CORRADE_ASSERT(texture->_target!=GL_TEXTURE_RECTANGLE||((wrapping.x()==Wrapping::ClampToEdge||wrapping.x()==Wrapping::ClampToBorder)&&(wrapping.y()==Wrapping::ClampToEdge||wrapping.y()==Wrapping::ClampToEdge)),"AbstractTexture: rectangle texture wrapping must either clamp to border or to edge",);
CORRADE_ASSERT(texture->_target!=GL_TEXTURE_RECTANGLE||((wrapping.x()==Wrapping::ClampToEdge||wrapping.x()==Wrapping::ClampToBorder)&&(wrapping.y()==Wrapping::ClampToEdge||wrapping.y()==Wrapping::ClampToEdge)),"AbstractTexture: rectangle texture wrapping must either clamp to border or to edge",);