@ -308,6 +308,7 @@ namespace GL {
_extension ( GL , EXT , multi_draw_arrays , GLES200 , None ) // #67
_extension ( GL , EXT , multi_draw_arrays , GLES200 , None ) // #67
# ifdef MAGNUM_TARGET_GLES2
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , EXT , shader_texture_lod , GLES200 , GLES300 ) // #77
_extension ( GL , EXT , shader_texture_lod , GLES200 , GLES300 ) // #77
_extension ( GL , EXT , unpack_subimage , GLES200 , GLES300 ) // #90
# endif
# endif
_extension ( GL , EXT , debug_label , GLES200 , None ) // #98
_extension ( GL , EXT , debug_label , GLES200 , None ) // #98
_extension ( GL , EXT , debug_marker , GLES200 , None ) // #99
_extension ( GL , EXT , debug_marker , GLES200 , None ) // #99
@ -374,6 +375,7 @@ namespace GL {
_extension ( GL , NV , read_stencil , GLES200 , None ) // #94
_extension ( GL , NV , read_stencil , GLES200 , None ) // #94
_extension ( GL , NV , read_depth_stencil , GLES200 , None ) // #94
_extension ( GL , NV , read_depth_stencil , GLES200 , None ) // #94
# ifdef MAGNUM_TARGET_GLES2
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , NV , pack_subimage , GLES200 , GLES300 ) // #132
_extension ( GL , NV , draw_instanced , GLES200 , GLES300 ) // #141
_extension ( GL , NV , draw_instanced , GLES200 , GLES300 ) // #141
_extension ( GL , NV , framebuffer_blit , GLES200 , GLES300 ) // #142
_extension ( GL , NV , framebuffer_blit , GLES200 , GLES300 ) // #142
_extension ( GL , NV , framebuffer_multisample , GLES200 , GLES300 ) // #143
_extension ( GL , NV , framebuffer_multisample , GLES200 , GLES300 ) // #143