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This way it will be possible decouple the main library from platform-specific GLX/WGL/CGL/EGL... API.pull/68/head
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#ifndef Magnum_Platform_Context_h |
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#define Magnum_Platform_Context_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/Context.h" |
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#include "Magnum/OpenGL.h" |
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namespace Magnum { namespace Platform { |
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/**
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@brief Platform-specific context |
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In most cases not needed to be used directly as the initialization is done |
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automatically in `*Application` classes. See @ref platform for more |
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information. |
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*/ |
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class Context: public Magnum::Context { |
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public: |
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/**
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* @brief Constructor |
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* |
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* Does initial setup, loads OpenGL function pointers using |
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* platform-specific API, detects available features and enables them |
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* throughout the engine. |
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* @see @fn_gl{Get} with @def_gl{MAJOR_VERSION}, @def_gl{MINOR_VERSION}, |
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* @def_gl{CONTEXT_FLAGS}, @def_gl{NUM_EXTENSIONS}, |
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* @fn_gl{GetString} with @def_gl{EXTENSIONS} |
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*/ |
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explicit Context(): |
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#ifndef MAGNUM_TARGET_GLES |
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Magnum::Context{functionLoader} {} |
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#else |
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Magnum::Context{nullptr} {} |
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#endif |
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private: |
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#ifndef MAGNUM_TARGET_GLES |
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void functionLoader() { |
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/* Init glLoadGen. Ignore functions that failed to load (described
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by `ogl_LOAD_SUCCEEDED + n` return code), as we requested the |
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latest OpenGL with many vendor extensions and there won't ever |
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everything possible. */ |
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if(ogl_LoadFunctions() == ogl_LOAD_FAILED) { |
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Error() << "ExtensionWrangler: cannot initialize glLoadGen"; |
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std::exit(64); |
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} |
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} |
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#endif |
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}; |
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}} |
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#endif |
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