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Added EXT_shader_texture_lod ES2 extension.

pull/51/head
Vladimír Vondruš 12 years ago
parent
commit
653804b518
  1. 1
      doc/opengl-support.dox
  2. 1
      src/Magnum/Context.cpp
  3. 3
      src/Magnum/Extensions.h

1
doc/opengl-support.dox

@ -250,6 +250,7 @@ supported.
@es_extension{EXT,texture_type_2_10_10_10_REV} | done
@es_extension{EXT,discard_framebuffer} | done
@es_extension2{EXT,blend_minmax,blend_minmax} | done
@es_extension{EXT,shader_texture_lod} | done (shading language only)
@es_extension{EXT,occlusion_query_boolean} | done
@es_extension{EXT,texture_rg} | done
@es_extension{EXT,texture_storage} | done

1
src/Magnum/Context.cpp

@ -219,6 +219,7 @@ const std::vector<Extension>& Extension::extensions(Version version) {
_extension(GL,EXT,texture_type_2_10_10_10_REV),
_extension(GL,EXT,discard_framebuffer),
_extension(GL,EXT,blend_minmax),
_extension(GL,EXT,shader_texture_lod),
_extension(GL,EXT,occlusion_query_boolean),
_extension(GL,EXT,texture_rg),
_extension(GL,EXT,texture_storage),

3
src/Magnum/Extensions.h

@ -232,6 +232,9 @@ namespace GL {
_extension(GL,EXT,blend_minmax, GLES200, GLES300) // #65
#endif
_extension(GL,EXT,read_format_bgra, GLES200, None) // #66
#ifdef MAGNUM_TARGET_GLES2
_extension(GL,EXT,shader_texture_lod, GLES200, GLES300) // #77
#endif
_extension(GL,EXT,debug_label, GLES200, None) // #98
_extension(GL,EXT,debug_marker, GLES200, None) // #99
#ifdef MAGNUM_TARGET_GLES2

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