diff --git a/src/AbstractShaderProgram.cpp b/src/AbstractShaderProgram.cpp index 309a77686..0394690e1 100644 --- a/src/AbstractShaderProgram.cpp +++ b/src/AbstractShaderProgram.cpp @@ -152,13 +152,19 @@ void AbstractShaderProgram::link() { /* Show error log and delete shader */ if(status == GL_FALSE) { - Error() << "AbstractShaderProgram: linking failed with the following message:\n" - << message; + Error out; + out.setFlag(Debug::NewLineAtTheEnd, false); + out.setFlag(Debug::SpaceAfterEachValue, false); + out << "AbstractShaderProgram: linking failed with the following message:\n" + << message; /* Or just warnings, if there are any */ } else if(message[0] != 0) { - Debug() << "AbstractShaderProgram: linking succeeded with the following message:\n" - << message; + Debug out; + out.setFlag(Debug::NewLineAtTheEnd, false); + out.setFlag(Debug::SpaceAfterEachValue, false); + out << "AbstractShaderProgram: linking succeeded with the following message:\n" + << message; } state = status == GL_FALSE ? Failed : Linked; diff --git a/src/Shader.cpp b/src/Shader.cpp index 12d6d1b22..9381afcb2 100644 --- a/src/Shader.cpp +++ b/src/Shader.cpp @@ -149,14 +149,17 @@ GLuint Shader::compile() { case Type::Fragment: err << "fragment"; break; } + err.setFlag(Debug::NewLineAtTheEnd, false); + err.setFlag(Debug::SpaceAfterEachValue, false); + /* Show error log and delete shader */ if(status == GL_FALSE) { - err << "shader failed to compile with the following message:\n" + err << " shader failed to compile with the following message:\n" << message; /* Or just warnings, if there are any */ } else if(message[0] != 0) { - err << "shader was successfully compiled with the following message:\n" + err << " shader was successfully compiled with the following message:\n" << message; } }