TextureTools: assert that DistanceField output is framebuffer-drawable.
If it's not, it's a programmer error (i.e., don't use Luminance or
packed formats, won't work), and since there's no way for the API to
report a failure in a programmatic way, this was causing hard-to-track
errors.
CORRADE_COMPARE(out.str(),"TextureTools::DistanceField: output texture format not framebuffer-drawable: GL::Framebuffer::Status::Unsupported\n");
#else
CORRADE_COMPARE(out.str(),"TextureTools::DistanceField: output texture format not framebuffer-drawable: GL::Framebuffer::Status::IncompleteAttachment\n");