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@ -676,7 +676,7 @@ void PhongGLTest::renderColored() {
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.setSpecularColor(0x6666ff_rgbf) |
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.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(data.rotation)) |
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.setNormalMatrix(Matrix4::rotationY(data.rotation).rotationScaling()) |
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.setNormalMatrix(Matrix4::rotationY(data.rotation).normalMatrix()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.draw(sphere); |
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@ -864,9 +864,8 @@ void PhongGLTest::renderTextured() {
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Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)) |
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/** @todo use normalMatrix() instead */ |
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.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)).rotationScaling()) |
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Matrix4::rotationX(15.0_degf)).normalMatrix()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.draw(sphere); |
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@ -926,10 +925,9 @@ void PhongGLTest::renderTexturedNormal() {
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Matrix4::rotationZ(data.rotation)* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)) |
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/** @todo use normalMatrix() instead */ |
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.setNormalMatrix((Matrix4::rotationZ(data.rotation)* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)).rotationScaling()) |
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Matrix4::rotationX(15.0_degf)).normalMatrix()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.setDiffuseColor(0x999999_rgbf); |
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@ -1012,9 +1010,8 @@ template<class T> void PhongGLTest::renderVertexColor() {
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Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)) |
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/** @todo use normalMatrix() instead */ |
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.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)).rotationScaling()) |
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Matrix4::rotationX(15.0_degf)).normalMatrix()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.setAmbientColor(0x111111_rgbf) |
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.setDiffuseColor(0x9999ff_rgbf) |
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@ -1185,9 +1182,8 @@ void PhongGLTest::renderAlpha() {
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Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)) |
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/** @todo use normalMatrix() instead */ |
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.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)).rotationScaling()) |
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Matrix4::rotationX(15.0_degf)).normalMatrix()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.setAmbientColor(data.ambientColor) |
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.setDiffuseColor(data.diffuseColor) |
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