diff --git a/src/DebugTools/Implementation/AbstractShapeRenderer.cpp b/src/DebugTools/Implementation/AbstractShapeRenderer.cpp index 8f92ad157..2a37ace5d 100644 --- a/src/DebugTools/Implementation/AbstractShapeRenderer.cpp +++ b/src/DebugTools/Implementation/AbstractShapeRenderer.cpp @@ -34,7 +34,7 @@ template<> inline ResourceKey shaderKey<3>() { return ResourceKey("FlatShader3D" template void create(typename MeshData::Type&, Resource&, Resource&, Resource&); -template<> void create<2>(Trade::MeshData2D& data, Resource& meshResource, Resource& indexBufferResource, Resource& vertexBufferResource) { +template<> void create<2>(Trade::MeshData2D& data, Resource& meshResource, Resource& vertexBufferResource, Resource& indexBufferResource) { /* Vertex buffer */ Buffer* buffer = new Buffer(Buffer::Target::Array); buffer->setData(*data.positions(0), Buffer::Usage::StaticDraw); @@ -55,7 +55,7 @@ template<> void create<2>(Trade::MeshData2D& data, Resource& meshResource, } } -template<> void create<3>(Trade::MeshData3D& data, Resource& meshResource, Resource& indexBufferResource, Resource& vertexBufferResource) { +template<> void create<3>(Trade::MeshData3D& data, Resource& meshResource, Resource& vertexBufferResource, Resource& indexBufferResource) { /* Vertex buffer */ Buffer* vertexBuffer = new Buffer(Buffer::Target::Array); vertexBuffer->setData(*data.positions(0), Buffer::Usage::StaticDraw);