@ -77,7 +77,7 @@ AnySceneConverterTest::AnySceneConverterTest() {
#endif
/* Create the output directory if it doesn't exist yet */
CORRADE_INTERNAL_ASSERT_OUTPUT(Utility::Directory::mkpath(ANYSCENECONVERTER_TEST_DIR));
CORRADE_INTERNAL_ASSERT_OUTPUT(Utility::Directory::mkpath(ANYSCENECONVERTER_TEST_OUTPUT_DIR));
}
void AnySceneConverterTest::load() {
@ -24,9 +24,9 @@
#
if(CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID)
set(ANYSCENECONVERTER_TEST_DIR "write")
set(ANYSCENECONVERTER_TEST_OUTPUT_DIR "write")
else()
set(ANYSCENECONVERTER_TEST_DIR ${CMAKE_CURRENT_BINARY_DIR})
set(ANYSCENECONVERTER_TEST_OUTPUT_DIR ${CMAKE_CURRENT_BINARY_DIR})
endif()
# CMake before 3.8 has broken $<TARGET_FILE*> expressions for iOS (see
@ -24,4 +24,4 @@
*/
#cmakedefine ANYSCENECONVERTER_PLUGIN_FILENAME "${ANYSCENECONVERTER_PLUGIN_FILENAME}"
#define ANYSCENECONVERTER_TEST_DIR "${ANYSCENECONVERTER_TEST_DIR}"
#define ANYSCENECONVERTER_TEST_OUTPUT_DIR "${ANYSCENECONVERTER_TEST_OUTPUT_DIR}"