From 62d1860db151f212cab55d7369e9251f7679635a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 20 Feb 2012 12:44:07 +0100 Subject: [PATCH] Don't use virtual when reimplementing virtual function. --- src/Camera.h | 2 +- src/IndexedMesh.h | 2 +- src/Light.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Camera.h b/src/Camera.h index 4e6b5c5f6..a1bfb664b 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -119,7 +119,7 @@ class MAGNUM_EXPORT Camera: public Object { /** * Recalculates camera matrix. */ - virtual void setClean(); + void setClean(); private: Matrix4 rawProjectionMatrix; diff --git a/src/IndexedMesh.h b/src/IndexedMesh.h index 098424bc9..12615837f 100644 --- a/src/IndexedMesh.h +++ b/src/IndexedMesh.h @@ -74,7 +74,7 @@ class MAGNUM_EXPORT IndexedMesh: public Mesh { * Binds attributes to buffers, bind index buffer and draws the mesh. * Expects an active shader with all uniforms set. */ - virtual void draw(); + void draw(); private: Buffer _indexBuffer; diff --git a/src/Light.h b/src/Light.h index 3ea340f5d..1055309be 100644 --- a/src/Light.h +++ b/src/Light.h @@ -47,7 +47,7 @@ class Light: public Object { /** * Recomputes light position. */ - virtual void setClean(); + void setClean(); private: Vector3 _position;