Sigh.
@ -239,6 +239,7 @@ See also:
- @ref GL::Context move constructor was not marked @cpp noexcept @ce by
accident
- @ref GL::Renderer::MemoryBarrier::ShaderStorage had an incorrect value
- @ref Platform::EmscriptenApplication randomly created antialiased contexts
due to an uninitialized variable in its
@ref Platform::EmscriptenApplication::GLConfiguration "GLConfiguration"
@ -1898,7 +1898,7 @@ class MAGNUM_GL_EXPORT Renderer {
* 3.0 and older.
* @requires_gles Shader storage is not available in WebGL.
*/
ShaderStorage = GL_ATOMIC_COUNTER_BARRIER_BIT
ShaderStorage = GL_SHADER_STORAGE_BARRIER_BIT
};
/**