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@ -141,6 +141,7 @@ range @f$ [0.0, 1.0] @f$. |
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@see Color4 |
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@see Color4 |
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@todo Hue in degrees so users can use deg() |
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@todo Signed normalization to [-1.0, 1.0] like in OpenGL? |
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@todo Signed normalization to [-1.0, 1.0] like in OpenGL? |
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*/ |
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*/ |
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/* Not using template specialization because some internal functions are
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/* Not using template specialization because some internal functions are
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