From 656bc7e97b6344d293a7622307368394e2af1dbf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 3 Dec 2022 21:15:38 +0100 Subject: [PATCH] doc: use the now-common naming scheme for custom SceneField IDs. --- doc/snippets/MagnumTrade.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/doc/snippets/MagnumTrade.cpp b/doc/snippets/MagnumTrade.cpp index b2a2692a0..fef9368e8 100644 --- a/doc/snippets/MagnumTrade.cpp +++ b/doc/snippets/MagnumTrade.cpp @@ -1135,28 +1135,28 @@ for(std::size_t i = 0; i != cellMapping.size(); ++i) { /* [SceneData-populating-custom1] */ /* [SceneData-populating-custom2] */ -constexpr Trade::SceneField CellFrustum = Trade::sceneFieldCustom(0x00); -constexpr Trade::SceneField CellLights = Trade::sceneFieldCustom(0x01); +constexpr Trade::SceneField SceneFieldCellFrustum = Trade::sceneFieldCustom(0); +constexpr Trade::SceneField SceneFieldCellLights = Trade::sceneFieldCustom(1); Trade::SceneData scene{ Trade::SceneMappingType::UnsignedShort, nodeCount + cellMapping.size(), std::move(data), { DOXYGEN_ELLIPSIS() - Trade::SceneFieldData{CellFrustum, cellMapping, cellFrustums}, - Trade::SceneFieldData{CellLights, cellMapping, cellLights}, + Trade::SceneFieldData{SceneFieldCellFrustum, cellMapping, cellFrustums}, + Trade::SceneFieldData{SceneFieldCellLights, cellMapping, cellLights}, }}; /* [SceneData-populating-custom2] */ } { -constexpr Trade::SceneField CellFrustum = Trade::sceneFieldCustom(0); -constexpr Trade::SceneField CellLights = Trade::sceneFieldCustom(1); +constexpr Trade::SceneField SceneFieldCellFrustum = Trade::sceneFieldCustom(0); +constexpr Trade::SceneField SceneFieldCellLights = Trade::sceneFieldCustom(1); Trade::SceneData scene{{}, 0, nullptr, nullptr}; /* [SceneData-populating-custom-retrieve] */ Containers::StridedArrayView1D cellFrustums = - scene.field(CellFrustum); + scene.field(SceneFieldCellFrustum); Containers::StridedArrayView2D cellLights = - scene.field(CellLights); + scene.field(SceneFieldCellLights); /* [SceneData-populating-custom-retrieve] */ static_cast(cellFrustums); static_cast(cellLights);