Replaced NV_half_float with hopefully more standard ARB_half_float.
According to reports on delphigl.de this extension is far more supported
in comparison to the NV version (and also there's much less FF cruft in
the specification).
@todo @extension{EXT,texture_array} overlaps with @extension{ARB,framebuffer_object}
@todo @extension{EXT,texture_array} overlaps with @extension{ARB,framebuffer_object}
@todo Add @extension{ARB,depth_buffer_float} and implement the missing @fn_gl{DepthRange} function, but keep (and implement) @extension{NV,depth_buffer_float} for non-linear depth buffer
@todo Add @extension{ARB,depth_buffer_float} and implement the missing @fn_gl{DepthRange} function, but keep (and implement) @extension{NV,depth_buffer_float} for non-linear depth buffer