@ -471,14 +471,6 @@ enum class TextureFormat: GLenum {
RGBA32F = GL_RGBA32F ,
# endif
# ifndef MAGNUM_TARGET_GLES
/**
* RGB , normalized unsigned , red and green component 3 bit , blue 2 bit .
* @ requires_gl Packed 8 bit types are not available in OpenGL ES .
*/
R3B3G2 = GL_R3_G3_B2 ,
# endif
# if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT)
/**
* Luminance , normalized unsigned , single value used for all RGB channels .
@ -503,6 +495,12 @@ enum class TextureFormat: GLenum {
# endif
# ifndef MAGNUM_TARGET_GLES
/**
* RGB , normalized unsigned , red and green component 3 bit , blue 2 bit .
* @ requires_gl Packed 8 bit types are not available in OpenGL ES .
*/
R3B3G2 = GL_R3_G3_B2 ,
/**
* RGB , each component normalized unsigned 4 bit .
* @ requires_gl Packed 12 bit types are not available in OpenGL ES .
@ -548,7 +546,53 @@ enum class TextureFormat: GLenum {
* @ requires_gl Packed 36 bit types are not available in OpenGL ES .
*/
RGB12 = GL_RGB12 ,
# endif
# ifndef MAGNUM_TARGET_GLES2
/**
* RGB , float , red and green component 11 bit , blue 10 bit .
* @ requires_gl30 % Extension @ extension { EXT , packed_float }
* @ requires_gles30 Only normalized integral formats are available in
* OpenGL ES 2.0 .
*/
R11FG11FB10F = GL_R11F_G11F_B10F ,
/**
* RGB , unsigned with exponent , each RGB component 9 bit , exponent 5 bit .
* @ requires_gl30 % Extension @ extension { EXT , texture_shared_exponent }
* @ requires_gles30 Use @ ref Magnum : : TextureFormat " TextureFormat::RGB " in
* OpenGL ES 2.0 instead .
*/
RGB9E5 = GL_RGB9_E5 ,
# endif
# ifndef MAGNUM_TARGET_GLES3
/**
* sRGB , normalized unsigned , size implementation - dependent .
* @ todo is this allowed in core ?
* @ deprecated Prefer to use the exactly specified version of this format ,
* i . e . @ ref Magnum : : TextureFormat " TextureFormat::SRGB8 " .
* @ requires_es_extension % Extension @ es_extension { EXT , sRGB } in OpenGL ES
* 2.0 , use @ ref Magnum : : TextureFormat " TextureFormat::SRGB8 " in
* OpenGL ES 3.0 instead .
*/
# ifndef MAGNUM_TARGET_GLES
SRGB = GL_SRGB ,
# else
SRGB = GL_SRGB_EXT ,
# endif
# endif
# ifndef MAGNUM_TARGET_GLES2
/**
* sRGB , each component normalized unsigned byte .
* @ requires_gles30 Use @ ref Magnum : : TextureFormat " TextureFormat::SRGB " in
* OpenGL ES 2.0 instead .
*/
SRGB8 = GL_SRGB8 ,
# endif
# ifndef MAGNUM_TARGET_GLES
/**
* RGBA , normalized unsigned , each component 2 bit .
* @ requires_gl Packed 8 bit types are not available in OpenGL ES .
@ -597,52 +641,6 @@ enum class TextureFormat: GLenum {
RGBA12 = GL_RGBA12 ,
# endif
# ifndef MAGNUM_TARGET_GLES2
/**
* RGB , float , red and green component 11 bit , blue 10 bit .
* @ requires_gl30 % Extension @ extension { EXT , packed_float }
* @ requires_gles30 Only normalized integral formats are available in
* OpenGL ES 2.0 .
*/
R11FG11FB10F = GL_R11F_G11F_B10F ,
# endif
# ifndef MAGNUM_TARGET_GLES2
/**
* RGB , unsigned with exponent , each RGB component 9 bit , exponent 5 bit .
* @ requires_gl30 % Extension @ extension { EXT , texture_shared_exponent }
* @ requires_gles30 Use @ ref Magnum : : TextureFormat " TextureFormat::RGB " in
* OpenGL ES 2.0 instead .
*/
RGB9E5 = GL_RGB9_E5 ,
# endif
# ifndef MAGNUM_TARGET_GLES3
/**
* sRGB , normalized unsigned , size implementation - dependent .
* @ todo is this allowed in core ?
* @ deprecated Prefer to use the exactly specified version of this format ,
* i . e . @ ref Magnum : : TextureFormat " TextureFormat::SRGB8 " .
* @ requires_es_extension % Extension @ es_extension { EXT , sRGB } in OpenGL ES
* 2.0 , use @ ref Magnum : : TextureFormat " TextureFormat::SRGB8 " in
* OpenGL ES 3.0 instead .
*/
# ifndef MAGNUM_TARGET_GLES
SRGB = GL_SRGB ,
# else
SRGB = GL_SRGB_EXT ,
# endif
# endif
# ifndef MAGNUM_TARGET_GLES2
/**
* sRGB , each component normalized unsigned byte .
* @ requires_gles30 Use @ ref Magnum : : TextureFormat " TextureFormat::SRGB " in
* OpenGL ES 2.0 instead .
*/
SRGB8 = GL_SRGB8 ,
# endif
# ifndef MAGNUM_TARGET_GLES3
/**
* sRGBA , normalized unsigned , size implementation - dependent .
@ -768,18 +766,6 @@ enum class TextureFormat: GLenum {
*/
DepthComponent = GL_DEPTH_COMPONENT ,
/**
* Depth and stencil component , size implementation - dependent .
* @ deprecated Prefer to use exactly specified version of this format , e . g .
* @ ref Magnum : : TextureFormat " TextureFormat::Depth24Stencil8 " .
* @ requires_gles30 % Extension @ es_extension { OES , packed_depth_stencil }
*/
# ifndef MAGNUM_TARGET_GLES2
DepthStencil = GL_DEPTH_STENCIL ,
# else
DepthStencil = GL_DEPTH_STENCIL_OES ,
# endif
/**
* Depth component , 16 bit .
* @ requires_gles30 % Extension ( @ es_extension { OES , required_internalformat }
@ -823,6 +809,18 @@ enum class TextureFormat: GLenum {
DepthComponent32F = GL_DEPTH_COMPONENT32F ,
# endif
/**
* Depth and stencil component , size implementation - dependent .
* @ deprecated Prefer to use exactly specified version of this format , e . g .
* @ ref Magnum : : TextureFormat " TextureFormat::Depth24Stencil8 " .
* @ requires_gles30 % Extension @ es_extension { OES , packed_depth_stencil }
*/
# ifndef MAGNUM_TARGET_GLES2
DepthStencil = GL_DEPTH_STENCIL ,
# else
DepthStencil = GL_DEPTH_STENCIL_OES ,
# endif
/**
* 24 bit depth and 8 bit stencil component .
* @ requires_gl30 % Extension @ extension { EXT , packed_depth_stencil }