Browse Source

Fixed typos (ahem).

pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
5f77a12f47
  1. 2
      CMakeLists.txt
  2. 2
      src/Platform/CMakeLists.txt
  3. 2
      src/Platform/GlxApplication.h
  4. 2
      src/Platform/GlxContextHandler.h
  5. 2
      src/Platform/WindowlessGlxApplication.h

2
CMakeLists.txt

@ -64,7 +64,7 @@ endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules/")
# If targetting NaCl, set explicit OpenGL ES 2.0 support
# If targeting NaCl, set explicit OpenGL ES 2.0 support
if(${CMAKE_SYSTEM_NAME} STREQUAL NaCl)
set(TARGET_GLES 1)
set(TARGET_GLES2 1)

2
src/Platform/CMakeLists.txt

@ -63,7 +63,7 @@ endif()
# NaCl application
if(WITH_NACLAPPLICATION)
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL NaCl)
message(FATAL_ERROR "NaClApplication is available only when targetting Google Chrome Native Client. Set WITH_NACLAPPLICATION to OFF to skip building it.")
message(FATAL_ERROR "NaClApplication is available only when targeting Google Chrome Native Client. Set WITH_NACLAPPLICATION to OFF to skip building it.")
endif()
add_library(MagnumNaClApplication STATIC

2
src/Platform/GlxApplication.h

@ -37,7 +37,7 @@ namespace Magnum { namespace Platform {
@brief GLX application
Creates window with double-buffered OpenGL or OpenGL ES 2.0 context, if
targetting OpenGL ES. Uses GlxContextHandler.
targeting OpenGL ES. Uses GlxContextHandler.
@section GlxApplication-usage Usage

2
src/Platform/GlxContextHandler.h

@ -44,7 +44,7 @@ namespace Magnum { namespace Platform {
/**
@brief GLX context
Creates OpenGL or OpenGL ES 2.0 context, if targetting OpenGL ES. Used in
Creates OpenGL or OpenGL ES 2.0 context, if targeting OpenGL ES. Used in
GlxApplication.
*/
class GlxContextHandler: public AbstractContextHandler<Display*, VisualID, Window> {

2
src/Platform/WindowlessGlxApplication.h

@ -68,7 +68,7 @@ class WindowlessGlxApplication {
* @param argv Arguments of `main()` function
*
* Creates window with double-buffered OpenGL 3.2 core context or
* OpenGL ES 2.0 context, if targetting OpenGL ES.
* OpenGL ES 2.0 context, if targeting OpenGL ES.
*/
explicit WindowlessGlxApplication(int& argc, char** argv);

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