Browse Source

DebugTools: base ObjectRenderer on Primitives::axis*D().

pull/195/head
Vladimír Vondruš 9 years ago
parent
commit
6d9a9e9dfd
  1. 106
      src/Magnum/DebugTools/ObjectRenderer.cpp

106
src/Magnum/DebugTools/ObjectRenderer.cpp

@ -28,9 +28,13 @@
#include "Magnum/Buffer.h"
#include "Magnum/Mesh.h"
#include "Magnum/DebugTools/ResourceManager.h"
#include "Magnum/MeshTools/CompressIndices.h"
#include "Magnum/MeshTools/Interleave.h"
#include "Magnum/Primitives/Axis.h"
#include "Magnum/SceneGraph/Camera.h"
#include "Magnum/Shaders/VertexColor.h"
#include "Magnum/Trade/MeshData2D.h"
#include "Magnum/Trade/MeshData3D.h"
namespace Magnum { namespace DebugTools {
@ -43,105 +47,17 @@ template<> struct Renderer<2> {
static ResourceKey vertexBuffer() { return {"object2d-vertices"}; }
static ResourceKey indexBuffer() { return {"object2d-indices"}; }
static ResourceKey mesh() { return {"object2d"}; }
static const std::array<Vector2, 8> positions;
static const std::array<Color3, 8> colors;
static const std::array<UnsignedByte, 12> indices;
static Trade::MeshData2D meshData() { return Primitives::axis2D(); }
};
const std::array<Vector2, 8> Renderer<2>::positions{{
{ 0.0f, 0.0f},
{ 1.0f, 0.0f}, /* X axis */
{ 0.9f, 0.1f},
{ 0.9f, -0.1f},
{ 0.0f, 0.0f},
{ 0.0f, 1.0f}, /* Y axis */
{ 0.1f, 0.9f},
{-0.1f, 0.9f}
}};
const std::array<Color3, 8> Renderer<2>::colors{{
{1.0f, 0.0f, 0.0f},
{1.0f, 0.0f, 0.0f}, /* X axis */
{1.0f, 0.0f, 0.0f},
{1.0f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f}, /* Y axis */
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
}};
const std::array<UnsignedByte, 12> Renderer<2>::indices{{
0, 1,
1, 2, /* X axis */
1, 3,
4, 5,
5, 6, /* Y axis */
5, 7
}};
template<> struct Renderer<3> {
static ResourceKey shader() { return {"VertexColorShader3D"}; }
static ResourceKey vertexBuffer() { return {"object3d-vertices"}; }
static ResourceKey indexBuffer() { return {"object3d-indices"}; }
static ResourceKey mesh() { return {"object3d"}; }
static const std::array<Vector3, 12> positions;
static const std::array<Color3, 12> colors;
static const std::array<uint8_t, 18> indices;
static Trade::MeshData3D meshData() { return Primitives::axis3D(); }
};
const std::array<Vector3, 12> Renderer<3>::positions{{
{ 0.0f, 0.0f, 0.0f},
{ 1.0f, 0.0f, 0.0f}, /* X axis */
{ 0.9f, 0.1f, 0.0f},
{ 0.9f, -0.1f, 0.0f},
{ 0.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f}, /* Y axis */
{ 0.1f, 0.9f, 0.0f},
{-0.1f, 0.9f, 0.0f},
{ 0.0f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 1.0f}, /* Z axis */
{ 0.1f, 0.0f, 0.9f},
{-0.1f, 0.0f, 0.9f}
}};
const std::array<Color3, 12> Renderer<3>::colors{{
{1.0f, 0.0f, 0.0f},
{1.0f, 0.0f, 0.0f}, /* X axis */
{1.0f, 0.0f, 0.0f},
{1.0f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f}, /* Y axis */
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f}, /* Z axis */
{0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f}
}};
const std::array<UnsignedByte, 18> Renderer<3>::indices{{
0, 1,
1, 2, /* X axis */
1, 3,
4, 5,
5, 6, /* Y axis */
5, 7,
8, 9,
9, 10, /* Z axis */
9, 11
}};
}
/* MSVC 2015 can't handle {} here */
@ -161,18 +77,20 @@ template<UnsignedInt dimensions> ObjectRenderer<dimensions>::ObjectRenderer(Scen
Buffer* indexBuffer = new Buffer{Buffer::TargetHint::ElementArray};
Mesh* mesh = new Mesh;
vertexBuffer->setData(MeshTools::interleave(Renderer<dimensions>::positions, Renderer<dimensions>::colors), BufferUsage::StaticDraw);
auto data = Renderer<dimensions>::meshData();
vertexBuffer->setData(MeshTools::interleave(data.positions(0), data.colors(0)), BufferUsage::StaticDraw);
ResourceManager::instance().set(_vertexBuffer.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
indexBuffer->setData(Renderer<dimensions>::indices, BufferUsage::StaticDraw);
indexBuffer->setData(MeshTools::compressIndicesAs<UnsignedByte>(data.indices()), BufferUsage::StaticDraw);
ResourceManager::instance().set(_indexBuffer.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
mesh->setPrimitive(MeshPrimitive::Lines)
.setCount(Renderer<dimensions>::indices.size())
.setCount(data.indices().size())
.addVertexBuffer(*vertexBuffer, 0,
typename Shaders::VertexColor<dimensions>::Position(),
typename Shaders::VertexColor<dimensions>::Color{Shaders::VertexColor<dimensions>::Color::Components::Four})
.setIndexBuffer(*indexBuffer, 0, Mesh::IndexType::UnsignedByte, 0, Renderer<dimensions>::positions.size());
.setIndexBuffer(*indexBuffer, 0, Mesh::IndexType::UnsignedByte, 0, data.positions(0).size());
ResourceManager::instance().set<Mesh>(_mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual);
}

Loading…
Cancel
Save