From 6c244eb70374fbd2d6b45ba40a8bee072ed4b5af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 7 Aug 2012 16:01:54 +0200 Subject: [PATCH] CubeMapTexture is always seamless on OpenGL ES 3.0. --- src/CubeMapTexture.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/CubeMapTexture.h b/src/CubeMapTexture.h index 9ff62d0cf..edf64830a 100644 --- a/src/CubeMapTexture.h +++ b/src/CubeMapTexture.h @@ -63,8 +63,10 @@ class CubeMapTexture: public AbstractTexture { /** * @brief Enable/disable seamless cube map textures * + * Initially disabled on desktop OpenGL. * @see @fn_gl{Enable}/@fn_gl{Disable} with @def_gl{TEXTURE_CUBE_MAP_SEAMLESS} - * @requires_gl + * @requires_gl Not available in OpenGL ES 2.0, always enabled in + * OpenGL ES 3.0. * @requires_gl32 Extension @extension{ARB,seamless_cube_map} */ inline static void setSeamless(bool enabled) {