diff --git a/src/AbstractShaderProgram.h b/src/AbstractShaderProgram.h index f50d20040..bdcca5fbc 100644 --- a/src/AbstractShaderProgram.h +++ b/src/AbstractShaderProgram.h @@ -52,8 +52,8 @@ static const GLint SpecularTextureLayer = 1; @code MyShader() { // Load shaders from file and attach them to the program - attachShader(Shader::fromFile(Shader::Vertex, "PhongShader.vert")); - attachShader(Shader::fromFile(Shader::Fragment, "PhongShader.frag")); + attachShader(Shader::fromFile(Shader::Type::Vertex, "PhongShader.vert")); + attachShader(Shader::fromFile(Shader::Type::Fragment, "PhongShader.frag")); // Link link();