From 5e670831f18632ba7ce4ef3241561d70f6717761 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 12 Oct 2023 17:17:07 +0200 Subject: [PATCH] TextureTools: properly use float literals for vertex data. --- src/Magnum/TextureTools/DistanceField.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Magnum/TextureTools/DistanceField.cpp b/src/Magnum/TextureTools/DistanceField.cpp index ddc58bc05..a6aed1d37 100644 --- a/src/Magnum/TextureTools/DistanceField.cpp +++ b/src/Magnum/TextureTools/DistanceField.cpp @@ -175,10 +175,10 @@ DistanceField::DistanceField(const UnsignedInt radius): _state{new State{radius} if(!GL::Context::current().isExtensionSupported()) #endif { - constexpr Vector2 triangle[] = { - Vector2(-1.0, 1.0), - Vector2(-1.0, -3.0), - Vector2( 3.0, 1.0) + constexpr Vector2 triangle[]{ + {-1.0f, 1.0f}, + {-1.0f, -3.0f}, + { 3.0f, 1.0f} }; GL::Buffer buffer; buffer.setData(triangle, GL::BufferUsage::StaticDraw);