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Merge branch 'master' into compatibility

Conflicts:
	src/SceneGraph/MatrixTransformation2D.h
	src/SceneGraph/RigidMatrixTransformation2D.h
Vladimír Vondruš 13 years ago
parent
commit
619996c81f
  1. 2
      src/Platform/WindowlessNaClApplication.cpp
  2. 7
      src/SceneGraph/MatrixTransformation2D.h
  3. 7
      src/SceneGraph/RigidMatrixTransformation2D.h

2
src/Platform/WindowlessNaClApplication.cpp

@ -67,7 +67,7 @@ void WindowlessNaClApplication::createContext(Configuration* configuration) {
} else delete configuration;
}
bool WindowlessNaClApplication::tryCreateContext(Configuration* configuration) {
bool WindowlessNaClApplication::tryCreateContext(Configuration*) {
CORRADE_ASSERT(!c, "Platform::WindowlessNaClApplication::tryCreateContext(): context already created", false);
const std::int32_t attributes[] = {

7
src/SceneGraph/MatrixTransformation2D.h

@ -177,6 +177,13 @@ template<class T> class BasicMatrixTransformation2D: public AbstractBasicTransla
template<class T> inline BasicMatrixTransformation2D<T>::BasicMatrixTransformation2D() = default;
/**
@brief Two-dimensional transformation for float scenes implemented using matrices
@see @ref MatrixTransformation3D
*/
typedef BasicMatrixTransformation2D<Float> MatrixTransformation2D;
}}
#endif

7
src/SceneGraph/RigidMatrixTransformation2D.h

@ -210,6 +210,13 @@ template<class T> class BasicRigidMatrixTransformation2D: public AbstractBasicTr
template<class T> inline BasicRigidMatrixTransformation2D<T>::BasicRigidMatrixTransformation2D() = default;
/**
@brief Two-dimensional rigid transformation for float scenes implemented using matrices
@see @ref RigidMatrixTransformation3D
*/
typedef BasicRigidMatrixTransformation2D<Float> RigidMatrixTransformation2D;
}}
#endif

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