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@ -110,8 +110,7 @@ Range2D renderGlyphQuadsInto(const AbstractFont& font, const Float size, const A
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Range2D rectangle; |
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for(std::size_t i = 0; i != glyphIds.size(); ++i) { |
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/* Offset of the glyph rectangle relative to the cursor, layer,
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texture coordinates. We checked that the glyph cache is 2D above |
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so the layer can be ignored. */ |
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texture coordinates */ |
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const Containers::Triple<Vector2i, Int, Range2Di> cacheGlyph = cache.glyph(*fontId, glyphIds[i]); |
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/* 2---3
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