From 5ea48159b18187590f382ae9919324174a9d9b93 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 7 Feb 2022 21:37:03 +0100 Subject: [PATCH] doc: hey, this bug was about ES, not desktop GL. --- doc/changelog.dox | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/doc/changelog.dox b/doc/changelog.dox index 7c0031997..814fb9841 100644 --- a/doc/changelog.dox +++ b/doc/changelog.dox @@ -605,8 +605,9 @@ See also: coordinates), @ref MeshTools::compile() should be using only the first set but it wasn't. - @ref Shaders::MeshVisualizerGL3D "Shaders::MeshVisualizerGL*D" shader - compilation failed with missing @glsl gl_PrimitiveID @ce due to GLSL 3.20 - not being properly used for the @glsl #version @ce directive + compilation failed on OpenGL ES 3.2 with missing @glsl gl_PrimitiveID @ce + due to GLSL ES 3.20 not being properly used for the @glsl #version @ce + directive - @ref Shaders::PhongGL was normalizing light direction in vertex shader, causing the fragment-interpolated direction being incorrect with visible artifacts on long polygons under low light angle