif - #if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES3) + /** @todo Is there any better way to select proper sized/unsized format on ES2? */ + #ifndef MAGNUM_TARGET_GLES2 const TextureFormat internalFormat = TextureFormat::R8; #else - const TextureFormat internalFormat = - Context::current()->isExtensionSupported() ? - TextureFormat::Red : TextureFormat::Luminance; + TextureFormat internalFormat; + if(Context::current()->isExtensionSupported()) { + internalFormat = Context::current()->isExtensionSupported() ? + TextureFormat::R8 : TextureFormat::Red; + } else internalFormat = TextureFormat::Luminance; #endif initialize(internalFormat, size); From 515e54f46e269cc469b374a3d7ecc0032ea76f0b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 13 Aug 2014 11:01:59 +0200 Subject: [PATCH 27/30] Removed obsolete workarounds. --- src/Magnum/Shader.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/Magnum/Shader.cpp b/src/Magnum/Shader.cpp index 1d3f3d31b..f426fb88a 100644 --- a/src/Magnum/Shader.cpp +++ b/src/Magnum/Shader.cpp @@ -441,8 +441,7 @@ Int Shader::maxUniformBlocks(const Type type) { GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, #ifndef MAGNUM_TARGET_GLES - /** @todo Fix this when glLoadGen has `GL_MAX_GEOMETRY_UNIFORM_BLOCKS` enum */ - 0x8A2C, //GL_MAX_GEOMETRY_UNIFORM_BLOCKS, + GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_BLOCKS @@ -524,8 +523,7 @@ Int Shader::maxCombinedUniformComponents(const Type type) { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, #ifndef MAGNUM_TARGET_GLES - /** @todo Fix this when glLoadGen has `GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS` enum */ - 0x8A32, //GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS From 76a4f4ab2f73029b4c065666e6cc0fb8ce95ea9a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 13 Aug 2014 12:37:58 +0200 Subject: [PATCH 28/30] Neither multisample nor rectangle textures have mip levels. Removed superfluous level parameter from related Framebuffer::attachTexture{,Layer}() overloads (which should otherwise be always set to 0). --- src/Magnum/Framebuffer.cpp | 12 ++++++------ src/Magnum/Framebuffer.h | 6 +++--- src/Magnum/Test/FramebufferGLTest.cpp | 4 ++-- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/Magnum/Framebuffer.cpp b/src/Magnum/Framebuffer.cpp index dde39e676..3ae6ba369 100644 --- a/src/Magnum/Framebuffer.cpp +++ b/src/Magnum/Framebuffer.cpp @@ -186,13 +186,13 @@ Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, Textu } #ifndef MAGNUM_TARGET_GLES -Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, RectangleTexture& texture, const Int level) { - (this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_RECTANGLE, texture.id(), level); +Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, RectangleTexture& texture) { + (this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_RECTANGLE, texture.id(), 0); return *this; } -Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, MultisampleTexture2D& texture, const Int level) { - (this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_2D_MULTISAMPLE, texture.id(), level); +Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, MultisampleTexture2D& texture) { + (this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_2D_MULTISAMPLE, texture.id(), 0); return *this; } #endif @@ -227,8 +227,8 @@ Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attac return *this; } -Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, MultisampleTexture2DArray& texture, Int level, Int layer) { - (this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer); +Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer) { + (this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), 0, layer); return *this; } #endif diff --git a/src/Magnum/Framebuffer.h b/src/Magnum/Framebuffer.h index 7d055b16f..9741d1a88 100644 --- a/src/Magnum/Framebuffer.h +++ b/src/Magnum/Framebuffer.h @@ -522,13 +522,13 @@ class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObje * @requires_gl31 %Extension @extension{ARB,texture_rectangle} * @requires_gl Rectangle textures are not available in OpenGL ES. */ - Framebuffer& attachTexture(BufferAttachment attachment, RectangleTexture& texture, Int level); + Framebuffer& attachTexture(BufferAttachment attachment, RectangleTexture& texture); /** @overload * @requires_gl32 %Extension @extension{ARB,texture_multisample} * @requires_gl Multisample textures are not available in OpenGL ES. */ - Framebuffer& attachTexture(BufferAttachment attachment, MultisampleTexture2D& texture, Int level); + Framebuffer& attachTexture(BufferAttachment attachment, MultisampleTexture2D& texture); #endif /** @@ -594,7 +594,7 @@ class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObje * @requires_gl32 %Extension @extension{ARB,texture_multisample} * @requires_gl Multisample textures are not available in OpenGL ES. */ - Framebuffer& attachTextureLayer(BufferAttachment attachment, MultisampleTexture2DArray& texture, Int level, Int layer); + Framebuffer& attachTextureLayer(BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer); #endif #ifdef MAGNUM_BUILD_DEPRECATED diff --git a/src/Magnum/Test/FramebufferGLTest.cpp b/src/Magnum/Test/FramebufferGLTest.cpp index ca2e88f42..efebc4852 100644 --- a/src/Magnum/Test/FramebufferGLTest.cpp +++ b/src/Magnum/Test/FramebufferGLTest.cpp @@ -486,8 +486,8 @@ void FramebufferGLTest::attachRectangleTexture() { depthStencil.setStorage(TextureFormat::Depth24Stencil8, Vector2i(128)); Framebuffer framebuffer({{}, Vector2i(128)}); - framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color, 0) - .attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0); + framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color) + .attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil); MAGNUM_VERIFY_NO_ERROR(); CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); From 92a24fd63733e3fc0ed6dda89ef83b54a54dbdee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 13 Aug 2014 12:39:46 +0200 Subject: [PATCH 29/30] Add missing test for multisample texture framebuffer attachment. --- src/Magnum/Test/FramebufferGLTest.cpp | 37 +++++++++++++++++++++++++-- 1 file changed, 35 insertions(+), 2 deletions(-) diff --git a/src/Magnum/Test/FramebufferGLTest.cpp b/src/Magnum/Test/FramebufferGLTest.cpp index efebc4852..f7477f5f2 100644 --- a/src/Magnum/Test/FramebufferGLTest.cpp +++ b/src/Magnum/Test/FramebufferGLTest.cpp @@ -43,6 +43,7 @@ #ifndef MAGNUM_TARGET_GLES #include "Magnum/CubeMapTextureArray.h" +#include "Magnum/MultisampleTexture.h" #include "Magnum/RectangleTexture.h" #endif @@ -466,11 +467,43 @@ void FramebufferGLTest::attachTexture2DArray() { #ifndef MAGNUM_TARGET_GLES void FramebufferGLTest::attachTexture2DMultisample() { - CORRADE_SKIP("Multisample textures are not implemented yet."); + if(!Context::current()->isExtensionSupported()) + CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); + if(!Context::current()->isExtensionSupported()) + CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not available.")); + + MultisampleTexture2D color; + color.setStorage(4, TextureFormat::RGBA8, {128, 128}); + + MultisampleTexture2D depthStencil; + depthStencil.setStorage(4, TextureFormat::Depth24Stencil8, {128, 128}); + + Framebuffer framebuffer({{}, Vector2i(128)}); + framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color) + .attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil); + + MAGNUM_VERIFY_NO_ERROR(); + CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } void FramebufferGLTest::attachTexture2DMultisampleArray() { - CORRADE_SKIP("Multisample textures are not implemented yet."); + if(!Context::current()->isExtensionSupported()) + CORRADE_SKIP(Extensions::GL::ARB::framebuffer_object::string() + std::string(" is not available.")); + if(!Context::current()->isExtensionSupported()) + CORRADE_SKIP(Extensions::GL::ARB::texture_multisample::string() + std::string(" is not available.")); + + MultisampleTexture2DArray color; + color.setStorage(4, TextureFormat::RGBA8, {128, 128, 8}); + + MultisampleTexture2DArray depthStencil; + depthStencil.setStorage(4, TextureFormat::Depth24Stencil8, {128, 128, 8}); + + Framebuffer framebuffer({{}, Vector2i(128)}); + framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 3) + .attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 3); + + MAGNUM_VERIFY_NO_ERROR(); + CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete); } void FramebufferGLTest::attachRectangleTexture() { From 056ada8b996636552be70257730715f37b8be3e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 13 Aug 2014 13:52:09 +0200 Subject: [PATCH 30/30] Doc++ --- doc/cmake.dox | 2 +- doc/opengl-support.dox | 2 +- src/Magnum/AbstractFramebuffer.h | 4 ++-- src/Magnum/Framebuffer.h | 4 ++-- src/Magnum/Renderbuffer.h | 6 +++--- src/Magnum/Renderer.h | 4 ++-- src/Magnum/TextureArray.h | 8 +++++++- 7 files changed, 18 insertions(+), 12 deletions(-) diff --git a/doc/cmake.dox b/doc/cmake.dox index 524086e17..cea2328cb 100644 --- a/doc/cmake.dox +++ b/doc/cmake.dox @@ -103,7 +103,7 @@ Platform namespace is split into more components: - `%WindowlessWglApplication` -- @ref Platform::WindowlessWglApplication "WindowlessWglApplication" For manual context creation (without application wrappers) there are also -platform-specific context libraries (see @ref platfom-custom for more +platform-specific context libraries (see @ref platform-custom for more information): - `CglContext` -- CGL context diff --git a/doc/opengl-support.dox b/doc/opengl-support.dox index 1dbe88f94..48ce39b86 100644 --- a/doc/opengl-support.dox +++ b/doc/opengl-support.dox @@ -108,7 +108,7 @@ following: %Extension | Status -------------------------------------------- | ------ @extension{ARB,instanced_arrays} | done -@extension{ARB,blend_func_extended} | missing limit query +@extension{ARB,blend_func_extended} | done @extension{ARB,explicit_attrib_location} | done (shading language only) @extension{ARB,occlusion_query2} | done @extension{ARB,sampler_objects} | | diff --git a/src/Magnum/AbstractFramebuffer.h b/src/Magnum/AbstractFramebuffer.h index 625e453c8..c3c11c26e 100644 --- a/src/Magnum/AbstractFramebuffer.h +++ b/src/Magnum/AbstractFramebuffer.h @@ -195,8 +195,8 @@ class MAGNUM_EXPORT AbstractFramebuffer { * @brief Max supported dual-source draw buffer count * * The result is cached, repeated queries don't result in repeated - * OpenGL calls. If extension @extension{ARB,blend_func_extended} is - * not available, returns `0`. + * OpenGL calls. If extension @extension{ARB,blend_func_extended} (part + * of OpenGL 3.3) is not available, returns `0`. * @see @ref DefaultFramebuffer::mapForDraw(), @ref Framebuffer::mapForDraw(), * @fn_gl{Get} with @def_gl{MAX_DUAL_SOURCE_DRAW_BUFFERS} * @requires_gl Multiple blending inputs are not available in diff --git a/src/Magnum/Framebuffer.h b/src/Magnum/Framebuffer.h index 9741d1a88..eceb3e023 100644 --- a/src/Magnum/Framebuffer.h +++ b/src/Magnum/Framebuffer.h @@ -293,8 +293,8 @@ class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObje * @brief Max supported color attachment count * * The result is cached, repeated queries don't result in repeated - * OpenGL calls. If ES extension @extension{NV,fbo_color_attachments} - * is not available, returns `0`. + * OpenGL calls. If neither OpenGL ES 3.0 nor ES extension + * @extension{NV,fbo_color_attachments} is available, returns `0`. * @see @ref mapForDraw(), @fn_gl{Get} with @def_gl{MAX_COLOR_ATTACHMENTS} */ static Int maxColorAttachments(); diff --git a/src/Magnum/Renderbuffer.h b/src/Magnum/Renderbuffer.h index c5bfe4b4f..3173e3d6d 100644 --- a/src/Magnum/Renderbuffer.h +++ b/src/Magnum/Renderbuffer.h @@ -75,9 +75,9 @@ class MAGNUM_EXPORT Renderbuffer: public AbstractObject { * @brief Max supported sample count * * The result is cached, repeated queries don't result in repeated - * OpenGL calls. If ES extension @es_extension{ANGLE,framebuffer_multisample} - * or @es_extension{NV,framebuffer_multisample} is not available, - * returns `0`. + * OpenGL calls. If neither OpenGL ES 3.0 nor ES extension + * @es_extension{ANGLE,framebuffer_multisample} / + * @es_extension{NV,framebuffer_multisample} is available, returns `0`. * @see @ref setStorageMultisample(), @fn_gl{Get} with @def_gl{MAX_SAMPLES} */ static Int maxSamples(); diff --git a/src/Magnum/Renderer.h b/src/Magnum/Renderer.h index e69e8f3c4..bbaddfd24 100644 --- a/src/Magnum/Renderer.h +++ b/src/Magnum/Renderer.h @@ -452,8 +452,8 @@ class MAGNUM_EXPORT Renderer { * * Initial value is `1.0f`. * @see @ref Feature::ProgramPointSize, @fn_gl{PointSize} - * @requires_gl In OpenGL ES use `gl_PointSize` builtin vertex shader - * variable. + * @requires_gl Use `gl_PointSize` builtin vertex shader variable in + * OpenGL ES instead. */ static void setPointSize(Float size); #endif diff --git a/src/Magnum/TextureArray.h b/src/Magnum/TextureArray.h index 78630806d..f4865b588 100644 --- a/src/Magnum/TextureArray.h +++ b/src/Magnum/TextureArray.h @@ -400,13 +400,19 @@ template class TextureArray: public AbstractTexture { /** @brief One-dimensional texture array +@requires_gl30 %Extension @extension{EXT,texture_array} @requires_gl Only @ref Magnum::Texture2DArray "Texture2DArray" is available in OpenGL ES. */ typedef TextureArray<1> Texture1DArray; #endif -/** @brief Two-dimensional texture array */ +/** +@brief Two-dimensional texture array + +@requires_gl30 %Extension @extension{EXT,texture_array} +@requires_gles30 %Array textures are not available in OpenGL ES 2.0. +*/ typedef TextureArray<2> Texture2DArray; }