diff --git a/doc/changelog.dox b/doc/changelog.dox index 7c0031997..814fb9841 100644 --- a/doc/changelog.dox +++ b/doc/changelog.dox @@ -605,8 +605,9 @@ See also: coordinates), @ref MeshTools::compile() should be using only the first set but it wasn't. - @ref Shaders::MeshVisualizerGL3D "Shaders::MeshVisualizerGL*D" shader - compilation failed with missing @glsl gl_PrimitiveID @ce due to GLSL 3.20 - not being properly used for the @glsl #version @ce directive + compilation failed on OpenGL ES 3.2 with missing @glsl gl_PrimitiveID @ce + due to GLSL ES 3.20 not being properly used for the @glsl #version @ce + directive - @ref Shaders::PhongGL was normalizing light direction in vertex shader, causing the fragment-interpolated direction being incorrect with visible artifacts on long polygons under low light angle