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@ -264,8 +264,9 @@ namespace AMD {
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_extension(176,NV,depth_buffer_float, GL210, None) // #334
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_extension(177,NV,conditional_render, GL210, GL300) // #346
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/* NV_draw_texture not supported */ // #430
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_extension(178,NV,sample_locations, GL210, None) // #472
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_extension(179,NV,fragment_shader_barycentric, GL450, None) // #526
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_extension(178,NV,geometry_shader_passthrough, GL330, None) // #470
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_extension(179,NV,sample_locations, GL210, None) // #472
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_extension(180,NV,fragment_shader_barycentric, GL450, None) // #526
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} namespace OVR { |
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_extension(185,OVR,multiview, GL300, None) // #478
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_extension(186,OVR,multiview2, GL300, None) // #479
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@ -532,10 +533,13 @@ namespace ANDROID {
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(115,NV,shader_noperspective_interpolation, GLES300, None) // #201
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#endif |
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_extension(116,NV,sample_locations, GLES200, None) // #235
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_extension(117,NV,polygon_mode, GLES200, None) // #238
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(118,NV,fragment_shader_barycentric, GLES320, None) // #316
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_extension(116,NV,geometry_shader_passthrough, GLES300, None) // #233
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#endif |
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_extension(117,NV,sample_locations, GLES200, None) // #235
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_extension(118,NV,polygon_mode, GLES200, None) // #238
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(119,NV,fragment_shader_barycentric, GLES320, None) // #316
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#endif |
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} namespace OES { |
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#ifdef MAGNUM_TARGET_GLES2 |
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