Browse Source

ARB_shader_storage_buffer_object seems to be done now.

That binding function is not needed as I would deprecate it anyway.
pull/132/head
Vladimír Vondruš 10 years ago
parent
commit
62064d523d
  1. 2
      doc/opengl-support.dox
  2. 21
      src/Magnum/AbstractShaderProgram.h

2
doc/opengl-support.dox

@ -185,7 +185,7 @@ GLSL 4.30 | done
@extension{ARB,program_interface_query} | |
@extension{ARB,robust_buffer_access_behavior} | done (nothing to do)
@extension{ARB,shader_image_size} | done (shading language only)
@extension{ARB,shader_storage_buffer_object} | only limit queries
@extension{ARB,shader_storage_buffer_object} | missing (unneeded) block binding
@extension{ARB,stencil_texturing} | done
@extension{ARB,texture_buffer_range} | done
@extension{ARB,texture_query_levels} | done (shading language only)

21
src/Magnum/AbstractShaderProgram.h

@ -289,6 +289,27 @@ setUniformBlockBinding(uniformBlockIndex("material"), 1);
@requires_gles Explicit uniform block binding is not supported in WebGL. Use
@ref uniformBlockIndex() and @ref setUniformBlockBinding() instead.
@anchor AbstractShaderProgram-shader-storage-block-binding
### Shader storage block bindings
The workflow is to specify shader storage block binding directly in the shader
code, e.g.:
@code
// GLSL 4.30 or GLSL ES 3.10
layout(std430, binding = 0) buffer vertices {
vec3 position;
vec3 color;
};
layout(std430, binding = 1) buffer normals {
vec3 normal;
};
@endcode
@see @ref Buffer::maxShaderStorageBindings()
@requires_gl43 Extension @extension{ARB,shader_storage_buffer_object}
@requires_gles31 Shader storage is not available in OpenGL ES 3.0 and older.
@requires_gles Shader storage is not available in WebGL.
@anchor AbstractShaderProgram-texture-units
### Specifying texture binding units

Loading…
Cancel
Save