From 63cdd8ea6e47f6b4c591eacf040b28ccdd620a04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 9 Mar 2013 23:05:28 +0100 Subject: [PATCH] Doc++ --- src/AbstractImage.h | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/src/AbstractImage.h b/src/AbstractImage.h index 35e427b56..ba74fbb78 100644 --- a/src/AbstractImage.h +++ b/src/AbstractImage.h @@ -84,6 +84,8 @@ class MAGNUM_EXPORT AbstractImage { * is available in OpenGL ES. */ Blue = GL_BLUE, + + /** @todo GL_ALPHA? */ #endif /** @@ -116,8 +118,9 @@ class MAGNUM_EXPORT AbstractImage { /** * Floating-point BGRA. * @requires_es_extension %Extension @es_extension{EXT,read_format_bgra} - * for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} or - * @es_extension{EXT,texture_format_BGRA8888} for texture data. + * for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} + * or @es_extension{EXT,texture_format_BGRA8888} for texture + * data. */ #ifndef MAGNUM_TARGET_GLES BGRA = GL_BGRA, @@ -147,9 +150,9 @@ class MAGNUM_EXPORT AbstractImage { /** * Integer blue channel. * @requires_gl30 %Extension @extension{EXT,texture_integer} - * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger" is available - * in OpenGL ES 3.0, only floating-point image data are - * available in OpenGL ES 2.0. + * @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger" + * is available in OpenGL ES 3.0, only floating-point image + * data are available in OpenGL ES 2.0. */ BlueInteger = GL_BLUE_INTEGER, #endif