Browse Source

Primitives: added arrow2D() and arrow3D().

I'm going to deprecate the (awfully inefficient)
DebugTools::ForceRenderer and ObjectRenderer, and need at least
something else to direct the users to. This should suffice.
master
Vladimír Vondruš 4 days ago
parent
commit
5e4a71c014
  1. 2
      doc/changelog.dox
  2. 19
      doc/generated/primitives.cpp
  3. 30
      doc/namespaces.dox
  4. BIN
      doc/primitives-arrow2d.png
  5. BIN
      doc/primitives-arrow3d.png
  6. 13
      doc/snippets/Primitives.cpp
  7. 107
      src/Magnum/Primitives/Arrow.cpp
  8. 103
      src/Magnum/Primitives/Arrow.h
  9. 6
      src/Magnum/Primitives/Axis.h
  10. 2
      src/Magnum/Primitives/CMakeLists.txt
  11. 6
      src/Magnum/Primitives/Crosshair.h
  12. 8
      src/Magnum/Primitives/Line.h
  13. 134
      src/Magnum/Primitives/Test/ArrowTest.cpp
  14. 1
      src/Magnum/Primitives/Test/CMakeLists.txt

2
doc/changelog.dox

@ -415,6 +415,8 @@ See also:
@subsubsection changelog-latest-new-primitives Primitives library
- New @ref Primitives::arrow2D() and @relativeref{Primitives,arrow3D()}
primitives
- Added an option to generate texture coordinates in various layouts to
@ref Primitives::cubeSolid()

19
doc/generated/primitives.cpp

@ -55,6 +55,7 @@
#include <Magnum/MeshTools/Compile.h>
#include <Magnum/MeshTools/Interleave.h>
#include <Magnum/MeshTools/Transform.h>
#include <Magnum/Primitives/Arrow.h>
#include <Magnum/Primitives/Axis.h>
#include <Magnum/Primitives/Capsule.h>
#include <Magnum/Primitives/Circle.h>
@ -94,12 +95,14 @@ struct PrimitiveVisualizer: Platform::WindowlessApplication {
Containers::Pair<Trade::MeshData, Containers::StringView> axis2D();
Containers::Pair<Trade::MeshData, Containers::StringView> axis3D();
Containers::Pair<Trade::MeshData, Containers::StringView> arrow2D();
Containers::Pair<Trade::MeshData, Containers::StringView> capsule2DWireframe();
Containers::Pair<Trade::MeshData, Containers::StringView> circle2DWireframe();
Containers::Pair<Trade::MeshData, Containers::StringView> crosshair2D();
Containers::Pair<Trade::MeshData, Containers::StringView> line2D();
Containers::Pair<Trade::MeshData, Containers::StringView> squareWireframe();
Containers::Pair<Trade::MeshData, Containers::StringView> arrow3D();
Containers::Pair<Trade::MeshData, Containers::StringView> capsule3DWireframe();
Containers::Pair<Trade::MeshData, Containers::StringView> circle3DWireframe();
Containers::Pair<Trade::MeshData, Containers::StringView> crosshair3D();
@ -221,7 +224,8 @@ int PrimitiveVisualizer::exec() {
shader.setColor(OutlineColor)
.setTransformationProjectionMatrix(Projection2D*Transformation2D);
for(auto fun: {&PrimitiveVisualizer::capsule2DWireframe,
for(auto fun: {&PrimitiveVisualizer::arrow2D,
&PrimitiveVisualizer::capsule2DWireframe,
&PrimitiveVisualizer::circle2DWireframe,
&PrimitiveVisualizer::crosshair2D,
&PrimitiveVisualizer::line2D,
@ -244,7 +248,8 @@ int PrimitiveVisualizer::exec() {
shader.setColor(OutlineColor)
.setTransformationProjectionMatrix(Projection3D*Transformation3D);
for(auto fun: {&PrimitiveVisualizer::capsule3DWireframe,
for(auto fun: {&PrimitiveVisualizer::arrow3D,
&PrimitiveVisualizer::capsule3DWireframe,
&PrimitiveVisualizer::circle3DWireframe,
&PrimitiveVisualizer::crosshair3D,
&PrimitiveVisualizer::coneWireframe,
@ -426,6 +431,11 @@ Containers::Pair<Trade::MeshData, Containers::StringView> PrimitiveVisualizer::g
return {Primitives::gradient3DVertical(Gradient20Percent, Gradient80Percent), "gradient3dvertical.png"};
}
Containers::Pair<Trade::MeshData, Containers::StringView> PrimitiveVisualizer::arrow2D() {
Trade::MeshData mesh = Primitives::arrow2D({-1.0f, 0.0f}, {1.0f, 0.0f});
return {Utility::move(mesh), "arrow2d.png"};
}
Containers::Pair<Trade::MeshData, Containers::StringView> PrimitiveVisualizer::capsule2DWireframe() {
Trade::MeshData capsule = Primitives::capsule2DWireframe(8, 1, 0.75f);
MeshTools::transformPointsInPlace(Matrix3::scaling(Vector2{0.75f}),
@ -450,6 +460,11 @@ Containers::Pair<Trade::MeshData, Containers::StringView> PrimitiveVisualizer::s
return {Primitives::squareWireframe(), "squarewireframe.png"};
}
Containers::Pair<Trade::MeshData, Containers::StringView> PrimitiveVisualizer::arrow3D() {
Trade::MeshData mesh = Primitives::arrow3D({-1.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f});
return {Utility::move(mesh), "arrow3d.png"};
}
Containers::Pair<Trade::MeshData, Containers::StringView> PrimitiveVisualizer::capsule3DWireframe() {
Trade::MeshData capsule = Primitives::capsule3DWireframe(8, 1, 16, 1.0f);
MeshTools::transformPointsInPlace(Matrix4::scaling(Vector3{0.75f}),

30
doc/namespaces.dox

@ -486,6 +486,16 @@ See @ref building and @ref cmake for more information.
@parblock
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-arrow2d.png width=128px
@ref arrow2D()
@m_enddiv
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-arrow3d.png width=128px
@ref arrow3D()
@m_enddiv
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-axis2d.png width=128px
@ref axis2D()
@ -556,19 +566,21 @@ See @ref building and @ref cmake for more information.
@ref cubeSolid() \n @ref cubeSolidStrip()
@m_enddiv
@m_div{m-clearfix-m m-show-m} @m_enddiv
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-cubewireframe.png width=128px
@ref cubeWireframe()
@m_enddiv
@m_div{m-clearfix-s m-show-s} @m_enddiv
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-cylindersolid.png width=128px
@ref cylinderSolid()
@m_enddiv
@m_div{m-clearfix-m m-show-m} @m_enddiv
@m_div{m-clearfix-s m-show-s} @m_enddiv
@m_div{m-clearfix-l m-show-l} @m_enddiv
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-cylinderwireframe.png width=128px
@ -580,8 +592,6 @@ See @ref building and @ref cmake for more information.
@ref gradient2D()
@m_enddiv
@m_div{m-clearfix-l m-show-l} @m_enddiv
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-gradient2dhorizontal.png width=128px
@ref gradient2DHorizontal()
@ -642,27 +652,27 @@ See @ref building and @ref cmake for more information.
@ref planeSolid()
@m_enddiv
@m_div{m-col-l-2 m-push-l-1 m-col-m-3 m-push-m-0 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-planewireframe.png width=128px
@ref planeWireframe()
@m_enddiv
@m_div{m-col-l-2 m-push-l-1 m-col-m-3 m-push-m-0 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-squaresolid.png width=128px
@ref squareSolid()
@m_enddiv
@m_div{m-col-l-2 m-push-l-1 m-col-m-3 m-push-m-1 m-col-s-4 m-push-s-0 m-col-t-6 m-text-center m-nopadt m-nopadx}
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-squarewireframe.png width=128px
@ref squareWireframe()
@m_enddiv
@m_div{m-col-l-2 m-push-l-1 m-col-m-4 m-push-m-1 m-col-s-4 m-push-s-2 m-col-t-6 m-push-t-0 m-text-center m-nopadt m-nopadx}
@m_div{m-col-l-2 m-col-m-3 m-col-s-4 m-col-t-6 m-text-center m-nopadt m-nopadx}
@image html primitives-uvspheresolid.png width=128px
@ref uvSphereSolid()
@m_enddiv
@m_div{m-col-l-2 m-push-l-1 m-col-m-3 m-push-m-1 m-col-s-4 m-push-s-2 m-col-t-6 m-push-t-3 m-text-center m-nopadt m-nopadx}
@m_div{m-col-l-2 m-push-l-5 m-col-s-4 m-push-s-4 m-col-t-6 m-push-t-3 m-text-center m-nopadt m-nopadx}
@image html primitives-uvspherewireframe.png width=128px
@ref uvSphereWireframe()
@m_enddiv

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13
doc/snippets/Primitives.cpp

@ -25,6 +25,7 @@
*/
#include "Magnum/Math/Color.h"
#include "Magnum/Primitives/Arrow.h"
#include "Magnum/Primitives/Gradient.h"
#include "Magnum/Primitives/Line.h"
#include "Magnum/Trade/MeshData.h"
@ -63,9 +64,21 @@ Primitives::line2D({0.0f, 0.0f}, {1.0f, 0.0f});
/* [line2D-identity] */
}
{
/* [arrow2D-identity] */
Primitives::arrow2D({0.0f, 0.0f}, {1.0f, 0.0f});
/* [arrow2D-identity] */
}
{
/* [line3D-identity] */
Primitives::line3D({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f});
/* [line3D-identity] */
}
{
/* [arrow3D-identity] */
Primitives::arrow3D({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f});
/* [arrow3D-identity] */
}
}

107
src/Magnum/Primitives/Arrow.cpp

@ -0,0 +1,107 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025, 2026
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Arrow.h"
#include "Magnum/Mesh.h"
#include "Magnum/Math/Vector3.h"
#include "Magnum/Trade/MeshData.h"
namespace Magnum { namespace Primitives {
namespace {
/* not 8-bit because GPUs (and Vulkan) don't like it nowadays */
constexpr UnsignedShort Indices[]{
0, 1,
1, 2,
1, 3
};
constexpr Trade::MeshAttributeData Attributes2D[]{
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
VertexFormat::Vector2, 0, 4, sizeof(Vector2)},
};
}
Trade::MeshData arrow2D(const Vector2& a, const Vector2& b) {
Containers::Array<char> vertexData{NoInit, sizeof(Vector2)*4};
auto positions = Containers::arrayCast<Vector2>(vertexData);
/* Line */
positions[0] = a;
positions[1] = b;
/* Arrowhead */
const Vector2 direction = (b - a).resized(0.1f);
const Vector2 perpendicular = direction.perpendicular();
positions[2] = b - direction - perpendicular;
positions[3] = b - direction + perpendicular;
return Trade::MeshData{MeshPrimitive::Lines,
Trade::DataFlag::Global, Indices, Trade::MeshIndexData{Indices},
Utility::move(vertexData), Trade::meshAttributeDataNonOwningArray(Attributes2D)};
}
namespace {
constexpr Trade::MeshAttributeData Attributes3D[]{
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
VertexFormat::Vector3, 0, 4, sizeof(Vector3)},
};
}
Trade::MeshData arrow3D(const Vector3& a, const Vector3& b, const Vector3& tangent) {
Containers::Array<char> vertexData{NoInit, sizeof(Vector3)*4};
auto positions = Containers::arrayCast<Vector3>(vertexData);
/* Line */
positions[0] = a;
positions[1] = b;
/* Arrowhead. The perpendicular sign is flipped compared to the 2D version
to have vertex positions match the 2D version in the default
orientation. */
const Vector3 direction = (b - a).resized(0.1f);
const Vector3 perpendicular = Math::cross(direction, tangent).resized(0.1f);
positions[2] = b - direction + perpendicular;
positions[3] = b - direction - perpendicular;
return Trade::MeshData{MeshPrimitive::Lines,
Trade::DataFlag::Global, Indices, Trade::MeshIndexData{Indices},
Utility::move(vertexData), Trade::meshAttributeDataNonOwningArray(Attributes3D)};
}
Trade::MeshData arrow2D() {
return arrow2D({0.0f, 0.0f}, {1.0f, 0.0f});
}
Trade::MeshData arrow3D() {
return arrow3D({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f});
}
}}

103
src/Magnum/Primitives/Arrow.h

@ -0,0 +1,103 @@
#ifndef Magnum_Primitives_Arrow_h
#define Magnum_Primitives_Arrow_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025, 2026
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Function @ref Magnum::Primitives::arrow2D(), @ref Magnum::Primitives::arrow3D()
* @m_since_latest
*/
#include "Magnum/Magnum.h"
#include "Magnum/Math/Vector3.h"
#include "Magnum/Primitives/visibility.h"
#include "Magnum/Trade/Trade.h"
namespace Magnum { namespace Primitives {
/**
@brief 2D arrow
@m_since_latest
Indexed @ref MeshPrimitive::Lines with @ref VertexFormat::Vector2 positions
going from @p a to @p b and @ref MeshIndexType::UnsignedShort indices. The
arrowhead has a constant size independent of the length. The returned instance
references @ref Trade::DataFlag::Global index data --- pass the mesh through
@ref MeshTools::copy() to get a mutable copy, if needed.
@image html primitives-arrow2d.png width=256px
@see @ref arrow2D(), @ref arrow3D(const Vector3&, const Vector3&, const Vector3&),
@ref line2D(const Vector2&, const Vector2&), @ref axis2D(),
@ref crosshair2D()
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData arrow2D(const Vector2& a, const Vector2& b);
/**
@brief 2D arrow in an identity transformation
@m_since_latest
Unit-size arrow in direction of positive X axis. Equivalent to calling
@ref arrow2D(const Vector2&, const Vector2&) as
@snippet Primitives.cpp arrow2D-identity
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData arrow2D();
/**
@brief 3D arrow
@m_since_latest
Indexed @ref MeshPrimitive::Lines with @ref VertexFormat::Vector3 positions
going from @p a to @p b and @ref MeshIndexType::UnsignedShort indices. The
arrowhead has a constant size independent of the length. The @p tangent
argument can be used to adjust orientation of the arrowhead, which is by
default aligned with the XY plane. The returned instance references
@ref Trade::DataFlag::Global index data --- pass the mesh through
@ref MeshTools::copy() to get a mutable copy, if needed.
@image html primitives-arrow3d.png width=256px
@see @ref arrow3D(), @ref arrow2D(const Vector2&, const Vector2&),
@ref line3D(const Vector3&, const Vector3&), @ref axis3D(),
@ref crosshair3D()
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData arrow3D(const Vector3& a, const Vector3& b, const Vector3& tangent = Vector3::zAxis());
/**
@brief 3D arrow in an identity transformation
@m_since_latest
Unit-size arrow in direction of positive X axis. Equivalent to calling
@ref arrow3D(const Vector3&, const Vector3&, const Vector3&) as
@snippet Primitives.cpp arrow3D-identity
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData arrow3D();
}}
#endif

6
src/Magnum/Primitives/Axis.h

@ -48,7 +48,8 @@ mesh through @ref MeshTools::copy() to get a mutable copy, if needed.
@image html primitives-axis2d.png width=256px
@see @ref axis3D(), @ref crosshair2D(),
@ref line2D(const Vector2&, const Vector2&)
@ref line2D(const Vector2&, const Vector2&),
@ref arrow2D(const Vector2&, const Vector2&)
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData axis2D();
@ -65,7 +66,8 @@ pass the mesh through @ref MeshTools::copy() to get a mutable copy, if needed.
@image html primitives-axis3d.png width=256px
@see @ref axis2D(), @ref crosshair3D(),
@ref line3D(const Vector3&, const Vector3&)
@ref line3D(const Vector3&, const Vector3&),
@ref arrow3D(const Vector3&, const Vector3&, const Vector3&)
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData axis3D();

2
src/Magnum/Primitives/CMakeLists.txt

@ -29,6 +29,7 @@
set(CMAKE_FOLDER "Magnum/Primitives")
set(MagnumPrimitives_SRCS
Arrow.cpp
Axis.cpp
Crosshair.cpp
Gradient.cpp
@ -50,6 +51,7 @@ set(MagnumPrimitives_GracefulAssert_SRCS
UVSphere.cpp)
set(MagnumPrimitives_HEADERS
Arrow.h
Axis.h
Capsule.h
Circle.h

6
src/Magnum/Primitives/Crosshair.h

@ -46,7 +46,8 @@ mesh through @ref MeshTools::copy() to get a mutable copy, if needed.
@image html primitives-crosshair2d.png width=256px
@see @ref crosshair3D(), @ref axis2D(),
@ref line2D(const Vector2&, const Vector2&)
@ref line2D(const Vector2&, const Vector2&),
@ref arrow2D(const Vector2&, const Vector2&)
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData crosshair2D();
@ -61,7 +62,8 @@ mesh through @ref MeshTools::copy() to get a mutable copy, if needed.
@image html primitives-crosshair3d.png width=256px
@see @ref crosshair2D(), @ref axis2D(),
@ref line3D(const Vector3&, const Vector3&)
@ref line3D(const Vector3&, const Vector3&),
@ref arrow3D(const Vector3&, const Vector3&, const Vector3&)
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData crosshair3D();

8
src/Magnum/Primitives/Line.h

@ -44,7 +44,8 @@ going from @p a to @p b.
@image html primitives-line2d.png width=256px
@see @ref line2D(), @ref line3D(const Vector3&, const Vector3&), @ref axis2D(),
@see @ref line2D(), @ref line3D(const Vector3&, const Vector3&),
@ref arrow2D(const Vector2&, const Vector2&), @ref axis2D(),
@ref crosshair2D()
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData line2D(const Vector2& a, const Vector2& b);
@ -67,8 +68,9 @@ going from @p a to @p b.
@image html primitives-line3d.png width=256px
@see @ref line3D(), @ref line2D(const Vector2&, const Vector2&), @ref axis3D(),
@ref crosshair3D()
@see @ref line3D(), @ref line2D(const Vector2&, const Vector2&),
@ref arrow3D(const Vector3&, const Vector3&, const Vector3&),
@ref axis3D(), @ref crosshair3D()
*/
MAGNUM_PRIMITIVES_EXPORT Trade::MeshData line3D(const Vector3& a, const Vector3& b);

134
src/Magnum/Primitives/Test/ArrowTest.cpp

@ -0,0 +1,134 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025, 2026
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/TestSuite/Tester.h>
#include <Corrade/TestSuite/Compare/Container.h>
#include "Magnum/Mesh.h"
#include "Magnum/Math/Vector3.h"
#include "Magnum/MeshTools/Transform.h"
#include "Magnum/Primitives/Arrow.h"
#include "Magnum/Trade/MeshData.h"
namespace Magnum { namespace Primitives { namespace Test { namespace {
struct ArrowTest: TestSuite::Tester {
explicit ArrowTest();
void twoDimensions();
void twoDimensionsTransformed();
void threeDimensions();
void threeDimensionsTransformed();
void threeDimensionsTangent();
};
ArrowTest::ArrowTest() {
addTests({&ArrowTest::twoDimensions,
&ArrowTest::twoDimensionsTransformed,
&ArrowTest::threeDimensions,
&ArrowTest::threeDimensionsTransformed,
&ArrowTest::threeDimensionsTangent});
}
using namespace Math::Literals;
void ArrowTest::twoDimensions() {
Trade::MeshData mesh = Primitives::arrow2D();
CORRADE_COMPARE(mesh.primitive(), MeshPrimitive::Lines);
CORRADE_VERIFY(mesh.isIndexed());
CORRADE_COMPARE_AS(mesh.indices<UnsignedShort>(), Containers::arrayView<UnsignedShort>({
0, 1,
1, 2,
1, 3
}), TestSuite::Compare::Container);
CORRADE_COMPARE(mesh.attributeCount(), 1);
CORRADE_COMPARE_AS(mesh.attribute<Vector2>(Trade::MeshAttribute::Position), Containers::arrayView<Vector2>({
{0.0f, 0.0f},
{1.0f, 0.0f},
{0.9f, -0.1f},
{0.9f, 0.1f}
}), TestSuite::Compare::Container);
}
void ArrowTest::twoDimensionsTransformed() {
/* The arrowhead should follow line direction, length shouldn't affect the
arrowhead size in any way */
Trade::MeshData mesh = Primitives::arrow2D({5.0f, 20.0f}, {5.0f, 10.0f});
CORRADE_COMPARE_AS(mesh.attribute<Vector2>(Trade::MeshAttribute::Position), Containers::arrayView<Vector2>({
{5.0f, 20.0f},
{5.0f, 10.0f},
{4.9f, 10.1f},
{5.1f, 10.1f}
}), TestSuite::Compare::Container);
}
void ArrowTest::threeDimensions() {
Trade::MeshData mesh = Primitives::arrow3D();
CORRADE_COMPARE(mesh.primitive(), MeshPrimitive::Lines);
CORRADE_VERIFY(mesh.isIndexed());
CORRADE_COMPARE_AS(mesh.indices<UnsignedShort>(), Containers::arrayView<UnsignedShort>({
0, 1,
1, 2,
1, 3
}), TestSuite::Compare::Container);
CORRADE_COMPARE(mesh.attributeCount(), 1);
CORRADE_COMPARE_AS(mesh.attribute<Vector3>(Trade::MeshAttribute::Position), Containers::arrayView<Vector3>({
{0.0f, 0.0f, 0.0f},
{1.0f, 0.0f, 0.0f},
{0.9f, -0.1f, 0.0f},
{0.9f, 0.1f, 0.0f}
}), TestSuite::Compare::Container);
}
void ArrowTest::threeDimensionsTransformed() {
/* The arrowhead should follow line direction, length shouldn't affect the
arrowhead size in any way */
Trade::MeshData mesh = Primitives::arrow3D({5.0f, 20.0f, 3.0f}, {5.0f, 10.0f, 3.0f});
CORRADE_COMPARE_AS(mesh.attribute<Vector3>(Trade::MeshAttribute::Position), Containers::arrayView<Vector3>({
{5.0f, 20.0f, 3.0f},
{5.0f, 10.0f, 3.0f},
{4.9f, 10.1f, 3.0f},
{5.1f, 10.1f, 3.0f}
}), TestSuite::Compare::Container);
}
void ArrowTest::threeDimensionsTangent() {
/* Arrow on a -Z plane with a X tangent should be the same as the default
one rotated by 90° around Y */
Trade::MeshData mesh = Primitives::arrow3D({}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f, 0.0f});
Trade::MeshData rotated = MeshTools::transform3D(Primitives::arrow3D(), Matrix4::rotationY(90.0_degf));
CORRADE_COMPARE_AS(
mesh.attribute<Vector3>(Trade::MeshAttribute::Position),
rotated.attribute<Vector3>(Trade::MeshAttribute::Position),
TestSuite::Compare::Container);
}
}}}}
CORRADE_TEST_MAIN(Magnum::Primitives::Test::ArrowTest)

1
src/Magnum/Primitives/Test/CMakeLists.txt

@ -28,6 +28,7 @@
# property that would have to be set on each target separately.
set(CMAKE_FOLDER "Magnum/Primitives/Test")
corrade_add_test(PrimitivesArrowTest ArrowTest.cpp LIBRARIES MagnumPrimitives)
corrade_add_test(PrimitivesAxisTest AxisTest.cpp LIBRARIES MagnumPrimitives)
corrade_add_test(PrimitivesCapsuleTest CapsuleTest.cpp LIBRARIES MagnumPrimitivesTestLib)
corrade_add_test(PrimitivesCircleTest CircleTest.cpp LIBRARIES MagnumPrimitivesTestLib)

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