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@ -224,8 +224,6 @@ in mediump vec3 bitangent;
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layout(location = TEXTURECOORDINATES_ATTRIBUTE_LOCATION) |
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#endif |
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in mediump vec2 textureCoordinates; |
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out mediump vec2 interpolatedTextureCoordinates; |
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#endif |
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#ifdef VERTEX_COLOR |
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@ -233,8 +231,6 @@ out mediump vec2 interpolatedTextureCoordinates;
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layout(location = COLOR_ATTRIBUTE_LOCATION) |
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#endif |
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in lowp vec4 vertexColor; |
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out lowp vec4 interpolatedVertexColor; |
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#endif |
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#ifdef INSTANCED_OBJECT_ID |
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@ -242,8 +238,6 @@ out lowp vec4 interpolatedVertexColor;
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layout(location = OBJECT_ID_ATTRIBUTE_LOCATION) |
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#endif |
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in highp uint instanceObjectId; |
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flat out highp uint interpolatedInstanceObjectId; |
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#endif |
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#ifdef INSTANCED_TRANSFORMATION |
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@ -267,6 +261,18 @@ in mediump vec2 instancedTextureOffset;
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/* Outputs */ |
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#ifdef TEXTURED |
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out mediump vec2 interpolatedTextureCoordinates; |
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#endif |
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#ifdef VERTEX_COLOR |
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out lowp vec4 interpolatedVertexColor; |
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#endif |
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#ifdef INSTANCED_OBJECT_ID |
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flat out highp uint interpolatedInstanceObjectId; |
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#endif |
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#if LIGHT_COUNT |
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out mediump vec3 transformedNormal; |
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#ifdef NORMAL_TEXTURE |
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